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how about reduce the cost of 160 gear?

lihentian
lihentian
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i mean currently it take like 10X more material compare to 150 gear.. am currently cp 300.. i don't really do any grind just normal questing.. and so far i haven't even gather enough material for one cp160 set yet.. i have roughly around 500.. but i believe we need some where near 1k to craft a full set of seven pieces armor.

personally i find it very hard to equip all my character, since now we no longer have vr level, all my characters above level 50 need a 160 set to start doing dungeon/farm for better gear... i mean crafting set were never really the best of choice, plus they do require alot of upgrade and research... do we really need to make cp160 gear a big deal to make noob like me going undergear? am cp 300 and am still using my cp 150 set.. which roughly take only 100 mat..


p.s. same thing with horse and outfit.. it really discourage me to get a new horse because it take so damn long to train them.. and there are so many of them... perhaps we should have horse share training account wide, so instead of train the same horse on every character, everyone is encourage to get more then one horse? also locking outfit dye under eso plus membership seem to be a really bad decision, it really discourage none eso plus player to spend money on outfit.. personally i find crafting storage enough lure to get people to sub. locking outfit dye seem to be doing more harm to the game then good. (sure i could sub a month to dye all my outfit, but like armor dye.. at least i change them constantly.. can't dye them means don't need them.. at least for me that is the case)
Edited by lihentian on December 27, 2016 7:26AM
  • susmitds
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    Wut, playing the game should get you all crafted gear and achievements you want.
  • FloppyTouch
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    This was more of an issue back when IC first came out getting a full crafted cp160 set took time but now that the mats are everywhere and you can decon stuff to get them and they lower the price from the tel var Stone it's not an issue anymore. Hell if you got 5k you can go to any guild trader and buy 200 so with 15k you can finish ur set if you have 500 already
  • AzraelKrieg
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    The day they reduce the cost of CP160 gear is the day they increase the gear cap.
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  • bebynnag
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    getting 160 gear crafted so you can begin farming for the actual gear you want is a painfull task

    a short term alternative would be to make/get your crafter to make you CR150 armour and CR160 weapons. you will loose stats, but not that many, and since you only want the gear as a stepping stone towards getting your preferred gear it will make aquiring the necessary materials a lot easier :)
    Edited by bebynnag on December 27, 2016 7:50AM
  • DannyLV702
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    The material is riddiculously cheap atm that that it isn't really necessary
  • bebynnag
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    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    i think its cheap, you think its cheap (because we remeber the old prices) but someone new to the game such as the OP may not have the funds/time to get the materials
  • Yolokin_Swagonborn
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    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    it also was never necessary to increase level cap to VR16 and suddenly make VR16 mats take 10x more. remember this was before crafting back so if you wanted to craft anything you had to carry like 10 stacks of mats on your person. It was a disgusting period in this games history and it really should be reverted
  • Enslaved
    Enslaved
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    I agree about crafting stuff.
    I agree about horses being account wide.

    But I think you made a mistake about horses. I have like 20 mounts and whenever I train one, rest are trained too. It is not tied to mount but character using them. And that is silly in its own way, too.

    What would be really nice is to have some riding skills included. Nothing big, just a few passives and one active skill - rapid maneuver transfered from AvA. Also, war mount passive from the Tower CP tree. Skill line would be similar to legerdemain one, so 20 ranks. Every rank would net you 3 points into stamina of the horse, so you would not need to train it that.
    Passives could be like
    • pack mule 1/2 - add 10/20 more carry capacity (unlocks at ranks 6 and 16)
    • stable hireling 1/2 - reduce time for feeding a mount by 4/8h (unlocks at ranks 4/8)
    • armored - 10% more stamina when in Cyrodiil (unlocks at rank 12)
    • warmount - same as it is now, all riding stamina costs outside battle are zero. (unlocks at rank 20)
    You would progress skill line by simply riding a mount. Rapid maneuver would be unlocked at rank 2.

    This would make one spot open for a new skill in assault of AvA, and also a more interesting CP 120 Tower passive.
  • Integral1900
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    Fear not young crafter, for we are here to help :)

    Getting mats is a lot easier than it can seem at first. I'm a pretty lazy person with limited free time and trust me, it ain't hard. I pile up mats so fast that I dump surplus ruby level wood and leather on npc merchants as I can't be bothered trying to sell it in guild stores, I need the space for selling alchemy mats and crafting tempers in bulk wholesale :D the only reason I don't do the same for metal is that some writs need five items for some stupid reason.

    Rule one, put at least one skill point into the crafting skill that makes mats glow when your near them, you simply would not believe how much extra loot this will drag in, also with one tamriel it's worth going to starter islands, many players avoid them but the mats there are still set with a huge population in mind.

    Tempers are acquired from refining but out of the hundreds of gold ones I have stockpiled more than seventy percent are from crafting writ rewards

    Leather... this is a walk over, basically you are after critters, so we have durzogs in wrothgar, specifically there is a valley full of them north of the city, mud crabs are another source, they give a fair amount and are pretty much everywhere, kill em when you see them for a steady supply. If it moves... kill it....

    Metal, cloth and wood, no problem baby, get your mat detector active and park yourself in a starter zone, preferably at off peak times such as the morning or mid afternoon on a day off, explore all the edges, nooks and crannies, also look behind you as a lot of this stuff is easily missed, in a single two hour wander one rainy Sunday I pulled in more than a thousand metal, these days I don't bother as I just hover up everything I see when I'm doing daily quests, god bless crafting bags :)

    The best tip though is get of the horse, slow down and have a wander, most players race around trying to beat each other to a resource when there are bucket loads of them hidden all over the place if you take the time to have a forage :)

    Other than that there are heavy sacks and even hirelings, after all, once your at end game there are so many skill points you can get seriously liberal, also remember that while deconstructing most gear gives one material such as leather, metal etc, if the item has the intricate trait it will give a lot more so never ever sell those, max out your deconstruction buff and scrap it

    Like I said, I am a deeply lazy person at heart so if I can do it anyone can, for example, I do four full sets of crafting writs in half hour or so, having food and potions pre made in bulk is a huge time saver, and I maintain stockpiles of four to six thousand wood, metal and cloth along with enough tempers to gear all four alts all the way to 160 gold level. So fear not, it's easier that is seems :)
  • Bryanonymous
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    This was designed to incentivize the craft bag. Just buy the mats. No one is entitled to getting stuff easy. Earn it like everyone else.
  • Yolokin_Swagonborn
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    This was designed to incentivize the craft bag. Just buy the mats. No one is entitled to getting stuff easy. Earn it like everyone else.

    When I bought this game I was paying for story, gameplay, content. How can you so nonchalantly admit ZOS is increasing tedium and grind then selling convenience?

    This is a different game than the one I purchased.
  • penek
    penek
    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    i think its cheap, you think its cheap (because we remeber the old prices) but someone new to the game such as the OP may not have the funds/time to get the materials

    sorry, but no! by the time you reach ch160 you will have enough gold to buy or mats + craft, or buy complete items straight from merchants
    saying its cheap is like not saying anything. because mats for a single item will cost less then 1k gold
  • penek
    penek
    This was designed to incentivize the craft bag. Just buy the mats. No one is entitled to getting stuff easy. Earn it like everyone else.

    When I bought this game I was paying for story, gameplay, content. How can you so nonchalantly admit ZOS is increasing tedium and grind then selling convenience?

    This is a different game than the one I purchased.

    what? you brought MMO, you know how much it takes to get BEST iLvl gear in WoW? you forced to go to raids. While there all you need is just spend little time on quests (you said you want do quests, but somehow you not have money? really?) or gather some resources.
    And about ZOS increasing tedium and grind - this is blatant lie sir. With One Tamriel everything (leveling and getting items by craft) made so easy, that its can't be more easy (outside of just "ding, hit ch160 - here all items for you for free")
  • Keep_Door
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    Old news, we have all come to terms with the mats needed for cp160 gear.

    Nothing to see here move along.
  • Taleof2Cities
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    It's easier than it has ever been in the game to obtain end game ruby mats.

    Time to put on your big boy pants and get out there and farm ... or search the guild stores or your own guilds for raw or refined mats on the cheap.

    I've got thousands of refined mats in my crafting bag by simply playing the game.
  • technohic
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    I'm starting to think it is better to vendor the ruby gear then buy the material than it is to deconstruct unless there is a color to them for a chance at a temper.
  • GawdSB
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    Yea, mats are a lot cheaper now. But, to someone just getting tocp 160 idk if they'd think it was cheap. Idk even when they were more costly I never had a problem getting mats when I needed them within a day or two. And now that it's everywhere I don't think it's that harsh how it is currently.
  • STEVIL
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    IMO 10x at 160 made sense when most drops were 140 or less.

    Now that everry set drops at 160 that level is commonly available and the 10x makes no sense.

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  • SJD_Phoenix
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    penek wrote: »
    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    i think its cheap, you think its cheap (because we remeber the old prices) but someone new to the game such as the OP may not have the funds/time to get the materials

    sorry, but no! by the time you reach ch160 you will have enough gold to buy or mats + craft, or buy complete items straight from merchants
    saying its cheap is like not saying anything. because mats for a single item will cost less then 1k gold

    I'm CP211 on Xbox NA and I have about 30k, not really enough to buy mats and upgrade materials as I haven't got a master crafter character myself yet.

    Oh and that's without buying provisioning meals, potions and other things that can improve my performance in both pve and pvp.
  • Skinzz
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    Mats are insanely cheap in guild stores. You can literally buy stacks of whatever for 5k!
    Anybody got a group? LFG, anybody? Hello?
  • Soella
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    I would split all gear into BIS sets, OK sets and trash sets.

    As of now OK CP160 drop sets are cheap as dirt in trade guilds, you can easily fully deck your fresh CP toon under 10K, its more than you need for questing/farming better sets, and leveling 1-50 gives more than 10K gold.

    If you are planning to run vMA on the new toon - IMHO it is fair to expect you to do some grinding for gear.
  • DannyLV702
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    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    it also was never necessary to increase level cap to VR16 and suddenly make VR16 mats take 10x more. remember this was before crafting back so if you wanted to craft anything you had to carry like 10 stacks of mats on your person. It was a disgusting period in this games history and it really should be reverted

    Yeah I was extremely outraged at the time to the point where I wanted to quit. (Who was I kidding I'm too addicted lol)

    But yeah you're right.
  • Jeremy
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    lihentian wrote: »
    i mean currently it take like 10X more material compare to 150 gear.. am currently cp 300.. i don't really do any grind just normal questing.. and so far i haven't even gather enough material for one cp160 set yet.. i have roughly around 500.. but i believe we need some where near 1k to craft a full set of seven pieces armor.

    personally i find it very hard to equip all my character, since now we no longer have vr level, all my characters above level 50 need a 160 set to start doing dungeon/farm for better gear... i mean crafting set were never really the best of choice, plus they do require alot of upgrade and research... do we really need to make cp160 gear a big deal to make noob like me going undergear? am cp 300 and am still using my cp 150 set.. which roughly take only 100 mat..


    p.s. same thing with horse and outfit.. it really discourage me to get a new horse because it take so damn long to train them.. and there are so many of them... perhaps we should have horse share training account wide, so instead of train the same horse on every character, everyone is encourage to get more then one horse? also locking outfit dye under eso plus membership seem to be a really bad decision, it really discourage none eso plus player to spend money on outfit.. personally i find crafting storage enough lure to get people to sub. locking outfit dye seem to be doing more harm to the game then good. (sure i could sub a month to dye all my outfit, but like armor dye.. at least i change them constantly.. can't dye them means don't need them.. at least for me that is the case)

    I disagree with you about it being very hard to gather materials for CP 160 gear. Ruebite Ore/Ancestral silk is literally everywhere now with the addition of Tamriel One. It's easy to collect. I don't understand your problem there.

    As far as horse training - I agree with you that this should be account wide. If the mounts are going to be shared it makes no sense (both from a logical and gameplay perspective) for each character to have to re-train them if they have already been trained.

    You make a good point regarding outfit dying too. Making it an Eso plus only perk probably does discourage some business in their crown store.

  • HatchetHaro
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    I think it's fine the way it is. Sure, it seems hideously overpriced, but let's be honest: your crafted set of cp160 gear is pretty much going to be the gear that you're going to run for the rest of your life. In terms of material cost to time used ratio, it's a pretty reasonable price.
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  • Unsent.Soul
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    penek wrote: »
    DannyLV702 wrote: »
    The material is riddiculously cheap atm that that it isn't really necessary

    i think its cheap, you think its cheap (because we remeber the old prices) but someone new to the game such as the OP may not have the funds/time to get the materials

    sorry, but no! by the time you reach ch160 you will have enough gold to buy or mats + craft, or buy complete items straight from merchants
    saying its cheap is like not saying anything. because mats for a single item will cost less then 1k gold

    I'm CP211 on Xbox NA and I have about 30k, not really enough to buy mats and upgrade materials as I haven't got a master crafter character myself yet.

    Oh and that's without buying provisioning meals, potions and other things that can improve my performance in both pve and pvp.

    I'd say dont complain about something you can easily do for yourself.

    Provisioning and alchemy take minutes to max out. Skill points are as simple as finding a few skyshards.

    Priorities...
  • norpor
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    10x material cost is a simple , unfair and stupid resolution.
    Need a craftin system reconsideration. This crafting system is useless and boring.
  • penek
    penek
    I'm CP211 on Xbox NA and I have about 30k, not really enough to buy mats and upgrade materials as I haven't got a master crafter character myself yet.

    Oh and that's without buying provisioning meals, potions and other things that can improve my performance in both pve and pvp.
    i have guy in my guild, he leveled his first 160 on "crabs" in stonefalls, by the time he reached 160 - he had ~200k gold. I who leveled first character played from quests and dungeons, by the time i got 160 - i had ~20-30k gold, and thats with upgrading storage, buying horse, leveling professions, buying stuff from traders... and you saying you have no money? maybe problem not with game, but with you?
  • penek
    penek
    norpor wrote: »
    10x material cost is a simple , unfair and stupid resolution.
    Need a craftin system reconsideration. This crafting system is useless and boring.

    yeah, go vouch for WoW crafting style, so to make top craft items you will be forced to go raiding like its your second job, every day of the week, then doing bazilion other raid\dungeon related quest, to get just one item..
  • Yolokin_Swagonborn
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    penek wrote: »
    This was designed to incentivize the craft bag. Just buy the mats. No one is entitled to getting stuff easy. Earn it like everyone else.

    When I bought this game I was paying for story, gameplay, content. How can you so nonchalantly admit ZOS is increasing tedium and grind then selling convenience?

    This is a different game than the one I purchased.

    what? you brought MMO, you know how much it takes to get BEST iLvl gear in WoW? you forced to go to raids. While there all you need is just spend little time on quests (you said you want do quests, but somehow you not have money? really?) or gather some resources.
    And about ZOS increasing tedium and grind - this is blatant lie sir. With One Tamriel everything (leveling and getting items by craft) made so easy, that its can't be more easy (outside of just "ding, hit ch160 - here all items for you for free")

    Can we stop holding up a 12 year old game as the gold standard for tedium and grind please? Think of a more creative argument than "hurr durr, this R MMO, MMO not supposed to be EZ." ESO is a unique experience. I shouldn't have to "feel grateful" that it has less grind than WOW, I don't care that people used to have to quest up hill barefoot both ways back in the day. MMOs are smarter now and can do more with content or smart game design and less with grind.
    Edited by Yolokin_Swagonborn on December 28, 2016 2:57AM
  • starkerealm
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    The thing that bugs me with the 160 mat costs is, it was a part of the design that's been mostly jettisoned. So we have this vestigial bit of grind, that probably should go.

    Originally, Vet 16 gear was supposed to be really hard to obtain. V14 stuff was everywhere (from the moment it hit the game), so that was something you could, simply, make.

    V15 and V16 gear were supposed to be part of the "gear chase." Unlike previous tiers of equipment, you wouldn't be able to deck yourself out the instant you hit the new level, and would have to work to gear up for it. V16 was supposed to be rare, endgame gear, you worked towards. Hell, V16 items wouldn't drop that often. Usually you'd only see V15 stuff, and originally only in the Imperial City (though Wrothgar came out while this was still the design philosophy.)

    Now... 160 gear is just, "what you get," when you're questing and exploring at CR160+. It's not special, it's not some unique and rare thing you need to chase after, it's just like every previous tier of equipment. Except the cost to craft.

    This has the unfortunate side effect of "locking" crafters into 160 gear more than we were with V14. This stuff is still really expensive to craft with, and as a result, not something where you want to be wasting materials on theory crafting, or messing around with sets that don't quite work... unless they're drop sets.

    Used to be, you could not get drop sets at V16/160 reliably. Wrothgar's reward caches payed out in V15/150s. It wasn't until Thieves Guild that we actually started seeing quest rewards at 160.

    Honestly, that x10 cost modifier on 160 gear should probably go. It served it's purpose, but now it's just this weird thing to trip up newbies, and annoy people who experiment with non-standard build concepts.

    EDIT: D'oh. Typo.
    Edited by starkerealm on December 28, 2016 4:46AM
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