Merlin13KAGL wrote: »How about RNG for the spawns, not just the reward?
That way it would vary, and could not be memorized.
KingYogi415 wrote: »It's funny to me how some people think adding an extra mode would take anything away from them.
I made this thread as a brainstorm for hard mode ideas, and propose it as a way to cure the RNG disease that is VMA. We have had some good ones.
This way people can earn a vma weapon through skill, not a 1/368th chance.
In keeping with the tradition of the other hardmodes in the game....
Before Voriak spawns, the 4 powerup sigils will appear as a special type of red sigil. If you activate any of them, it activates hard mode. After a few seconds, they will turn back to normal and Voriak will spawn.
As for hard mode, just increase boss health, eliminate the gold ghosts, and have healers keep spawning throughout. Activating hard mode will limit the traits on the final chest to the original three vMA traits and give you two weapons instead of one.
mr_wazzabi wrote: »Merlin13KAGL wrote: »How about RNG for the spawns, not just the reward?
That way it would vary, and could not be memorized.
No more rng. Beating an rng dungeon is not skill, it's luck like winning the lottery. Vma has enough deaths caused by rng, it doesn't need more.
mr_wazzabi wrote: »In keeping with the tradition of the other hardmodes in the game....
Before Voriak spawns, the 4 powerup sigils will appear as a special type of red sigil. If you activate any of them, it activates hard mode. After a few seconds, they will turn back to normal and Voriak will spawn.
As for hard mode, just increase boss health, eliminate the gold ghosts, and have healers keep spawning throughout. Activating hard mode will limit the traits on the final chest to the original three vMA traits and give you two weapons instead of one.
No gold ghosts is actually a good thing. No more nrg wipes in round 9. I hate it when the ghost spawns right where voriak teleports 3 times in a row. It's a no win scenario and guaranteed wipe.
OutLaw_Nynx wrote: »Make a new character, use no champion points, make said character a hybrid build.
Seems hard enough.
This is kinda a kick to the face for me. I struggle with this place and you make it seem like it's nothing but I'm guessing you've spent a lot of time there. I found only frustration and disappointment
sorry, but with hardmodes it will be all same, just 10 more runs and it will be same boring playKingYogi415 wrote: »Vet Maelstrom is amazing end-game content. The time, persistence and dedication it takes to be able to beat it is astronomical compered any other single player content I have ever seen.
The first 10-20 are a rush of what weapon am I going to get, has all this hard work paid off?
After 40 runs you start to remember the definition of insanity: Doing the same thing over and over again expecting different results.
mr_wazzabi wrote: »Merlin13KAGL wrote: »How about RNG for the spawns, not just the reward?
That way it would vary, and could not be memorized.
No more rng. Beating an rng dungeon is not skill, it's luck like winning the lottery. Vma has enough deaths caused by rng, it doesn't need more.
mr_wazzabi wrote: »KingYogi415 wrote: »It's funny to me how some people think adding an extra mode would take anything away from them.
I made this thread as a brainstorm for hard mode ideas, and propose it as a way to cure the RNG disease that is VMA. We have had some good ones.
This way people can earn a vma weapon through skill, not a 1/368th chance.
Maybe give every flawless run a choice of weapon with the trait you want.
mr_wazzabi wrote: »In keeping with the tradition of the other hardmodes in the game....
Before Voriak spawns, the 4 powerup sigils will appear as a special type of red sigil. If you activate any of them, it activates hard mode. After a few seconds, they will turn back to normal and Voriak will spawn.
As for hard mode, just increase boss health, eliminate the gold ghosts, and have healers keep spawning throughout. Activating hard mode will limit the traits on the final chest to the original three vMA traits and give you two weapons instead of one.
No gold ghosts is actually a good thing. No more nrg wipes in round 9. I hate it when the ghost spawns right where voriak teleports 3 times in a row. It's a no win scenario and guaranteed wipe.
Just implement a reward system like WGT has. Each round gives X amount of stones or whatever, and after you have 60, 100, etc., you can trade those in for a weapon you'll use.
Give Vet more stone for each round completion and give normal less. Can even retrofit one of the spires outside the building with the merchant with a room to trade the keys at.
In all honesty, we shouldn't have to do the vet maelstrom 100+ times for a damned bow in a preferable trait. That's purely sadistic.
mr_wazzabi wrote: »In keeping with the tradition of the other hardmodes in the game....
Before Voriak spawns, the 4 powerup sigils will appear as a special type of red sigil. If you activate any of them, it activates hard mode. After a few seconds, they will turn back to normal and Voriak will spawn.
As for hard mode, just increase boss health, eliminate the gold ghosts, and have healers keep spawning throughout. Activating hard mode will limit the traits on the final chest to the original three vMA traits and give you two weapons instead of one.
No gold ghosts is actually a good thing. No more nrg wipes in round 9. I hate it when the ghost spawns right where voriak teleports 3 times in a row. It's a no win scenario and guaranteed wipe.
It's definitely not a guaranteed wipe.
Oreyn_Bearclaw wrote: »mr_wazzabi wrote: »Merlin13KAGL wrote: »How about RNG for the spawns, not just the reward?
That way it would vary, and could not be memorized.
No more rng. Beating an rng dungeon is not skill, it's luck like winning the lottery. Vma has enough deaths caused by rng, it doesn't need more.
That is just not a true statement. The only real RNG in the Arena is Round 7, and even that can be heavily mitigated by carefully choosing what add you kill during the boss fight. If one is standing next to a poison mushroom and one isnt, well choose wisely. I havent died to that mechanic in MANY many runs.
Now, if you are calling lag RNG, then I suppose you have something there. But otherwise, people complaining about that much RNG are missing mechanics.mr_wazzabi wrote: »KingYogi415 wrote: »It's funny to me how some people think adding an extra mode would take anything away from them.
I made this thread as a brainstorm for hard mode ideas, and propose it as a way to cure the RNG disease that is VMA. We have had some good ones.
This way people can earn a vma weapon through skill, not a 1/368th chance.
Maybe give every flawless run a choice of weapon with the trait you want.
I agree with you on that one.mr_wazzabi wrote: »In keeping with the tradition of the other hardmodes in the game....
Before Voriak spawns, the 4 powerup sigils will appear as a special type of red sigil. If you activate any of them, it activates hard mode. After a few seconds, they will turn back to normal and Voriak will spawn.
As for hard mode, just increase boss health, eliminate the gold ghosts, and have healers keep spawning throughout. Activating hard mode will limit the traits on the final chest to the original three vMA traits and give you two weapons instead of one.
No gold ghosts is actually a good thing. No more nrg wipes in round 9. I hate it when the ghost spawns right where voriak teleports 3 times in a row. It's a no win scenario and guaranteed wipe.
Never seen that happen 3 times in a row. The pushback is that if you are actually letting a third ghost spawn on the final phase, you have a DPS problem.