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how about reduce the cost of 160 gear?

  • leepalmer95
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    Takes like an hour to farm 600~ mats


    Just decon stuff when your levelling and save gold from quests.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • starkerealm
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    Takes like an hour to farm 600~ mats


    Just decon stuff when your levelling and save gold from quests.

    Tier 10 stuff doesn't drop while leveling, and it decons for one piece.

    Oh, right, another bit of the vestigial grind that served its purpose. Tier 10 gear specifically decons for only one piece of the material used. As opposed to lower tiers of items that decon for a percentage of their consumed pieces. The idea was that tier 10 mats would be incredibly rare and special, and something you'd have to go into the Imperial City to obtain.

    ...yeah, that didn't last long either.
  • ArchMikem
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    Major armor pieces cost 150 each, lesser cost 130. Ah yeah it does cost 1,000 mats. Wow, never really added it all up before.

    What you need to do is to just max out the keen eye passive for whichever material you use the most, and gather every single piece you come across while out and about doing other things. Now that youre in the end game its way too much of a waste to ignore them.
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  • EldritchPenguin
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    Takes like an hour to farm 600~ mats


    Just decon stuff when your levelling and save gold from quests.

    That doesn't change the fact that CP 160 items costing 10 times as many materials as CP 150 items is nonsensical and creates a completely unnecessary amount of grind. Plus, it makes crafting even less competitive in comparison to dropped items than it already is.
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  • starkerealm
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    Takes like an hour to farm 600~ mats


    Just decon stuff when your levelling and save gold from quests.

    That doesn't change the fact that CP 160 items costing 10 times as many materials as CP 150 items is nonsensical and creates a completely unnecessary amount of grind. Plus, it makes crafting even less competitive in comparison to dropped items than it already is.

    It's also really annoying for non-subscribers. I mean, if you're a subscriber and have the crafting bag, it's tedious. If you're not a plus member? You're not going to stock that crap on the idea that someone might place an order.
  • Skinzz
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    Its called end game gear. Thats the gear you're gonna be wearing for a while and has been like that for along time now. I don't know why it's an issue for some of you. Mats are insanely cheap I just do my writs and barely farm but yet I have at least 10 stacks of each mat type.
    Edited by Skinzz on December 28, 2016 5:03AM
    Anybody got a group? LFG, anybody? Hello?
  • Skinzz
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    Takes like an hour to farm 600~ mats


    Just decon stuff when your levelling and save gold from quests.

    That doesn't change the fact that CP 160 items costing 10 times as many materials as CP 150 items is nonsensical and creates a completely unnecessary amount of grind. Plus, it makes crafting even less competitive in comparison to dropped items than it already is.

    It's also really annoying for non-subscribers. I mean, if you're a subscriber and have the crafting bag, it's tedious. If you're not a plus member? You're not going to stock that crap on the idea that someone might place an order.

    Then thats clearly a benefit of subscribing. I didn't subrscibe till maybe 5 months ago and it was the best thing i ever did in the game lol.
    Anybody got a group? LFG, anybody? Hello?
  • Wolfshead
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    @lihentian

    What do you mean dont you like to farm 1000+ mats to make full 160 gear + weapon :) i know how you feel to farm that amount im do it right now for alt of my as boring as it is worth in the end i think :) beside you dont need to think anything just put some good music and spend as much time you think you over and if you found good farm spot it wont take that long and also to speed thing up you always destroy gear, weapon you are go to sell to vendor to get mats little fast :)
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  • technohic
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    Takes like an hour to farm 600~ mats


    Just decon stuff when your levelling and save gold from quests.

    I noticed deconstruction gives me like 3 mats. That is disappointing.
  • AntMan100673
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    I don't see what the issue is, the mats are everywhere now so are easy to get. If you don't want to farm them yourself just buy them they're relatively cheap.

    If you can't / don't want to buy them then just collect some mats as you're doing other stuff and upgrade your gear one piece at a time.

    You're only going to change your gear if you decide to change what sets you use so the extra effort is worth it in the long run.

    If you're looking to craft cp160 gear as a stepping stone to getting dropped sets then I wouldn't bother, imo cp150 will be fine for farming most dropped sets.
    EU - EP - Dunmer - Dragonknight - Magicka DPS - CP160

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  • ManDraKE
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    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    i think its cheap, you think its cheap (because we remeber the old prices) but someone new to the game such as the OP may not have the funds/time to get the materials

    go to any scaled zone, farm mobs, you get plenty of VR16 mats. Or just run around in craglorn/whotgar, you can get TONS of mats per hour.
  • bebynnag
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    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    i think its cheap, you think its cheap (because we remeber the old prices) but someone new to the game such as the OP may not have the funds/time to get the materials

    since loads of other people seems to be quoting me i thought i would join in, not sure what it is about this reply that has triggered so many people.... but there you go!
  • penek
    penek
    Takes like an hour to farm 600~ mats


    Just decon stuff when your levelling and save gold from quests.

    That doesn't change the fact that CP 160 items costing 10 times as many materials as CP 150 items is nonsensical and creates a completely unnecessary amount of grind. Plus, it makes crafting even less competitive in comparison to dropped items than it already is.

    its END GAME items, so they MUST be pricy. And cp150 that you all love to mention can cost 1 ingot for full set, nobody still cares, because you skip it in hour-few hours.
    also x10 cost work as mats sink of some kind, i now have 1.5k-2k+ of every mats in bank, and this is after just making all gear for 2 characters, how would it looked if not x10?
  • code65536
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    Back when VR16 first came out...
    • There were no crafting nodes of any kind.
    • The only source for VR15/16 mats was via decon or Tel-Var stones. Decon yields only one mat per item (at the time, Intricate items did not give bonus yields).
    • The only sources for VR15/16 drops for decon were Imperial City/Sewers, WGT, ICP, and bosses in group dungeons--non-bosses would still drop VR14 stuff. So one complete run of a non-DLC dungeon would yield you only 5 or 6 mats.
    • Mats cost 500-1000g each. Every piece of trash VR15/16 gear was precious, and even Ornate items were worth more as decon fodder than vendoring. A single VR16 chest piece, which took 150 mats, would be worth about 75-150K in crafting mats--it was literally cheaper to upgrade it to gold than to craft the initial white item.

    Through the snow and uphill both ways would be an understatement.
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  • AlMcFly
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    Let me start by saying, I 100% agree with you OP. There is absolutely no good reason for VR16 crafted items to require 100+ mats to craft. The ONLY reason is to waste more of your time. It actually is a huge detriment to players. Here is why:

    Most players want to mix-and-match gear, try out different gear, see what works for them. Now that a full gear set costs 900+ mats, it may take a month or two of grinding to get enough mats (depending on your play style). Crafting a VR16, you are taking a HUGE risk that you make a mistake, craft gear, realize it's not for you, now you are out 900+ mats and a month+ playtime. You have to be 100% sure of a crafted piece of armor before committing to it. Because of this Risk vs Reward dichotomy, and a non-committal community on average, the majority of players are choosing to ignore crafting altogether and stick with dropped gear which is easier to farm now. The crafting market demand has plummeted as a result.

    Moral of the story: Make barriers to progression too high = players will opt to avoid it entirely. Please learn this ZOS.

    That said, I will comment that at CP 300+ OP, I don't know what you're doing with your play time. I'm only at CP 180 and have ~300 VR16 ingots, leather, and cloth each. That's only from deconstructing everything in my bag since VR15. I will have enough mats to craft a full 5-1-1 set probably by CP 190. I agree with your overall message and intent, though I disagree with your claim for how long it takes to get materials. It doesn't take as long as you're implying, just gotta grind some dungeon or world bosses.
    Edited by AlMcFly on December 28, 2016 5:43PM
  • AcadianPaladin
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    My short elf rides almost everywhere - but at a walk. The extra elevation of being up in the saddle plus the slower transit speed really seem to ease spotting harvest nodes. I don't use the 'keen eye' perks. Bright red metal and critters are easy to spot. I can imagine it could be of some help in spotting the somewhat harder to see ancestor silk plants.

    I only run two characters - a player and a crafter and they share one set of gear (costume when naked, lol). The crafter doesn't go out armored up that often so transferring the one set of gear via the bank is not bad. The one set is optimized for my templar healer player but works fine for my magsorc crafter when needed. Running 6 light and 1 heavy helps spread the mats needs a bit also (although 5-1-1 would do this a bit better). One heavy helm and two wooden staves is not hard. It is the harder to see silk and 6 pieces requiring it that is the weak supply link. Augmenting three pieces of drop set jewelry with two more to make a full drop set of five helps also I figure.

    My elf enjoys gathering mats so I'm happy enough. The idea of buying the diff seems like a good one for those who prefer.

    I really don't have strong ideas as far as like/dislike the mat cost for CP160 gear. Mostly just rambling here. . . . :)
    PC NA(no Steam), PvE, mostly solo
  • X3ina
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    code65536 wrote: »
    Back when VR16 first came out...
    • There were no crafting nodes of any kind.
    • The only source for VR15/16 mats was via decon or Tel-Var stones. Decon yields only one mat per item (at the time, Intricate items did not give bonus yields).
    • The only sources for VR15/16 drops for decon were Imperial City/Sewers, WGT, ICP, and bosses in group dungeons--non-bosses would still drop VR14 stuff. So one complete run of a non-DLC dungeon would yield you only 5 or 6 mats.
    • Mats cost 500-1000g each. Every piece of trash VR15/16 gear was precious, and even Ornate items were worth more as decon fodder than vendoring. A single VR16 chest piece, which took 150 mats, would be worth about 75-150K in crafting mats--it was literally cheaper to upgrade it to gold than to craft the initial white item.

    Through the snow and uphill both ways would be an understatement.

    ^^This + can't see a point in a crafted gear in this particular patch

    edit: (point 2 is kinda not full because of wgt's first 3 backpacks)
    SW GoH > ESO
  • code65536
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    X3ina wrote: »
    code65536 wrote: »
    Back when VR16 first came out...
    • There were no crafting nodes of any kind.
    • The only source for VR15/16 mats was via decon or Tel-Var stones. Decon yields only one mat per item (at the time, Intricate items did not give bonus yields).
    • The only sources for VR15/16 drops for decon were Imperial City/Sewers, WGT, ICP, and bosses in group dungeons--non-bosses would still drop VR14 stuff. So one complete run of a non-DLC dungeon would yield you only 5 or 6 mats.
    • Mats cost 500-1000g each. Every piece of trash VR15/16 gear was precious, and even Ornate items were worth more as decon fodder than vendoring. A single VR16 chest piece, which took 150 mats, would be worth about 75-150K in crafting mats--it was literally cheaper to upgrade it to gold than to craft the initial white item.

    Through the snow and uphill both ways would be an understatement.

    ^^This + can't see a point in a crafted gear in this particular patch

    edit: (point 2 is kinda not full because of wgt's first 3 backpacks)

    Any deconnable gear from the containers (WGT backpacks) were (and still are) just VR14.
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  • Ourorboros
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    It never really made sense for 160 items to be 10x the cost of 150. I know zos had an excuse that it was supposed to make 160 gear feel more rewarding, but didn't it just create more grind and a lot of resentment? But players adjusted, and if getting either the gold or the mats themselves to create 160 gear is a problem, that seems an issue of play style. Getting gold and mats at high CP level is pretty easy to do.
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  • Nestor
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    The other way of looking at this is, don't make CP160 gear unless you really need it. As in Competitive Trial Times and certain PvP. Most of my Mains are still in CP150 gear. Those I have taken to CP160 I wonder why I did. The difference in stats is depressingly small. A fraction of a percent difference in set bonuses, and around 540 total difference in Attributes with all gear pieces added up, and this is with Infused on Large Pieces and Gold Enchants, not enough of a difference to really matter. I would be surprised if it even mattered for Trials Leaderboards other than maybe the top 10. I have never seen a Death Recap that showed me if I had 1% more of a bonus or 500 more of an attribute it would have made the difference between Life or Death.

    Yes, I know the Min/Maxers are coming after me with Pitch Forks and Torches, however, CP160 is not worth the mats.
    Edited by Nestor on December 28, 2016 8:41PM
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  • technohic
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    Nestor wrote: »
    The other way of looking at this is, don't make CP160 gear unless you really need it. As in Competitive Trial Times and certain PvP. Most of my Mains are still in CP150 gear. Those I have taken to CP160 I wonder why I did. The difference in stats is depressingly small. A fraction of a percent difference in set bonuses, and around 540 total difference in Attributes with all gear pieces added up, and this is with Infused on Large Pieces and Gold Enchants, not enough of a difference to really matter. I would be surprised if it even mattered for Trials Leaderboards other than maybe the top 10. I have never seen a Death Recap that showed me if I had 1% more of a bonus or 500 more of an attribute it would have made the difference between Life or Death.

    Yes, I know the Min/Maxers are coming after me with Pitch Forks and Torches, however, CP160 is not worth the mats.

    Yeah. It still really cheap to make 150s. Even if you are a min maxer. Just get a set of 150s while you wait for your 160 set. But then; save your tempers if you know you are going to get the 160. .
  • norpor
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    penek wrote: »
    norpor wrote: »
    10x material cost is a simple , unfair and stupid resolution.
    Need a craftin system reconsideration. This crafting system is useless and boring.

    yeah, go vouch for WoW crafting style, so to make top craft items you will be forced to go raiding like its your second job, every day of the week, then doing bazilion other raid\dungeon related quest, to get just one item..

    Hrrr no. I dont think that. I dont want a wow style crafting. But :

    Armor crafing is boring, and useless. cp 160 items need too many material. The crafing system is very simple and shoddy. Dropped gear is mutch better , and crafing is unreasoning. I dont know why is thant many cool craftin style/motif if i cant use that. But reforging is one solution, and can use motifs or change the traits on dropped items at least. i think need new materials , jewelcrafting , rare or crafted materials, style material attriute if u wear 5 piece. Need a global AH , because need more buyer and seller in one place. Traiding guilds is a wasting time.

  • Astanphaeus
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    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    i think its cheap, you think its cheap (because we remeber the old prices) but someone new to the game such as the OP may not have the funds/time to get the materials

    If he's got 300CP (as he stated), he's not that new.
  • exeeter702
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    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    i think its cheap, you think its cheap (because we remeber the old prices) but someone new to the game such as the OP may not have the funds/time to get the materials

    No. Stop it. Casually playing to lvl50 nets you 25-35k gold easy.. Combo that with the price for a stack of ruby mats on top of how often you passively come across said materials naturally via decon and nodes, a player has no business struggling to obtain the necessary crafting mats to whip himself together a nice crafted 160 hold-me-over set in the current environment. Reducing the cost per craft further would be borderline giving it away for free.
    Edited by exeeter702 on December 31, 2016 3:54PM
  • lihentian
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    exeeter702 wrote: »
    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    i think its cheap, you think its cheap (because we remeber the old prices) but someone new to the game such as the OP may not have the funds/time to get the materials

    No. Stop it. Casually playing to lvl50 nets you 25-35k gold easy.. Combo that with the price for a stack of ruby mats on top of how often you passively come across said materials naturally via decon and nodes, a player has no business struggling to obtain the necessary crafting mats to whip himself together a nice crafted 160 hold-me-over set in the current environment. Reducing the cost per craft further would be borderline giving it away for free.

    so you are saying we all must buy our mat to do craft?

    1000 is a big number, i decon everything i got, but you only get 1~2 from decon cp 160 gear. tell me how you get 1000 mat from decon.

    i spend all my gold on storage space. got no gold to spare for guild trader. this isn't so much of a problem for the first character, but after that every character jump to cp 300 after hitting 50. meaning i need a set for every character as soon as i get them to 50. it is hard to kill anything when you are cp 300 with level 45 gear
  • User_Name
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    On PS4 EU stacks of 200 CP150/160 mats of any kind won't ever cost you more than 5K. I could imagine this is even cheaper on PC.

    True, tempers are a hassle if you want everything upgraded to Legendary, but that would be the case regardless of CP150 or CP160.

    It used to be very annoying chasing the few mat nodes around, but since 1T it's everywhere. Gold is also very easy to obtain. It's not really an issue anymore IMO.

    Just gear up 1 character, then chase the mats/gear to decon on that character if you are too stingy to shell out for it. Alternatively craft CP150 gear for your alts, and upgrade to CP160 piece-by-piece - most PVE is still a cakewalk in CP150 gear.
    Edited by User_Name on December 31, 2016 4:08PM
  • Prof_Bawbag
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    The only mats I struggle for is the silk. Even with the passive that highlights it, I still find it difficult to find it in the amounts I need. I have 5 characters, 3 of whom wear mostly light and only have two with crafted gear. Most of the people commenting saying these mats are as cheap as chips are most likely on PC and thus assume they're priced cheaply on every platform. Silk is expensive on PS4 or at least more expensive than the prices being quoted above. Wood and ore I have coming out my ears because they're very easy to spot and there's also a very fast respawning area for wood within the one of the smaller dlc areas. I think I managed to walk away with around 600 wood mats in under an hour in that particular closed off area. Ore sticks out like a sore thumb.

    Add to that, it doesn't take long to get to 300CP. It just feels long getting to 160 as you're constantly looking at your CP up until then. So not everyone has such an abundance of mats that they can kit out multiple characters, especially those who are newer to the game.
    Edited by Prof_Bawbag on December 31, 2016 4:29PM
  • Astanphaeus
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    lihentian wrote: »
    exeeter702 wrote: »
    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    i think its cheap, you think its cheap (because we remeber the old prices) but someone new to the game such as the OP may not have the funds/time to get the materials

    No. Stop it. Casually playing to lvl50 nets you 25-35k gold easy.. Combo that with the price for a stack of ruby mats on top of how often you passively come across said materials naturally via decon and nodes, a player has no business struggling to obtain the necessary crafting mats to whip himself together a nice crafted 160 hold-me-over set in the current environment. Reducing the cost per craft further would be borderline giving it away for free.

    so you are saying we all must buy our mat to do craft?

    1000 is a big number, i decon everything i got, but you only get 1~2 from decon cp 160 gear. tell me how you get 1000 mat from decon.

    i spend all my gold on storage space. got no gold to spare for guild trader. this isn't so much of a problem for the first character, but after that every character jump to cp 300 after hitting 50. meaning i need a set for every character as soon as i get them to 50. it is hard to kill anything when you are cp 300 with level 45 gear

    Then make cp150 gear until you get hat you wwant. The difference from cp160 gear is minimal and will really only make a difference in the most difficult of content such as Vet Trials and PvP.

    Also, petty sure you are leaving out the very important nodes part of his statement.
  • rxhymn
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    Please god don't make easy scrolls any easier.

    I literally got mats for a full 160 eternal hunt set last night for 15k honestly I thought that was way too cheap

    How the hell are you cp 300 in crappy gear? Sit for 2 days in bankori or Malabol and I gaurentee You'll make at least 200k selling rings and amulets. Hell I made 600k Off one item.
  • Loves_guars
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    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    i think its cheap, you think its cheap (because we remeber the old prices) but someone new to the game such as the OP may not have the funds/time to get the materials

    I'm not even new and it is expensive for me.
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