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https://forums.elderscrollsonline.com/en/discussion/668861

Banished cells 1 last boss

Zagnut123Zagnut123
Zagnut123Zagnut123
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I've taken a brake from running pledges for a few weeks mostly doing trials and today I ran vet BC 1. The dungeon seems easy enough tell you get to the last boss. He has a one shot mechanic that is unavoidable and picks a player at random. The most annoying thing is he hardly telegraphs the ability at all. There is a similar mechanic in spindleclutch 1 as well. Am I missing something or are these just awful mechanics that need serious fixing.
  • Lukums1
    Lukums1
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    Super easy boss... I laugh so hard at people who can't do it... "sorry"

    We just take 3 dps 1 healer which the healer isn't even required.

    If you position yourselves at 12 - 3 - 6 -9 o'çlock you have 1.5 seconds to roll.

    Rolling is a mechanic in most dungeons especially when getting targeted by a boss.

    There is no real strat to it, it depends on reaction time to roll out of the way.

    Very very easy.
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  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    Im very familiar with roll dodging. I was asking about wether or not he telegraphs it or not. From what ive observed he will randomly put his arm out and killl somone. When he casts his blue fire aoe he typically does it imediatly after but not always.

    If standing in 12 3 6 9 is what most people do ill try that.
  • Lukums1
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    It's what I do with the people I play with.

    He clearly does a turn to face that person and immediately does his blue ball mechanic I would not try to block as the damage is still stupid high.

    It is stupid like very stupid honestly I think spindle 1 hm is way harder due to the frequency she turns and also does 2 different attacks which will one shot at range, this I find way more annoying.
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  • Reorx_Holybeard
    Reorx_Holybeard
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    Good to know that he faces you before casting it! But it is a quickly cast ability so you have to be on your toes expecting it. He will cast it every ~15 secs so you can get a rough feel of when the next one is due.

    It is not technically a one-shot but just does a lot of damage. Around 14k on Veteran and 20k on Hard Mode. That's with a Light Armor DPS with maxed defensive CPs so it may be more or less for you. If you are really having problems avoiding the ability then try to get your health above 20k so you can hopefully survive one hit and have the healer rescue you. Or use shields if you have them (a tank using Igneous helps a bit too).

    The abilities the last boss fires in Spindleclutch I are similar from a damage standpoint. I believe the tell there is where she rears up a bit she will cast in the next second.

    Edited by Reorx_Holybeard on December 12, 2016 2:37PM
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  • Merlin13KAGL
    Merlin13KAGL
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    If the tank taunts, the remaining party members shouldn't be eating the shock ball.

    Can't taunt him and keep him in place, but it should prevent that.

    Same (and only) reason to keep taunt on Direfrost boss - they both move as they want to.
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  • Reorx_Holybeard
    Reorx_Holybeard
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    If the tank taunts, the remaining party members shouldn't be eating the shock ball.

    Can't taunt him and keep him in place, but it should prevent that.

    Same (and only) reason to keep taunt on Direfrost boss - they both move as they want to.

    This attack hits a random member of the group regardless of if the boss is taunted or not. This is a common mechanic of dungeon bosses otherwise it would be far too easy (just taunt and no one takes any damage other than from AoEs).
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  • heng14rwb17_ESO
    heng14rwb17_ESO
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    Use harness magic for mag dps
  • Brrrofski
    Brrrofski
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    You just have to block it. He doesn't give much of a visual clue to be fair. He does a certain rotation so just have to hold block at those times. He is a pain but as long as people are getting off the res it should be fine.
  • code65536
    code65536
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    Lukums1 wrote: »
    Super easy boss... I laugh so hard at people who can't do it... "sorry"

    We just take 3 dps 1 healer which the healer isn't even required.

    If you position yourselves at 12 - 3 - 6 -9 o'çlock you have 1.5 seconds to roll.

    Rolling is a mechanic in most dungeons especially when getting targeted by a boss.

    There is no real strat to it, it depends on reaction time to roll out of the way.

    Very very easy.

    And I laugh at people who defend a broken mechanic and preeningly call it "easy".

    Right, because it's "easy" to see him turn amidst all the fire and various DPS ground effects.

    Right, because it's "easy" for people to react within a split second.

    You know what's easy? Avoiding Nerien'eth's and Skoria random-player blasts because those things actually have a reasonable telegraph. There is no reasonable telegraph or warning. Stop pretending that there is. It's a broken, overtuned mechanic, full stop. The only way I've no-deathed that thing is to preemptively harness.
    Edited by code65536 on December 13, 2016 8:03AM
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  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    @R4eorx_Holybeard it is common but most one shots telegraph for a little longer. @code65536 thank you for your aggreance. I bring this up as a discussion because I personally am no stranger to difficult content IV done maelstrom and vmol. I can figure those out but this stupid boss is so annoying. Basically the mechanic makes it nigh impossible for stam toons to get a no death. My point is this boss require your reflexes to be faster then down vmol or vmsa because nothing in those require similar reaction timing.
  • AzuraKin
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    also its not a 1 shot mechanic. people die to it cause healer is not keeping thier health full or they have the necessary health.
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  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    @AzuraKin you are right about the health thing but I feel 18k Hp is a good zone for me i go for 19k Hp in vet hm trials and that is enough but not enough for this guy some how the I think 21k ish is were u need to be for him. I don't like the idea of have to up my health everytime I do that boss tho. I wish it telegraphed a little longer. Because he one shots at full health thru a block at full health for me.
  • AzuraKin
    AzuraKin
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    @AzuraKin you are right about the health thing but I feel 18k Hp is a good zone for me i go for 19k Hp in vet hm trials and that is enough but not enough for this guy some how the I think 21k ish is were u need to be for him. I don't like the idea of have to up my health everytime I do that boss tho. I wish it telegraphed a little longer. Because he one shots at full health thru a block at full health for me.

    there a lot more to fights then just what you see at your end. such as is the tank debufing the bosses damage?
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  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    @AzuraKin yeah true I generally run with guildies that are experienced trial raiders. If I have guild tank with me they are solid.
  • pattyLtd
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    If the tank taunts, the remaining party members shouldn't be eating the shock ball.

    Can't taunt him and keep him in place, but it should prevent that.

    Same (and only) reason to keep taunt on Direfrost boss - they both move as they want to.

    This is not true, i can keep this boss in place just fine for most of the time but i can't prevent it from shooting a shock ball to my group members or maybe i don't know how. It sure isn't keeping him taunted bc he is.

    English is not my native language, no grammar police please, tyvm
  • code65536
    code65536
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    AzuraKin wrote: »
    also its not a 1 shot mechanic. people die to it cause healer is not keeping thier health full or they have the necessary health.

    On my CP-capped sorc wearing TBS (so I have a health bonus), running 5/1/1 with full undaunted passives and a tank running Ebon, I have over 19K health. And, you're right, it's not a 1-shot--it leaves me with a few hundred health left. Now imagine if the group didn't have an Ebon tank--it'd be a 1-shot. Imagine if the thing knocked me back into one of the fire circles--that's effectively a 1-shot. Imagine if I wasn't CP-capped (so take away all that mitigation and extra health from the red CP tree)--it'd be a 1-shot. My alt account doesn't even have 400 CP, and that attack really is a 1-shot. There's something wrong when my alt account has a much easier time no-deathing stage 5 of vMA than no-deathing a boss fight in a tier-1 vet dungeon.

    There's nothing wrong with there being high-damaging 1-shot (or near-1-shot) attacks. As I alluded to earlier, Skoria and Nerien'eth both have similar attacks that ignore taunt, can hit anyone at range, will knock you down, and do enough damage to be either a 1-shot or near-1-shot. But both of these attacks have clear visual cues and give an alert player a reasonable amount of time to react and either dodge or block.

    So despite vCoA2 and vCoH2 being tougher dungeons with tougher final boss fights that involve more mechanics and more DPS checks, it's easier to no-death their final boss fights because there are reasonable margins for players to work within.
    Edited by code65536 on December 13, 2016 3:30PM
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  • yodased
    yodased
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    You have to anticipate it more than the other 1-shots.

    He will fire directly after doing his wind-up sword attack.

    He will fire when he is casting the fire - just as he is finishing raising his sword for the last fire blast, he will shoot.

    If you use those two markers as a sign that its coming, the fight is a lot easier. The person who said it's easy just knows the timing, not really using his "turn and burn" because that is <1 second and it very difficult to determine.

    Also, standing still in that fight isn't the best idea.
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  • Reorx_Holybeard
    Reorx_Holybeard
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    yodased wrote: »
    You have to anticipate it more than the other 1-shots.

    He will fire directly after doing his wind-up sword attack.

    He will fire when he is casting the fire - just as he is finishing raising his sword for the last fire blast, he will shoot.

    If you use those two markers as a sign that its coming, the fight is a lot easier. The person who said it's easy just knows the timing, not really using his "turn and burn" because that is <1 second and it very difficult to determine.

    Also, standing still in that fight isn't the best idea.

    Unfortunately, that's not really the case. He will fire it roughly every 13 seconds. Depending on what he is doing/casting at the 13 second mark it will may take him a few more seconds to get around to casting his 1-shot (I saw everything from 13 to 18 seconds when testing it). I've seen him do his 1-shot ability after every attack he can do, including his main weapon light attack.

    Note that when he is tanked in the same spot and doesn't move he can get in a semi-stable rhythm were he will do the 1-shot after one of his 2 abilities just due to the timing of it. But if you make him wander around or chase after someone this rhythm will be broken.

    Once you know about the 13 second thing it becomes slightly easier to manage as you can roughly anticipate when he's going to do and get ready to block/roll-dodge or shield up before hand.



    Edited by Reorx_Holybeard on December 14, 2016 1:17AM
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  • Zagnut123Zagnut123
    Zagnut123Zagnut123
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    Yeah ive tried to anticipate his attack based on what he casts before and its an inconsistant cue.
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