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Endgame - What ESO lacks. (compared with WoW)

  • Flynch
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    Vaoh wrote: »
    jaye63 wrote: »
    Vaoh wrote: »
    jaye63 wrote: »
    Dear OP:

    If you're comparing ESO to WoW then you obviously should be playing WoW. I dont want this game to be ANYTHING like WoW. I tried it and I hated it. WoW is WoW and ESO is ESO. I bought ESO because I have adored the franchise. Morrowind, Oblivion, Skyrim and now Tamriel. I get enough KungFu Panda from my kid watching it on Disney. I am completely uninterested in playing a WoW clone. Stop it!

    Lmao. It's sad how many comments like this have appeared. People don't like to read.

    I want ESO to be nothing like WoW. However, I'd like ESO to release at least a fraction of the sheer amount of content that WoW does within the same timeframe they've done it.

    Take everything ESO has added since launch in terms of new content, and compare it to the first WoW expansion. You'll notice a stark contrast in endgame content in specific.

    Nothing about this thread says "Make ESO like WoW!" It just compares ESO to probably the most successful MMO and shows a very interesting reason for it. Coincidentally WoW has a massive endgame PvE community while ESO has an extremely frail and nearly dead endgame PvE community (likely even worse than our PvP population).

    Oh I read it. And Im sick of WoW dropouts trying to add WoW to other MMOs....

    ..... Dont even discuss WoW in any proximity to ESO. If you long for WoW features or styles... go back to WoW. PERIOD. You can repeat what you just said over and over and over til one of us dies and it will not detract from the fact that any comparison is a nostalgic yearning to play WoW.

    Claims to read my posts.....

    ....then claims I'm a WoW player trying to bring WoW into ESO, despite my main post explicitly stating I've never played WoW or have the intention to.

    Some people here are thought-provokingly dumb. Read the main post rather than comment like you have PTSD over WoW. It's hilarious, but also getting sad to continue reading now.

    How can you seriously comment on how WoW's content in the formative years is greater than ESO's content in the formative years, if you've never actually played WoW's content?

    Bolded for emphasis.
  • Vaoh
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    Flynch wrote: »
    Vaoh wrote: »
    jaye63 wrote: »
    Vaoh wrote: »
    jaye63 wrote: »
    Dear OP:

    If you're comparing ESO to WoW then you obviously should be playing WoW. I dont want this game to be ANYTHING like WoW. I tried it and I hated it. WoW is WoW and ESO is ESO. I bought ESO because I have adored the franchise. Morrowind, Oblivion, Skyrim and now Tamriel. I get enough KungFu Panda from my kid watching it on Disney. I am completely uninterested in playing a WoW clone. Stop it!

    Lmao. It's sad how many comments like this have appeared. People don't like to read.

    I want ESO to be nothing like WoW. However, I'd like ESO to release at least a fraction of the sheer amount of content that WoW does within the same timeframe they've done it.

    Take everything ESO has added since launch in terms of new content, and compare it to the first WoW expansion. You'll notice a stark contrast in endgame content in specific.

    Nothing about this thread says "Make ESO like WoW!" It just compares ESO to probably the most successful MMO and shows a very interesting reason for it. Coincidentally WoW has a massive endgame PvE community while ESO has an extremely frail and nearly dead endgame PvE community (likely even worse than our PvP population).

    Oh I read it. And Im sick of WoW dropouts trying to add WoW to other MMOs....

    ..... Dont even discuss WoW in any proximity to ESO. If you long for WoW features or styles... go back to WoW. PERIOD. You can repeat what you just said over and over and over til one of us dies and it will not detract from the fact that any comparison is a nostalgic yearning to play WoW.

    Claims to read my posts.....

    ....then claims I'm a WoW player trying to bring WoW into ESO, despite my main post explicitly stating I've never played WoW or have the intention to.

    Some people here are thought-provokingly dumb. Read the main post rather than comment like you have PTSD over WoW. It's hilarious, but also getting sad to continue reading now.

    How can you seriously comment on how WoW's content in the formative years is greater than ESO's content in the formative years, if you've never actually played WoW's content?

    Bolded for emphasis.

    Read the entire main post. You might understand the reason for this thread a bit better. Gl to you :)
  • Flynch
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    Vaoh wrote: »
    Flynch wrote: »
    Vaoh wrote: »
    jaye63 wrote: »
    Vaoh wrote: »
    jaye63 wrote: »
    Dear OP:

    If you're comparing ESO to WoW then you obviously should be playing WoW. I dont want this game to be ANYTHING like WoW. I tried it and I hated it. WoW is WoW and ESO is ESO. I bought ESO because I have adored the franchise. Morrowind, Oblivion, Skyrim and now Tamriel. I get enough KungFu Panda from my kid watching it on Disney. I am completely uninterested in playing a WoW clone. Stop it!

    Lmao. It's sad how many comments like this have appeared. People don't like to read.

    I want ESO to be nothing like WoW. However, I'd like ESO to release at least a fraction of the sheer amount of content that WoW does within the same timeframe they've done it.

    Take everything ESO has added since launch in terms of new content, and compare it to the first WoW expansion. You'll notice a stark contrast in endgame content in specific.

    Nothing about this thread says "Make ESO like WoW!" It just compares ESO to probably the most successful MMO and shows a very interesting reason for it. Coincidentally WoW has a massive endgame PvE community while ESO has an extremely frail and nearly dead endgame PvE community (likely even worse than our PvP population).

    Oh I read it. And Im sick of WoW dropouts trying to add WoW to other MMOs....

    ..... Dont even discuss WoW in any proximity to ESO. If you long for WoW features or styles... go back to WoW. PERIOD. You can repeat what you just said over and over and over til one of us dies and it will not detract from the fact that any comparison is a nostalgic yearning to play WoW.

    Claims to read my posts.....

    ....then claims I'm a WoW player trying to bring WoW into ESO, despite my main post explicitly stating I've never played WoW or have the intention to.

    Some people here are thought-provokingly dumb. Read the main post rather than comment like you have PTSD over WoW. It's hilarious, but also getting sad to continue reading now.

    How can you seriously comment on how WoW's content in the formative years is greater than ESO's content in the formative years, if you've never actually played WoW's content?

    Bolded for emphasis.

    Read the entire main post. You might understand the reason for this thread a bit better. Gl to you :)

    Trust me I did - but without actually trying any of the content that Blizzard has pumped out, it sounds like you're asking for 100 Ford Cortinas, when in fact you should be happy with the 10 Porsches you've currently got.

    You'll only know the difference once you've driven both.
  • akl77
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    After 6 months of ESO, that's the end of ESO life, max levelled, nothing new to learn or do. It's time to throw the game away.
    But I didn't, why? Cos there's no alternative mmo medieval game out there on PS4.
    Dark souls 3 is great, but not enough mmo elements.
    Pc na
  • idk
    idk
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    akl77 wrote: »
    After 6 months of ESO, that's the end of ESO life, max levelled, nothing new to learn or do. It's time to throw the game away.
    But I didn't, why? Cos there's no alternative mmo medieval game out there on PS4.
    Dark souls 3 is great, but not enough mmo elements.

    I agree many of us are here because there is not an alternative. However, i would be surprised if one has seen all and done all in a mere 6 months of playing the game. I can tell you vMoL is a lot of fun and few that started the game 6 months ago have cleared it in HM.
  • akl77
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    akl77 wrote: »
    After 6 months of ESO, that's the end of ESO life, max levelled, nothing new to learn or do. It's time to throw the game away.
    But I didn't, why? Cos there's no alternative mmo medieval game out there on PS4.
    Dark souls 3 is great, but not enough mmo elements.

    I agree many of us are here because there is not an alternative. However, i would be surprised if one has seen all and done all in a mere 6 months of playing the game. I can tell you vMoL is a lot of fun and few that started the game 6 months ago have cleared it in HM.

    Thanks for the insights. I've done all the trials in normal versions, but the impression they gave me are just button smashers every single seconds for the time you spent in that trial dungeon.
    I'm a healer so just basically spam healing springs and breath of life in each trials, so team mates survive. It's kinda lame, no brain and skill involved, so I prefer 4 man dungeon, where you can actually play with tactics.
    Pc na
  • S'yn
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    I have played both wow and eso since each game launched. The business models are fundamentally different. Wow is purely subscription based. Micro transactions are available, but not the principle source of revenue.

    Elder scrolls is now free to play. Having adopted this model, the only real source of revenue available is through micro transactions and purchasable DLC. If they make big expansions with lots of content, they only lose development money. It is much more financially sound for them to focus on cosmetic crown store items and new Motifs then reinventing the wheel every few months.

    The real reason for wow's end game success is powerful gear. Wow makes a new expansion and a few things happen.
    1. People pony up cash for the expansion itself. This helps recoup some of the development costs. ESO kind of does this too.
    2. Every expansion, there is a huge increase in power/gear that is ONLY available to the people who have the most recent expansion. Since every one wants a powerful character and not feel like a complete gimp, they buy the expansion and plow the content to regear and hit the next level of endgame stuff.
    3. To put it ESO terms, imagine if you only have the basic game, you can hit level 50, but you'll never have access to champion points. Also imagine you can't equip any level 50 gear beyond green quality. Now imagine every DLC allows you to use like 50 CP. When you hit the CP limit legendary quality unlocks for gear. If you are a basic player and queue a dungeon with another player with 800 CP and dripping with legendaries, the gap in power will be painfully obvious. Who would you rather be?
    4. Each wow expansion is an investment of money, time, and attachment to your character. ESO just doesn't have that same hook to it. Since any character can do anything, you can just drop some gold and be a whole different type of character. This is a double edged sword, as it's one of the things I like most about this game, total freedom.

    Is wow better, no. These are different games with different focuses. Wow constantly raises the bar on endgame content, but you can only get there if you bought into the latest expansion. ESO just never raises the bar really. Most people have a 50 with a ton of CP and you don't feel any stronger than someone who has been playing a few days. If my only incentive to keep playing is just to "look cooler" than the other guy, I can do that with the crown store items, so why play endgame at all? You start out at the end.
  • Sinthrax
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    jaye63 wrote: »
    Dear OP:

    If you're comparing ESO to WoW then you obviously should be playing WoW. I dont want this game to be ANYTHING like WoW. I tried it and I hated it. WoW is WoW and ESO is ESO. I bought ESO because I have adored the franchise. Morrowind, Oblivion, Skyrim and now Tamriel. I get enough KungFu Panda from my kid watching it on Disney. I am completely uninterested in playing a WoW clone. Stop it!

    This game has so many things like WoW now. Maybe you should open your eyes. They even have WoWs loot system, dungeon system, raid system, bank system, lot of similar things. Now should the be exact...No. But to act they don't have the same systems? Give me a break.

    They played you. They knew people would be star struck with the whole Elder Scrolls world and think they was playing something different. You are not.

    A matter of fact, if not for graphics this may actually be considered a worse game. Actually, I think millions of people already agree. I quit WoW years ago and enjoy ESO. But I think ESO could learn some hard found lessons from WoW. If they are willing.

    BTW, the kung fu panda comparison played out years ago. Of course we do have kung fu kittys here and fireball lizards. Difference? Very little. Fantasy is fantasy.
    Edited by Sinthrax on January 3, 2017 12:46AM
  • S1ipperyJim
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    The Ferrari 488 GTB has only two doors compared to the Datsun 1200's 4 doors, therefore the Datsun is better...?
  • Wifeaggro13
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    jaye63 wrote: »
    Vaoh wrote: »
    jaye63 wrote: »
    Dear OP:

    If you're comparing ESO to WoW then you obviously should be playing WoW. I dont want this game to be ANYTHING like WoW. I tried it and I hated it. WoW is WoW and ESO is ESO. I bought ESO because I have adored the franchise. Morrowind, Oblivion, Skyrim and now Tamriel. I get enough KungFu Panda from my kid watching it on Disney. I am completely uninterested in playing a WoW clone. Stop it!

    Lmao. It's sad how many comments like this have appeared. People don't like to read.

    I want ESO to be nothing like WoW. However, I'd like ESO to release at least a fraction of the sheer amount of content that WoW does within the same timeframe they've done it.

    Take everything ESO has added since launch in terms of new content, and compare it to the first WoW expansion. You'll notice a stark contrast in endgame content in specific.

    Nothing about this thread says "Make ESO like WoW!" It just compares ESO to probably the most successful MMO and shows a very interesting reason for it. Coincidentally WoW has a massive endgame PvE community while ESO has an extremely frail and nearly dead endgame PvE community (likely even worse than our PvP population).

    Oh I read it. And Im sick of WoW dropouts trying to add WoW to other MMOs. Go look at EQ, LotRO, DDO, Rift or any other MMO forum and you will see people comparing WoW to that game and wanting WoW feature in that game. NO NO NO NO NO! WoW sucks. Dont compare it to this game. Dont add WoW or WoW like features to this game. In fact, Dont even discuss WoW in any proximity to ESO. If you long for WoW features or styles... go back to WoW. PERIOD. You can repeat what you just said over and over and over til one of us dies and it will not detract from the fact that any comparison is a nostalgic yearning to play WoW.

    I'm sick of great games being destroyed because they let the WoWbots talk them into crap that is not part of the idea of their respective game. NO!! Again... If this game starts looking and feeling like WoW, I'll spend my money elsewhere. Done it before and I'll do it again.

    no he wants content for his money not barbie doll additions and single player patches that you complete in about 2 weeks time with no replay value
  • Tannus15
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    I would argue that they increased the "end game" content hugely with 1T since all zones can be played and enjoyed at "end game" now. But maybe that's because I view "end game" differently to you.

    When you say "end game" you mean "better gear".

    Personally I think the wow model of "get this gear so i can get that gear so i can get this gear" to be utter ***. I don't want to have to grind dungeons in sequence so that I can get finally have gear good enough to start grinding the next lot of gear in the next dungeon. Oh look, new DLC dropped, now all my BiS is redundant and I get to grind the NEW dungeon until I have that full set. Lucky me!

    Screw that.

    I'm happy that I can choose what content I want to play in pretty much any order. I'm glad that most gear is equivalent and there are a heap of viable builds for every class. I happy that I can tinker with different sets and play styles and find one that I enjoy most.
  • Wifeaggro13
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    Tannus15 wrote: »
    I would argue that they increased the "end game" content hugely with 1T since all zones can be played and enjoyed at "end game" now. But maybe that's because I view "end game" differently to you.

    When you say "end game" you mean "better gear".

    Personally I think the wow model of "get this gear so i can get that gear so i can get this gear" to be utter ***. I don't want to have to grind dungeons in sequence so that I can get finally have gear good enough to start grinding the next lot of gear in the next dungeon. Oh look, new DLC dropped, now all my BiS is redundant and I get to grind the NEW dungeon until I have that full set. Lucky me!

    Screw that.

    I'm happy that I can choose what content I want to play in pretty much any order. I'm glad that most gear is equivalent and there are a heap of viable builds for every class. I happy that I can tinker with different sets and play styles and find one that I enjoy most.

    out of curiousity. what CP are you? and how many characters do you have?
  • Soulshine
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    JD2013 wrote: »
    I would definitely like to see some endgame trials/raids more in the style of other mmo's (even WoW) because as it stands, the trials just feel like (slightly) longer dungeons with more people.

    I would also like to see longer dungeons. You can faceroll them in 10 - 15 mins easily.

    The big problem here is that they have repeatedly stated they're trying not to be like other mmo's out there. And so they design and do things differently. The problem with doing things differently is that it doesn't always work and it doesn't always keep your players busy. And make no mistake, we definitely need content to keep us busy and coming back.

    So please ZOS do look to other mmo's out there and observe how they do things and take even a little inspiration from them. You don't have to copy them like for like. Just give us some longer content and more of Tamriel to love.

    This is essentially my feeling as well. From how I see it, the fact you can faceroll normal dungeons let alone a lot of vet ones (especially when your team is geared and knows what is doing....) is the biggest issue I have always had with the game.

    Nearly every single dungeon and even trial is basically just a dps-fest. Aside from not standing in stupid or blocking, there is just too little happening most of the time to make them feel like raids do in other games. There is no need for crowd control, no need for tanking even in some cases, and heals? well..... most ppl again seem to want to take as much dps as possible and to heck with heals. Sad.

    Raiding in the truest sense was supposed to include all roles and all being equally essential to success, while progressively making things more challenging up the scale. We just don't really have much of that here, despite outward appearances of content. Most of the guilds I used to "raid with" in ESO are all gone as everyone just got bored.

    I do think there are more ppl interested in this than may seem, but since saying you do just earns you "elitist" labels and so forth, ppl keep it quiet. To admit that you want to "raid" in most MMOs is risky at best since it's practically become synonymous with a dirty word these days, let alone in this game since we are "supposed to be different..." *sigh*
  • stevenbennett_ESO
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    I read the original post and many of the comments, and played WoW for years, and ESO since it started (plus other games like KoD, EQ, UO, LOTRO, SWTOR, and others...), and what I'm about to say is my highly subjective opinion, YMMV...

    Dungeons and Raids are NOT "end game content" from my point of view. Many many people think they are (and maybe for them that suffices...), but what they are to me, particularly in WoW, is a means of simply keeping players occupied while the game developers produce new *real* content. In WoW, there was this whole mystique about how you progressed through the game, slowly grinding over and over through repetitive Dungeon content, building your character up so you could go on Raids...

    ...and for what? The chance to get ever so slightly better equipment so you could *repeat* the same boring content endlessly over and over and over and over and over and over and... you get my point. Which is why I never saw the Dungeons and Raids as the point of the game - they were the pacifier to keep players distracted until the next expansion could arrive. I got to the point where I'd run out of real content - new story, new areas, new things to explore, NPCs to interact with, new creatures to fight, and, faced with the tedious repetitive grind of WoW dungeons and raids, it stopped being a fun game and I moved on to other things. Cataclysm was able to renew my interest for a short time - but ultimately WoW expansions came out too slowly to keep my interest.

    IMHO, ESO already has way more *real* content - story, lore, interesting creatures, different battle mechanics, endless variability in character design, places to explore, and the like, than WoW did by the time Cataclysm came out. Frankly, I'm very happy that most of the expansions have been story and real content oriented, and they've been coming out nicely spaced so that there's always something new on the near horizon, not two years down the pike. The only expansion I didn't really like was Shadows of the Hist... and that's because it was really just a couple of dungeons. Meh. Which I suppose is fine for the crowd who really likes dungeons and raids and that kind of content, but it's just a placeholder for the next real content to come, IMHO.

    Which I hope is soon. SotH, One Tamriel, and the upcoming Homestead really haven't added much real content, IMHO, so I'm hoping the next big DLC isn't too far over the horizon.
  • agegarton
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    Personally, I'd like to see more rewarding end game content for single players. There's already so much a group can do, but little for those when you want to play solo, or when your mates just aren't around.
  • Valethar
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    Blizzard has far more money and resources than ZOS does. Expecting ZOS to put out the same type of content is pure fantasy. ZOS simply doesn't have the money, or the talent, to put out that type of product. They'd be hard pressed to deal with just quality or quantity, there's no way they could remotely come close to both.

    They can't even support ESO on subscriber numbers, something Blizzard doesn't have to worry about with WoW. That's why we have clown crates and overpriced recolors in the store, with a B2P (soon to be F2P?) model, rather than a standard subscription model.

    Would it be nice to see ZOS put out that kind of content for ESO on a regular basis? Absolutely. But it's not going to happen. They don't have the resources, or the player numbers required to justify investing in those resources, to make it happen.
    Resistance is not futile! Say no to the Greed Collective™. Boycott Crown Crates.
  • JD2013
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    Valethar wrote: »
    Blizzard has far more money and resources than ZOS does. Expecting ZOS to put out the same type of content is pure fantasy. ZOS simply doesn't have the money, or the talent, to put out that type of product. They'd be hard pressed to deal with just quality or quantity, there's no way they could remotely come close to both.

    They can't even support ESO on subscriber numbers, something Blizzard doesn't have to worry about with WoW. That's why we have clown crates and overpriced recolors in the store, with a B2P (soon to be F2P?) model, rather than a standard subscription model.

    Would it be nice to see ZOS put out that kind of content for ESO on a regular basis? Absolutely. But it's not going to happen. They don't have the resources, or the player numbers required to justify investing in those resources, to make it happen.

    Given that they have stated a zone takes 9 months to make from inception to finish, and I would imagine dungeons and trials take a few months to make, as well as systems like housing etc, and they are on tight deadlines to put out 4 updates a year, as well as small fix patches, server stuff, I genuinely don't think they have the time to be making an expansion pack.

    WoW comes with one expansion pack and the odd patch in a year or more.

    Do the maths here :smiley:

    I agree that the content here is smaller. However, I would like to see Blizzard put out the content for WoW in such short times. They wouldn't. They are indeed being propped up by their subscriber base, I agree. But don't forget now that you can get a sub by paying in-game gold for a token for game time. Given the amount of money that you can earn quite easily in WoW, I am willing to bet that a big chunk of their subs come from that.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

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    Crafting bag OP! ZOS nerf pls!
  • Hlaadriel
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    Vaoh wrote: »
    You would also be very wrong. Many players (that dying endgame community, duh) would LOVE more trials/dungeons in a timely manner. Working on actual content instead of Crown Store-focused content like mounts or player housing. It'd actually keep people playing.

    That "dying community" is actually less than 1% of the amount of players. Sure they sub, but all in all that amount of players is a negligeable amount. When Zos takes a business decision to add content, do you think that they prefer to loose 99% of their players due to gated content like WoW raids, or that they wouldn't mind too much loosing the 1% of hardcore raiders because vMoL is a faceroll.

    So, yeah, I would love more end game content as well. But then, I also know that I represent less than 1% that actually want that.

    As for endgame content, I believe, you forgot DSA and MA.
  • Vaoh
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    Hlaadriel wrote: »
    Vaoh wrote: »
    You would also be very wrong. Many players (that dying endgame community, duh) would LOVE more trials/dungeons in a timely manner. Working on actual content instead of Crown Store-focused content like mounts or player housing. It'd actually keep people playing.

    That "dying community" is actually less than 1% of the amount of players. Sure they sub, but all in all that amount of players is a negligeable amount. When Zos takes a business decision to add content, do you think that they prefer to loose 99% of their players due to gated content like WoW raids, or that they wouldn't mind too much loosing the 1% of hardcore raiders because vMoL is a faceroll.

    So, yeah, I would love more end game content as well. But then, I also know that I represent less than 1% that actually want that.

    As for endgame content, I believe, you forgot DSA and MA.

    Maw of Lorkhaj has a Normal mode too.

    Same goes for DSA, Maelstrom Arena, SO/AA/HRC, etc. All have a Normal and Veteran difficulty. We can count 4 Raids, 1 four-player arena, and 1 solo arena set to Veteran as the endgame PvE right now. That is it.

    Perhaps the Veteran versions are for the "1%", a number you are likely a bit off with. 5% is easily much closer. vMoL in particular may be for the 1%, but only because there are so few guilds willing to take new players to complete it with how mechanics intensive it is. Similar to vMA in that respect.

    When the actual endgame PvE population is so low, your chances of joining a vMoL run as a no-name random player, even with max CP/great gear, is about 0.00000001%. vMoL runners right now only pick those they know can get the job done now from their high-end guild lists.

    ZOS needs to create this content because the Normal versions are accessible to most all players, whilst the Veteran versions are for endgame PvE. These Veteran versions are the only endgame PvE though, whereas we have tons of content for every other type of PvEer - It benefits everyone.

    A new trial would finally give more content for Endgame PvEers and other PvEers alike due to the dificulty slider.

    If like 5 trials were added, it would not only ensure the endgame community stayed, but it would grow it tremendously because non-endgame players would see this new and awesome content and strive to beat it on all difficulties (as they do with group dungeons). They'd start on Normal because it's both easy and new content, then work their way up to Veteran for cool rewards. The influx of hopefuls would create many new guilds and make a great endgame community possible.

    PvP works the same way. Actually fix the lag + balance issues, and all of a sudden it witnesses extraordinary growth. The difference between the two is that PvE is larger in ESO and more realistic to accomplish than PvP lag fixes.
  • Keep_Door
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    Eso isnt WoW ...
  • Vaoh
    Vaoh
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    Keep_Door wrote: »
    Eso isnt WoW ...

    Nope. It isn't.

    If that's all you could gather from the original post then there just isn't much we can discuss unfortunateIy. Good day to you :smile:
  • Vaoh
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    *****A quick note to those saying our Endgame community is miniscule, while the normal PvE community is huge:

    There is an extraordinary amount of PvE content! A ton of interesting zones with near-endless quests to do and awesome lore. It is correct to say that the casual PvE (or at least non-endgame PvE) community is much larger than the endgame PvE community right now. However, this is not justification for saying the endgame community is small and not worth making anything for.

    What if there were 2-3 PvE zones? After awhile ZOS stopped scaling them too. People would quickly grow tired of them and leave. They simply want more content to play, and will go if not given what they desire - this exact thing happened to both the PvP and endgame PvE communities.

    Endgame PvEers wanted new Trials and scaled vDSA/SO/AA/HRC. Instead it took a very long time to scale them up (during which there was no true endgame content and players left by the guild), and only 1 trial has released in almost a year from now. Fyi, trials were still V12 when ESO released on console. Everyone thought they were super awesome, but just like Craglorn, no one bothered at all to run them due to the terrible loot.

    PvPers wanted balance and stable, non-laggy PvP. They never got it, so most of the population left. After lowering the population caps on campaigns by 4x the players and removing most every campaign, this community is still suffering a ton as well.

    Fix PvP - revive that community
    Provide more endgame PvE content (also available to all PvEers via difficulty sliders) - revive the endgame community+grow it

    I don't see how there is much more to it than this. Of course a community will shrink tremendously and only encompass "1%" of players when neglected for such a long time. If we go by the mindset of creating content only for the larger crowds , you may as well scrap Cyrodiil, Imperial City, and the Vet trials. You cannot grow the heavily neglected PvP/endgame PvE communities without supporting them via fixes and content.
  • thomas1970b16_ESO
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    I like the fact that endgame does not only have to be about raiding.

    I like the fact that you can play solo if you want and still have access to the best equipment.

    I like the fact that crafting is still a viable gearing option (granted it could use a lsight buff and jewelcrafting).

  • Tabbycat
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    MMO's in the past tried and failed to compete with WoW in the raid content. If you want WoW style raiding, your best bet is to just play WoW.

    ESO needs to have content that makes it a different gaming experience than WoW. Otherwise why would you invest time and resources in ESO when you've already made that investment in WoW?
    Edited by Tabbycat on January 3, 2017 11:13AM
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • inflaburwb17_ESO
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    What is the cost to obtain access to all that content you listed in WoW? Then include the monthly subscription for the period it will take you to reach a level where you can enjoy that.

    Compare that to ESO.

    Now compare infrastructure (including human capital) of Blizzard vs Zeni.

    I think, pound for pound and dollar for dollar, ESO hasn't done too badly with its offering vs costs vs infrastructure.
  • Lifecode666
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    This game is insane, if they push more Pvp and raiding content into the game word will spread!!
    Up the hornz
  • Hlaadriel
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    Vaoh wrote: »

    Perhaps the Veteran versions are for the "1%", a number you are likely a bit off with. 5% is easily much closer. vMoL in particular may be for the 1%, but only because there are so few guilds willing to take new players to complete it with how mechanics intensive it is. Similar to vMA in that respect.

    When the actual endgame PvE population is so low, your chances of joining a vMoL run as a no-name random player, even with max CP/great gear, is about 0.00000001%. vMoL runners right now only pick those they know can get the job done now from their high-end guild lists.


    Maybe 5% but still 5% vs. 95%, the buisness choice is made. I belong to the 1% part, and of a group that cleared vMoL HM; and in the end am the last one to still play ESO, mostly because I also like the casual part and the lore. :smiley: ; The guys (and girls) that left just had different things going on in life; new jobs; babies; etc... not really the lack of content was their motivation to leave the game.

    But I feel that your actual complaint, is that you don't have a raiding guild to do vMoL on a regular basis, and therefore advocating for more end game content so that more people would actually move towards endgame, is that the case? Otherwise, yes; mostly I run with the same 12 person group all the time (not even a guild). Just because our working times are matching and because we like each other; half the talk during raid is not raid related, therefore we also rarely make it to the leaderboard anymore :smiley:
    Edited by Hlaadriel on January 3, 2017 11:27AM
  • Vaoh
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    Hlaadriel wrote: »
    Vaoh wrote: »

    Perhaps the Veteran versions are for the "1%", a number you are likely a bit off with. 5% is easily much closer. vMoL in particular may be for the 1%, but only because there are so few guilds willing to take new players to complete it with how mechanics intensive it is. Similar to vMA in that respect.

    When the actual endgame PvE population is so low, your chances of joining a vMoL run as a no-name random player, even with max CP/great gear, is about 0.00000001%. vMoL runners right now only pick those they know can get the job done now from their high-end guild lists.


    Maybe 5% but still 5% vs. 95%, the buisness choice is made. I belong to the 1% part, and of a group that cleared vMoL HM; and in the end am the last one to still play ESO, mostly because I also like the casual part and the lore. :smiley: ; The guys (and girls) that left just had different things going on in life; new jobs; babies; etc... not really the lack of content was their motivation to leave the game.

    But I feel that your actual complaint, is that you don't have a raiding guild to do vMoL on a regular basis, and therefore advocating for more end game content so that more people would actually move towards endgame, is that the case? Otherwise, yes; mostly I run with the same 12 person group all the time (not even a guild). Just because our working times are matching and because we like each other; half the talk during raid is not raid related, therefore we also rarely make it to the leaderboard anymore :smiley:

    That 5% can grow tremedously. ZOS just needs to kickstart the change and support it.

    Same goes for PvP. They had things going great but stopped bothering to update/provide new content. Coincidentally, no one plays either anymore compared to the casual PvE. Those two communities are in pieces atm.

    I'm in multiple endgame raiding guilds. Problem is, most of the players are the same. If I want to have a really good run, I have like.... two groups to run with :(

    It's fun to run with them, but there's no reason for it to be this bad. AND I'm friends with practically everyone amongst the endgame players and have tons of people I know in every high-end PvE guild. Imagine someone without the reputation I have amongst people in these guilds. Almost zero chance of even attempting this type of content for them even if they know how to complete it.
  • Vaoh
    Vaoh
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    This game is insane, if they push more Pvp and raiding content into the game word will spread!!

    ^^^^ yep
  • Vaoh
    Vaoh
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    What is the cost to obtain access to all that content you listed in WoW? Then include the monthly subscription for the period it will take you to reach a level where you can enjoy that.

    Compare that to ESO.

    Now compare infrastructure (including human capital) of Blizzard vs Zeni.

    I think, pound for pound and dollar for dollar, ESO hasn't done too badly with its offering vs costs vs infrastructure.

    The cost of the Addons? I mentioned that in my original post. You did not read :lol:

    They are free. Only the most recent expansion costs money. If you want to go by content, WoW is much larger due to it having been out much longer than ESO. That argumemt doesn't work.

    I do agree that ZOS has done great though for the audience they've released content for. Unfortunately, the PvP and endgame PvE communities are not part of that audience.

    Edited by Vaoh on January 3, 2017 11:46AM
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