Merlin13KAGL wrote: »If the tank taunts, the remaining party members shouldn't be eating the shock ball.
Can't taunt him and keep him in place, but it should prevent that.
Same (and only) reason to keep taunt on Direfrost boss - they both move as they want to.
Super easy boss... I laugh so hard at people who can't do it... "sorry"
We just take 3 dps 1 healer which the healer isn't even required.
If you position yourselves at 12 - 3 - 6 -9 o'çlock you have 1.5 seconds to roll.
Rolling is a mechanic in most dungeons especially when getting targeted by a boss.
There is no real strat to it, it depends on reaction time to roll out of the way.
Very very easy.
Zagnut123Zagnut123 wrote: »@AzuraKin you are right about the health thing but I feel 18k Hp is a good zone for me i go for 19k Hp in vet hm trials and that is enough but not enough for this guy some how the I think 21k ish is were u need to be for him. I don't like the idea of have to up my health everytime I do that boss tho. I wish it telegraphed a little longer. Because he one shots at full health thru a block at full health for me.
Merlin13KAGL wrote: »If the tank taunts, the remaining party members shouldn't be eating the shock ball.
Can't taunt him and keep him in place, but it should prevent that.
Same (and only) reason to keep taunt on Direfrost boss - they both move as they want to.
also its not a 1 shot mechanic. people die to it cause healer is not keeping thier health full or they have the necessary health.
You have to anticipate it more than the other 1-shots.
He will fire directly after doing his wind-up sword attack.
He will fire when he is casting the fire - just as he is finishing raising his sword for the last fire blast, he will shoot.
If you use those two markers as a sign that its coming, the fight is a lot easier. The person who said it's easy just knows the timing, not really using his "turn and burn" because that is <1 second and it very difficult to determine.
Also, standing still in that fight isn't the best idea.