Publius_Scipio wrote: »This has been the case since I can remember. I'd actually like to know if someone can name a player who legitimately took emperorship of one of the most populated campaigns on his/her own merit.
The game has a system in place, the guilds know how it works, and they use it.
I once legitimately tried my hardest to get EMP.
I waited until the campaign was about to reset, I stayed online;
I then proceeded to play the game for 40 hours straight, having a 4 hour sleep and playing for another 12 hours.
The next guy was already 1m AP ahead of me.
I gave up at that point; what's the *** point?
Now ZOS are going to reward the *** with housing cosmetics...
reapthetempestrwb17_ESO wrote: »I am always astonished at the sheer number of players who believe that cheating in a multiplayer online game is perfectly acceptable. ZOS should without a doubt ban any players found doing this.
Karius_Imalthar wrote: »The players that play pvp the way it was designed (capture keep, defend keep, repair keep, etc) always get the short end of the stick. You end up spending loads of time for miniscule AP rewards. The players that don't care about their alliance's rank, find some way to exploit the system, solo and leech AP, etc are rewarded.
If you have been on a empty campaign server before you should have noticed how the emperor is switching.Example a red player is standing outside a keep where no one else is, he gets his yellow friends to come - lets say 5 yellows.
He kills 4 of the yellows and leaves 1 alive. thats 4x1.8k AP initially but also 4x1,8k AP in defensive tick.
The yellow proceeds to revivie his friends with soul gems. The next time he kills 4 of them he will get less initial AP, but he will still get a 4x1,8kAP defensive tick.
You mention campaign switching and then switch two an unrelated and theoretical way to abuse the system; have you actually seen this? It is my experience from banter in zone in Cyrodiil, and conversations between guildes, that people throw around the notion of cheating quite a bit without any concrete proof. Often it is, player 'X' is a cheater, simply because player 'X' scores extremely high et al.. I recently Emped on a server after trying a few times since launch; and in reading and listening to all of the accusations of cheating my impression has always been they are unrealistic at best. Outside of "Emperor Flipping" on the older PvP instances, I've seen lots of hear-say. The proposal you make demands a coordinated guild abusing the rules; certainly possible but which guilds do you have in mind? Have you submitted a support ticket with information, even general information to be reviewed by ZOS staff?
Yes i have. I was in a group when it happend.
The red player was away from the fight but in the group. He lacked 40k AP to become emperor and he stayed at chalman where there were no fights and got it in around 10 minutes.
We also watched from a far players do this on a resource. The enemy has a keep, the players takes the resource. His friends run from the keep to the resource to die and he gets a defensive tick. This is method often used in the early stages of the campaign. Especially at night, when there is low population on.
If you have been on a empty campaign server before you should have noticed how the emperor is switching.Example a red player is standing outside a keep where no one else is, he gets his yellow friends to come - lets say 5 yellows.
He kills 4 of the yellows and leaves 1 alive. thats 4x1.8k AP initially but also 4x1,8k AP in defensive tick.
The yellow proceeds to revivie his friends with soul gems. The next time he kills 4 of them he will get less initial AP, but he will still get a 4x1,8kAP defensive tick.
You mention campaign switching and then switch two an unrelated and theoretical way to abuse the system; have you actually seen this? It is my experience from banter in zone in Cyrodiil, and conversations between guildes, that people throw around the notion of cheating quite a bit without any concrete proof. Often it is, player 'X' is a cheater, simply because player 'X' scores extremely high et al.. I recently Emped on a server after trying a few times since launch; and in reading and listening to all of the accusations of cheating my impression has always been they are unrealistic at best. Outside of "Emperor Flipping" on the older PvP instances, I've seen lots of hear-say. The proposal you make demands a coordinated guild abusing the rules; certainly possible but which guilds do you have in mind? Have you submitted a support ticket with information, even general information to be reviewed by ZOS staff?
Yes i have. I was in a group when it happend.
The red player was away from the fight but in the group. He lacked 40k AP to become emperor and he stayed at chalman where there were no fights and got it in around 10 minutes.
We also watched from a far players do this on a resource. The enemy has a keep, the players takes the resource. His friends run from the keep to the resource to die and he gets a defensive tick. This is method often used in the early stages of the campaign. Especially at night, when there is low population on.
Ummmm This may not be cheating. Quite a few times I have went and took a resource on enemy keep, then a few not so good players just keep trying to kill me and take the resources.
This can happen a ridiculous amount of times before the other player finally realizes he can't kill me.
I'm sure some might abuse it but it can also be legit.
I'm fine with them doing it. their still lame and they re going to get their asses kicked by a decent player who sees that former emperor title.
maybe the titles should be amended for each campaign, like haderus emperor, etc. so people will se where u got it.
i mean its not as bad- but there have always been the cp561 players who craft their cp15 character , golden out cp20,30,40 gear at different levels, get meteor, etc and just dominate over a bunch of noobs to their way to emp. but thats war. just like in life- their will always be the manipulators who use war for their own profit. if thats their idea of fun and accomplishment- their welcome to it.
Yes i have. I was in a group when it happend.
The red player was away from the fight but in the group. He lacked 40k AP to become emperor and he stayed at chalman where there were no fights and got it in around 10 minutes.
We also watched from a far players do this on a resource. The enemy has a keep, the players takes the resource. His friends run from the keep to the resource to die and he gets a defensive tick. This is method often used in the early stages of the campaign. Especially at night, when there is low population on.
Well, that certainly isn't encouraging. ZOS does ban people; both temp and perma. If anyone sees behavior like this please report it. I know the canned response we get can be annoying from support but I personally report prohibited behavior when I see it. Usually for me it's seeing derogatory conversations in public chat (I'm not paying to see that).
White wabbit wrote: »
TX12001rwb17_ESO wrote: »Here is an idea
- Make it so you only gain AP from taking recourses and Keeps and make it so when a campaign resets it ACTUALLY resets.
I'm fine with them doing it. their still lame and they re going to get their asses kicked by a decent player who sees that former emperor title.
maybe the titles should be amended for each campaign, like haderus emperor, etc. so people will se where u got it.
i mean its not as bad- but there have always been the cp561 players who craft their cp15 character , golden out cp20,30,40 gear at different levels, get meteor, etc and just dominate over a bunch of noobs to their way to emp. but thats war. just like in life- their will always be the manipulators who use war for their own profit. if thats their idea of fun and accomplishment- their welcome to it.
Publius_Scipio wrote: »This has been the case since I can remember. I'd actually like to know if someone can name a player who legitimately took emperorship of one of the most populated campaigns on his/her own merit.
The game has a system in place, the guilds know how it works, and they use it.
This is getting out of hand and it has to be stopped.
It should be considered abusing the system and is why im taking it up here.
If you have been on a empty campaign server before you should have noticed how the emperor is switching.
And this is the method (i have not done this myself):
Example a red player is standing outside a keep where no one else is, he gets his yellow friends to come - lets say 5 yellows.
He kills 4 of the yellows and leaves 1 alive. thats 4x1.8k AP initially but also 4x1,8k AP in defensive tick.
The yellow proceeds to revivie his friends with soul gems. The next time he kills 4 of them he will get less initial AP, but he will still get a 4x1,8kAP defensive tick.
Now soul gems costs 750AP - meaning he will get 1050ap extra for every kill. So the red player uses his AP from defensive tick and buys soul gems and then proceeds to send the soul gems to his yellow friend who is reviving his friends.
Since the red player is alone in his keep he will get a massive tick bigger than you could get by fighting a fair fight. And to boost it even further he can go to a delve and kill a boss there for the extra AP bonus making his profit go even higher.
When the red player has achieved emperorship, he and his red friends will now go on yellow characters and help yellows take the map and do the same process so they can choose whobecomes the next emperor.
After its done they relog back to reds, the emperor stops playing his character who has emperorship to make it faster for their next guy to get emperership.
And they just repeat this process over and over again.
Something has to be done about this.....
maybe on low pop servers, but i have pvp'd with top end leaderboard players and they dont do that. they are out pvping, taking keeps, repairing walls, fighting zergs, ect. and i can tell you flat out, they are broke.
Skipped over the third sentence there, or possibly didn't even reach that far. A hearty attempt nonetheless.
This is getting out of hand and it has to be stopped.
It should be considered abusing the system and is why im taking it up here.
If you have been on a empty campaign server before you should have noticed how the emperor is switching.
And this is the method (i have not done this myself):
Example a red player is standing outside a keep where no one else is, he gets his yellow friends to come - lets say 5 yellows.
He kills 4 of the yellows and leaves 1 alive. thats 4x1.8k AP initially but also 4x1,8k AP in defensive tick.
The yellow proceeds to revivie his friends with soul gems. The next time he kills 4 of them he will get less initial AP, but he will still get a 4x1,8kAP defensive tick.
Now soul gems costs 750AP - meaning he will get 1050ap extra for every kill. So the red player uses his AP from defensive tick and buys soul gems and then proceeds to send the soul gems to his yellow friend who is reviving his friends.
Since the red player is alone in his keep he will get a massive tick bigger than you could get by fighting a fair fight. And to boost it even further he can go to a delve and kill a boss there for the extra AP bonus making his profit go even higher.
When the red player has achieved emperorship, he and his red friends will now go on yellow characters and help yellows take the map and do the same process so they can choose whobecomes the next emperor.
After its done they relog back to reds, the emperor stops playing his character who has emperorship to make it faster for their next guy to get emperership.
And they just repeat this process over and over again.
Something has to be done about this.....
maybe on low pop servers, but i have pvp'd with top end leaderboard players and they dont do that. they are out pvping, taking keeps, repairing walls, fighting zergs, ect. and i can tell you flat out, they are broke.
Skipped over the third sentence there, or possibly didn't even reach that far. A hearty attempt nonetheless.
or you rather not admit that people who get emp dont just sit somewhere leeching ap from friends on other alliances.