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Maelstrom Arena is too hard...NERF IT!

  • X3ina
    X3ina
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    Xjcon wrote: »
    X3ina wrote: »
    You guys should be more precise on what u want, spammable shield or heals from crit or mobility of a sorc. And don't forget that we (sorcs) sacrifying other valuable things like hardy, elemental defense etc while putting 100 in bastion. So STOP CRYING IN EVERY TOPIC ABOUT HOW IMBALANCED SORCERER IS ...

    Wait you mean the 20k shield that can't be critically hit, cost less then most heals, and can be spammed till Magicka is depleted? Why bother with other sources of damage mitigation with that much of an advantage.

    It's no different then 1.5 DK being immortal. There is an imbalance and many players take advantage of it by playing That class.

    Lets say they put shield breaker on those archers in VMA, the outrage from classes using a shield would push every other thread down so fast we wouldn't be able to discuss anything else.

    1. L2P
    2. L2Read (even Zenimax wrote a tip for qqers like u "if you faced a tough situation bla bla bla")
    3. If u spam only defensive skill you are 100% dead in vmsa
    4. use another shields from resto and light armor skill lines (like magblades do)--> plz put 100 points in bastion
    SW GoH > ESO
  • Ezareth
    Ezareth
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    Nifty2g wrote: »
    calm-down-crazy-rabbit-emoticon.gif?1292793765 why! why! why! I just want solo to complete the arenaaa!

    No. Just.. no. No more nerfs. I hope the devs ignore your plea or whatever this is. It's so sad to see this game getting dumbed down due to all the nerfs imposed onto the players and enemy NPCs. Can we please just get through 2015 from now onwards without any more nerfs?

    Please?
    ill tell it how i see it
    not enough people are able to complete the content, no one is going to buy content they have no chance beating.
    the first month they dont normally nerf anything to let the 1% have their fun.

    and from what it looks like there currently is 0 competition inside vma no one is trying to get #1 people are only running for the weekly. so this is going to obviously cause a nerf

    do i want a nerf, no i want damage fixes on certain things and i want bug fixes. but i know zos will just nerf it 20% damage reduction acorss all of it. ill be very surprised and happy if they dont do that.

    I'm running for the #1 slot, the competition (not the gear) is what keeps me running it. I just wish they somehow incentivised having a higher spot in the rankings (like top 10 for each class gets 2-3 gold items etc).

    There wasn't 100 guilds competing for the #1 spot for Sanctum so how is this any different?

    Fixing the issue with the stranglers is good. Fixing the lightning in stage 6 is good. Most of my deaths happen to desyncs these days. I died to the stage 8 4th boss on my screen from something that I didn't even appear on my screen, just 20K and dead. I also died 3 times last night to entire waves spawning in Stage 5. That is BS. Fighting 12 mobs with 6 of them being ranged and having trolls pop out every 30 seconds is just not doable in a single target build.

    And as far as people thinking that only 1 build can compete at this per class I think you're wrong. I compete fine with my own build and my own abilities and virtually every class can do these same (Although some skills for each class are must haves etc.) Skill by far is the greatest factor in this equation.
    Edited by Ezareth on November 29, 2015 10:01PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Ezareth
    Ezareth
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    usmcjdking wrote: »
    vMA is NOT hard lol. It just shows the limitations of their combat system - 3/4ths of the standard *** I can do in other fast paced actions games I cannot do in ESO. It really only requires two things - decent damage & healing/ward > incoming damage. Poor design but they aren't paying me so whatever.

    Anyone who is telling you it's a skill based issue has no idea what they are talking about and has almost zero experience will skill based games (NG, FNC, DS, Stalker, Mirror's Edge). ESO combat, with the lack of cooldowns, is educated button mashing. They even have a mechanic that allows you to mash buttons faster.

    You need slightly better gear, probably a few more champion points and a better understanding of what skills to use and when to use them.

    Saying skill isn't the limiting factor is pretty ignorant. Every game is "educated button mashing" when you look at it. ESO is just simpler than some games, more complicated than others....but the fact that every player isn't beating this says that not all players are equal....and that is to be expected.

    If vMSA were the majority of Osrinium I'd say yeah nerf it...or If there wasn't already a normal mode that was accessible to *everyone*. Currently the vet version of it is the end game content and end game content isn't always suited for everyone.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • gen_reynard2050
    gen_reynard2050
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    the only way to solo complete the VMSA.... is to exploit the game.. magicka magicka magicka... :/
    "What the lion cannot manage to do, the fox can".
  • Nifty2g
    Nifty2g
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    Ezareth wrote: »
    Nifty2g wrote: »
    calm-down-crazy-rabbit-emoticon.gif?1292793765 why! why! why! I just want solo to complete the arenaaa!

    No. Just.. no. No more nerfs. I hope the devs ignore your plea or whatever this is. It's so sad to see this game getting dumbed down due to all the nerfs imposed onto the players and enemy NPCs. Can we please just get through 2015 from now onwards without any more nerfs?

    Please?
    ill tell it how i see it
    not enough people are able to complete the content, no one is going to buy content they have no chance beating.
    the first month they dont normally nerf anything to let the 1% have their fun.

    and from what it looks like there currently is 0 competition inside vma no one is trying to get #1 people are only running for the weekly. so this is going to obviously cause a nerf

    do i want a nerf, no i want damage fixes on certain things and i want bug fixes. but i know zos will just nerf it 20% damage reduction acorss all of it. ill be very surprised and happy if they dont do that.

    I'm running for the #1 slot, the competition (not the gear) is what keeps me running it. I just wish they somehow incentivised having a higher spot in the rankings (like top 10 for each class gets 2-3 gold items etc).

    There wasn't 100 guilds competing for the #1 spot for Sanctum so how is this any different?

    Fixing the issue with the stranglers is good. Fixing the lightning in stage 6 is good. Most of my deaths happen to desyncs these days. I died to the stage 8 4th boss on my screen from something that I didn't even appear on my screen, just 20K and dead. I also died 3 times last night to entire waves spawning in Stage 5. That is BS. Fighting 12 mobs with 6 of them being ranged and having trolls pop out every 30 seconds is just not doable in a single target build.

    And as far as people thinking that only 1 build can compete at this per class I think you're wrong. I compete fine with my own build and my own abilities and virtually every class can do these same (Although some skills for each class are must haves etc.) Skill by far is the greatest factor in this equation.
    back when we seen the launch of trials and vdsa was the peek of this game, there were tons of people competing for it, but comparing group content to solo content doesn't work. they can throw as much difficulty in there as they wish.

    As for VMA it's a solo instance and they put an absurd amount of physical damage in there that you can't mitigate with Champion System so you're taking a full amount of damage which is why people are struggling outside of Sorcerer. Now I'm perfectly fine with Arena I'm just sick and tired of working around the bugs so I've stopped running until they fix those but I'm expecting a nerf to come in, and if they have listened to any of my message the nerfs will be damage corrections on the very few enemies hitting harder than they should.


    #MOREORBS
  • Ezareth
    Ezareth
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    Nifty2g wrote: »
    Ezareth wrote: »
    Nifty2g wrote: »
    calm-down-crazy-rabbit-emoticon.gif?1292793765 why! why! why! I just want solo to complete the arenaaa!

    No. Just.. no. No more nerfs. I hope the devs ignore your plea or whatever this is. It's so sad to see this game getting dumbed down due to all the nerfs imposed onto the players and enemy NPCs. Can we please just get through 2015 from now onwards without any more nerfs?

    Please?
    ill tell it how i see it
    not enough people are able to complete the content, no one is going to buy content they have no chance beating.
    the first month they dont normally nerf anything to let the 1% have their fun.

    and from what it looks like there currently is 0 competition inside vma no one is trying to get #1 people are only running for the weekly. so this is going to obviously cause a nerf

    do i want a nerf, no i want damage fixes on certain things and i want bug fixes. but i know zos will just nerf it 20% damage reduction acorss all of it. ill be very surprised and happy if they dont do that.

    I'm running for the #1 slot, the competition (not the gear) is what keeps me running it. I just wish they somehow incentivised having a higher spot in the rankings (like top 10 for each class gets 2-3 gold items etc).

    There wasn't 100 guilds competing for the #1 spot for Sanctum so how is this any different?

    Fixing the issue with the stranglers is good. Fixing the lightning in stage 6 is good. Most of my deaths happen to desyncs these days. I died to the stage 8 4th boss on my screen from something that I didn't even appear on my screen, just 20K and dead. I also died 3 times last night to entire waves spawning in Stage 5. That is BS. Fighting 12 mobs with 6 of them being ranged and having trolls pop out every 30 seconds is just not doable in a single target build.

    And as far as people thinking that only 1 build can compete at this per class I think you're wrong. I compete fine with my own build and my own abilities and virtually every class can do these same (Although some skills for each class are must haves etc.) Skill by far is the greatest factor in this equation.
    back when we seen the launch of trials and vdsa was the peek of this game, there were tons of people competing for it, but comparing group content to solo content doesn't work. they can throw as much difficulty in there as they wish.

    As for VMA it's a solo instance and they put an absurd amount of physical damage in there that you can't mitigate with Champion System so you're taking a full amount of damage which is why people are struggling outside of Sorcerer. Now I'm perfectly fine with Arena I'm just sick and tired of working around the bugs so I've stopped running until they fix those but I'm expecting a nerf to come in, and if they have listened to any of my message the nerfs will be damage corrections on the very few enemies hitting harder than they should.


    Well I can't speak from Too much experience as I haven't tried stage 5 yet on my NB. It's definitely more difficult for me on my NB, but that I think is particularly because my playstyle itself hasn't been modified accordingly and my gearing/skills and build at the time was not up to speed. I've learned quite a few things so far on various skills that are useless in PvP but amazing in PvE and expect I'll have no great difficulty in completing it on my NB before long, I just need to grind out a few more skillpoints. There are several ways to passively mitigate damage as well as boost passive mitigation on a stamina class (NB at least) that can be used to insulate you from heavy burst. Maim comes to mind as well as well as Bolstering Darkness and Shadow Barrier.

    Caltrops alone is such an amazing AoE compared to anything my Sorc has available and it lasts for 30 seconds. Siphoning Strikes allows you to completely disregard stamina regen (God I wish I were a Redguard) and focus purely and maximizing your damage and stamina pool. I can chain my kills together with Reaping Mark and virtually heal to full while maintaining a 25% damage boost the entire time. There are so many powerful synergies and rotations that are far more enjoyable (and complicated) than the simple rotations of a magicka user.

    I think a good part of the difficulty people have with Stamina classes is the fact they have to create a self sustaining and well rounded build which was just never required for them before....or they relied upon stealth, Kiting, and LoS as defenses before which are useless in MSA.




    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • usmcjdking
    usmcjdking
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    Ezareth wrote: »
    usmcjdking wrote: »
    vMA is NOT hard lol. It just shows the limitations of their combat system - 3/4ths of the standard *** I can do in other fast paced actions games I cannot do in ESO. It really only requires two things - decent damage & healing/ward > incoming damage. Poor design but they aren't paying me so whatever.

    Anyone who is telling you it's a skill based issue has no idea what they are talking about and has almost zero experience will skill based games (NG, FNC, DS, Stalker, Mirror's Edge). ESO combat, with the lack of cooldowns, is educated button mashing. They even have a mechanic that allows you to mash buttons faster.

    You need slightly better gear, probably a few more champion points and a better understanding of what skills to use and when to use them.

    Saying skill isn't the limiting factor is pretty ignorant. Every game is "educated button mashing" when you look at it. ESO is just simpler than some games, more complicated than others....but the fact that every player isn't beating this says that not all players are equal....and that is to be expected.

    If vMSA were the majority of Osrinium I'd say yeah nerf it...or If there wasn't already a normal mode that was accessible to *everyone*. Currently the vet version of it is the end game content and end game content isn't always suited for everyone.

    No, Ezareth, not every game is educated button mashing. In almost any game that requires legitimate player skill, mashing buttons out of order or 1 to many times will lead to instantaneous or gruesome (perhaps both) death. No repairs, no soul gems, just GG start over.

    MMOs don't exactly house or usher in the pinnacle of world class gamers because they are comparatively easy. You get mostly average joes, some decent gamers and grandmas/grampas. vMA is just a nice layer of artificial difficulty, it's not hard to see or even understand dude.

    When I can block out a chunk of time, I can get this completed. And I didn't need to do other anything than turn my brain off and copy Alcast's build to the best of my character's ability.
    0331
    0602
  • Ezareth
    Ezareth
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    usmcjdking wrote: »
    Ezareth wrote: »
    usmcjdking wrote: »
    vMA is NOT hard lol. It just shows the limitations of their combat system - 3/4ths of the standard *** I can do in other fast paced actions games I cannot do in ESO. It really only requires two things - decent damage & healing/ward > incoming damage. Poor design but they aren't paying me so whatever.

    Anyone who is telling you it's a skill based issue has no idea what they are talking about and has almost zero experience will skill based games (NG, FNC, DS, Stalker, Mirror's Edge). ESO combat, with the lack of cooldowns, is educated button mashing. They even have a mechanic that allows you to mash buttons faster.

    You need slightly better gear, probably a few more champion points and a better understanding of what skills to use and when to use them.

    Saying skill isn't the limiting factor is pretty ignorant. Every game is "educated button mashing" when you look at it. ESO is just simpler than some games, more complicated than others....but the fact that every player isn't beating this says that not all players are equal....and that is to be expected.

    If vMSA were the majority of Osrinium I'd say yeah nerf it...or If there wasn't already a normal mode that was accessible to *everyone*. Currently the vet version of it is the end game content and end game content isn't always suited for everyone.

    No, Ezareth, not every game is educated button mashing. In almost any game that requires legitimate player skill, mashing buttons out of order or 1 to many times will lead to instantaneous or gruesome (perhaps both) death. No repairs, no soul gems, just GG start over.

    MMOs don't exactly house or usher in the pinnacle of world class gamers because they are comparatively easy. You get mostly average joes, some decent gamers and grandmas/grampas. vMA is just a nice layer of artificial difficulty, it's not hard to see or even understand dude.

    When I can block out a chunk of time, I can get this completed. And I didn't need to do other anything than turn my brain off and copy Alcast's build to the best of my character's ability.

    I was Ranked #1 in NA for a short period in north America in both solo and FFA play for one of the top RTS's in my day. I'm well aware of the differences and skills required for each kind of Game. This is why I am (usually) extremely bored with the PvE in this game and why I've only ever enjoyed 1vX or an outnumbered type of PvP.

    vMSA isn't "artificial" difficulty. Singular mistakes can be and often are fatal which is what I love about it. It's as unforgiving as competitive play at the top level of RTS was although it is as you say far less demanding and requires far less muscle memory. Muscle Memory is what I call "Educated Button Mashing" and it is the primary thing you train in almost *any* competitive video game.

    The simple fact that Animation cancelling exists puts ESO leagues above it's competition (WoW if memory serves operates on a 1.5 GCD) and is the primary reason the combat system in this game is so fun (when it works).

    As far as turning your brain off and copying Alcast's build. Good luck with that. You'd better hope they nerf it hard before then. You just don't understand enough about vMSA when you say these things...which is why it is easy to point out the people who haven't completed it. That's not me being "Elitist"...just something I've observed when I hear people say things about it.

    The biggest issues in vMSA are the same issues we experience everywhere else. The game is slowly but surely becoming a laggy, unresponsive mess. Dying because I'm spamming my weapon swap key for literally 15 seconds with a train of mobs on me isn't something I'd have to worry about in an RTS.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • TotterTates
    TotterTates
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    Ezareth wrote: »
    I died to the stage 8 4th boss on my screen from something that I didn't even appear on my screen, just 20K and dead.

    She has a "Deep Slash" attack (with a 2h??) that has no animation. Just a "thunk" sound and 20k dmg.

    Also, I keep getting uppercut by stage 4 round 4 miniboss even though he is laying flat on his face.
    Cuppincakes
    • Imperial Dragonknight (Tank)
    • Pre-TG vMA Score: 459,636 [55:36, 0 Sigils, 0 Deaths] (Stamina)
    • Post-TG vMA Score: 537,328 [53:36, 0 Sigils, 0 Deaths] (Stamina)
    Bäby Spice
    • Altmer Sorc (DPS)
    Alisaeri
    • Dunmer Dragonknight (Healer/DPS)
    Church
    • Argonian Templar (Healer)
    Moon Moon
    • Khajiit Nightblade (DPS)


    My Twitch Channel: TotterTanks
  • usmcjdking
    usmcjdking
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    Ezareth wrote: »
    usmcjdking wrote: »
    Ezareth wrote: »
    usmcjdking wrote: »
    vMA is NOT hard lol. It just shows the limitations of their combat system - 3/4ths of the standard *** I can do in other fast paced actions games I cannot do in ESO. It really only requires two things - decent damage & healing/ward > incoming damage. Poor design but they aren't paying me so whatever.

    Anyone who is telling you it's a skill based issue has no idea what they are talking about and has almost zero experience will skill based games (NG, FNC, DS, Stalker, Mirror's Edge). ESO combat, with the lack of cooldowns, is educated button mashing. They even have a mechanic that allows you to mash buttons faster.

    You need slightly better gear, probably a few more champion points and a better understanding of what skills to use and when to use them.

    Saying skill isn't the limiting factor is pretty ignorant. Every game is "educated button mashing" when you look at it. ESO is just simpler than some games, more complicated than others....but the fact that every player isn't beating this says that not all players are equal....and that is to be expected.

    If vMSA were the majority of Osrinium I'd say yeah nerf it...or If there wasn't already a normal mode that was accessible to *everyone*. Currently the vet version of it is the end game content and end game content isn't always suited for everyone.

    No, Ezareth, not every game is educated button mashing. In almost any game that requires legitimate player skill, mashing buttons out of order or 1 to many times will lead to instantaneous or gruesome (perhaps both) death. No repairs, no soul gems, just GG start over.

    MMOs don't exactly house or usher in the pinnacle of world class gamers because they are comparatively easy. You get mostly average joes, some decent gamers and grandmas/grampas. vMA is just a nice layer of artificial difficulty, it's not hard to see or even understand dude.

    When I can block out a chunk of time, I can get this completed. And I didn't need to do other anything than turn my brain off and copy Alcast's build to the best of my character's ability.

    I was Ranked #1 in NA for a short period in north America in both solo and FFA play for one of the top RTS's in my day. I'm well aware of the differences and skills required for each kind of Game. This is why I am (usually) extremely bored with the PvE in this game and why I've only ever enjoyed 1vX or an outnumbered type of PvP.

    vMSA isn't "artificial" difficulty. Singular mistakes can be and often are fatal which is what I love about it. It's as unforgiving as competitive play at the top level of RTS was although it is as you say far less demanding and requires far less muscle memory. Muscle Memory is what I call "Educated Button Mashing" and it is the primary thing you train in almost *any* competitive video game.

    The simple fact that Animation cancelling exists puts ESO leagues above it's competition (WoW if memory serves operates on a 1.5 GCD) and is the primary reason the combat system in this game is so fun (when it works).

    As far as turning your brain off and copying Alcast's build. Good luck with that. You'd better hope they nerf it hard before then. You just don't understand enough about vMSA when you say these things...which is why it is easy to point out the people who haven't completed it. That's not me being "Elitist"...just something I've observed when I hear people say things about it.

    The biggest issues in vMSA are the same issues we experience everywhere else. The game is slowly but surely becoming a laggy, unresponsive mess. Dying because I'm spamming my weapon swap key for literally 15 seconds with a train of mobs on me isn't something I'd have to worry about in an RTS.


    You are vastly overestimating the amount of thought needed to get through vMSA.

    On my second go through, I made it to the Igneous Cistern before Mr. Jack Daniels had his way with me. I don't know how the devs figure I can beat 3 Valkyns, so that's about a cheesy as it gets.

    I will say that the Champion of Atrocity was probably the funnest boss fight I've had in a loooong time. The devs got that one right - very little tacked on artificial difficulty there and not a lot of room for failure as a stamplar.

    You can have your opinion that it's difficult. I honestly don't think it's hard. 95% of vMA requires DPS>internal timer and Healing/Ward>Damage Intake.
    0331
    0602
  • Leon119
    Leon119
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    Considering that all my guildies including me completed it and one of them did it on 8 chars for the weekly with each class 2 weeks now... L2P git gud :|

    No but really there are some bugs that are a pain but once u learn the mechanics the hardest part is actually sitting down to complete it again and again until the RNG gods decide to give u your sharpened staff/maul
  • jakeedmundson
    jakeedmundson
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    Leon119 wrote: »
    Considering that all my guildies including me completed it and one of them did it on 8 chars for the weekly with each class 2 weeks now... L2P git gud :|

    No but really there are some bugs that are a pain but once u learn the mechanics the hardest part is actually sitting down to complete it again and again until the RNG gods decide to give u your sharpened staff/maul

    Are you kidding me?.... whoever that guildie is needs to go outside....
    You pretty much hit the nail on the head for WHO can complete the vMA - people that have tons of free time. (which most people do not)

    btw... here is what i feel like that guildie of yours looks like when you say that....

    american_dad1.jpg?w=375&h=200
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    I only ask for a save feature for veteran mode.I dont have the time to learn it for the 1st few times in one sitting.Now if I can get to where im stuck,try a few times ,then quit(because i dont have 8 hrs to play in a row) and then continue another day to keep learning that would be awesome.Also when you get to a boss where you get stuck and spend 20 lifes trying it you get mental fatigue and need a break,but gess what,no save future so is,no life attitude or fail.That is not fun.Thtas ZOS promoting "no life"gameplay.

    Again,not asking for any nerf just a save feature which dont penalize in any way other players.reduce points to 0 for saving if you want.Saving in vet mode its a win for everyone.
  • Cathexis
    Cathexis
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    Not sure if I already replied to this but these are the three issuse I have with MA

    (1) It feels designed for meta builds
    (2) One shot death mechanics are a poor design
    (3) The cost to gain ratio makes it not worth going to.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
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  • Ezareth
    Ezareth
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    Ezareth wrote: »
    I died to the stage 8 4th boss on my screen from something that I didn't even appear on my screen, just 20K and dead.

    She has a "Deep Slash" attack (with a 2h??) that has no animation. Just a "thunk" sound and 20k dmg.

    Also, I keep getting uppercut by stage 4 round 4 miniboss even though he is laying flat on his face.

    @Tottertates There is a bug that @Seiffer said was found with her banner evidently that is the cause of this. It is good that bugs like these are slowly being caught and eliminated as they create the majority of my frustration with vMSA.
    usmcjdking wrote: »
    Ezareth wrote: »
    usmcjdking wrote: »
    Ezareth wrote: »
    usmcjdking wrote: »
    vMA is NOT hard lol. It just shows the limitations of their combat system - 3/4ths of the standard *** I can do in other fast paced actions games I cannot do in ESO. It really only requires two things - decent damage & healing/ward > incoming damage. Poor design but they aren't paying me so whatever.

    Anyone who is telling you it's a skill based issue has no idea what they are talking about and has almost zero experience will skill based games (NG, FNC, DS, Stalker, Mirror's Edge). ESO combat, with the lack of cooldowns, is educated button mashing. They even have a mechanic that allows you to mash buttons faster.

    You need slightly better gear, probably a few more champion points and a better understanding of what skills to use and when to use them.

    Saying skill isn't the limiting factor is pretty ignorant. Every game is "educated button mashing" when you look at it. ESO is just simpler than some games, more complicated than others....but the fact that every player isn't beating this says that not all players are equal....and that is to be expected.

    If vMSA were the majority of Osrinium I'd say yeah nerf it...or If there wasn't already a normal mode that was accessible to *everyone*. Currently the vet version of it is the end game content and end game content isn't always suited for everyone.

    No, Ezareth, not every game is educated button mashing. In almost any game that requires legitimate player skill, mashing buttons out of order or 1 to many times will lead to instantaneous or gruesome (perhaps both) death. No repairs, no soul gems, just GG start over.

    MMOs don't exactly house or usher in the pinnacle of world class gamers because they are comparatively easy. You get mostly average joes, some decent gamers and grandmas/grampas. vMA is just a nice layer of artificial difficulty, it's not hard to see or even understand dude.

    When I can block out a chunk of time, I can get this completed. And I didn't need to do other anything than turn my brain off and copy Alcast's build to the best of my character's ability.

    I was Ranked #1 in NA for a short period in north America in both solo and FFA play for one of the top RTS's in my day. I'm well aware of the differences and skills required for each kind of Game. This is why I am (usually) extremely bored with the PvE in this game and why I've only ever enjoyed 1vX or an outnumbered type of PvP.

    vMSA isn't "artificial" difficulty. Singular mistakes can be and often are fatal which is what I love about it. It's as unforgiving as competitive play at the top level of RTS was although it is as you say far less demanding and requires far less muscle memory. Muscle Memory is what I call "Educated Button Mashing" and it is the primary thing you train in almost *any* competitive video game.

    The simple fact that Animation cancelling exists puts ESO leagues above it's competition (WoW if memory serves operates on a 1.5 GCD) and is the primary reason the combat system in this game is so fun (when it works).

    As far as turning your brain off and copying Alcast's build. Good luck with that. You'd better hope they nerf it hard before then. You just don't understand enough about vMSA when you say these things...which is why it is easy to point out the people who haven't completed it. That's not me being "Elitist"...just something I've observed when I hear people say things about it.

    The biggest issues in vMSA are the same issues we experience everywhere else. The game is slowly but surely becoming a laggy, unresponsive mess. Dying because I'm spamming my weapon swap key for literally 15 seconds with a train of mobs on me isn't something I'd have to worry about in an RTS.


    You are vastly overestimating the amount of thought needed to get through vMSA.

    On my second go through, I made it to the Igneous Cistern before Mr. Jack Daniels had his way with me. I don't know how the devs figure I can beat 3 Valkyns, so that's about a cheesy as it gets.

    I will say that the Champion of Atrocity was probably the funnest boss fight I've had in a loooong time. The devs got that one right - very little tacked on artificial difficulty there and not a lot of room for failure as a stamplar.

    You can have your opinion that it's difficult. I honestly don't think it's hard. 95% of vMA requires DPS>internal timer and Healing/Ward>Damage Intake.

    There isn't too much thought but the reaction times necessary to avoid or counter certain mechanics need to be commited to muscle memory before the encounters become anything short of 100% focused. Atrocity is a fun fight, easily the most enjoyable and unique encounter in the Arena except the final fight.

    Well we can argue over the definition on what constitutes "Hard" all day and yes as everyone has mentioned once you know every wave and fight in vMSA it becomes much easier. I still die 1-3 times usually per clear however because maintaining 100% focus for over an hour is pretty difficult for me. There are far too many times where letting your shield lapse or making a wrong move = wipe in vMSA to call it "Easy" for anyone that isn't some kind of savvant gamer.
    Cathexis wrote: »
    Not sure if I already replied to this but these are the three issuse I have with MA

    (1) It feels designed for meta builds
    (2) One shot death mechanics are a poor design
    (3) The cost to gain ratio makes it not worth going to.

    1)I think there are several builds for each class that can successfully complete the Arena. My Sorc build of relying upon Sword and Board with defensive posture for example is proof of this.

    2) I think one shot mechanics are not a bad design as long as they are something that is easily recognized and avoidable.

    3) The cost was reduced (somewhat) with today patch by the passive 33% reduction in gold repair decay. I calculated my last run of vMSA and I used 1333 Gold, 32 Tri-stat pots, and 11 spellpower Pots.

    All in all considering the value of the Decon Mats I'd say each run was only costing me 2-3K Gold which is not terrible for a chance at a Maelstrom Weapon (and a spot on the leaderboards with a guaranteed weapon).
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • kevlarto_ESO
    kevlarto_ESO
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    I think they need a difficulty slider, so you can choose your own level of difficulty, would make it a lot more fun to try to up the slider as you get better.
  • Nolphi
    Nolphi
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    I agee with adding the save progress function. I got kids and a lot of RL responsibilities. I probably still get a good 12-15 hours of play in per week but always in sessions of about 1 hour or less. The way it currently works I just don't have a realistic chance of really learning it. The same probably applies for a large part of the player base with kids. In general I think they need to add a Parent Mode which doubles XP and quadruples AP earn rates! ;)
    Clan Nolphi Family Gaming
    Follow @kingnolphi on twitter
  • FireCowCommando
    FireCowCommando
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    They are looking into adding the save function for vet version, if its not too difficult they should be able to add it sooner rather than later.
  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
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    alt f4 this content...
  • MrJKurayami
    These people suggesting making builds entirely revolving around VMA are completely full of crap. Especially when it takes so long just to not even earn anything. In a game where the freedom of build is in the advertisement, you shouldn't hide such powerful gear to only the most cookie cuttered gear and skills. The game in general needs a difficulty and completely redone game AI. The enemies in Doom 1993 have more complicated attack patterns. One hit kills, and insta deaths are not difficulty.
  • Wifeaggro13
    Wifeaggro13
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    Nope instead they will nerf all the group content into yawn . Place trial needed weapons behind a one role build solo only instance and make weapons that drop completely about one trait lol. This game could be such a great mmo, instead it's mediocre by design
    Edited by Wifeaggro13 on December 16, 2016 6:00PM
  • GreenhaloX
    GreenhaloX
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    No need to nerf Maelstrom or vMA. Just give us more CP.. another 60 in next patch (soon) would be fine.
  • IronCrystal
    IronCrystal
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    I would not say vMA requires cookie-cutter builds. There are lots of builds people use to complete vMA. I've seen people go through it with their PvP gear.

    There will always be a "best" gear to run with. But that doesn't' mean its the "only" build to run with.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
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    Not raiding in Morrowind
  • rteezy
    rteezy
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    you can fidn videos of pretty much EVERY buid int he game completing vma.

    if you CANT do it, ti snto ebcause of the build, it syou..100% you...100% your special snowflake self jsut isnt good enough.


    NOw, should you be rewarded for not beign good enough? No buddy, you are NOT that special.Thats hwo the world goes around!If your good, you get rewarded, if you ar enot, you wont..participation medals were invented to promote this "i am still special" feeling that ONLY develops into degenerate beings..

    You dont have to be good at everything..accept your shrot comings we all have them.

    AND/OR keep working hard...MSOT things are achievable if you work hard enough...but you DO have to achieve them to eb rewarded...



    VMA is NOT too hard, it is hard enough to reward those that finish it, period.
  • Wifeaggro13
    Wifeaggro13
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    I would not say vMA requires cookie-cutter builds. There are lots of builds people use to complete vMA. I've seen people go through it with their PvP gear.

    There will always be a "best" gear to run with. But that doesn't' mean its the "only" build to run with.

    Well you cannot run a primary tank build nor healer. So no you can run variations of DPS builds/ with utility heals.
  • KramUzibra
    KramUzibra
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    Beat on my stam dk, in medium hundings with 4 pice marksman and blood spawn shoulder and helm. About an hour and a half a run. I'll admit at first it is quite difficult the first time through but for some reason once u get that first one out the eay it's not really hard at all.
  • LZH
    LZH
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    These people suggesting making builds entirely revolving around VMA are completely full of crap. Especially when it takes so long just to not even earn anything. In a game where the freedom of build is in the advertisement, you shouldn't hide such powerful gear to only the most cookie cuttered gear and skills. The game in general needs a difficulty and completely redone game AI. The enemies in Doom 1993 have more complicated attack patterns. One hit kills, and insta deaths are not difficulty.

    All of this sounds like a learn2play issue. vMA is a joke (in my opinion), it's wayyy too easy when you have an end-game build and max CP. I'm hoping for a tougher solo arena or a hardmode for vMA to spice things up a bit. By the way, you aren't dying to 1HKO's unless you ignore a critical boss mechanic (all of which are blatantly obvious after a few attempts). You might be dying to multiple ads hitting you at the same time but that is down to you not being able to effectively deal with multiple targets and mitigate damage using shields or vigor - y'know, the whole point of the arena.
    Edited by LZH on March 19, 2017 10:14PM
  • kadar
    kadar
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    alt f4 this content...

    OMG, why. Necro much?
  • Wifeaggro13
    Wifeaggro13
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    These people suggesting making builds entirely revolving around VMA are completely full of crap. Especially when it takes so long just to not even earn anything. In a game where the freedom of build is in the advertisement, you shouldn't hide such powerful gear to only the most cookie cuttered gear and skills. The game in general needs a difficulty and completely redone game AI. The enemies in Doom 1993 have more complicated attack patterns. One hit kills, and insta deaths are not difficulty.

    All of this sounds like a learn2play issue. vMA is a joke (in my opinion), it's wayyy too easy when you have an end-game build and max CP. I'm hoping for a tougher solo arena or a hardmode for vMA to spice things up a bit. By the way, you aren't dying to 1HKO's unless you ignore a critical boss mechanic (all of which are blatantly obvious after a few attempts). You might be dying to multiple ads hitting you at the same time but that is down to you not being able to effectively deal with multiple targets and mitigate damage using shields or vigor - y'know, the whole point of the arena.


    Like any other content, it takes practice and then it eventually becomes trivial. I thought it was near impossible until I beat it at cp275, and now I have flawless on 5/8 of the class specs as well as a top 10 PCNA score. Work on your own skill level before calling for a nerf please.

    i dont think it needs a nerf they need to expand it so its not a one trick pony DPS solution. Now im not saying DPS role is not challenging but the game is very limited in spots for end game activites and 90% of the end game is now about DPS. equals a very limited Play on Role in end game.
  • OOJIMMY
    OOJIMMY
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    It's suppose too be hard. If your build is weak you'll suffer, you're not use to your rotations, you will suffer. Lacking cp or poorly placed cp will suck.
    Maelstrom should be harder, It should go back to pre nerf but I know they wouldn't.
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