Magsorc needs to have the toggles removed and revamped. Do that and I'll be stupid happy.
Pets should have a timer instead of a toggle, the toggle thing cripples pet builds.
Bound aegis should be a slotted ability like mage light with an activation effect. The toggle needs to go.
Shields are fine at six seconds, eight would be nice for hardened ward, but I would prefer it to be cheaper.
I'd almost rather sorc not be touched at this point instead of the horrendous nerfs and bad design incoming because the designers touched it again.
Joy_Division wrote: »The people who claim sorcs are bad have simply stopped PvP in frustration over the shield nerf. I will admit I was down on sorc and played on my templar a lot for a while. Then I actually played for more than an hour and realized what worked before still works because shield stacking is still incredibly strong.
TreeHugger1 wrote: »Magsorc needs to have the toggles removed and revamped. Do that and I'll be stupid happy.
Pets should have a timer instead of a toggle, the toggle thing cripples pet builds.
Bound aegis should be a slotted ability like mage light with an activation effect. The toggle needs to go.
Shields are fine at six seconds, eight would be nice for hardened ward, but I would prefer it to be cheaper.
I'd almost rather sorc not be touched at this point instead of the horrendous nerfs and bad design incoming because the designers touched it again.
Unfortunately it won't happen from obvious reasons,pets are already very strong(5K-7.5K twilight dot,1.5 k scamp dot+14k damage over 4 seconds and an unblockable stun and if you use daedric prey morph they both deal ridiculous damage...).
Yes pets need a change,they are very buggy twilight has only 13 k hp,cp points don't affect them etc...
Few important changes for sorc (my personal opinion):
1.streak animation change.
2.BoL is buggy,reflects only for 2.5 seconds,so the fatigue(4 seconds) makes it useless.
3.Buff Boundless Storm.
4.Change streak fatigue.
5.Buff Storm Atronach.
The scamp stun is blockable
The scamp aoe is not buffed by daedric prey. (either intentionally or bug, but it has been this way since the game exists)
And the twilight doesn't hit nearly as hard as mentioned. It always depends on your targets resistance. But I have never seen such a hit in 2 years, not even from the twilight tormentor.
Please only speak, if you have used these abilities before.
Moglijuana wrote: »MagDK is "ok". If I had a more reliable self heal, a bit more sustain (the most expensive skills in the game and no class regen is funnnnnnn) and a working gap closer I would feel more "balanced".
Moglijuana wrote: »MagDK is "ok". If I had a more reliable self heal, a bit more sustain (the most expensive skills in the game and no class regen is funnnnnnn) and a working gap closer I would feel more "balanced".
Pretty much this. mDK doesn't need a LOT, it just under-performs across the board.
Fix wings, fix chains.
Reduce magicka costs or give us a passive or something to address that without giving stam DKs cheap magicka utility.
Give us a reliable heal.
If we aren't going to get an execute (which I'm okay with) give us a major defile or something to help our damage stick better.
If I had a reliable heal I could afford to dump some mitigation and stack more magicka and spell damage. Noodle whip might be something to be feared instead of easily out-healed.
We'll know if the operation is likely to be a success in a few hours.
Joy_Division wrote: »The people who claim sorcs are bad have simply stopped PvP in frustration over the shield nerf. I will admit I was down on sorc and played on my templar a lot for a while. Then I actually played for more than an hour and realized what worked before still works because shield stacking is still incredibly strong.
@Joy_Division this has always plagued the sorc class in my opinion. Playing a sorc i personally feel it´s completely and utterly wrong for harness and hardened ward to stack.
It should not work that way. Being able to stack two shields on top of 100% HP is broken.
I also feel it´s one of the things holding the sorc class back in terms of build variety as the problems of the class (basically being completely onedimensional in terms of magica builds) are masqued very well by having the ability to shieldstack and as a result being able to make light armor vaible compared to DKs and templars (i´d say magblades are a difficult topic here).
I would wish for harness to get completely reworked to be more along the lines of medium duration utility like shuffle and immovable are instead of being an instant defense move.
That way light armor could finally be adressed.
Moglijuana wrote: »MagDK is "ok". If I had a more reliable self heal, a bit more sustain (the most expensive skills in the game and no class regen is funnnnnnn) and a working gap closer I would feel more "balanced".
Pretty much this. mDK doesn't need a LOT, it just under-performs across the board.
Fix wings, fix chains.
Reduce magicka costs or give us a passive or something to address that without giving stam DKs cheap magicka utility.
Give us a reliable heal.
If we aren't going to get an execute (which I'm okay with) give us a major defile or something to help our damage stick better.
If I had a reliable heal I could afford to dump some mitigation and stack more magicka and spell damage. Noodle whip might be something to be feared instead of easily out-healed.
We'll know if the operation is likely to be a success in a few hours.
P.S. I hope we don't get over-buffed. I want all the people that have been re-rolling mDK these past few weeks in anticipation of being the FOTM to have to work for it and be disappointed they don't get easy mode.
But that said, if they do buff us into total OPness, I will be laughing at all the stamblade tears and running a fire destro dunmer DK.
P.S. I hope we don't get over-buffed. I want all the people that have been re-rolling mDK these past few weeks in anticipation of being the FOTM to have to work for it and be disappointed they don't get easy mode.
But that said, if they do buff us into total OPness, I will be laughing at all the stamblade tears and running a fire destro dunmer DK.
TreeHugger1 wrote: »TreeHugger1 wrote: »Magsorc needs to have the toggles removed and revamped. Do that and I'll be stupid happy.
Pets should have a timer instead of a toggle, the toggle thing cripples pet builds.
Bound aegis should be a slotted ability like mage light with an activation effect. The toggle needs to go.
Shields are fine at six seconds, eight would be nice for hardened ward, but I would prefer it to be cheaper.
I'd almost rather sorc not be touched at this point instead of the horrendous nerfs and bad design incoming because the designers touched it again.
Unfortunately it won't happen from obvious reasons,pets are already very strong(5K-7.5K twilight dot,1.5 k scamp dot+14k damage over 4 seconds and an unblockable stun and if you use daedric prey morph they both deal ridiculous damage...).
Yes pets need a change,they are very buggy twilight has only 13 k hp,cp points don't affect them etc...
Few important changes for sorc (my personal opinion):
1.streak animation change.
2.BoL is buggy,reflects only for 2.5 seconds,so the fatigue(4 seconds) makes it useless.
3.Buff Boundless Storm.
4.Change streak fatigue.
5.Buff Storm Atronach.
The scamp stun is blockable
The scamp aoe is not buffed by daedric prey. (either intentionally or bug, but it has been this way since the game exists)
And the twilight doesn't hit nearly as hard as mentioned. It always depends on your targets resistance. But I have never seen such a hit in 2 years, not even from the twilight tormentor.
Please only speak, if you have used these abilities before.
Please forgive me for my confusion,unlike you I didn't have the last 2 years to count all of the pets' bugs.
I obviously talked about tooltips nothing else,and I was right about that...
http://prnt.sc/dr1ec6
(I only speak because I used these abilities before:p).
Lifecode666 wrote: »I know, have seen and fought against so many good magica dk's and magica sorc's it makes me think....
Are they that bad..I mean really... Seems to me that if they do something then it should be really thought through or they will be OP as f!
DK: Execute? Dragonblood?
If they buff dragonblood and give DK a execute that can be morphed both into stam and mag then DAM this must be tested alot.
Sorc:
Shields?
Anything?
TreeHugger1 wrote: »TreeHugger1 wrote: »Magsorc needs to have the toggles removed and revamped. Do that and I'll be stupid happy.
Pets should have a timer instead of a toggle, the toggle thing cripples pet builds.
Bound aegis should be a slotted ability like mage light with an activation effect. The toggle needs to go.
Shields are fine at six seconds, eight would be nice for hardened ward, but I would prefer it to be cheaper.
I'd almost rather sorc not be touched at this point instead of the horrendous nerfs and bad design incoming because the designers touched it again.
Unfortunately it won't happen from obvious reasons,pets are already very strong(5K-7.5K twilight dot,1.5 k scamp dot+14k damage over 4 seconds and an unblockable stun and if you use daedric prey morph they both deal ridiculous damage...).
Yes pets need a change,they are very buggy twilight has only 13 k hp,cp points don't affect them etc...
Few important changes for sorc (my personal opinion):
1.streak animation change.
2.BoL is buggy,reflects only for 2.5 seconds,so the fatigue(4 seconds) makes it useless.
3.Buff Boundless Storm.
4.Change streak fatigue.
5.Buff Storm Atronach.
The scamp stun is blockable
The scamp aoe is not buffed by daedric prey. (either intentionally or bug, but it has been this way since the game exists)
And the twilight doesn't hit nearly as hard as mentioned. It always depends on your targets resistance. But I have never seen such a hit in 2 years, not even from the twilight tormentor.
Please only speak, if you have used these abilities before.
Please forgive me for my confusion,unlike you I didn't have the last 2 years to count all of the pets' bugs.
I obviously talked about tooltips nothing else,and I was right about that...
http://prnt.sc/dr1ec6
(I only speak because I used these abilities before:p).
Tooltip !
But first, the tooltip is bugged, because it shows 25% more damage than it should- Because the tooltip adds elemental expert, even though the twilights actual damage is not affected by it.
And then I thought, you are talking about pvp hits.
Lifecode666 wrote: »I know, have seen and fought against so many good magica dk's and magica sorc's it makes me think....
Are they that bad..I mean really... Seems to me that if they do something then it should be really thought through or they will be OP as f!
DK: Execute? Dragonblood?
If they buff dragonblood and give DK a execute that can be morphed both into stam and mag then DAM this must be tested alot.
Sorc:
Shields?
Anything?
Its the mobility issue + healing that hit the DK hard.
Remember, Cinder Storm gave mDKs a dodge chance + reflect + dynamic ulti + dragons blood = insane ulti regen.
All of that has been nerfed/changed in one update.
If you fought against "good" mDks, im pretty sure that they rely heavily on CCs to proc flame lash for their heals and they most likely run heavy. I run a DOT build in Cyrodiil, took me a long time to find the right way to do it, but i run light + resto (yes, resto because no proper class heals for the mDK in Cyrodiil still).
Execute? no, i do not wish to see one. MAYBE a passive or skill such as FOO dealing 50% more DOT dmg to targets at "low health", something to make a DOT mDK hit hard in Cyrodiil since all other classes can execute? again MAYBE.
I am suffering a bit in Cyrodiil on my mDK, mainly due to mobility and nothing to counter those 30m jeasus beam spammers, and templars constantly and cheaply cleansing everything i do in 1 skill. Correction, they cleans, snare, heal, heal over time and damage you with one ability. I almost get 1 shotted from stamNBs running the cookie cutter builds (Selene/Vilendreth, Viper, Widowmaker setup), that healing debuff from incap at such a cheap cost, IMO, should be removed, since burst wise they get you down to around 10-15% health with ambush + incamp alone + the 3 proc sets, but that can be discussed for a later day.
Do not worry, i feel that zeni will make DB sort of more useful in PvP but not really anything with change THAT much for the mDK, unless they suprise us (which i hope they do, since mDKs were nerfed to the ground in Update 5).
TreeHugger1 wrote: »Magsorc needs to have the toggles removed and revamped. Do that and I'll be stupid happy.
Pets should have a timer instead of a toggle, the toggle thing cripples pet builds.
Bound aegis should be a slotted ability like mage light with an activation effect. The toggle needs to go.
Shields are fine at six seconds, eight would be nice for hardened ward, but I would prefer it to be cheaper.
I'd almost rather sorc not be touched at this point instead of the horrendous nerfs and bad design incoming because the designers touched it again.
Unfortunately it won't happen from obvious reasons,pets are already very strong(5K-7.5K twilight dot,1.5 k scamp dot+14k damage over 4 seconds and an unblockable stun and if you use daedric prey morph they both deal ridiculous damage...).
Yes pets need a change,they are very buggy twilight has only 13 k hp,cp points don't affect them etc...
Few important changes for sorc (my personal opinion):
1.streak animation change.
2.BoL is buggy,reflects only for 2.5 seconds,so the fatigue(4 seconds) makes it useless.
3.Buff Boundless Storm.
4.Change streak fatigue.
5.Buff Storm Atronach.
The scamp stun is blockable
The scamp aoe is not buffed by daedric prey. (either intentionally or bug, but it has been this way since the game exists)
And the twilight doesn't hit nearly as hard as mentioned. It always depends on your targets resistance. But I have never seen such a hit in 2 years, not even from the twilight tormentor.
Please only speak, if you have used these abilities before.