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Vet Maelstrom Arena Needs a Hard Mode

  • Merlin13KAGL
    Merlin13KAGL
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    How about RNG for the spawns, not just the reward?

    That way it would vary, and could not be memorized.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • mr_wazzabi
    mr_wazzabi
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    How about RNG for the spawns, not just the reward?

    That way it would vary, and could not be memorized.

    No more rng. Beating an rng dungeon is not skill, it's luck like winning the lottery. Vma has enough deaths caused by rng, it doesn't need more.
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    Max CP
  • KingYogi415
    KingYogi415
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    It's funny to me how some people think adding an extra mode would take anything away from them.

    I made this thread as a brainstorm for hard mode ideas, and propose it as a way to cure the RNG disease that is VMA. We have had some good ones.

    This way people can earn a vma weapon through skill, not a 1/368th chance.
  • mr_wazzabi
    mr_wazzabi
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    It's funny to me how some people think adding an extra mode would take anything away from them.

    I made this thread as a brainstorm for hard mode ideas, and propose it as a way to cure the RNG disease that is VMA. We have had some good ones.

    This way people can earn a vma weapon through skill, not a 1/368th chance.

    Maybe give every flawless run a choice of weapon with the trait you want.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • code65536
    code65536
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    In keeping with the tradition of the other hardmodes in the game....

    Before Voriak spawns, the 4 powerup sigils will appear as a special type of red sigil. If you activate any of them, it activates hard mode. After a few seconds, they will turn back to normal and Voriak will spawn.

    As for hard mode, just increase boss health, eliminate the gold ghosts, and have healers keep spawning throughout. Activating hard mode will limit the traits on the final chest to the original three vMA traits and give you two weapons instead of one.
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  • mr_wazzabi
    mr_wazzabi
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    code65536 wrote: »
    In keeping with the tradition of the other hardmodes in the game....

    Before Voriak spawns, the 4 powerup sigils will appear as a special type of red sigil. If you activate any of them, it activates hard mode. After a few seconds, they will turn back to normal and Voriak will spawn.

    As for hard mode, just increase boss health, eliminate the gold ghosts, and have healers keep spawning throughout. Activating hard mode will limit the traits on the final chest to the original three vMA traits and give you two weapons instead of one.

    No gold ghosts is actually a good thing. No more nrg wipes in round 9. I hate it when the ghost spawns right where voriak teleports 3 times in a row. It's a no win scenario and guaranteed wipe.
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • Pallio
    Pallio
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    Would be interesting to see how many accts have completed vma. Statistically I would guess 10% have completed on at least 1 character, probably like 1% achieve flawless.. It is frustrating and time consuming to figure it out, let alone very expensive in deaths and pots etc. So what do you do when 1% of the population is bored with something 90% have not completed?

    They already rewarded the trail blazers who cleared it first, before all the traits were added ruining the rng, so the most elite of the 1% already got all the traits/gear they wanted. Where do we go from here?
  • kyle.wilson
    kyle.wilson
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    Better yet. maybe every 3 months they should completely change VMA. The NPC that gives the quest says it changes.
    New Mechanics and different stages. That would freshen it up more than just another "hard mode" All hard modes seem to do is accelerate the power creep already seen in the game.

    When you have a game that is supposed to be pve and pvp; power creep for pve invariably damages the pvp side.
    After the soft cap were dropped 20k dps was good. Now its just meh. People are now sustaining >50k dps in trials.
  • Juhasow
    Juhasow
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    Vet Maelstorm Arena with hard mode ? As long as it includes higher chance to get sharpened/precise weapons or tokens that allows to get it I am in. There could be token for completing it flawless.
  • Merlin13KAGL
    Merlin13KAGL
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    mr_wazzabi wrote: »
    How about RNG for the spawns, not just the reward?

    That way it would vary, and could not be memorized.

    No more rng. Beating an rng dungeon is not skill, it's luck like winning the lottery. Vma has enough deaths caused by rng, it doesn't need more.

    I would argue that it requires even more skill, again, because it cannot be memorized. It would require you to react and respond situationally. As an example, it's one of the (if not the ) key difference between fighting an NPC vs fighting PvP/duels, which is why it's always more difficult to fight a real person - the random factor.

    Sadly, set spawned levels are easier to code, so I suspect you have nothing to worry about.
    Edited by Merlin13KAGL on December 12, 2016 2:32PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • SickDuck
    SickDuck
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    ToDo list for ZOS:

    1. Sort out RNG issues
    2. Make a progressive difficulty system, not just the current carebear vs. annoying split

    Can see both as high prio issues in the game (not just vMA) altough not necessary related. But if you want to solve the RNG problems of vMA by raising difficulty then nerf the current version's difficulty slightly.
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  • Paneross
    Paneross
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    We don't need Elitists becoming more Elite.
  • Danksta
    Danksta
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    mr_wazzabi wrote: »
    code65536 wrote: »
    In keeping with the tradition of the other hardmodes in the game....

    Before Voriak spawns, the 4 powerup sigils will appear as a special type of red sigil. If you activate any of them, it activates hard mode. After a few seconds, they will turn back to normal and Voriak will spawn.

    As for hard mode, just increase boss health, eliminate the gold ghosts, and have healers keep spawning throughout. Activating hard mode will limit the traits on the final chest to the original three vMA traits and give you two weapons instead of one.

    No gold ghosts is actually a good thing. No more nrg wipes in round 9. I hate it when the ghost spawns right where voriak teleports 3 times in a row. It's a no win scenario and guaranteed wipe.

    It's definitely not a guaranteed wipe.
    BawKinTackWarDs PS4/NA

  • Junipus
    Junipus
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    Tokens

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  • Parafrost
    Parafrost
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    Make a new character, use no champion points, make said character a hybrid build.


    Seems hard enough.


    This is kinda a kick to the face for me. I struggle with this place and you make it seem like it's nothing but I'm guessing you've spent a lot of time there. I found only frustration and disappointment :(

    After your 5th or 6th run, you'll be running maelstrom in 1 hour. You will progressively get to sub 40 mins. I'm near there already. The best course of action when doing vma is to not get flustered. When I get flustered, i make stupid mistakes and get killed by a archer.
  • penek
    penek
    Vet Maelstrom is amazing end-game content. The time, persistence and dedication it takes to be able to beat it is astronomical compered any other single player content I have ever seen.

    The first 10-20 are a rush of what weapon am I going to get, has all this hard work paid off?

    After 40 runs you start to remember the definition of insanity: Doing the same thing over and over again expecting different results.
    sorry, but with hardmodes it will be all same, just 10 more runs and it will be same boring play

    Edited by penek on December 12, 2016 4:00PM
  • Paneross
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    What's next a SUPER DUPER HARD MODE?
  • Patouf
    Patouf
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    "Vet Maelstrom is amazing end-game content."

    First sentence... quite wrong : loot and reward crap, solo content for mmo, very frustating, take too many times until you can farm it.

    HM would be nice but lot of people will never access to the vMA sucess, so maybe vMA is not fair with all community?
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  • Rowjoh
    Rowjoh
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    In my humble opinion vMA needs to be made less of a painfully horrendous time-sink and more accessible but with a ‘hardmode’ or ‘hardmodes on bosses’ for hardcore enthusiasts. The drops could then be brought up to date and made to reflect the achievement with much fairer chances of getting them.

    I've tried it and find the learning curve too steep and time consuming and not worth the pain of persevering to completion then grinding for a weapon combo I may have to slog for months on end to get.

    I take my hat off to the minority who have completed vMA and appreciate that there are a few who enjoy it, but I have no interest in vMA in it's current form anyway as the difference the weapons would make to my builds is now not enough to make me even consider going through vMA's ridiculous hoops.

    ESO needs challenging end game content but I feel vMA is too off-putting for too many players and with the new Tamriel One gear and monster sets, addition of jewellery to old sets plus new gear coming in the next major update there's ever more interesting and powerful combinations which are viable alternatives to running vMA weapons.










  • Paneross
    Paneross
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    And after Super Duper Hard Mode they will release Insane Ultra HD Remix Turbo Veteran Maelstrom Arena Deluxe Edition.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Vet Maelstrom Arena Needs a Hard Mode Better Loot System.

    That said, I dont hate the suggestion. If they buffed it by 10-20% and gave guaranteed specific loot, you would not hear a complaint from. Personally, I think a Flawless Title should offer you one item of your choosing. So if you needed three items, roll 3 toons and get flawless. It would be very challenging, but much better than the current system.

    I finally got my Sharp Inferno, so admittedly, I am not as passionate about this as I was, but I still wouldn't mind a Sharp Bow or a second Sharp Dagger (still dont have 2H Sharp Mace or Ice Staff, but don't really care). Anything to speed that up at this point is fine with me.
    Edited by Oreyn_Bearclaw on December 12, 2016 4:44PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    mr_wazzabi wrote: »
    How about RNG for the spawns, not just the reward?

    That way it would vary, and could not be memorized.

    No more rng. Beating an rng dungeon is not skill, it's luck like winning the lottery. Vma has enough deaths caused by rng, it doesn't need more.

    That is just not a true statement. The only real RNG in the Arena is Round 7, and even that can be heavily mitigated by carefully choosing what add you kill during the boss fight. If one is standing next to a poison mushroom and one isnt, well choose wisely. I havent died to that mechanic in MANY many runs.

    Now, if you are calling lag RNG, then I suppose you have something there. But otherwise, people complaining about that much RNG are missing mechanics.
    mr_wazzabi wrote: »
    It's funny to me how some people think adding an extra mode would take anything away from them.

    I made this thread as a brainstorm for hard mode ideas, and propose it as a way to cure the RNG disease that is VMA. We have had some good ones.

    This way people can earn a vma weapon through skill, not a 1/368th chance.

    Maybe give every flawless run a choice of weapon with the trait you want.

    I agree with you on that one.
    mr_wazzabi wrote: »
    code65536 wrote: »
    In keeping with the tradition of the other hardmodes in the game....

    Before Voriak spawns, the 4 powerup sigils will appear as a special type of red sigil. If you activate any of them, it activates hard mode. After a few seconds, they will turn back to normal and Voriak will spawn.

    As for hard mode, just increase boss health, eliminate the gold ghosts, and have healers keep spawning throughout. Activating hard mode will limit the traits on the final chest to the original three vMA traits and give you two weapons instead of one.

    No gold ghosts is actually a good thing. No more nrg wipes in round 9. I hate it when the ghost spawns right where voriak teleports 3 times in a row. It's a no win scenario and guaranteed wipe.

    Never seen that happen 3 times in a row. The pushback is that if you are actually letting a third ghost spawn on the final phase, you have a DPS problem.

    Edited by Oreyn_Bearclaw on December 12, 2016 4:52PM
  • peatzaugh
    peatzaugh
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    vMA HM: Do it in first person while RP walking.
    PC/NA
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  • Paneross
    Paneross
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    peatzaugh wrote: »
    vMA HM: Do it in first person while RP walking.

    VMA Hard Mode: Play one handed while laying upside down on your couch.
  • AdicusDio
    AdicusDio
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    Just implement a reward system like WGT has. Each round gives X amount of stones or whatever, and after you have 60, 100, etc., you can trade those in for a weapon you'll use.

    Give Vet more stone for each round completion and give normal less. Can even retrofit one of the spires outside the building with the merchant with a room to trade the keys at.

    In all honesty, we shouldn't have to do the vet maelstrom 100+ times for a damned bow in a preferable trait. That's purely sadistic.
  • Aletheion
    Aletheion
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    AdicusDio wrote: »
    Just implement a reward system like WGT has. Each round gives X amount of stones or whatever, and after you have 60, 100, etc., you can trade those in for a weapon you'll use.

    Give Vet more stone for each round completion and give normal less. Can even retrofit one of the spires outside the building with the merchant with a room to trade the keys at.

    In all honesty, we shouldn't have to do the vet maelstrom 100+ times for a damned bow in a preferable trait. That's purely sadistic.

    Some form of token system is definitely what it needs. I'm surprised they haven't done this yet with all of the complaints and the hundreds of thousands of hours put in by players across the board (accumulatively, I mean) who still don't have a decent weapon to show for it.

    -Aletheion
    Edited by Aletheion on December 12, 2016 5:29PM
  • peatzaugh
    peatzaugh
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    Paneross wrote: »
    peatzaugh wrote: »
    vMA HM: Do it in first person while RP walking.

    VMA Hard Mode: Play one handed while laying upside down on your couch.

    Wait, you're supposed to use 2 hands?
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    Altmer MagSorc "a meat lovers pizza"
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  • KingYogi415
    KingYogi415
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    Guys completing the hard mode challange would let you pick any weapon sharpened.

    The point is to complete an amazing feat, and actually be rewarded for your work.
    Edited by KingYogi415 on December 12, 2016 11:30PM
  • mr_wazzabi
    mr_wazzabi
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    Danksta wrote: »
    mr_wazzabi wrote: »
    code65536 wrote: »
    In keeping with the tradition of the other hardmodes in the game....

    Before Voriak spawns, the 4 powerup sigils will appear as a special type of red sigil. If you activate any of them, it activates hard mode. After a few seconds, they will turn back to normal and Voriak will spawn.

    As for hard mode, just increase boss health, eliminate the gold ghosts, and have healers keep spawning throughout. Activating hard mode will limit the traits on the final chest to the original three vMA traits and give you two weapons instead of one.

    No gold ghosts is actually a good thing. No more nrg wipes in round 9. I hate it when the ghost spawns right where voriak teleports 3 times in a row. It's a no win scenario and guaranteed wipe.

    It's definitely not a guaranteed wipe.

    If you take healing and defense sigil then spam healing spells you have a chance. But you normally don't have the time to grab both sigils
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    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
  • mr_wazzabi
    mr_wazzabi
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    mr_wazzabi wrote: »
    How about RNG for the spawns, not just the reward?

    That way it would vary, and could not be memorized.

    No more rng. Beating an rng dungeon is not skill, it's luck like winning the lottery. Vma has enough deaths caused by rng, it doesn't need more.

    That is just not a true statement. The only real RNG in the Arena is Round 7, and even that can be heavily mitigated by carefully choosing what add you kill during the boss fight. If one is standing next to a poison mushroom and one isnt, well choose wisely. I havent died to that mechanic in MANY many runs.

    Now, if you are calling lag RNG, then I suppose you have something there. But otherwise, people complaining about that much RNG are missing mechanics.
    mr_wazzabi wrote: »
    It's funny to me how some people think adding an extra mode would take anything away from them.

    I made this thread as a brainstorm for hard mode ideas, and propose it as a way to cure the RNG disease that is VMA. We have had some good ones.

    This way people can earn a vma weapon through skill, not a 1/368th chance.

    Maybe give every flawless run a choice of weapon with the trait you want.

    I agree with you on that one.
    mr_wazzabi wrote: »
    code65536 wrote: »
    In keeping with the tradition of the other hardmodes in the game....

    Before Voriak spawns, the 4 powerup sigils will appear as a special type of red sigil. If you activate any of them, it activates hard mode. After a few seconds, they will turn back to normal and Voriak will spawn.

    As for hard mode, just increase boss health, eliminate the gold ghosts, and have healers keep spawning throughout. Activating hard mode will limit the traits on the final chest to the original three vMA traits and give you two weapons instead of one.

    No gold ghosts is actually a good thing. No more nrg wipes in round 9. I hate it when the ghost spawns right where voriak teleports 3 times in a row. It's a no win scenario and guaranteed wipe.

    Never seen that happen 3 times in a row. The pushback is that if you are actually letting a third ghost spawn on the final phase, you have a DPS problem.

    Well when the poison spawns after the minder puts his shield around you and explodes immediately, that's pure rng. Happened to me a few days ago, spoiling another potential flawless run.

    In order to kill voriak before the third ghost and hence first spectral explosion, that's some ungodly dps, like over 4k spell/weapon damage and over 70% crit. It's not really required to have THAT much, but if course that dps makes it easier.
    Edited by mr_wazzabi on December 12, 2016 11:47PM
    Bosmer Stamina NB
    Altmer Magicka TEMP
    Dunmer DK both stam/mag (depends what I feel like)
    Altmer Magicka NB
    Breton Magicka Sorc
    Redguard Stam Sorc
    Max CP
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