Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
No. Just no.
If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.
Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
thankyourat wrote: »
Lol this guy. I'm pretty sure the biggest ball zergs in haddy belong to DC. like right now DC has emp I'm sure they got that by being in small groups
EP only run in 60+ man ball groups fact. Never seen a EP alone on Xbox.montiferus wrote: »thankyourat wrote: »
Lol this guy. I'm pretty sure the biggest ball zergs in haddy belong to DC. like right now DC has emp I'm sure they got that by being in small groups
Lol you. I've seen you too and I've seen you with a big group. EP runs in HUGE groups. To say they don't is a joke. Sorry but I have characters in every faction and by far EP is the worst. I am not saying DC doesn't but to act like EP is beyond criticism is absurd.
montiferus wrote: »Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
This is an absurd response. Yes lets slot a useless, high cost skill to aid in countering an OP execute. Do you even believe in what you say? I wonder.
Seriously the Magplars that post in these threads are beyond brainwashed. They will defend the skill and come up with any inane, unreasonable counter they can.
ps - My main in PVP is a Magplar so before anyone criticizes me for any kind of bias please keep this in mind.
Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
No. Just no.
If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.
I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.
this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.
Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.
Plus it only purges to effect and waste the majority of your magic if your on a stam build.You can maybe you purge twice with tri food than what the player just going to RD you again.Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
No. Just no.
If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.
I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.
this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.
Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.
Disagree.
There is no gain for most builds whatsoever in Purge.
Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
No. Just no.
If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.
I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.
this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.
Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.
Disagree.
There is no gain for most builds whatsoever in Purge.
vyndral13preub18_ESO wrote: »montiferus wrote: »Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
This is an absurd response. Yes lets slot a useless, high cost skill to aid in countering an OP execute. Do you even believe in what you say? I wonder.
Seriously the Magplars that post in these threads are beyond brainwashed. They will defend the skill and come up with any inane, unreasonable counter they can.
ps - My main in PVP is a Magplar so before anyone criticizes me for any kind of bias please keep this in mind.
I agree! I shouldnt have to try to counter other peoples builds! I should be able to do it with whatever random skills i want to use!
Yea but even using purge form the support line isn't even useful it will just drain your magica.They need to reduce the cost 10 fold and make a stam morph.danielpatrickkeaneub17_ESO wrote: »vyndral13preub18_ESO wrote: »montiferus wrote: »Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
This is an absurd response. Yes lets slot a useless, high cost skill to aid in countering an OP execute. Do you even believe in what you say? I wonder.
Seriously the Magplars that post in these threads are beyond brainwashed. They will defend the skill and come up with any inane, unreasonable counter they can.
ps - My main in PVP is a Magplar so before anyone criticizes me for any kind of bias please keep this in mind.
I agree! I shouldnt have to try to counter other peoples builds! I should be able to do it with whatever random skills i want to use!
Sarcasm? I really hope this is sarcasm.
You totally can use whatever you want. No one is stopping you. Just don't get mad when someone melts you because you're not prepared to defend yourself.
I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
montiferus wrote: »thankyourat wrote: »
Lol this guy. I'm pretty sure the biggest ball zergs in haddy belong to DC. like right now DC has emp I'm sure they got that by being in small groups
Lol you. I've seen you too and I've seen you with a big group. EP runs in HUGE groups. To say they don't is a joke. Sorry but I have characters in every faction and by far EP is the worst. I am not saying DC doesn't but to act like EP is beyond criticism is absurd.
danielpatrickkeaneub17_ESO wrote: »vyndral13preub18_ESO wrote: »montiferus wrote: »Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
This is an absurd response. Yes lets slot a useless, high cost skill to aid in countering an OP execute. Do you even believe in what you say? I wonder.
Seriously the Magplars that post in these threads are beyond brainwashed. They will defend the skill and come up with any inane, unreasonable counter they can.
ps - My main in PVP is a Magplar so before anyone criticizes me for any kind of bias please keep this in mind.
I agree! I shouldnt have to try to counter other peoples builds! I should be able to do it with whatever random skills i want to use!
Sarcasm? I really hope this is sarcasm.
You totally can use whatever you want. No one is stopping you. Just don't get mad when someone melts you because you're not prepared to defend yourself.
Actually_Goku wrote: »Actually_Goku wrote: »It's almost exclusively a PVP issue. You can't dodge, block or reflect it. It just needs a range nerf, IMO, to something around 20 metres.
A lot of what bother me about PVP in this game as a Mag DK, is that the range on a Magplar's execute ability, is actually 8 metres longer than our supposed gap closer (Radiant 28m to Chains 22m). On top of the fact we don't have an execute, our 'gap closer' doesn't have a stun and still bugs out 50% of the time, and our spammable DPS ability vs that of a Temp (Dark Flare v Lash) has a range of 8 metres to Dark Flare's 28, on top of the major defile, and the empower buff? This is why Magplars are god mode in open-world PVP, and Mag DK is gimped without heavy armor.
I feel like a lot of the issue with Radiant would be negated with a range nerf. The fact that their execute ability has a higher range than their gap closer says everything that needs to be said, and is the reason for the cancerous "I'll just stand back and spam radiant" playstyle, waiting for the damage to fall below 50% while the others in the group actually attack.
Dark Flare spammable in pvp?Unless you are in a huge zerg, its a struggle to get one dark flare to go off most of the time, with its long cast time... Ever since I started to play sorcerer more, I have realised that templar is actually not even that strong in comparison... Though I do agree that magicka DK needs a buff, as does magicka nb
You can't have spent too much time in Cyrodiil if you don't think Dark Flare is a spammable
Dark Flare is actually the skill which is avoided the easiest...you have like 5 seconds to dodge or cast a reflect to avoid it completely....
the huge wave of everyone becoming a beamplar has been steadied now
Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
No. Just no.
If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.
I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.
this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.
Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.
Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
No. Just no.
If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.
I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.
this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.
Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.
Disagree.
There is no gain for most builds whatsoever in Purge.
So now you have gone beyond just not good for a certain stam build but to most - the majority - builds out there?
yes we will disagree on that large a claim as well.
and as others have pointed out, slotting specific elements to counter other class strengths is not unusual or even unexpected - see inner light v claoks, see non-reflect vs DK, see non-dodge v dodge rollers etc etc.
Each class has things you need to be prepared to deal with and not any single build has a universal set of "wonder tools" thats works to solve the tactical puzzles of all effects in all cases.
If you want "one package kills all" gameplay you need a less balanced game than this.
montiferus wrote: »Seriously the Magplars that post in these threads are beyond brainwashed. They will defend the skill and come up with any inane, unreasonable counter they can.
Actually_Goku wrote: »Actually_Goku wrote: »It's almost exclusively a PVP issue. You can't dodge, block or reflect it. It just needs a range nerf, IMO, to something around 20 metres.
A lot of what bother me about PVP in this game as a Mag DK, is that the range on a Magplar's execute ability, is actually 8 metres longer than our supposed gap closer (Radiant 28m to Chains 22m). On top of the fact we don't have an execute, our 'gap closer' doesn't have a stun and still bugs out 50% of the time, and our spammable DPS ability vs that of a Temp (Dark Flare v Lash) has a range of 8 metres to Dark Flare's 28, on top of the major defile, and the empower buff? This is why Magplars are god mode in open-world PVP, and Mag DK is gimped without heavy armor.
I feel like a lot of the issue with Radiant would be negated with a range nerf. The fact that their execute ability has a higher range than their gap closer says everything that needs to be said, and is the reason for the cancerous "I'll just stand back and spam radiant" playstyle, waiting for the damage to fall below 50% while the others in the group actually attack.
Dark Flare spammable in pvp?Unless you are in a huge zerg, its a struggle to get one dark flare to go off most of the time, with its long cast time... Ever since I started to play sorcerer more, I have realised that templar is actually not even that strong in comparison... Though I do agree that magicka DK needs a buff, as does magicka nb
You can't have spent too much time in Cyrodiil if you don't think Dark Flare is a spammable
Dark Flare is actually the skill which is avoided the easiest...you have like 5 seconds to dodge or cast a reflect to avoid it completely....
He might be confusing it with the morph that makes it instant. That's all I can think.
Actually_Goku wrote: »Actually_Goku wrote: »Actually_Goku wrote: »It's almost exclusively a PVP issue. You can't dodge, block or reflect it. It just needs a range nerf, IMO, to something around 20 metres.
A lot of what bother me about PVP in this game as a Mag DK, is that the range on a Magplar's execute ability, is actually 8 metres longer than our supposed gap closer (Radiant 28m to Chains 22m). On top of the fact we don't have an execute, our 'gap closer' doesn't have a stun and still bugs out 50% of the time, and our spammable DPS ability vs that of a Temp (Dark Flare v Lash) has a range of 8 metres to Dark Flare's 28, on top of the major defile, and the empower buff? This is why Magplars are god mode in open-world PVP, and Mag DK is gimped without heavy armor.
I feel like a lot of the issue with Radiant would be negated with a range nerf. The fact that their execute ability has a higher range than their gap closer says everything that needs to be said, and is the reason for the cancerous "I'll just stand back and spam radiant" playstyle, waiting for the damage to fall below 50% while the others in the group actually attack.
Dark Flare spammable in pvp?Unless you are in a huge zerg, its a struggle to get one dark flare to go off most of the time, with its long cast time... Ever since I started to play sorcerer more, I have realised that templar is actually not even that strong in comparison... Though I do agree that magicka DK needs a buff, as does magicka nb
You can't have spent too much time in Cyrodiil if you don't think Dark Flare is a spammable
Dark Flare is actually the skill which is avoided the easiest...you have like 5 seconds to dodge or cast a reflect to avoid it completely....
He might be confusing it with the morph that makes it instant. That's all I can think.
No, I'm not confusing it with anything. I'm saying that anyone who doesn't believe that Dark Flare is a spammable in an idiot. I realise that it's easy to avoid, and anybody stupid enough to spam it in a 1v1 situation is going to die - the point I'm making, is that with both Radiant and Dark Flare being long-range, spammable abilities, Magplar seems to draw in and encourage players who have a "cancerous" playstyle. If you're running in a group of 3, and have a magplar that's not a healer, I can almost guarantee all he does is spam Dark Flare until the enemy is below 50%, and then spam Radiant.
Actually_Goku wrote: »Actually_Goku wrote: »Actually_Goku wrote: »It's almost exclusively a PVP issue. You can't dodge, block or reflect it. It just needs a range nerf, IMO, to something around 20 metres.
A lot of what bother me about PVP in this game as a Mag DK, is that the range on a Magplar's execute ability, is actually 8 metres longer than our supposed gap closer (Radiant 28m to Chains 22m). On top of the fact we don't have an execute, our 'gap closer' doesn't have a stun and still bugs out 50% of the time, and our spammable DPS ability vs that of a Temp (Dark Flare v Lash) has a range of 8 metres to Dark Flare's 28, on top of the major defile, and the empower buff? This is why Magplars are god mode in open-world PVP, and Mag DK is gimped without heavy armor.
I feel like a lot of the issue with Radiant would be negated with a range nerf. The fact that their execute ability has a higher range than their gap closer says everything that needs to be said, and is the reason for the cancerous "I'll just stand back and spam radiant" playstyle, waiting for the damage to fall below 50% while the others in the group actually attack.
Dark Flare spammable in pvp?Unless you are in a huge zerg, its a struggle to get one dark flare to go off most of the time, with its long cast time... Ever since I started to play sorcerer more, I have realised that templar is actually not even that strong in comparison... Though I do agree that magicka DK needs a buff, as does magicka nb
You can't have spent too much time in Cyrodiil if you don't think Dark Flare is a spammable
Dark Flare is actually the skill which is avoided the easiest...you have like 5 seconds to dodge or cast a reflect to avoid it completely....
He might be confusing it with the morph that makes it instant. That's all I can think.
No, I'm not confusing it with anything. I'm saying that anyone who doesn't believe that Dark Flare is a spammable in an idiot. I realise that it's easy to avoid, and anybody stupid enough to spam it in a 1v1 situation is going to die - the point I'm making, is that with both Radiant and Dark Flare being long-range, spammable abilities, Magplar seems to draw in and encourage players who have a "cancerous" playstyle. If you're running in a group of 3, and have a magplar that's not a healer, I can almost guarantee all he does is spam Dark Flare until the enemy is below 50%, and then spam Radiant.
Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
No. Just no.
If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.
I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.
this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.
Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.
Disagree.
There is no gain for most builds whatsoever in Purge.
Sheezabeast wrote: »It's more annoying than hated imho. People in pvp tend to not use it as an execute, they spam it when you're at full health, like idiots. It's laughable, seeing Templars spamming it when you're at full health. Templars have lots of great ranged abilities but they think RD is the I WIN button *eye roll*
The sole reason I use venom arrow is to be able to interrupt the casters from a range, when melee is out of question. When I am unable to do so, I had radiant in my recaps for 20k several times. I don't say it is broken af, but it is broken af.
^^^^Sheezabeast wrote: »It's more annoying than hated imho. People in pvp tend to not use it as an execute, they spam it when you're at full health, like idiots. It's laughable, seeing Templars spamming it when you're at full health. Templars have lots of great ranged abilities but they think RD is the I WIN button *eye roll*
i may agree with you earlier, but now RD is cancerous thing right after proctarding and it should be fixed. If not decreasing range, then adding 3 second colldown to it, so if it was interrupted it cannot be instantly recastedActually_Goku wrote: »Actually_Goku wrote: »Actually_Goku wrote: »It's almost exclusively a PVP issue. You can't dodge, block or reflect it. It just needs a range nerf, IMO, to something around 20 metres.
A lot of what bother me about PVP in this game as a Mag DK, is that the range on a Magplar's execute ability, is actually 8 metres longer than our supposed gap closer (Radiant 28m to Chains 22m). On top of the fact we don't have an execute, our 'gap closer' doesn't have a stun and still bugs out 50% of the time, and our spammable DPS ability vs that of a Temp (Dark Flare v Lash) has a range of 8 metres to Dark Flare's 28, on top of the major defile, and the empower buff? This is why Magplars are god mode in open-world PVP, and Mag DK is gimped without heavy armor.
I feel like a lot of the issue with Radiant would be negated with a range nerf. The fact that their execute ability has a higher range than their gap closer says everything that needs to be said, and is the reason for the cancerous "I'll just stand back and spam radiant" playstyle, waiting for the damage to fall below 50% while the others in the group actually attack.
Dark Flare spammable in pvp?Unless you are in a huge zerg, its a struggle to get one dark flare to go off most of the time, with its long cast time... Ever since I started to play sorcerer more, I have realised that templar is actually not even that strong in comparison... Though I do agree that magicka DK needs a buff, as does magicka nb
You can't have spent too much time in Cyrodiil if you don't think Dark Flare is a spammable
Dark Flare is actually the skill which is avoided the easiest...you have like 5 seconds to dodge or cast a reflect to avoid it completely....
He might be confusing it with the morph that makes it instant. That's all I can think.
No, I'm not confusing it with anything. I'm saying that anyone who doesn't believe that Dark Flare is a spammable in an idiot. I realise that it's easy to avoid, and anybody stupid enough to spam it in a 1v1 situation is going to die - the point I'm making, is that with both Radiant and Dark Flare being long-range, spammable abilities, Magplar seems to draw in and encourage players who have a "cancerous" playstyle. If you're running in a group of 3, and have a magplar that's not a healer, I can almost guarantee all he does is spam Dark Flare until the enemy is below 50%, and then spam Radiant.
And if the enemy is halfway competent he uses either reflect or dodgeroll while laughing at the templar.Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
No. Just no.
If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.
I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.
this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.
Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.
Disagree.
There is no gain for most builds whatsoever in Purge.
Purge helps against:
- debuffs
- channels
- DoTs
- snares
- roots
sounds really extremely useless to me...
It's ok, if it doesn't fit your build...but then don't complain about not having a counter for a channel.
Yes if you actually know what it did and how much it cost you know how much it sucks on most builds.It only removes to effects on a stambuild I can removes snares with shuffle.You can only use it twice at most on a stambuild with tri-food up.Which only removes 4 debuffs and when their just reapplied back to your screwed.Its a reason why no build uses it is useless and cost way to much to be viable when you have more important magic abilities you need to survive.Actually_Goku wrote: »Actually_Goku wrote: »Actually_Goku wrote: »It's almost exclusively a PVP issue. You can't dodge, block or reflect it. It just needs a range nerf, IMO, to something around 20 metres.
A lot of what bother me about PVP in this game as a Mag DK, is that the range on a Magplar's execute ability, is actually 8 metres longer than our supposed gap closer (Radiant 28m to Chains 22m). On top of the fact we don't have an execute, our 'gap closer' doesn't have a stun and still bugs out 50% of the time, and our spammable DPS ability vs that of a Temp (Dark Flare v Lash) has a range of 8 metres to Dark Flare's 28, on top of the major defile, and the empower buff? This is why Magplars are god mode in open-world PVP, and Mag DK is gimped without heavy armor.
I feel like a lot of the issue with Radiant would be negated with a range nerf. The fact that their execute ability has a higher range than their gap closer says everything that needs to be said, and is the reason for the cancerous "I'll just stand back and spam radiant" playstyle, waiting for the damage to fall below 50% while the others in the group actually attack.
Dark Flare spammable in pvp?Unless you are in a huge zerg, its a struggle to get one dark flare to go off most of the time, with its long cast time... Ever since I started to play sorcerer more, I have realised that templar is actually not even that strong in comparison... Though I do agree that magicka DK needs a buff, as does magicka nb
You can't have spent too much time in Cyrodiil if you don't think Dark Flare is a spammable
Dark Flare is actually the skill which is avoided the easiest...you have like 5 seconds to dodge or cast a reflect to avoid it completely....
He might be confusing it with the morph that makes it instant. That's all I can think.
No, I'm not confusing it with anything. I'm saying that anyone who doesn't believe that Dark Flare is a spammable in an idiot. I realise that it's easy to avoid, and anybody stupid enough to spam it in a 1v1 situation is going to die - the point I'm making, is that with both Radiant and Dark Flare being long-range, spammable abilities, Magplar seems to draw in and encourage players who have a "cancerous" playstyle. If you're running in a group of 3, and have a magplar that's not a healer, I can almost guarantee all he does is spam Dark Flare until the enemy is below 50%, and then spam Radiant.
And if the enemy is halfway competent he uses either reflect or dodgeroll while laughing at the templar.Slot purge -- use it --> radiant mostly worthless...
Radiant has a different behaviour and different counter compared to other executes...that's how it is.
No. Just no.
If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.
I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.
this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.
Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.
Disagree.
There is no gain for most builds whatsoever in Purge.
Purge helps against:
- debuffs
- channels
- DoTs
- snares
- roots
sounds really extremely useless to me...
It's ok, if it doesn't fit your build...but then don't complain about not having a counter for a channel.