White wabbit wrote: »Been going on for ages just to get a silly title , nothing will happen though
This is why I think the title of emperor/former emperor is chessy. My compatriots (brazilians) have been doing it in Haderus for a while. It's really silly, they should make emperor something that really requires effort to get, not some chessy farming.
White wabbit wrote: »
If you have been on a empty campaign server before you should have noticed how the emperor is switching.
Example a red player is standing outside a keep where no one else is, he gets his yellow friends to come - lets say 5 yellows.
He kills 4 of the yellows and leaves 1 alive. thats 4x1.8k AP initially but also 4x1,8k AP in defensive tick.
The yellow proceeds to revivie his friends with soul gems. The next time he kills 4 of them he will get less initial AP, but he will still get a 4x1,8kAP defensive tick.
If you have been on a empty campaign server before you should have noticed how the emperor is switching.Example a red player is standing outside a keep where no one else is, he gets his yellow friends to come - lets say 5 yellows.
He kills 4 of the yellows and leaves 1 alive. thats 4x1.8k AP initially but also 4x1,8k AP in defensive tick.
The yellow proceeds to revivie his friends with soul gems. The next time he kills 4 of them he will get less initial AP, but he will still get a 4x1,8kAP defensive tick.
You mention campaign switching and then switch two an unrelated and theoretical way to abuse the system; have you actually seen this? It is my experience from banter in zone in Cyrodiil, and conversations between guildes, that people throw around the notion of cheating quite a bit without any concrete proof. Often it is, player 'X' is a cheater, simply because player 'X' scores extremely high et al.. I recently Emped on a server after trying a few times since launch; and in reading and listening to all of the accusations of cheating my impression has always been they are unrealistic at best. Outside of "Emperor Flipping" on the older PvP instances, I've seen lots of hear-say. The proposal you make demands a coordinated guild abusing the rules; certainly possible but which guilds do you have in mind? Have you submitted a support ticket with information, even general information to be reviewed by ZOS staff?
Yes i have. I was in a group when it happend.
The red player was away from the fight but in the group. He lacked 40k AP to become emperor and he stayed at chalman where there were no fights and got it in around 10 minutes.
We also watched from a far players do this on a resource. The enemy has a keep, the players takes the resource. His friends run from the keep to the resource to die and he gets a defensive tick. This is method often used in the early stages of the campaign. Especially at night, when there is low population on.
thesilverball_ESO wrote: »Love the title of this thread. In the real world this happens a lot also. Guess the game is more realistic than we thought. Just look at history.
White wabbit wrote: »
Lol loyalty, you're one of those eh. Loyalty has been dead for months.
This is getting out of hand and it has to be stopped.
It should be considered abusing the system and is why im taking it up here.
If you have been on a empty campaign server before you should have noticed how the emperor is switching.
And this is the method (i have not done this myself):
Example a red player is standing outside a keep where no one else is, he gets his yellow friends to come - lets say 5 yellows.
He kills 4 of the yellows and leaves 1 alive. thats 4x1.8k AP initially but also 4x1,8k AP in defensive tick.
The yellow proceeds to revivie his friends with soul gems. The next time he kills 4 of them he will get less initial AP, but he will still get a 4x1,8kAP defensive tick.
Now soul gems costs 750AP - meaning he will get 1050ap extra for every kill. So the red player uses his AP from defensive tick and buys soul gems and then proceeds to send the soul gems to his yellow friend who is reviving his friends.
Since the red player is alone in his keep he will get a massive tick bigger than you could get by fighting a fair fight. And to boost it even further he can go to a delve and kill a boss there for the extra AP bonus making his profit go even higher.
When the red player has achieved emperorship, he and his red friends will now go on yellow characters and help yellows take the map and do the same process so they can choose whobecomes the next emperor.
After its done they relog back to reds, the emperor stops playing his character who has emperorship to make it faster for their next guy to get emperership.
And they just repeat this process over and over again.
Something has to be done about this.....
This is getting out of hand and it has to be stopped.
It should be considered abusing the system and is why im taking it up here.
If you have been on a empty campaign server before you should have noticed how the emperor is switching.
And this is the method (i have not done this myself):
Example a red player is standing outside a keep where no one else is, he gets his yellow friends to come - lets say 5 yellows.
He kills 4 of the yellows and leaves 1 alive. thats 4x1.8k AP initially but also 4x1,8k AP in defensive tick.
The yellow proceeds to revivie his friends with soul gems. The next time he kills 4 of them he will get less initial AP, but he will still get a 4x1,8kAP defensive tick.
Now soul gems costs 750AP - meaning he will get 1050ap extra for every kill. So the red player uses his AP from defensive tick and buys soul gems and then proceeds to send the soul gems to his yellow friend who is reviving his friends.
Since the red player is alone in his keep he will get a massive tick bigger than you could get by fighting a fair fight. And to boost it even further he can go to a delve and kill a boss there for the extra AP bonus making his profit go even higher.
When the red player has achieved emperorship, he and his red friends will now go on yellow characters and help yellows take the map and do the same process so they can choose whobecomes the next emperor.
After its done they relog back to reds, the emperor stops playing his character who has emperorship to make it faster for their next guy to get emperership.
And they just repeat this process over and over again.
Something has to be done about this.....
maybe on low pop servers, but i have pvp'd with top end leaderboard players and they dont do that. they are out pvping, taking keeps, repairing walls, fighting zergs, ect. and i can tell you flat out, they are broke.