IzakiBrotheSs wrote: »I'd we only need hard mode for the final boss. Frankly what you proposed will just make the arena longer and more unbearable of a grind.
I doubt they will do anything like a hard mode. So if anything I think that we should get the type of weapon we want in a random trait after a flawless run. Like Fa-nuit Hen asking us which type of weapon we wish to wield: SnB, DW, 2H, Bow, Resto or Destro, similar to the Fighters' Guild quest line. That way we can at least get a far better chance at a drop. We'll still have the rubbish traits, but at least we'll have a weapon type that we actually want. It will also push people to actually try to do the flawless run, rather than just sticking with a clear and the Stormproof title.
OutLaw_Nynx wrote: »Make a new character, use no champion points, make said character a hybrid build.
Seems hard enough.
This is kinda a kick to the face for me. I struggle with this place and you make it seem like it's nothing but I'm guessing you've spent a lot of time there. I found only frustration and disappointment
KingYogi415 wrote: »People can put in hundreds of hours to get a single weapon, and still not be deemed "good enough" by the RNG gods.
Try vMA with 0CP.
It's possible, but it's not easy.
Good luck
KingYogi415 wrote: »IzakiBrotheSs wrote: »I'd we only need hard mode for the final boss. Frankly what you proposed will just make the arena longer and more unbearable of a grind.
I doubt they will do anything like a hard mode. So if anything I think that we should get the type of weapon we want in a random trait after a flawless run. Like Fa-nuit Hen asking us which type of weapon we wish to wield: SnB, DW, 2H, Bow, Resto or Destro, similar to the Fighters' Guild quest line. That way we can at least get a far better chance at a drop. We'll still have the rubbish traits, but at least we'll have a weapon type that we actually want. It will also push people to actually try to do the flawless run, rather than just sticking with a clear and the Stormproof title.
It would be super hard content with a guaranteed reward.
Compared to people who run the regular arena 300+ times with not sharpened inferno staff, it's the opposite of a grind.
KingYogi415 wrote: »Vet Maelstrom is amazing end-game content. The time, persistence and dedication it takes to be able to beat it is astronomical compered any other single player content I have ever seen.
The first 10-20 are a rush of what weapon am I going to get, has all this hard work paid off?
After 40 runs you start to remember the definition of insanity: Doing the same thing over and over again expecting different results.
People can put in hundreds of hours to get a single weapon, and still not be deemed "good enough" by the RNG gods.
I have quit running VMA and am using that time to play other games.
Clearly mastering this content was not enough to be reward by ZOS. They need to Add a mode, no matter how difficult that actually rewards players for their work.
I am suggesting a hard mode that gives a player a choice of the weapon they have earned.
One of these or a combination should work fine:
1. A ten percent across the board buff.
2. Going flawless.
3. An un-killable shade that follows your whole arena and does 2k dps to you.
4. Add 1-3 extra adds to every single stage.
5. Casting the same skill more then once in a row, causes 3k damage to you
Interested in hearing your hard mode ideas.
Cheers!
FriedEggSandwich wrote: »I'm surprised at the amount of disagreement in this thread tbh, when I saw the title I imagined more of a positive response. A hard mode wouldn't have to affect the current vma or its rewards. I'd be up for a hard mode and that's from someone with no flawless and a high score of only 550k.
LegendaryArcher wrote: »Sharpened Conqueror (dropped in Veteran Maelstrom Arena)
(2 items) Max Health is decreased by 50%
(3 items) Max Magicka is decreased by 50%
(4 items) Max Stamina is decreased by 50%
(5 items) Your movement speed is decreased by 10%. When worn through a whole Veteran Maelstrom Arena run without breaks, every chest has a 5% chance to drop a Maelstrom weapon; the Theater of Despair Chest of Champions drops a guaranteed Maelstrom weapon with the Sharpened trait.
FriedEggSandwich wrote: »I'm surprised at the amount of disagreement in this thread tbh, when I saw the title I imagined more of a positive response. A hard mode wouldn't have to affect the current vma or its rewards. I'd be up for a hard mode and that's from someone with no flawless and a high score of only 550k.
Anything that even remotely suggest that Veteran Maelstrom should be made harder is likely to get a negative response.
It's plenty difficult as it is. The last thing I want to see is more incentives to torture myself with even a more frustrating version of it.
f047ys3v3n wrote: »As for a harder mode. I actually think a harder mode, especially for the last boss, might be kinda interesting perhaps for a higher score bonus for the leaderboards. I'm not sure if I would like just more health, more incoming damage, more adds, or more actual mechanics.