In a Reddit Ask-Us-Anything session, Wrobel (lead combat designer) said that there will be fixes for magicka DKs in Update 13.
In a Reddit Ask-Us-Anything session, Wrobel (lead combat designer) said that there will be fixes for magicka DKs in Update 13.
"Wrobel". I've seen that name on the Xbox - NA server PvP campaigns. I think they are 1st place on EP for Haduras. Wonder if it's the same person. Could be spelled differently too.
So with the Update 13 fast approching I've been hearing a bit of a rumor. I've tried looking into the rumor myself but with no luck in finding any information. The rumor I've been hearing from several players is that the Dragon Knights are going to get a major buff in this next update. Is this rumor true and if so what sort of buffs will the DK get?
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OutLaw_Nynx wrote: »Magicka Dk's will finally be getting some tlc.
Don't play as one but they need it.
Strider_Roshin wrote: »Unless they harshly nerf the heal from embers, magDKs will be horribly overpowered.
MaxwellCrystal wrote: »I really hope there's just a buff in general to DKs, I'm tired of using weapon abilities on my stam DK since in PvP DoTs do not cut it as you can heal through it, shield stack them, or even purge them to oblivion; don't even forget that DoTs are double affected by the CP passive.
I really want dragon blood to have a reduce cost along with all skills on the DK skill line but I also want the dragon's blood morph to for stam regen to restore stamina while the coag one to restore health similar to that of a sustain restore potion but to a great effect.
Hardened armor needs to have it's shield expanded or removed and replaced with something like more blocked damage or something.
The unrelenting chains need to continue to restore magicka if the target cannot be pulled but also be a taunting type ability that provides minor fracture/minor breech (I would prefer it to be a reduced cost stamina which restores the stamina cost if they cannot be pulled ofc).
Talons and other abilities like it (sorc frag soft CC) need to start applying a cc immunity since I'm tired of skills like that or bombard holding me in one location till oblivion arrives.
I want Standard of might to return to 200 ulti cost while shifting goes to 150.
I want stone giant to become a stam morph while the other version becomes a heal leech that takes 50-75% of the damage dealt and returns to the player health + magicka (half magicka of what was spent if it hits a target).
Lastly I want both versions of inferno to be changed. Flames of oblivion needs to go back to it's AoE form while cauterize, I'd like to see it become a ground leech heal ability that drains resources and replenishes it back to the player.
I did forget I do want helping hands to give 10% stamina back.
In a Reddit Ask-Us-Anything session, Wrobel (lead combat designer) said that there will be fixes for magicka DKs in Update 13.
"Wrobel". I've seen that name on the Xbox - NA server PvP campaigns. I think they are 1st place on EP for Haduras. Wonder if it's the same person. Could be spelled differently too.
