Sallington wrote: »ESO's playerbase is far too casual for any type of classic MMO progression raiding.
This is an MMO of faceroll PvE content and cosmetics.
ESO lacks nothing, compared to WoW.
It's not WoW. Live with it, or play WoW.
Ah, the good ol' "if you got anything bad to say you can *** right off." Yes, that has always helped improve..
Voicing concerns or wishes is valid and part of being a community. If you can't acknowledge this then what are you doing here? You contribute nothing.
Sallington wrote: »ESO's playerbase is far too casual for any type of classic MMO progression raiding.
This is an MMO of faceroll PvE content and cosmetics.
Korah_Eaglecry wrote: »ESO lacks nothing, compared to WoW.
It's not WoW. Live with it, or play WoW.
Except..... endgame content.
This has nothing to do with "being WoW". WoW simply has a ton of endgame content and a massive, successful endgame community because of it.
Coincidentally, ESO has barely recieved any endgame content in the past year (beginning with near nothing as well) and the endgame community is practically dead now. PvP was neglected and now that community is almost dead as well.
You can find only a handful of guilds on a server, consisting of many of the same players, who can complete vMoL. It's not looking good at all. Content drought is a big reason for it.
Youre the one that started this whole conversation about how WoW does it better. Had you left WoW out of your OP you wouldnt be seeing these sorts of comments. WoW is 12 years old with multiple large expansions behind it. Of course it has a better selection of end-game content. To compare a 3 year old game, still maneuvering itself into what it wants to be and offer, to a game that is now a senior citizen in the industry is just asking for an argument.
Maybe a game that is 3 years old should not be confused as to what it wants to offer? How long do you think players stick around on a game like this? Had "Elder Scrolls" not been in the title it would've failed already.
Take only WoW's first expansion and you'll find that it completely tears ESO apart in terms of endgame content. That is actually a comparison in favor of ESO timewise. There is still no contest in the slightest.
Even base game WoW had more dungeons/raids than ESO currently has. When you look at the size of the endgame community in ESO compared to WoW it speaks for itself. Facts are facts. ESO is doing very poorly in endgame and WoW is doing fantastic. Releasing significantly more content than ESO does in the same timeframe is why our endgame community is almost gone now.
The raiding community is a dying breed in MMO's. It requires too much commitment.
@Sallington is also quite right.
I would say that the biggest portion of the player base of ESO play casually and without commitment, and this is why ESO is turning out far more like an online RPG as opposed to a traditional MMO. A lot of the players are ES fans who have never played any mmo's before and come here for the Elder Scrolls brand. They've never done raiding etc and so because they've never done it they don't miss it or see that it's not in the game.
This isn't a "darn casuals" rant but you can bet that ZOS have oodles of data showing how people play this game, and this is why it's such a PVE fest with little concentration on PVP or endgame raiding. Because that's not how people play this particular game.
That said though how do ZOS know they wouldn't play it if they've never introduced a long and massive raid type thing? Maybe they ought to try introducing one and seeing how that goes?
I also think they got burned with Craglorn and took that as people here not liking playing in groups much. People around here do tend to solo most of the content because they can.
Ah. So you want ESO to be Wildstar? With all of the raiding and competitive content? Or how about Warhammer Online? Those games were dead on arrival. Trying to be as competitive/grind-ridden/raidy as WoW is a suicide pact. It's what an MMO does if it has no faith in its own success left. It's a last, ditch, desperate attempt that can never, ever work. And only <1~ per cent of the community would ever want this.
The vast majority of the community play ESO because it's Elder Scrolls. We didn't play it because we wanted WoW with Elder Scrolls lore. You can be as noisy as you want, but the majority of the community want a game that can be played solo or in very small groups of 2-3. If that wasn't true, then Wildstar, Warhammer Online, and so many others like it wouldn't have been dead on arrival.
What you want would kill ESO. And ZOS should be smart enough to know that. You need only look at Wildstar to see. What happened with Wildstar? A tiny portion of WoW's community tried it before running back to WoW. WoW addicts aren't going to stop playing WoW, not in numbers big enough to matter. And only WoW addicts actually like the sort of thing you're talking about.
Ah. So you want ESO to be Wildstar? With all of the raiding and competitive content? Or how about Warhammer Online? Those games were dead on arrival. Trying to be as competitive/grind-ridden/raidy as WoW is a suicide pact. It's what an MMO does if it has no faith in its own success left. It's a last, ditch, desperate attempt that can never, ever work. And only <1~ per cent of the community would ever want this.
The vast majority of the community play ESO because it's Elder Scrolls. We didn't play it because we wanted WoW with Elder Scrolls lore. You can be as noisy as you want, but the majority of the community want a game that can be played solo or in very small groups of 2-3. If that wasn't true, then Wildstar, Warhammer Online, and so many others like it wouldn't have been dead on arrival.
What you want would kill ESO. And ZOS should be smart enough to know that. You need only look at Wildstar to see. What happened with Wildstar? A tiny portion of WoW's community tried it before running back to WoW. WoW addicts aren't going to stop playing WoW, not in numbers big enough to matter. And only WoW addicts actually like the sort of thing you're talking about.
You sound like you've been traumatized by Wildstar
I've asked for ESO to add more than 2 dungeons/1 trial per year. Nothing more. Never did I advocate for anything other than that.
You would also be very wrong. Many players (that dying endgame community, duh) would LOVE more trials/dungeons in a timely manner. Working on actual content instead of Crown Store-focused content like mounts or player housing. It'd actually keep people playing.
Let's take it that ZOS is a small team that are trying to make the best game they can. They want to retain their audience and get new audience. They are also trying to cater to a few diffent markets. Their strategy seems to be to have a few different play styles in the game and hope the those things together are better than being fantastic at just one thing. They spend a certain amount of time adding new features and sometime fixing things that are not working well. So somebody decided that developing player houses was the best use of their time currently. Someone also decided Crown crates would net enough money to put up with the flak they would recieve here on the forums. That is because even though people on these forums are vocal, they may or may not reflect the opinions of the wider player base. Generally when I am playing the game I have a good time and enjoy myself. I do the parts I like and ignore the bits I don't. I thinkxthat is how most people play. That is probably the best place to decide how well the game is going. The cycles of how they deploy their time can be frustrating if they are not doing bits you think are the most important. Also these forums and the angst expressed on them probably don't help with our enjoyment of the game. Anyone, myself included, who is reading these forums, it is probably a sign we are "holding on too tight" to this game and need to spend time enjoying the game for what it is rather than worrying about what it might be. The "Enlightenment" concept is an interesting one. It boosts you for a certain amount of play time. In a roundabout way it also sort of suggests a level of play time ZOS is catering for. Cheers.
BlazingDynamo wrote: »I agree ESO does lack end game content. There's hardly anything to do after making 2 or 3 characters. I loved this game but stopped after all my buddies got bored. 1 new trial isn't enough to keep anyone playing no matter how difficult it is.
We need more updates like Craglorn. 3 trials a massive group zone with quests and delves out the ass. I know people are quick to say Craglorn was dead after it's release but so is every other damn zone lol
Ah. So you want ESO to be Wildstar? With all of the raiding and competitive content? Or how about Warhammer Online? Those games were dead on arrival. Trying to be as competitive/grind-ridden/raidy as WoW is a suicide pact. It's what an MMO does if it has no faith in its own success left. It's a last, ditch, desperate attempt that can never, ever work. And only <1~ per cent of the community would ever want this.
The vast majority of the community play ESO because it's Elder Scrolls. We didn't play it because we wanted WoW with Elder Scrolls lore. You can be as noisy as you want, but the majority of the community want a game that can be played solo or in very small groups of 2-3. If that wasn't true, then Wildstar, Warhammer Online, and so many others like it wouldn't have been dead on arrival.
What you want would kill ESO. And ZOS should be smart enough to know that. You need only look at Wildstar to see. What happened with Wildstar? A tiny portion of WoW's community tried it before running back to WoW. WoW addicts aren't going to stop playing WoW, not in numbers big enough to matter. And only WoW addicts actually like the sort of thing you're talking about.
ESO will no doubt release a major zone with more trials and dungeons. ESO is starting to form a pattern in their release of content. I actually kinda of like the way that they add new systems to the game, revise things, but yeah new content needs to be consistent.
I think grass is always greener on the other side. I actually am pretty happy with the pace that they are releasing content multi-platform here compared to a lot of games that just do PC. It may not be the content you want or I want but someone wants it.
@Vaoh ,
What you wrote is true, but on the other hand, vast majority of ESO players is far from capable of doing even normal dungeons. I would like to see much more dungeons and trials in ESO, but I think Zos is more oriented to players who don't even bother seeing on youtube what are boss mechanics, not to mention even trying to make improvements to their builds, skill rotations etc.
The more I do random dungeons, the less I have fate in ESO community's will to learn and improve. Next step I expect from Zos is to nerf damage in vet dungeons to the point that average players could do them from 1st attempt.