Everything here is based on research I did on WoW. If I got some facts wrong please let me know. Pretty sure it's all sadly accurate.
WoW is an extremely successful MMO. Though I have never played it, I'd hope someday in the future ESO could have nearly as many active players. Of course, the treatment of PvP balance and (more importantly) *game performance* has unfortunateIy crushed any hope of this ever happening. One thing that has come to my attention though recently was the sheer amount of
group content in WoW - specifically Dungeons and Raids (aka Trials).
Upon doing some research, I found some shocking facts about WoW's PvE endgame compared to ESO.
This is with regards to just how many Dungeons and Raids you can run in both ESO and WoW.
ESO
Base Game + everything up until the first purchaseable DLC: 16 Dungeons (half have Tier I & II versions), 3 Raids
Imperial City: 2 Dungeons, 0 Raids
Orsinium: 0 Dungeons, 0 Raids
Thieves Guild: 0 Dungeons, 1 Raid
Dark Brotherhood: 0 Dungeons, 0 Raids
Shadows of the Hist: 2 Dungeons, 0 Raids
Total - 20 Dungeons (28 if counting duplicate dungeons via Tier I & II), 4 Raids
WoW
Classic: 20 Dungeons, 5 Raids (more than current ESO)
The Burning Crusade: 16 Dungeons, 8 Raids
Wrath of the Lich King: 16 Dungeons, 9 Raids
Cataclysm: 14 Dungeons, 6 Raids
Mists of Pandaria: 9 Dungeons, 5 Raids, 18 scenarios
Warlords of Draenor: 8 Dungeons, 3 Raids
Legion: 11 Dungeons, 3 Raids
Total - 94 Dungeons, 39 Raids
They also use different player counts for group content.....
In ESO:
Dungeons: 4 players
Raids(Trials): 12 players
In WoW:
Scenarios: 3 players
Dungeons: 5 players
Raids(Trials):
10 players only (two raids)
25 players only (seven raids)
10 or 25 players (nineteen raids)
10-30 player w/ scaling based on amount of players (four raids)
40 player (three raids)
I fully understand that WoW has been out much longer than ESO..... but why is ESO so lacking on endgame content!? This is not due to how much longer WoW has been out, but rather the pacing of ESO launching endgame content. We have 4 raids and the fifth is likely coming with our future Vvardenfell DLC, due late 2017 or even farther. In other words, we will have 5 raids (if not still 4) in ESO at the end of 2017.
On top of this, WoW has included all of their expansions (each of which are larger than all of ESO's DLC combined) into the base game for free except for the most recent "Legion" expansion. Sometime when the next expansion releases, they will undoubtedly make Legion part of base game WoW as well. ESO will never do something like this with their DLC.
..... I guess the point of this post is this - why is ESO so ridiculously slow at releasing endgame group content? This is why the player count is far smaller right now than it ever should've been. ZOS crippled game performance (most notably in PvP) and forced the endgame for most players into PvE since PvP turned into a mess.
We have only 4 Raids and they're all too unrewarding for most players to bother with. The Group Dungeons are all easy for endgame players except maybe some of the DLC dungeons. You also lose gold when you run Trials because there's no BoE loot and you need to chug Potions throughout your runs. How can ESO's raid content maintain a healthy endgame playerbase when there's so little of it and it serves as a gold sink?
Looking up the content WoW contains has definitely put ESO's endgame in perspective for me. The base game was perfect in terms of content, but since then there has been a miniscule amount of effort put into endgame. I can think of
tons of good players I know who would've never quit if even a quarter of the amount of dungeons/raids were released to ESO in the same timespan that WoW releases them.
Please tell me I am missing somethimg huge in all of this. As far as I'm concerned, ESO would do amazingly well if it had 4x the current amount of dungeons and 10x the amount of trials including those with 2-3x the amount of players in them.
I love ESO, but it's no secret how poorly the endgame community is doing. Trials are as empty as the PvP population now due to lack of content and incentive. Personally, endgame PvE is all that's left for me. Please revive the endgame community and revise your policy of 2-4 dungeons/1 trial (max) per year. Add more and be serious about endgame to guarantee some longetivity for ESO. The "Elder Scrolls" name can only carry this game so much farther when content runs unbelievably dry and PvP is painfully neglected.
....that is all