VileDeeds77 wrote: »http://i1067.photobucket.com/albums/u425/Drock77/Ping pic_zpsvuhu1vjl.jpg
Majority of players are hitting a problem at this point in the path to the game server.
I was playing fine after today's (14th Dec) maintenance. It appeared to be fixed and even Improved. Instead of 120-150 latency it was 80-90. Played really well.
Until the evening then it jumped to 400-900 before siting above 999+.
My theory is the megaserver can't handle the load of players. The recent major update brought alot of us players back. With the housing update announced, I'm sure it brought even more. Steam Sales also played a big role as well.
They'll need to do one of two things:
1. Add more clusters to the NA/PC (possibly the PS4 one as well) to handle the new loads.
2. Or let it ride and let the population drop itself down and pray that the paying members aren't the ones leaving.
I think it might be time to introduce login queues. Giving plus members priority as other F2P games do. Cause I really doubt they wish to add hardware for a population bubble that might be temporary.
My theory is the megaserver can't handle the load of players. The recent major update brought alot of us players back. With the housing update announced, I'm sure it brought even more. Steam Sales also played a big role as well.
My theory is the megaserver can't handle the load of players. The recent major update brought alot of us players back. With the housing update announced, I'm sure it brought even more. Steam Sales also played a big role as well.
If that were the case, we would have seen these problems during the huge spike in players during the free weekend, not now. No, these problems started with the patch this week. It has something to do with that.
My theory is the megaserver can't handle the load of players. The recent major update brought alot of us players back. With the housing update announced, I'm sure it brought even more. Steam Sales also played a big role as well.
If that were the case, we would have seen these problems during the huge spike in players during the free weekend, not now. No, these problems started with the patch this week. It has something to do with that.
My theory is the megaserver can't handle the load of players. The recent major update brought alot of us players back. With the housing update announced, I'm sure it brought even more. Steam Sales also played a big role as well.
If that were the case, we would have seen these problems during the huge spike in players during the free weekend, not now. No, these problems started with the patch this week. It has something to do with that.
There was problems during the free weekend and ZOS needs to hold off on their Christmas special content until they get a handle on what is causing all the issues since Mondays Maintenance. No matter what folks think ZOS's servers are having problems.
GrumpStump wrote: »Well, The New Life Festival is making things even worse. Locked up my comp several times trying to wayshrine. LAG +999 many many times.
GrumpStump
I recall someone mentioning a certain AT&T router that may be the cause of all our woes. Whatever hop after ggr3.dlstx.ip.att.net could be modifying or snipping packets and of course not routing properly. This could all be a matter of just rerouting traffic or calling up AT&T.