GrumpyMuffin wrote: »From a PVP point, I would love it if they did a system like The Feast in FFVIX - PVP content where you play quick matches of a few mins and work your way up the table for a 'season' at the end of the period you get rewards based upon your ranking. I can see this becoming super fun for competitive players who always team up together. PVP in ESO is fun, but let's face it, we play for an hour or two and at the end of it has anything changed when we log in again the next day. The campaigns are too long to see any meaningful contribution from an evening’s effort, in my opinion.
The flags added in IC would be great if they made that, say, 20 v 20 Capture The Flag lasting for 10/20/30 mins. In the same way that hardpoint works in COD. You can dip in for an hour and play a match all the way through, feel like you've achieved something for your evenings play, unlike current pvp
Anyways, just my pennies worth, but there is a reason people play COD so much and keep buying the latest version of it. It is not to play solider, or to play with guns (in most cases) but an environment where they can test themselves against others in short matches
Everything here is based on research I did on WoW. If I got some facts wrong please let me know. Pretty sure it's all sadly accurate.
WoW is an extremely successful MMO. Though I have never played it, I'd hope someday in the future ESO could have nearly as many active players. Of course, the treatment of PvP balance and (more importantly) *game performance* has unfortunateIy crushed any hope of this ever happening. One thing that has come to my attention though recently was the sheer amount of group content in WoW - specifically Dungeons and Raids (aka Trials).
Upon doing some research, I found some shocking facts about WoW's PvE endgame compared to ESO.
This is with regards to just how many Dungeons and Raids you can run in both ESO and WoW.
ESOBase Game + everything up until the first purchaseable DLC: 16 Dungeons (half have Tier I & II versions), 3 Raids
Imperial City: 2 Dungeons, 0 Raids
Orsinium: 0 Dungeons, 0 Raids
Thieves Guild: 0 Dungeons, 1 Raid
Dark Brotherhood: 0 Dungeons, 0 Raids
Shadows of the Hist: 2 Dungeons, 0 Raids
Total - 20 Dungeons (28 if counting duplicate dungeons via Tier I & II), 4 Raids
WoWClassic: 20 Dungeons, 5 Raids (more than current ESO)
The Burning Crusade: 16 Dungeons, 8 Raids
Wrath of the Lich King: 16 Dungeons, 9 Raids
Cataclysm: 14 Dungeons, 6 Raids
Mists of Pandaria: 9 Dungeons, 5 Raids, 18 scenarios
Warlords of Draenor: 8 Dungeons, 3 Raids
Legion: 11 Dungeons, 3 Raids
Total - 94 Dungeons, 39 Raids
They also use different player counts for group content.....
In ESO:Dungeons: 4 players
Raids(Trials): 12 players
In WoW:Scenarios: 3 players
Dungeons: 5 players
Raids(Trials):
10 players only (two raids)
25 players only (seven raids)
10 or 25 players (nineteen raids)
10-30 player w/ scaling based on amount of players (four raids)
40 player (three raids)
I fully understand that WoW has been out much longer than ESO..... but why is ESO so lacking on endgame content!? This is not due to how much longer WoW has been out, but rather the pacing of ESO launching endgame content. We have 4 raids and the fifth is likely coming with our future Vvardenfell DLC, due late 2017 or even farther. In other words, we will have 5 raids (if not still 4) in ESO at the end of 2017.
On top of this, WoW has included all of their expansions (each of which are larger than all of ESO's DLC combined) into the base game for free except for the most recent "Legion" expansion. Sometime when the next expansion releases, they will undoubtedly make Legion part of base game WoW as well. ESO will never do something like this with their DLC.
..... I guess the point of this post is this - why is ESO so ridiculously slow at releasing endgame group content? This is why the player count is far smaller right now than it ever should've been. ZOS crippled game performance (most notably in PvP) and forced the endgame for most players into PvE since PvP turned into a mess.
We have only 4 Raids and they're all too unrewarding for most players to bother with. The Group Dungeons are all easy for endgame players except maybe some of the DLC dungeons. You also lose gold when you run Trials because there's no BoE loot and you need to chug Potions throughout your runs. How can ESO's raid content maintain a healthy endgame playerbase when there's so little of it and it serves as a gold sink?
Looking up the content WoW contains has definitely put ESO's endgame in perspective for me. The base game was perfect in terms of content, but since then there has been a miniscule amount of effort put into endgame. I can think of tons of good players I know who would've never quit if even a quarter of the amount of dungeons/raids were released to ESO in the same timespan that WoW releases them.
Please tell me I am missing somethimg huge in all of this. As far as I'm concerned, ESO would do amazingly well if it had 4x the current amount of dungeons and 10x the amount of trials including those with 2-3x the amount of players in them.
I love ESO, but it's no secret how poorly the endgame community is doing. Trials are as empty as the PvP population now due to lack of content and incentive. Personally, endgame PvE is all that's left for me. Please revive the endgame community and revise your policy of 2-4 dungeons/1 trial (max) per year. Add more and be serious about endgame to guarantee some longetivity for ESO. The "Elder Scrolls" name can only carry this game so much farther when content runs unbelievably dry and PvP is painfully neglected.
....that is all
BlazingDynamo wrote: »We need more updates like Craglorn. 3 trials a massive group zone with quests and delves out the ass. I know people are quick to say Craglorn was dead after it's release but so is every other damn zone lol
I tell you why . Because ZOS don't bother with teaching mechanics . Yeah , they teach about the blocking , light attacking , interrupt and stuff during the tutorial . BUT this game has lots of more mechanics than that . Take the biggest example , animation cancelling . Who teaches that to a new player ? No one . Heavy Attack cancelling . I know and seen total of maybe 5 or 6 people who know it correctly including myself . I saw people who think they are the best but don't know that light attack gives them Ultimate regeneration buff . People creating tank builds with high amount of Stamina Recovery . Sadly , majority of players think 20k DPS is enough to clear veteran pledges in HM and they will do ok in trials as well . Who teaches this stuff to people ? Seriously . This may sound harsh but most people don't deserve to even try going to veteran trials .
It was mentioned before in this thread by someone else . Some CP capped people can't even complete nMoL . Except the high-end guilds , which are few , no one does PvE like it is supposed to be done . If people knew how this game is supposed to be played , there would be a lot more people who completed vMoL HM .
I have seen people joining DPS tests for guild invitation with Restoration Staves pulling 25k DPS and their excuse is ''I also heal and not die easily , isn't that better ?'' . NO ! It is not better . There is a huge information storage called internet and 99% of ESO playerbase don't know how to use it . There are people who still think animation cancelling is cheating . Really ? ZOS couldn't/didn't fix it and said it is intended . It is over . If you refuse to do animation cancelling , you don't deserve to play end-game PvE or PvP . This people I am talking about is not small in numbers by the way . You can see people crying in forums because they are getting killed in 3 seconds by people who know what they are doing or can't get above 25k DPS .
When people learn how to do research and be better by learning from people who actually know the game , this game can continue to grow . What is the point of creating a new trial if only few guilds can do it ? Going to be honest , I wouldn't even bother if I was a developer . I would just keep putting out more Crown Store items instead . Like ZOS does . Because it is the smarter way of doing it . Create a new trial > 1% of the playerbase will pay money for playing it . Put crown creates > be rich from casuals and other people who have nothing else to spend money on . Makes sense now , doesn't it ?
The raiding community is a dying breed in MMO's. It requires too much commitment.
Khaos_Bane wrote: »OP : "I entirely understand that WoW has been out a lot longer, but why does ESO have less content than WoW ?"
LMBO ! Classic.
Nice troll comment.
If you bothered to read on a bit more you may have learned something, rather than sound like you have the attention span of a squirrel.
Smh.
ThePaleItalian wrote: »I tell you why . Because ZOS don't bother with teaching mechanics . Yeah , they teach about the blocking , light attacking , interrupt and stuff during the tutorial . BUT this game has lots of more mechanics than that . Take the biggest example , animation cancelling . Who teaches that to a new player ? No one . Heavy Attack cancelling . I know and seen total of maybe 5 or 6 people who know it correctly including myself . I saw people who think they are the best but don't know that light attack gives them Ultimate regeneration buff . People creating tank builds with high amount of Stamina Recovery . Sadly , majority of players think 20k DPS is enough to clear veteran pledges in HM and they will do ok in trials as well . Who teaches this stuff to people ? Seriously . This may sound harsh but most people don't deserve to even try going to veteran trials .
It was mentioned before in this thread by someone else . Some CP capped people can't even complete nMoL . Except the high-end guilds , which are few , no one does PvE like it is supposed to be done . If people knew how this game is supposed to be played , there would be a lot more people who completed vMoL HM .
I have seen people joining DPS tests for guild invitation with Restoration Staves pulling 25k DPS and their excuse is ''I also heal and not die easily , isn't that better ?'' . NO ! It is not better . There is a huge information storage called internet and 99% of ESO playerbase don't know how to use it . There are people who still think animation cancelling is cheating . Really ? ZOS couldn't/didn't fix it and said it is intended . It is over . If you refuse to do animation cancelling , you don't deserve to play end-game PvE or PvP . This people I am talking about is not small in numbers by the way . You can see people crying in forums because they are getting killed in 3 seconds by people who know what they are doing or can't get above 25k DPS .
When people learn how to do research and be better by learning from people who actually know the game , this game can continue to grow . What is the point of creating a new trial if only few guilds can do it ? Going to be honest , I wouldn't even bother if I was a developer . I would just keep putting out more Crown Store items instead . Like ZOS does . Because it is the smarter way of doing it . Create a new trial > 1% of the playerbase will pay money for playing it . Put crown creates > be rich from casuals and other people who have nothing else to spend money on . Makes sense now , doesn't it ?
But what if animation cancellation wasn't in the game? Or on PC no addons?
Why don't you teach? Just curious. How would build your tank? Lemme guess? Shuffle, Blood Spawn and Tava's?
Do you think this game is meant to be played only for trial completions? I am pretty sure the majority don't care about them, I am pretty sure there are even better players out there than you that don't care.
ThePaleItalian wrote: »I tell you why . Because ZOS don't bother with teaching mechanics . Yeah , they teach about the blocking , light attacking , interrupt and stuff during the tutorial . BUT this game has lots of more mechanics than that . Take the biggest example , animation cancelling . Who teaches that to a new player ? No one . Heavy Attack cancelling . I know and seen total of maybe 5 or 6 people who know it correctly including myself . I saw people who think they are the best but don't know that light attack gives them Ultimate regeneration buff . People creating tank builds with high amount of Stamina Recovery . Sadly , majority of players think 20k DPS is enough to clear veteran pledges in HM and they will do ok in trials as well . Who teaches this stuff to people ? Seriously . This may sound harsh but most people don't deserve to even try going to veteran trials .
It was mentioned before in this thread by someone else . Some CP capped people can't even complete nMoL . Except the high-end guilds , which are few , no one does PvE like it is supposed to be done . If people knew how this game is supposed to be played , there would be a lot more people who completed vMoL HM .
I have seen people joining DPS tests for guild invitation with Restoration Staves pulling 25k DPS and their excuse is ''I also heal and not die easily , isn't that better ?'' . NO ! It is not better . There is a huge information storage called internet and 99% of ESO playerbase don't know how to use it . There are people who still think animation cancelling is cheating . Really ? ZOS couldn't/didn't fix it and said it is intended . It is over . If you refuse to do animation cancelling , you don't deserve to play end-game PvE or PvP . This people I am talking about is not small in numbers by the way . You can see people crying in forums because they are getting killed in 3 seconds by people who know what they are doing or can't get above 25k DPS .
When people learn how to do research and be better by learning from people who actually know the game , this game can continue to grow . What is the point of creating a new trial if only few guilds can do it ? Going to be honest , I wouldn't even bother if I was a developer . I would just keep putting out more Crown Store items instead . Like ZOS does . Because it is the smarter way of doing it . Create a new trial > 1% of the playerbase will pay money for playing it . Put crown creates > be rich from casuals and other people who have nothing else to spend money on . Makes sense now , doesn't it ?
But what if animation cancellation wasn't in the game? Or on PC no addons?
Why don't you teach? Just curious. How would build your tank? Lemme guess? Shuffle, Blood Spawn and Tava's?
Do you think this game is meant to be played only for trial completions? I am pretty sure the majority don't care about them, I am pretty sure there are even better players out there than you that don't care.
There is no such thing as ''what if'' . If there is something , you adapt or stay behind . Every experienced PvE player doesn't count on addons . If addon says , color change , you look at your feet before you change sides .
There are lots of videos on Youtube that teaches Animation cancelling . I have 2 of them . One for general , one for tanks . Both of them very detailed . My tank not uses Tava's . I am using a skill that is considered the most useless named Spell Symmetry . Before accusing , do some research at least . My channel is in my signature . I understand that you couldn't take a quick look at what I do before writing random stuff . It is definitely hard to do .
This thread has the name ''end-game , what eso lacks'' , so I spoke about end-game . If you say that majority of people not caring about trials , that only proves that I was right with what I said .
ThePaleItalian wrote: »I tell you why . Because ZOS don't bother with teaching mechanics . Yeah , they teach about the blocking , light attacking , interrupt and stuff during the tutorial . BUT this game has lots of more mechanics than that . Take the biggest example , animation cancelling . Who teaches that to a new player ? No one . Heavy Attack cancelling . I know and seen total of maybe 5 or 6 people who know it correctly including myself . I saw people who think they are the best but don't know that light attack gives them Ultimate regeneration buff . People creating tank builds with high amount of Stamina Recovery . Sadly , majority of players think 20k DPS is enough to clear veteran pledges in HM and they will do ok in trials as well . Who teaches this stuff to people ? Seriously . This may sound harsh but most people don't deserve to even try going to veteran trials .
It was mentioned before in this thread by someone else . Some CP capped people can't even complete nMoL . Except the high-end guilds , which are few , no one does PvE like it is supposed to be done . If people knew how this game is supposed to be played , there would be a lot more people who completed vMoL HM .
I have seen people joining DPS tests for guild invitation with Restoration Staves pulling 25k DPS and their excuse is ''I also heal and not die easily , isn't that better ?'' . NO ! It is not better . There is a huge information storage called internet and 99% of ESO playerbase don't know how to use it . There are people who still think animation cancelling is cheating . Really ? ZOS couldn't/didn't fix it and said it is intended . It is over . If you refuse to do animation cancelling , you don't deserve to play end-game PvE or PvP . This people I am talking about is not small in numbers by the way . You can see people crying in forums because they are getting killed in 3 seconds by people who know what they are doing or can't get above 25k DPS .
When people learn how to do research and be better by learning from people who actually know the game , this game can continue to grow . What is the point of creating a new trial if only few guilds can do it ? Going to be honest , I wouldn't even bother if I was a developer . I would just keep putting out more Crown Store items instead . Like ZOS does . Because it is the smarter way of doing it . Create a new trial > 1% of the playerbase will pay money for playing it . Put crown creates > be rich from casuals and other people who have nothing else to spend money on . Makes sense now , doesn't it ?
But what if animation cancellation wasn't in the game? Or on PC no addons?
Why don't you teach? Just curious. How would build your tank? Lemme guess? Shuffle, Blood Spawn and Tava's?
Do you think this game is meant to be played only for trial completions? I am pretty sure the majority don't care about them, I am pretty sure there are even better players out there than you that don't care.
Khaos_Bane wrote: »OP : "I entirely understand that WoW has been out a lot longer, but why does ESO have less content than WoW ?"
LMBO ! Classic.
RazorCaltrops wrote: »ThePaleItalian wrote: »I tell you why . Because ZOS don't bother with teaching mechanics . Yeah , they teach about the blocking , light attacking , interrupt and stuff during the tutorial . BUT this game has lots of more mechanics than that . Take the biggest example , animation cancelling . Who teaches that to a new player ? No one . Heavy Attack cancelling . I know and seen total of maybe 5 or 6 people who know it correctly including myself . I saw people who think they are the best but don't know that light attack gives them Ultimate regeneration buff . People creating tank builds with high amount of Stamina Recovery . Sadly , majority of players think 20k DPS is enough to clear veteran pledges in HM and they will do ok in trials as well . Who teaches this stuff to people ? Seriously . This may sound harsh but most people don't deserve to even try going to veteran trials .
It was mentioned before in this thread by someone else . Some CP capped people can't even complete nMoL . Except the high-end guilds , which are few , no one does PvE like it is supposed to be done . If people knew how this game is supposed to be played , there would be a lot more people who completed vMoL HM .
I have seen people joining DPS tests for guild invitation with Restoration Staves pulling 25k DPS and their excuse is ''I also heal and not die easily , isn't that better ?'' . NO ! It is not better . There is a huge information storage called internet and 99% of ESO playerbase don't know how to use it . There are people who still think animation cancelling is cheating . Really ? ZOS couldn't/didn't fix it and said it is intended . It is over . If you refuse to do animation cancelling , you don't deserve to play end-game PvE or PvP . This people I am talking about is not small in numbers by the way . You can see people crying in forums because they are getting killed in 3 seconds by people who know what they are doing or can't get above 25k DPS .
When people learn how to do research and be better by learning from people who actually know the game , this game can continue to grow . What is the point of creating a new trial if only few guilds can do it ? Going to be honest , I wouldn't even bother if I was a developer . I would just keep putting out more Crown Store items instead . Like ZOS does . Because it is the smarter way of doing it . Create a new trial > 1% of the playerbase will pay money for playing it . Put crown creates > be rich from casuals and other people who have nothing else to spend money on . Makes sense now , doesn't it ?
But what if animation cancellation wasn't in the game? Or on PC no addons?
Why don't you teach? Just curious. How would build your tank? Lemme guess? Shuffle, Blood Spawn and Tava's?
Do you think this game is meant to be played only for trial completions? I am pretty sure the majority don't care about them, I am pretty sure there are even better players out there than you that don't care.
I'm a console player who also has a PC account and it took me 5 minutes to realize that buff trackers / notifiers are really good additions but people on console do everything without them so it's not an excuse. Same goes for weaving and animation cancelling. If people want to improve themselves, there are endless guides for everything.
Additionaly, not a part of conversation (and a bit off-topic) but don't judge people you know nothing about with comments like "why don't you teach". It was @Liofa who helped without hesitation to my group about the hardest content in the game.
ThePaleItalian wrote: »I don't mind end game, there is a player base for each aspect in this game. ZoS right now is trying to find a balance between all of them. But comparing this company to probably the largest MMO in history as well as the financial backing of Blizzard is a pretty unfair comparison.
Sallington wrote: »ESO's playerbase is far too casual for any type of classic MMO progression raiding.
This is an MMO of faceroll PvE content and cosmetics.
Wifeaggro13 wrote: »Sallington wrote: »ESO's playerbase is far too casual for any type of classic MMO progression raiding.
This is an MMO of faceroll PvE content and cosmetics.
The reason why that player base is not here is because of Zos. Not because the player base does not exist. It's the bread and butter of any mmo.
Coincidentally, ESO has barely recieved any endgame content in the past year (beginning with near nothing as well) and the endgame community is practically dead now. PvP was neglected and now that community is almost dead as well.
Wifeaggro13 wrote: »Sallington wrote: »ESO's playerbase is far too casual for any type of classic MMO progression raiding.
This is an MMO of faceroll PvE content and cosmetics.
The reason why that player base is not here is because of Zos. Not because the player base does not exist. It's the bread and butter of any mmo.
1) Just based on size of the games, I'd assumed Blizzard employs much much more to work on WoW than ZOS does on ESO. More labor = more output.
2) The larger playerbase that WoW has also means more $$$ going to Blizzard, which means being able to spend more on development and employ more people.
3) Technology. ESO is on 3 platforms. That means work must be divided between PC, PS4 and XB1. Blizzard only has to focus on one platform. Also, ESO has better graphics in their game which takes time.
Overall, WoW came out at the perfect time and solidified itself in the MMO community without much competition their success has snowballed since. ESO has a ton of competition since it is not only a PC MMO but also a console game. Personally, if ZOS focused more on sheer amount of content, I believe that it will fall behind in much of what does make the game great.
Silver_Strider wrote: »I would KILL for raids similar to FF14'S raids.
Some trash before an actual difficult boss with tons of mechanics that are more than just BURN IT QUICKLY.
Wifeaggro13 wrote: »Sallington wrote: »ESO's playerbase is far too casual for any type of classic MMO progression raiding.
This is an MMO of faceroll PvE content and cosmetics.
The reason why that player base is not here is because of Zos. Not because the player base does not exist. It's the bread and butter of any mmo.
I believe that category of player is on the decline, hence WoW subs being a mere trifle of what they once were. Not just that, but those players of that ilk who do still exist, are tied to another game through thousands of hours of play time invested, many £££ of fees paid, friends retained in game etc. So ZOS have likely said, "why battle to steal these players, while the market is shrinking and there are all these threats to business, when we can scoop up a load of casuals off the back of the TES brand?". Those of us who bothered to subscribe here are more committed, so we get frustrated with what seems like a narrow business vision, but we're a minority, most people who play ESO are not on the forums, they just dip in and out of the game.
I think we just have to accept that this is the strategy ZOS have adopted in order to compete in a saturated and hostile market, and that's that. It's not perfect and frustrates me at times, but the game is surviving.
Wifeaggro13 wrote: »
I am not sure about that you can make a great game that has End game content and appeals to casuals Rift did it EQ2 did alot of the second Gen MMO's pulled it off, and honestly the raiding communities are very fluid . even the ultra hard core communities traverse many games . I think what the problem is the to appeal to a wider audience range and keep cost down the quality of game has been diluted in the race to make $$$$ as fast as you can.
Just before ESO went B2P they had about 600 to 700 k subs . The community was table after the large burn off, the bleed was due to the end game being thin. those that did not like ESO spit it out immediately so right after launch the 90 days was where most of that bleed was but the second exodus was primarily ESO and the lack of content at the 9 month to 1 year mark they kept trying to artifcially extend the game along the way with more VR ranks back peddling on the TG and DB promises. ESO was doing just fine as a sub up until that point, it was the console sales that was the factor in it going B2P .
Personally i think ZOS is working on another project, ESO is in the rear view mirror and they will continue to put out small single player centric DLC's to boos their quarterly revenue. It may be your style of game Pibbles but it is not everyones cup of tea .
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