ESO lacks nothing, compared to WoW.
It's not WoW. Live with it, or play WoW.
Yes, it has helped WOW immensely. Focusing on other stuff is what made the numbers decline. MMOrpg and raiding is intertwined and is the cornerstone of the MMOrpg genre. I disagree that they are not important. Pvp is important too, but is inherently second place to pve.
ESO lacks nothing, compared to WoW.
It's not WoW. Live with it, or play WoW.
TotallyNotVos wrote: »Because the endgame raiding community in all mmos is at an all time low. Most of the top wow raid guilds have all disbanded as well.
Having come from Legion myself, I can say this is false. If anything, the expansion put raiding at an all time high.
With that said however...While I personally would like to see more and bigger raids, eso does not have the community to warrant zenimax spending all of that time on multiple raids per year.
A very very small percentage of eso raid guilds have even cleared maw hardmode
This unfortunately appears to be correct. You don't have to go far to see where the skill of the average player is in ESO. Frequently I've been in the queue with 600+ CP DPS players who still fail to take out adds when they spawn. Little things that should be automatic and damn near muscle memory. Half the time you can remind them and it goes smoothly, the other half and it goes on deaf ears.
And that's just on normal. If they're failing on normal, they're not doing vets. And sure not doing trials.
But there's another issue too. There's no incentive to doing trials. There's a couple pieces of jewelry for some builds. But most times you're using purple or gold gear of sets you put together for trials. And the gear that does drop isn't better than the gear being used.
There's no endgame progression. That's the real difference between WoW (or most MMORPGs) and ESO. There's no dungeon you do for gear to be able to do the next one. I mean how it is now you can literally gear a character out in normal (since you can upgrade many pieces) and vets and be done. Depending on build sometimes trials aren't even needed. And in that case your character is 'done' until a patch nerfs a piece a gear, adds a sidegrade that might squeeze out more performance, or a patch changes the class up.
But no patch is going to bring 'better' gear in harder content.
Should that change? I think it should, it might encourage players to be better. It might actually do that. Part of the reason people aren't doing trials is mostly because they don't really need to. Risk/Effort vs Reward doesn't exist.
ESO lacks nothing, compared to WoW.
It's not WoW. Live with it, or play WoW.
Except..... endgame content.
This has nothing to do with "being WoW". WoW simply has a ton of endgame content and a massive, successful endgame community because of it.
Coincidentally, ESO has barely recieved any endgame content in the past year (beginning with near nothing as well) and the endgame community is practically dead now. PvP was neglected and now that community is almost dead as well.
You can find only a handful of guilds on a server, consisting of many of the same players, who can complete vMoL. It's not looking good at all. Content drought is a big reason for it.
Korah_Eaglecry wrote: »ESO lacks nothing, compared to WoW.
It's not WoW. Live with it, or play WoW.
Except..... endgame content.
This has nothing to do with "being WoW". WoW simply has a ton of endgame content and a massive, successful endgame community because of it.
Coincidentally, ESO has barely recieved any endgame content in the past year (beginning with near nothing as well) and the endgame community is practically dead now. PvP was neglected and now that community is almost dead as well.
You can find only a handful of guilds on a server, consisting of many of the same players, who can complete vMoL. It's not looking good at all. Content drought is a big reason for it.
Youre the one that started this whole conversation about how WoW does it better. Had you left WoW out of your OP you wouldnt be seeing these sorts of comments. WoW is 12 years old with multiple large expansions behind it. Of course it has a better selection of end-game content. To compare a 3 year old game, still maneuvering itself into what it wants to be and offer, to a game that is now a senior citizen in the industry is just asking for an argument.
Korah_Eaglecry wrote: »ESO lacks nothing, compared to WoW.
It's not WoW. Live with it, or play WoW.
Except..... endgame content.
This has nothing to do with "being WoW". WoW simply has a ton of endgame content and a massive, successful endgame community because of it.
Coincidentally, ESO has barely recieved any endgame content in the past year (beginning with near nothing as well) and the endgame community is practically dead now. PvP was neglected and now that community is almost dead as well.
You can find only a handful of guilds on a server, consisting of many of the same players, who can complete vMoL. It's not looking good at all. Content drought is a big reason for it.
Youre the one that started this whole conversation about how WoW does it better. Had you left WoW out of your OP you wouldnt be seeing these sorts of comments. WoW is 12 years old with multiple large expansions behind it. Of course it has a better selection of end-game content. To compare a 3 year old game, still maneuvering itself into what it wants to be and offer, to a game that is now a senior citizen in the industry is just asking for an argument.
Maybe a game that is 3 years old should not be confused as to what it wants to offer? How long do you think players stick around on a game like this? Had "Elder Scrolls" not been in the title it would've failed already.
Take only WoW's first expansion and you'll find that it completely tears ESO apart in terms of endgame content. That is actually a comparison in favor of ESO timewise. There is still no contest in the slightest.
Even base game WoW had more dungeons/raids than ESO currently has. When you look at the size of the endgame community in ESO compared to WoW it speaks for itself. Facts are facts. ESO is doing very poorly in endgame and WoW is doing fantastic. Releasing significantly more content than ESO does in the same timeframe is why our endgame community is almost gone now.
Korah_Eaglecry wrote: »Korah_Eaglecry wrote: »ESO lacks nothing, compared to WoW.
It's not WoW. Live with it, or play WoW.
Except..... endgame content.
This has nothing to do with "being WoW". WoW simply has a ton of endgame content and a massive, successful endgame community because of it.
Coincidentally, ESO has barely recieved any endgame content in the past year (beginning with near nothing as well) and the endgame community is practically dead now. PvP was neglected and now that community is almost dead as well.
You can find only a handful of guilds on a server, consisting of many of the same players, who can complete vMoL. It's not looking good at all. Content drought is a big reason for it.
Youre the one that started this whole conversation about how WoW does it better. Had you left WoW out of your OP you wouldnt be seeing these sorts of comments. WoW is 12 years old with multiple large expansions behind it. Of course it has a better selection of end-game content. To compare a 3 year old game, still maneuvering itself into what it wants to be and offer, to a game that is now a senior citizen in the industry is just asking for an argument.
Maybe a game that is 3 years old should not be confused as to what it wants to offer? How long do you think players stick around on a game like this? Had "Elder Scrolls" not been in the title it would've failed already.
Take only WoW's first expansion and you'll find that it completely tears ESO apart in terms of endgame content. That is actually a comparison in favor of ESO timewise. There is still no contest in the slightest.
Even base game WoW had more dungeons/raids than ESO currently has. When you look at the size of the endgame community in ESO compared to WoW it speaks for itself. Facts are facts. ESO is doing very poorly in endgame and WoW is doing fantastic. Releasing significantly more content than ESO does in the same timeframe is why our endgame community is almost gone now.
Maybe you need more experience with MMOs.
Plenty of MMOs, including your glorious WoW was still finding its legs 3-4 years in. Youre also confusing ESOs end-goals with WoW. WoW released when MMOs still catered to the endgame crowd. Back when subscriptions was the method of maintaining the game and adding new content. It hasnt been that way since 2007 or so. Free to Play and Buy to Play changed all of that. Casuals are now the focus. No amount of end-game content is going to change that. The idea that players wont stick around because there isnt WoW amounts of end-game is sad and obviously misinformed. ESOs playerbase has steadily grown since late into its first year. And there was even LESS end-game content then.
But obviously you have a narrative so by all means, continue on with the scare tactics. Im sure ZOS is shaking in their boots that if they dont do something about that end-game theyll lose all the players.
Viscous119 wrote: »I recently came to ESO from playing WoW since its inception. They used to do produce very polished content in expansions because the developers were also avid WoW players. However, after the atrocity expansion that was Draenor, which had players leveling skills without ever leaving their in game home was stupid. Not only that, but after coming from the Pandaria expansion, with all kinds of flying mounts, they decided to discontinue flying until the final months of Draenor. The population dropped from 10million at Draenor's beginning to 2million. That's a 80% reduction in population where the players rated it as the worst expansion in WoW's history.
This was moreso compounded by the fact that the developers that produced the earlier expansions were leaving because of the direction WoW was going. What is that direction you say? Content gating pure and simple. This started in draenor, and has been increased in Legion. The amount of content gating is ridiculous. For example, to be able to fly again (which isn't in the game now) you will have to complete the 'Pathfinders Quest' which means you have to do almost all of the content to be able to fly. What is the purpose of flying when you've done it all already.
The ability of getting alts up to speed is also a disaster. In legion you are better off not rolling any alts for these reasons:
1) You only use an artifact weapon that you get for free. Sure, you could use another regular weapon instead, but why?
2) Leveling up your artifact weapon to a reasonable effectiveness is a major grind (on top of the grind you have to do for gear). People don't want to roll alts because of the artifact grind. Btw, the new developers have already stated that the Artifact weapons will be removed in the next expansion, so there will be no keeping them after all that grinding. Sure, artifact knowledge helps but its just not worth it to even consider rolling an alt.
3) More importantly, the last developer who loved WoW since the beginning has left and the new developers are going in an entirely different direction with WoW..which will lead it to its demise in the near future. Most players are claiming (and myself as well) as being as bad..or worse.. than Draenor.
I wouldn't compare ESO to WOW in content as WoW has it beat by a mile, but what it does have is your ability to enjoy leveling up alts and contributing multiple roles in a dungeon or raid. With the new developer team, that does not play WoW, means its days are numbered. You see a lot of people coming to ESO and are undoubtedly coming from WoW.
ESO - Dungeons until the first major gameplay adjustment (One Tamriel. 2 years past release)
28 Dungeons, 4 Raids
WoW - Dungeons unil the first major gameplay adjustment (Burning Crusade. 3 years past release)
36 Dungeons, 13 Raids
----
ESO has less than WoW did at this point in it's long lifespan, but not excessively less.
Everything here is based on research I did on WoW. If I got some facts wrong please let me know. Pretty sure it's all sadly accurate.
WoW is an extremely successful MMO. Though I have never played it, I'd hope someday in the future ESO could have nearly as many active players. Of course, the treatment of PvP balance and (more importantly) *game performance* has unfortunateIy crushed any hope of this ever happening. One thing that has come to my attention though recently was the sheer amount of group content in WoW - specifically Dungeons and Raids (aka Trials).
Upon doing some research, I found some shocking facts about WoW's PvE endgame compared to ESO.
This is with regards to just how many Dungeons and Raids you can run in both ESO and WoW.
ESOBase Game + everything up until the first purchaseable DLC: 16 Dungeons (half have Tier I & II versions), 3 Raids
Imperial City: 2 Dungeons, 0 Raids
Orsinium: 0 Dungeons, 0 Raids
Thieves Guild: 2 Dungeons, 1 Raid
Dark Brotherhood: 0 Dungeons, 0 Raids
Shadows of the Hist: 2 Dungeons, 0 Raids
Total - 20 Dungeons (28 if counting duplicate dungeons via Tier I & II), 4 Raids
WoWClassic: 20 Dungeons, 5 Raids (more than current ESO)
The Burning Crusade: 16 Dungeons, 8 Raids
Wrath of the Lich King: 16 Dungeons, 9 Raids
Cataclysm: 14 Dungeons, 6 Raids
Mists of Pandaria: 9 Dungeons, 5 Raids, 18 scenarios
Warlords of Draenor: 8 Dungeons, 3 Raids
Legion: 11 Dungeons, 3 Raids
Total - 94 Dungeons, 39 Raids
They also use different player counts for group content.....
In ESO:Dungeons: 4 players
Raids(Trials): 12 players
In WoW:Scenarios: 3 players
Dungeons: 5 players
Raids(Trials):
10 players only (two raids)
25 players only (seven raids)
10 or 25 players (nineteen raids)
10-30 player w/ scaling based on amount of players (four raids)
40 player (three raids)
I fully understand that WoW has been out much longer than ESO..... but why is ESO so lacking on endgame content!? This is not due to how much longer WoW has been out, but rather the pacing of ESO launching endgame content. We have 4 raids and the fifth is likely coming with our future Vvardenfell DLC, due late 2017 or even farther. In other words, we will have 5 raids (if not still 4) in ESO at the end of 2017.
On top of this, WoW has included all of their expansions (each of which are larger than all of ESO's DLC combined) into the base game for free except for the most recent "Legion" expansion. Sometime when the next expansion releases, they will undoubtedly make Legion part of base game WoW as well. ESO will never do something like this with their DLC.
..... I guess the point of this post is this - why is ESO so ridiculously slow at releasing endgame group content? This is why the player count is far smaller right now than it ever should've been. ZOS crippled game performance (most notably in PvP) and forced the endgame for most players into PvE since PvP turned into a mess.
We have only 4 Raids and they're all too unrewarding for most players to bother with. The Group Dungeons are all easy for endgame players except maybe some of the DLC dungeons. You also lose gold when you run Trials because there's no BoE loot and you need to chug Potions throughout your runs. How can ESO's raid content maintain a healthy endgame playerbase when there's so little of it and it serves as a gold sink?
Looking up the content WoW contains has definitely put ESO's endgame in perspective for me. The base game was perfect in terms of content, but since then there has been a miniscule amount of effort put into endgame. I can think of tons of good players I know who would've never quit if even a quarter of the amount of dungeons/raids were released to ESO in the same timespan that WoW releases them.
Please tell me I am missing somethimg huge in all of this. As far as I'm concerned, ESO would do amazingly well if it had 4x the current amount of dungeons and 10x the amount of trials including those with 2-3x the amount of players in them.
I love ESO, but it's no secret how poorly the endgame community is doing. Trials are as empty as the PvP population now due to lack of content and incentive. Personally, endgame PvE is all that's left for me. Please revive the endgame community and revise your policy of 2-4 dungeons/1 trial (max) per year. Add more and be serious about endgame to guarantee some longetivity for ESO. The "Elder Scrolls" name can only carry this game so much farther when content runs unbelievably dry and PvP is painfully neglected.
....that is all
Everything here is based on research I did on WoW. If I got some facts wrong please let me know. Pretty sure it's all sadly accurate.
WoW is an extremely successful MMO. Though I have never played it, I'd hope someday in the future ESO could have nearly as many active players. Of course, the treatment of PvP balance and (more importantly) *game performance* has unfortunateIy crushed any hope of this ever happening. One thing that has come to my attention though recently was the sheer amount of group content in WoW - specifically Dungeons and Raids (aka Trials).
Upon doing some research, I found some shocking facts about WoW's PvE endgame compared to ESO.
This is with regards to just how many Dungeons and Raids you can run in both ESO and WoW.
ESOBase Game + everything up until the first purchaseable DLC: 16 Dungeons (half have Tier I & II versions), 3 Raids
Imperial City: 2 Dungeons, 0 Raids
Orsinium: 0 Dungeons, 0 Raids
Thieves Guild: 2 Dungeons, 1 Raid
Dark Brotherhood: 0 Dungeons, 0 Raids
Shadows of the Hist: 2 Dungeons, 0 Raids
Total - 20 Dungeons (28 if counting duplicate dungeons via Tier I & II), 4 Raids
WoWClassic: 20 Dungeons, 5 Raids (more than current ESO)
The Burning Crusade: 16 Dungeons, 8 Raids
Wrath of the Lich King: 16 Dungeons, 9 Raids
Cataclysm: 14 Dungeons, 6 Raids
Mists of Pandaria: 9 Dungeons, 5 Raids, 18 scenarios
Warlords of Draenor: 8 Dungeons, 3 Raids
Legion: 11 Dungeons, 3 Raids
Total - 94 Dungeons, 39 Raids
They also use different player counts for group content.....
In ESO:Dungeons: 4 players
Raids(Trials): 12 players
In WoW:Scenarios: 3 players
Dungeons: 5 players
Raids(Trials):
10 players only (two raids)
25 players only (seven raids)
10 or 25 players (nineteen raids)
10-30 player w/ scaling based on amount of players (four raids)
40 player (three raids)
I fully understand that WoW has been out much longer than ESO..... but why is ESO so lacking on endgame content!? This is not due to how much longer WoW has been out, but rather the pacing of ESO launching endgame content. We have 4 raids and the fifth is likely coming with our future Vvardenfell DLC, due late 2017 or even farther. In other words, we will have 5 raids (if not still 4) in ESO at the end of 2017.
On top of this, WoW has included all of their expansions (each of which are larger than all of ESO's DLC combined) into the base game for free except for the most recent "Legion" expansion. Sometime when the next expansion releases, they will undoubtedly make Legion part of base game WoW as well. ESO will never do something like this with their DLC.
..... I guess the point of this post is this - why is ESO so ridiculously slow at releasing endgame group content? This is why the player count is far smaller right now than it ever should've been. ZOS crippled game performance (most notably in PvP) and forced the endgame for most players into PvE since PvP turned into a mess.
We have only 4 Raids and they're all too unrewarding for most players to bother with. The Group Dungeons are all easy for endgame players except maybe some of the DLC dungeons. You also lose gold when you run Trials because there's no BoE loot and you need to chug Potions throughout your runs. How can ESO's raid content maintain a healthy endgame playerbase when there's so little of it and it serves as a gold sink?
Looking up the content WoW contains has definitely put ESO's endgame in perspective for me. The base game was perfect in terms of content, but since then there has been a miniscule amount of effort put into endgame. I can think of tons of good players I know who would've never quit if even a quarter of the amount of dungeons/raids were released to ESO in the same timespan that WoW releases them.
Please tell me I am missing somethimg huge in all of this. As far as I'm concerned, ESO would do amazingly well if it had 4x the current amount of dungeons and 10x the amount of trials including those with 2-3x the amount of players in them.
I love ESO, but it's no secret how poorly the endgame community is doing. Trials are as empty as the PvP population now due to lack of content and incentive. Personally, endgame PvE is all that's left for me. Please revive the endgame community and revise your policy of 2-4 dungeons/1 trial (max) per year. Add more and be serious about endgame to guarantee some longetivity for ESO. The "Elder Scrolls" name can only carry this game so much farther when content runs unbelievably dry and PvP is painfully neglected.
....that is all
Voah - Why not play WOW and see if you enjoy it? Isnt that the real test? You can do that. It is totally fine plan to do so. You might get something out of it and also find the parts you like about ESO at the same time. We hear you that you are concerned about retention of the community that like to play group trial content and would like ZOS to spend more of their development time on creating more group content on a more regular basis. Comparing ZOS to WOW and Blizzard is probably not helpful as ZOS's strategy and capabilities are not the same. They are probably wisely trying to cater to a different audience. Trying to out "WOW" WOW is probably a flawed plan and not going to work out for them. All the best and thanks for spending the time to write a detailed post.
1 reason could be, that ESO looks amazing and is so much more detailed than WoW's potato graphics. The developers only need to move the pen a liddle and have created an entire WoW zone, because it lacks any details.
I doubt, that an ESO zone is nearly as simple as a WoW zone.
But I agree, I feel like the devs are not really working on the game as much as they should.
1 minor update every 4 months or so seems to be not enough. Especially all the imbalance, I don't see why they always have to wait forever to do something. There should be a significant patch every week, I feel like they are damn lazy and ignorant.