You guys should be more precise on what u want, spammable shield or heals from crit or mobility of a sorc. And don't forget that we (sorcs) sacrifying other valuable things like hardy, elemental defense etc while putting 100 in bastion. So STOP CRYING IN EVERY TOPIC ABOUT HOW IMBALANCED SORCERER IS ...
Wait you mean the 20k shield that can't be critically hit, cost less then most heals, and can be spammed till Magicka is depleted? Why bother with other sources of damage mitigation with that much of an advantage.
It's no different then 1.5 DK being immortal. There is an imbalance and many players take advantage of it by playing That class.
Lets say they put shield breaker on those archers in VMA, the outrage from classes using a shield would push every other thread down so fast we wouldn't be able to discuss anything else.
ill tell it how i see itSneaky-Snurr wrote: »gen_reynard2050 wrote: »why! why! why! I just want solo to complete the arenaaa!
No. Just.. no. No more nerfs. I hope the devs ignore your plea or whatever this is. It's so sad to see this game getting dumbed down due to all the nerfs imposed onto the players and enemy NPCs. Can we please just get through 2015 from now onwards without any more nerfs?
Please?
not enough people are able to complete the content, no one is going to buy content they have no chance beating.
the first month they dont normally nerf anything to let the 1% have their fun.
and from what it looks like there currently is 0 competition inside vma no one is trying to get #1 people are only running for the weekly. so this is going to obviously cause a nerf
do i want a nerf, no i want damage fixes on certain things and i want bug fixes. but i know zos will just nerf it 20% damage reduction acorss all of it. ill be very surprised and happy if they dont do that.
usmcjdking wrote: »vMA is NOT hard lol. It just shows the limitations of their combat system - 3/4ths of the standard *** I can do in other fast paced actions games I cannot do in ESO. It really only requires two things - decent damage & healing/ward > incoming damage. Poor design but they aren't paying me so whatever.
Anyone who is telling you it's a skill based issue has no idea what they are talking about and has almost zero experience will skill based games (NG, FNC, DS, Stalker, Mirror's Edge). ESO combat, with the lack of cooldowns, is educated button mashing. They even have a mechanic that allows you to mash buttons faster.
You need slightly better gear, probably a few more champion points and a better understanding of what skills to use and when to use them.
back when we seen the launch of trials and vdsa was the peek of this game, there were tons of people competing for it, but comparing group content to solo content doesn't work. they can throw as much difficulty in there as they wish.ill tell it how i see itSneaky-Snurr wrote: »gen_reynard2050 wrote: »why! why! why! I just want solo to complete the arenaaa!
No. Just.. no. No more nerfs. I hope the devs ignore your plea or whatever this is. It's so sad to see this game getting dumbed down due to all the nerfs imposed onto the players and enemy NPCs. Can we please just get through 2015 from now onwards without any more nerfs?
Please?
not enough people are able to complete the content, no one is going to buy content they have no chance beating.
the first month they dont normally nerf anything to let the 1% have their fun.
and from what it looks like there currently is 0 competition inside vma no one is trying to get #1 people are only running for the weekly. so this is going to obviously cause a nerf
do i want a nerf, no i want damage fixes on certain things and i want bug fixes. but i know zos will just nerf it 20% damage reduction acorss all of it. ill be very surprised and happy if they dont do that.
I'm running for the #1 slot, the competition (not the gear) is what keeps me running it. I just wish they somehow incentivised having a higher spot in the rankings (like top 10 for each class gets 2-3 gold items etc).
There wasn't 100 guilds competing for the #1 spot for Sanctum so how is this any different?
Fixing the issue with the stranglers is good. Fixing the lightning in stage 6 is good. Most of my deaths happen to desyncs these days. I died to the stage 8 4th boss on my screen from something that I didn't even appear on my screen, just 20K and dead. I also died 3 times last night to entire waves spawning in Stage 5. That is BS. Fighting 12 mobs with 6 of them being ranged and having trolls pop out every 30 seconds is just not doable in a single target build.
And as far as people thinking that only 1 build can compete at this per class I think you're wrong. I compete fine with my own build and my own abilities and virtually every class can do these same (Although some skills for each class are must haves etc.) Skill by far is the greatest factor in this equation.
back when we seen the launch of trials and vdsa was the peek of this game, there were tons of people competing for it, but comparing group content to solo content doesn't work. they can throw as much difficulty in there as they wish.ill tell it how i see itSneaky-Snurr wrote: »gen_reynard2050 wrote: »why! why! why! I just want solo to complete the arenaaa!
No. Just.. no. No more nerfs. I hope the devs ignore your plea or whatever this is. It's so sad to see this game getting dumbed down due to all the nerfs imposed onto the players and enemy NPCs. Can we please just get through 2015 from now onwards without any more nerfs?
Please?
not enough people are able to complete the content, no one is going to buy content they have no chance beating.
the first month they dont normally nerf anything to let the 1% have their fun.
and from what it looks like there currently is 0 competition inside vma no one is trying to get #1 people are only running for the weekly. so this is going to obviously cause a nerf
do i want a nerf, no i want damage fixes on certain things and i want bug fixes. but i know zos will just nerf it 20% damage reduction acorss all of it. ill be very surprised and happy if they dont do that.
I'm running for the #1 slot, the competition (not the gear) is what keeps me running it. I just wish they somehow incentivised having a higher spot in the rankings (like top 10 for each class gets 2-3 gold items etc).
There wasn't 100 guilds competing for the #1 spot for Sanctum so how is this any different?
Fixing the issue with the stranglers is good. Fixing the lightning in stage 6 is good. Most of my deaths happen to desyncs these days. I died to the stage 8 4th boss on my screen from something that I didn't even appear on my screen, just 20K and dead. I also died 3 times last night to entire waves spawning in Stage 5. That is BS. Fighting 12 mobs with 6 of them being ranged and having trolls pop out every 30 seconds is just not doable in a single target build.
And as far as people thinking that only 1 build can compete at this per class I think you're wrong. I compete fine with my own build and my own abilities and virtually every class can do these same (Although some skills for each class are must haves etc.) Skill by far is the greatest factor in this equation.
As for VMA it's a solo instance and they put an absurd amount of physical damage in there that you can't mitigate with Champion System so you're taking a full amount of damage which is why people are struggling outside of Sorcerer. Now I'm perfectly fine with Arena I'm just sick and tired of working around the bugs so I've stopped running until they fix those but I'm expecting a nerf to come in, and if they have listened to any of my message the nerfs will be damage corrections on the very few enemies hitting harder than they should.
usmcjdking wrote: »vMA is NOT hard lol. It just shows the limitations of their combat system - 3/4ths of the standard *** I can do in other fast paced actions games I cannot do in ESO. It really only requires two things - decent damage & healing/ward > incoming damage. Poor design but they aren't paying me so whatever.
Anyone who is telling you it's a skill based issue has no idea what they are talking about and has almost zero experience will skill based games (NG, FNC, DS, Stalker, Mirror's Edge). ESO combat, with the lack of cooldowns, is educated button mashing. They even have a mechanic that allows you to mash buttons faster.
You need slightly better gear, probably a few more champion points and a better understanding of what skills to use and when to use them.
Saying skill isn't the limiting factor is pretty ignorant. Every game is "educated button mashing" when you look at it. ESO is just simpler than some games, more complicated than others....but the fact that every player isn't beating this says that not all players are equal....and that is to be expected.
If vMSA were the majority of Osrinium I'd say yeah nerf it...or If there wasn't already a normal mode that was accessible to *everyone*. Currently the vet version of it is the end game content and end game content isn't always suited for everyone.
usmcjdking wrote: »usmcjdking wrote: »vMA is NOT hard lol. It just shows the limitations of their combat system - 3/4ths of the standard *** I can do in other fast paced actions games I cannot do in ESO. It really only requires two things - decent damage & healing/ward > incoming damage. Poor design but they aren't paying me so whatever.
Anyone who is telling you it's a skill based issue has no idea what they are talking about and has almost zero experience will skill based games (NG, FNC, DS, Stalker, Mirror's Edge). ESO combat, with the lack of cooldowns, is educated button mashing. They even have a mechanic that allows you to mash buttons faster.
You need slightly better gear, probably a few more champion points and a better understanding of what skills to use and when to use them.
Saying skill isn't the limiting factor is pretty ignorant. Every game is "educated button mashing" when you look at it. ESO is just simpler than some games, more complicated than others....but the fact that every player isn't beating this says that not all players are equal....and that is to be expected.
If vMSA were the majority of Osrinium I'd say yeah nerf it...or If there wasn't already a normal mode that was accessible to *everyone*. Currently the vet version of it is the end game content and end game content isn't always suited for everyone.
No, Ezareth, not every game is educated button mashing. In almost any game that requires legitimate player skill, mashing buttons out of order or 1 to many times will lead to instantaneous or gruesome (perhaps both) death. No repairs, no soul gems, just GG start over.
MMOs don't exactly house or usher in the pinnacle of world class gamers because they are comparatively easy. You get mostly average joes, some decent gamers and grandmas/grampas. vMA is just a nice layer of artificial difficulty, it's not hard to see or even understand dude.
When I can block out a chunk of time, I can get this completed. And I didn't need to do other anything than turn my brain off and copy Alcast's build to the best of my character's ability.
I died to the stage 8 4th boss on my screen from something that I didn't even appear on my screen, just 20K and dead.
usmcjdking wrote: »usmcjdking wrote: »vMA is NOT hard lol. It just shows the limitations of their combat system - 3/4ths of the standard *** I can do in other fast paced actions games I cannot do in ESO. It really only requires two things - decent damage & healing/ward > incoming damage. Poor design but they aren't paying me so whatever.
Anyone who is telling you it's a skill based issue has no idea what they are talking about and has almost zero experience will skill based games (NG, FNC, DS, Stalker, Mirror's Edge). ESO combat, with the lack of cooldowns, is educated button mashing. They even have a mechanic that allows you to mash buttons faster.
You need slightly better gear, probably a few more champion points and a better understanding of what skills to use and when to use them.
Saying skill isn't the limiting factor is pretty ignorant. Every game is "educated button mashing" when you look at it. ESO is just simpler than some games, more complicated than others....but the fact that every player isn't beating this says that not all players are equal....and that is to be expected.
If vMSA were the majority of Osrinium I'd say yeah nerf it...or If there wasn't already a normal mode that was accessible to *everyone*. Currently the vet version of it is the end game content and end game content isn't always suited for everyone.
No, Ezareth, not every game is educated button mashing. In almost any game that requires legitimate player skill, mashing buttons out of order or 1 to many times will lead to instantaneous or gruesome (perhaps both) death. No repairs, no soul gems, just GG start over.
MMOs don't exactly house or usher in the pinnacle of world class gamers because they are comparatively easy. You get mostly average joes, some decent gamers and grandmas/grampas. vMA is just a nice layer of artificial difficulty, it's not hard to see or even understand dude.
When I can block out a chunk of time, I can get this completed. And I didn't need to do other anything than turn my brain off and copy Alcast's build to the best of my character's ability.
I was Ranked #1 in NA for a short period in north America in both solo and FFA play for one of the top RTS's in my day. I'm well aware of the differences and skills required for each kind of Game. This is why I am (usually) extremely bored with the PvE in this game and why I've only ever enjoyed 1vX or an outnumbered type of PvP.
vMSA isn't "artificial" difficulty. Singular mistakes can be and often are fatal which is what I love about it. It's as unforgiving as competitive play at the top level of RTS was although it is as you say far less demanding and requires far less muscle memory. Muscle Memory is what I call "Educated Button Mashing" and it is the primary thing you train in almost *any* competitive video game.
The simple fact that Animation cancelling exists puts ESO leagues above it's competition (WoW if memory serves operates on a 1.5 GCD) and is the primary reason the combat system in this game is so fun (when it works).
As far as turning your brain off and copying Alcast's build. Good luck with that. You'd better hope they nerf it hard before then. You just don't understand enough about vMSA when you say these things...which is why it is easy to point out the people who haven't completed it. That's not me being "Elitist"...just something I've observed when I hear people say things about it.
The biggest issues in vMSA are the same issues we experience everywhere else. The game is slowly but surely becoming a laggy, unresponsive mess. Dying because I'm spamming my weapon swap key for literally 15 seconds with a train of mobs on me isn't something I'd have to worry about in an RTS.
Considering that all my guildies including me completed it and one of them did it on 8 chars for the weekly with each class 2 weeks now... L2P git gud
No but really there are some bugs that are a pain but once u learn the mechanics the hardest part is actually sitting down to complete it again and again until the RNG gods decide to give u your sharpened staff/maul

TotterTates wrote: »I died to the stage 8 4th boss on my screen from something that I didn't even appear on my screen, just 20K and dead.
She has a "Deep Slash" attack (with a 2h??) that has no animation. Just a "thunk" sound and 20k dmg.
Also, I keep getting uppercut by stage 4 round 4 miniboss even though he is laying flat on his face.
usmcjdking wrote: »usmcjdking wrote: »usmcjdking wrote: »vMA is NOT hard lol. It just shows the limitations of their combat system - 3/4ths of the standard *** I can do in other fast paced actions games I cannot do in ESO. It really only requires two things - decent damage & healing/ward > incoming damage. Poor design but they aren't paying me so whatever.
Anyone who is telling you it's a skill based issue has no idea what they are talking about and has almost zero experience will skill based games (NG, FNC, DS, Stalker, Mirror's Edge). ESO combat, with the lack of cooldowns, is educated button mashing. They even have a mechanic that allows you to mash buttons faster.
You need slightly better gear, probably a few more champion points and a better understanding of what skills to use and when to use them.
Saying skill isn't the limiting factor is pretty ignorant. Every game is "educated button mashing" when you look at it. ESO is just simpler than some games, more complicated than others....but the fact that every player isn't beating this says that not all players are equal....and that is to be expected.
If vMSA were the majority of Osrinium I'd say yeah nerf it...or If there wasn't already a normal mode that was accessible to *everyone*. Currently the vet version of it is the end game content and end game content isn't always suited for everyone.
No, Ezareth, not every game is educated button mashing. In almost any game that requires legitimate player skill, mashing buttons out of order or 1 to many times will lead to instantaneous or gruesome (perhaps both) death. No repairs, no soul gems, just GG start over.
MMOs don't exactly house or usher in the pinnacle of world class gamers because they are comparatively easy. You get mostly average joes, some decent gamers and grandmas/grampas. vMA is just a nice layer of artificial difficulty, it's not hard to see or even understand dude.
When I can block out a chunk of time, I can get this completed. And I didn't need to do other anything than turn my brain off and copy Alcast's build to the best of my character's ability.
I was Ranked #1 in NA for a short period in north America in both solo and FFA play for one of the top RTS's in my day. I'm well aware of the differences and skills required for each kind of Game. This is why I am (usually) extremely bored with the PvE in this game and why I've only ever enjoyed 1vX or an outnumbered type of PvP.
vMSA isn't "artificial" difficulty. Singular mistakes can be and often are fatal which is what I love about it. It's as unforgiving as competitive play at the top level of RTS was although it is as you say far less demanding and requires far less muscle memory. Muscle Memory is what I call "Educated Button Mashing" and it is the primary thing you train in almost *any* competitive video game.
The simple fact that Animation cancelling exists puts ESO leagues above it's competition (WoW if memory serves operates on a 1.5 GCD) and is the primary reason the combat system in this game is so fun (when it works).
As far as turning your brain off and copying Alcast's build. Good luck with that. You'd better hope they nerf it hard before then. You just don't understand enough about vMSA when you say these things...which is why it is easy to point out the people who haven't completed it. That's not me being "Elitist"...just something I've observed when I hear people say things about it.
The biggest issues in vMSA are the same issues we experience everywhere else. The game is slowly but surely becoming a laggy, unresponsive mess. Dying because I'm spamming my weapon swap key for literally 15 seconds with a train of mobs on me isn't something I'd have to worry about in an RTS.
You are vastly overestimating the amount of thought needed to get through vMSA.
On my second go through, I made it to the Igneous Cistern before Mr. Jack Daniels had his way with me. I don't know how the devs figure I can beat 3 Valkyns, so that's about a cheesy as it gets.
I will say that the Champion of Atrocity was probably the funnest boss fight I've had in a loooong time. The devs got that one right - very little tacked on artificial difficulty there and not a lot of room for failure as a stamplar.
You can have your opinion that it's difficult. I honestly don't think it's hard. 95% of vMA requires DPS>internal timer and Healing/Ward>Damage Intake.
Not sure if I already replied to this but these are the three issuse I have with MA
(1) It feels designed for meta builds
(2) One shot death mechanics are a poor design
(3) The cost to gain ratio makes it not worth going to.
IronCrystal wrote: »I would not say vMA requires cookie-cutter builds. There are lots of builds people use to complete vMA. I've seen people go through it with their PvP gear.
There will always be a "best" gear to run with. But that doesn't' mean its the "only" build to run with.
MrJKurayami wrote: »These people suggesting making builds entirely revolving around VMA are completely full of crap. Especially when it takes so long just to not even earn anything. In a game where the freedom of build is in the advertisement, you shouldn't hide such powerful gear to only the most cookie cuttered gear and skills. The game in general needs a difficulty and completely redone game AI. The enemies in Doom 1993 have more complicated attack patterns. One hit kills, and insta deaths are not difficulty.
stickybodyfluid wrote: »MrJKurayami wrote: »These people suggesting making builds entirely revolving around VMA are completely full of crap. Especially when it takes so long just to not even earn anything. In a game where the freedom of build is in the advertisement, you shouldn't hide such powerful gear to only the most cookie cuttered gear and skills. The game in general needs a difficulty and completely redone game AI. The enemies in Doom 1993 have more complicated attack patterns. One hit kills, and insta deaths are not difficulty.
All of this sounds like a learn2play issue. vMA is a joke (in my opinion), it's wayyy too easy when you have an end-game build and max CP. I'm hoping for a tougher solo arena or a hardmode for vMA to spice things up a bit. By the way, you aren't dying to 1HKO's unless you ignore a critical boss mechanic (all of which are blatantly obvious after a few attempts). You might be dying to multiple ads hitting you at the same time but that is down to you not being able to effectively deal with multiple targets and mitigate damage using shields or vigor - y'know, the whole point of the arena.
Like any other content, it takes practice and then it eventually becomes trivial. I thought it was near impossible until I beat it at cp275, and now I have flawless on 5/8 of the class specs as well as a top 10 PCNA score. Work on your own skill level before calling for a nerf please.