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What exactly makes Radiant powerful enough to where everyone hates it?

  • Kutsuu
    Kutsuu
    ✭✭✭✭✭
    Destruent wrote: »
    ArchMikem wrote: »
    I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
    People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.
    Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.

    My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.

    It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
    Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?
    Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc

    The tooltip very clearly says magicka damage, and so does my combat log. If you meet 3 groups of people (12 vs 1) you had bad luck and shouldn't expect to heroically survive it unless you run away. Radiant Destruction doesn't change your fate in that situation.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • bottleofsyrup
    bottleofsyrup
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    Destruent wrote: »
    ArchMikem wrote: »
    I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
    People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.
    Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.

    My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.

    It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
    Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?
    Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc

    Magic damage isn't the same as flame damage. Both scale off Elemental Expert, but are different types of damage, nonetheless.
  • Sugaroverdose
    Sugaroverdose
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    Franieck wrote: »
    This ability is awesome for pve!
    it does not requires 90% of noticed in this topic "OP" parts for PvE
    Edited by Sugaroverdose on December 9, 2016 2:51PM
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Destruent wrote: »
    ArchMikem wrote: »
    I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
    People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.
    Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.

    My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.

    It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
    Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?
    Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc

    The tooltip states it deals magic damage. pls read it again.
    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    It's an execute...
    It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome

    Actually that one is ranged and instant vs radiant being channeled

    Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.

    I take it you're not taking your own advice about playing a magicka NB.

    So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...

    I don't agree - the longer range and higher damage of radiant makes it stronger against both. Radiant absolutely MELTS shields when magicka builds try to healing ward at low life. I'm not trying to get radiant nerfed or something - this is just the reality that I see when I play. I main nightblades (I have 5, 2 mag 3 stam), but I've been having a lot of fun on my magplar alt lately.

    If you have serious problems with radiant as a magicka build you are either outnumbered or need to l2p...

    My opponents seem to have serious problems with it if they let their health get into the <30% range, which IMO is as it should be. I regularly see 7-10k ticks of radiant against shields on someone trying to healing ward spam to survive after getting low.

    There's nothing wrong with having the strongest ability in a category. That's called diversity - classes with different strengths and weaknesses. I feel like you're arguing and being defensive just b/c you think we want radiant to get nerfed and your "L2P" defense is going to somehow prevent that.

    While I do think Magplar has one of the strongest overall "stand and fight" toolsets you can have right now, especially with an undodgeable ranged execute to finish people with, I also think the weaknesses of a small stamina pool and lack of mobility make up for it.

    The fact that radiant can be interrupted gives it good counterplay, so I really don't think it needs any adjustment.

    If you have low HP, all executes execute you. Nothing wrong with it. People usually complain about radiant killing them at 50%+ HP, which is a l2p-issue (or you are outnumbered as i stated).
    Noobplar
  • Sugaroverdose
    Sugaroverdose
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    Destruent wrote: »
    ArchMikem wrote: »
    I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
    People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.
    Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.

    My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.

    It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
    Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?
    Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc

    Magic damage isn't the same as flame damage. Both scale off Elemental Expert, but are different types of damage, nonetheless.
    Kutsuu wrote: »
    Destruent wrote: »
    ArchMikem wrote: »
    I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
    People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.
    Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.

    My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.

    It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
    Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?
    Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc

    The tooltip very clearly says magicka damage, and so does my combat log. If you meet 3 groups of people (12 vs 1) you had bad luck and shouldn't expect to heroically survive it unless you run away. Radiant Destruction doesn't change your fate in that situation.
    Sry, reread tooltip, holy fire isn't fire damage :)
  • NewBlacksmurf
    NewBlacksmurf
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    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    It's an execute...
    It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome

    Actually that one is ranged and instant vs radiant being channeled

    Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.

    I take it you're not taking your own advice about playing a magicka NB.

    So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...

    I agree it's fine too
    I think the whole issue with these types of discussions is that the game doesn't seperate PvE from PvP in the effects of skills and passives

    It is what it is tho
    It's not like all Templars are going around one or two shoting people

    Oddly enough with all the complaints NB's do go around one and two shoting ppl

    Funny that's it's a balance issue but Templars have no speed boost, no stealth to increase crits and have to get you down to 25% whereas a NB can get you to 25% before you know they're on you

    IMO the biggest problem with these discussions with relation to PVP is that people think balance is everyone having the SAME THING. Just b/c one class gets a stronger execute, doesn't mean it's OP or that it needs a nerf. That other class is going to have a significant advantage in another category.

    Just like you're saying, NBs have their own advantages that make up for not having the same execute that templars have.


    @Kutsuu
    Let me be fair I really don't PvP. I go in for PvE stuff
    BUT

    (Not saying you are)There's a huge difference in a NB complaining about a Templar especially in PvP when a NB with basic gear and just max skills can jump on a Templar and take us from 100% to less than 50% consistently.

    The skilled folks knock Templars down to 50% in one shot and then stun or knock us down, so in 3-4 hits you go from being out of combat to dead.

    NB group says that Templars are OP who use radiant but there's not one video of a Templar surprise attacking a NB....knocking them to 50% or less in one or two shots and then using the execute and it kills them

    That doesn't happen so I can't agree that each has their own benefits
    I also do not consider balance as equal opportunities.

    I'm also not crying saying NB need a nerf.
    I do cry about healing nerf tho but yeah.....NB has the upper hand over any Templar unless they aren't in stealth. Then the fight changes but the NB can go in stealth during a fight....so then it's back to their advantage
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Reverb
    Reverb
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    it does not requires 90% of noticed in this post "OP" parts for PvE

    No matter how many times I read this, it still doesn't make sense.
    Edited by Reverb on December 9, 2016 2:59PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Kutsuu
    Kutsuu
    ✭✭✭✭✭
    Destruent wrote: »
    Destruent wrote: »
    ArchMikem wrote: »
    I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
    People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.
    Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.

    My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.

    It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
    Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?
    Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc

    The tooltip states it deals magic damage. pls read it again.
    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    It's an execute...
    It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome

    Actually that one is ranged and instant vs radiant being channeled

    Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.

    I take it you're not taking your own advice about playing a magicka NB.

    So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...

    I don't agree - the longer range and higher damage of radiant makes it stronger against both. Radiant absolutely MELTS shields when magicka builds try to healing ward at low life. I'm not trying to get radiant nerfed or something - this is just the reality that I see when I play. I main nightblades (I have 5, 2 mag 3 stam), but I've been having a lot of fun on my magplar alt lately.

    If you have serious problems with radiant as a magicka build you are either outnumbered or need to l2p...

    My opponents seem to have serious problems with it if they let their health get into the <30% range, which IMO is as it should be. I regularly see 7-10k ticks of radiant against shields on someone trying to healing ward spam to survive after getting low.

    There's nothing wrong with having the strongest ability in a category. That's called diversity - classes with different strengths and weaknesses. I feel like you're arguing and being defensive just b/c you think we want radiant to get nerfed and your "L2P" defense is going to somehow prevent that.

    While I do think Magplar has one of the strongest overall "stand and fight" toolsets you can have right now, especially with an undodgeable ranged execute to finish people with, I also think the weaknesses of a small stamina pool and lack of mobility make up for it.

    The fact that radiant can be interrupted gives it good counterplay, so I really don't think it needs any adjustment.

    If you have low HP, all executes execute you. Nothing wrong with it. People usually complain about radiant killing them at 50%+ HP, which is a l2p-issue (or you are outnumbered as i stated).

    Yeah i don't know why it's even an argument for you - I said executes being a major problem for people at low life is as it should be. I also stated there's nothing wrong with it. Are you just accustomed to arguing with anyone who says it's a strong ability? I don't get it.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • DurzoBlint13
    DurzoBlint13
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    Brrrofski wrote: »
    Only issue I have is range. It's outside of gap closers range so it can be difficult to interrupt.

    Bow and Desto both have ranged interrupts. And there are a couple class skills that interrupt at range as well- Shards, Deep Breath, Frags......
  • ArgoCye
    ArgoCye
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    It's not that powerful. If you die by it a lot, you are just terrible.
  • Sugaroverdose
    Sugaroverdose
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    Reverb wrote: »
    it does not requires 90% of noticed in this topic "OP" parts for PvE

    No matter how many times I read this, it still doesn't make sense.
    Fixed

    Edited by Sugaroverdose on December 9, 2016 2:51PM
  • Kutsuu
    Kutsuu
    ✭✭✭✭✭
    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    It's an execute...
    It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome

    Actually that one is ranged and instant vs radiant being channeled

    Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.

    I take it you're not taking your own advice about playing a magicka NB.

    So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...

    I agree it's fine too
    I think the whole issue with these types of discussions is that the game doesn't seperate PvE from PvP in the effects of skills and passives

    It is what it is tho
    It's not like all Templars are going around one or two shoting people

    Oddly enough with all the complaints NB's do go around one and two shoting ppl

    Funny that's it's a balance issue but Templars have no speed boost, no stealth to increase crits and have to get you down to 25% whereas a NB can get you to 25% before you know they're on you

    IMO the biggest problem with these discussions with relation to PVP is that people think balance is everyone having the SAME THING. Just b/c one class gets a stronger execute, doesn't mean it's OP or that it needs a nerf. That other class is going to have a significant advantage in another category.

    Just like you're saying, NBs have their own advantages that make up for not having the same execute that templars have.


    @Kutsuu
    Let me be fair I really don't PvP. I go in for PvE stuff
    BUT

    (Not saying you are)There's a huge difference in a NB complaining about a Templar especially in PvP when a NB with basic gear and just max skills can jump on a Templar and take us from 100% to less than 50% consistently.

    The skilled folks knock Templars down to 50% in one shot and then stun or knock us down, so in 3-4 hits you go from being out of combat to dead.

    NB group says that Templars are OP who use radiant but there's not one video of a Templar surprise attacking a NB....knocking them to 50% or less in one or two shots and then using the execute and it kills them

    That doesn't happen so I can't agree that each has their own benefits
    I also do not consider balance as equal opportunities.

    I'm also not crying saying NB need a nerf.
    I do cry about healing nerf tho but yeah.....NB has the upper hand over any Templar unless they aren't in stealth. Then the fight changes but the NB can go in stealth during a fight....so then it's back to their advantage

    Heh my stamblade ganker will 100-0 you unless you're running radiant magelight or have over 30k HP.

    Just something for you to try out - I find this fun. You can actually do a decent gank on a magicka templar. Use a spell power pot (or rattlecage I guess) and open with Dark flare > javelin > straight into radiant destruction. This is a very effective horse gank against your usual 20-25k health target, but not nearly as powerful as the stamblade gank I mentioned above.
    Edited by Kutsuu on December 9, 2016 2:53PM
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Kutsuu wrote: »
    Destruent wrote: »
    Destruent wrote: »
    ArchMikem wrote: »
    I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
    People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.
    Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.

    My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.

    It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
    Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?
    Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc

    The tooltip states it deals magic damage. pls read it again.
    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    It's an execute...
    It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome

    Actually that one is ranged and instant vs radiant being channeled

    Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.

    I take it you're not taking your own advice about playing a magicka NB.

    So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...

    I don't agree - the longer range and higher damage of radiant makes it stronger against both. Radiant absolutely MELTS shields when magicka builds try to healing ward at low life. I'm not trying to get radiant nerfed or something - this is just the reality that I see when I play. I main nightblades (I have 5, 2 mag 3 stam), but I've been having a lot of fun on my magplar alt lately.

    If you have serious problems with radiant as a magicka build you are either outnumbered or need to l2p...

    My opponents seem to have serious problems with it if they let their health get into the <30% range, which IMO is as it should be. I regularly see 7-10k ticks of radiant against shields on someone trying to healing ward spam to survive after getting low.

    There's nothing wrong with having the strongest ability in a category. That's called diversity - classes with different strengths and weaknesses. I feel like you're arguing and being defensive just b/c you think we want radiant to get nerfed and your "L2P" defense is going to somehow prevent that.

    While I do think Magplar has one of the strongest overall "stand and fight" toolsets you can have right now, especially with an undodgeable ranged execute to finish people with, I also think the weaknesses of a small stamina pool and lack of mobility make up for it.

    The fact that radiant can be interrupted gives it good counterplay, so I really don't think it needs any adjustment.

    If you have low HP, all executes execute you. Nothing wrong with it. People usually complain about radiant killing them at 50%+ HP, which is a l2p-issue (or you are outnumbered as i stated).

    Yeah i don't know why it's even an argument for you - I said executes being a major problem for people at low life is as it should be. I also stated there's nothing wrong with it. Are you just accustomed to arguing with anyone who says it's a strong ability? I don't get it.

    I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.

    eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term :wink:
    Edited by Destruent on December 9, 2016 2:53PM
    Noobplar
  • Kutsuu
    Kutsuu
    ✭✭✭✭✭
    Destruent wrote: »
    Kutsuu wrote: »
    Destruent wrote: »
    Destruent wrote: »
    ArchMikem wrote: »
    I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
    People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.
    Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.

    My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.

    It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
    Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?
    Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc

    The tooltip states it deals magic damage. pls read it again.
    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    It's an execute...
    It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome

    Actually that one is ranged and instant vs radiant being channeled

    Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.

    I take it you're not taking your own advice about playing a magicka NB.

    So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...

    I don't agree - the longer range and higher damage of radiant makes it stronger against both. Radiant absolutely MELTS shields when magicka builds try to healing ward at low life. I'm not trying to get radiant nerfed or something - this is just the reality that I see when I play. I main nightblades (I have 5, 2 mag 3 stam), but I've been having a lot of fun on my magplar alt lately.

    If you have serious problems with radiant as a magicka build you are either outnumbered or need to l2p...

    My opponents seem to have serious problems with it if they let their health get into the <30% range, which IMO is as it should be. I regularly see 7-10k ticks of radiant against shields on someone trying to healing ward spam to survive after getting low.

    There's nothing wrong with having the strongest ability in a category. That's called diversity - classes with different strengths and weaknesses. I feel like you're arguing and being defensive just b/c you think we want radiant to get nerfed and your "L2P" defense is going to somehow prevent that.

    While I do think Magplar has one of the strongest overall "stand and fight" toolsets you can have right now, especially with an undodgeable ranged execute to finish people with, I also think the weaknesses of a small stamina pool and lack of mobility make up for it.

    The fact that radiant can be interrupted gives it good counterplay, so I really don't think it needs any adjustment.

    If you have low HP, all executes execute you. Nothing wrong with it. People usually complain about radiant killing them at 50%+ HP, which is a l2p-issue (or you are outnumbered as i stated).

    Yeah i don't know why it's even an argument for you - I said executes being a major problem for people at low life is as it should be. I also stated there's nothing wrong with it. Are you just accustomed to arguing with anyone who says it's a strong ability? I don't get it.

    I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.

    eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term :wink:

    Basically saying "if you are killed by an execute it's because you are bad" is a really weird way to attack people. I don't really get that, but whatever floats your boat. I agree that you should absolutely die by an execute if you let your life hit execute range.

    But I will also admit that, just for giggles, I have killed some of these 17k HP glass cannon stamblades PURELY with radiant destruction as my only damage output - otherwise just healing/cleansing myself. These are the kind of guys complaining about it I think... and that's a real L2P situation. It especially feels good when they start the dodge roll spam around 30% life and it does nothing for them.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Sugaroverdose
    Sugaroverdose
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    Destruent wrote: »
    I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.

    eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term :wink:
    So, you don't agree that 40m is just too much for execute?
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    The real reason people hate it is because the death recap screen shows all of the POTENTIAL damage. If you're at 1% health when I'm at full magic I'll hit you for 25k+ in PVP no problem. I've hit bosses in PVE for above 50k many times but they cannot make forum posts about it. Anyway, if this situation comes up I might kill you with less than 300 damage but you're gonna see "Radiant Oppression: 25,000" on your recap screen. This causes insane amounts of forum tears.

    Also, as stated earlier 3 beamers will kill you but so will 3 people slapping you without weapons equipped. People used to make "1 v X" videos and somewhere along the line every bro with a controller decided that if you can't beat multiple players at once you're "newb garbage brah". So they get mad as bros like to do.

    Finally, there are reasons to spam it but they are specific.

    - When in a large group a DPS Magplar is the closer. Let your friends do the heavy lifting. You just close things down so they can move on.
    - On top of a keep as defense. It's more of a mind game. You're really not gonna kill anyone from full health but people freak out when they see it. Doing it into oil is very effective however.

    Don't use it when you're in a duel or another situation where you're 1 on 1 at full health. It's a waste. Also, scaling at 50% is misleading. Scaling from a 7k tick to a 9k tick isn't all that big of a deal. It only starts to out DPS things in the 25 to 30% range. Under 20% it's the best skill in the game.
  • Destruent
    Destruent
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    Kutsuu wrote: »
    Basically saying "if you are killed by an execute it's because you are bad" is a really weird way to attack people. I don't really get that, but whatever floats your boat. I agree that you should absolutely die by an execute if you let your life hit execute range.

    But I will also admit that, just for giggles, I have killed some of these 17k HP glass cannon stamblades PURELY with radiant destruction as my only damage output - otherwise just healing/cleansing myself. These are the kind of guys complaining about it I think... and that's a real L2P situation. It especially feels good when they start the dodge roll spam around 30% life and it does nothing for them.

    When i did duels i usually died when i made mistakes during the fight (and therefore got into execute-range) or my build wasn't able to counter my enemy (which is also my fault in the end, bc i created that build and it was the wrong decicion in this case). I don't meant to be rude or anything. I just this think skill can be countered if build properly for it and it's imo not an i-win button.
    Destruent wrote: »
    I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.

    eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term :wink:
    So, you don't agree that 40m is just too much for execute?

    No, bc the counter-skills have exactly the same range.
    Edited by Destruent on December 9, 2016 3:05PM
    Noobplar
  • Armitas
    Armitas
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    To answer the OPs question...

    RD is an offensive skill and is easily bash interrupted by a dps templar because dps templars are in melee range. I think the real hate comes from the fact that the group healer can turn into the best KB stealer in the group by pressing 1 button and they are usually in the back out of reach and keeping it on you constantly like a doom curse which means if you take a single spike of damage poof you are gone. I think that is the real hidden reason why people get frustrated over it. It's just an unfortunate consequence of healing using the same stat as dps. It seems to be just fine for dps purposes.
    Edited by Armitas on December 9, 2016 3:46PM
    Retired.
    Nord mDK
  • TequilaFire
    TequilaFire
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    Haven't seen an RD thread in awhile, forum must be getting back to normal. lol
  • Sugaroverdose
    Sugaroverdose
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    Destruent wrote: »
    Destruent wrote: »
    I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.

    eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term :wink:
    So, you don't agree that 40m is just too much for execute?

    No, bc the counter-skills have exactly the same range.
    mDK have counter - deep breath, it's range 5m.
  • Jaronking
    Jaronking
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    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    It's an execute...
    It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome

    Actually that one is ranged and instant vs radiant being channeled

    Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.

    I take it you're not taking your own advice about playing a magicka NB.

    So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...

    I agree it's fine too
    I think the whole issue with these types of discussions is that the game doesn't seperate PvE from PvP in the effects of skills and passives

    It is what it is tho
    It's not like all Templars are going around one or two shoting people

    Oddly enough with all the complaints NB's do go around one and two shoting ppl

    Funny that's it's a balance issue but Templars have no speed boost, no stealth to increase crits and have to get you down to 25% whereas a NB can get you to 25% before you know they're on you

    IMO the biggest problem with these discussions with relation to PVP is that people think balance is everyone having the SAME THING. Just b/c one class gets a stronger execute, doesn't mean it's OP or that it needs a nerf. That other class is going to have a significant advantage in another category.

    Just like you're saying, NBs have their own advantages that make up for not having the same execute that templars have.


    @Kutsuu
    Let me be fair I really don't PvP. I go in for PvE stuff
    BUT

    (Not saying you are)There's a huge difference in a NB complaining about a Templar especially in PvP when a NB with basic gear and just max skills can jump on a Templar and take us from 100% to less than 50% consistently.

    The skilled folks knock Templars down to 50% in one shot and then stun or knock us down, so in 3-4 hits you go from being out of combat to dead.

    NB group says that Templars are OP who use radiant but there's not one video of a Templar surprise attacking a NB....knocking them to 50% or less in one or two shots and then using the execute and it kills them

    That doesn't happen so I can't agree that each has their own benefits
    I also do not consider balance as equal opportunities.

    I'm also not crying saying NB need a nerf.
    I do cry about healing nerf tho but yeah.....NB has the upper hand over any Templar unless they aren't in stealth. Then the fight changes but the NB can go in stealth during a fight....so then it's back to their advantage
    You don't PVP so am just going help you out and correct you.If you know what you doing and wearing Impenetrable no NB in basic gear and max skill won't knock you down to 50%.Unless you just ran from keep keep on foot that's the only way their going to one shot you.

    Only way a *skilled*NB is going to 3-4 shot you on a magplar is with proc sets and that's proc sets that broken.Not to mentioned that will only work if your out of stam to break free.If your out of stam that's no one fault but your own.

    Your next statement clearly show you don't know what your talking about their multiple videos of people from stealth 1-2 shooting players.Its Dark flare from stealth Javelin than RD your dead.Its the basic combo and it will kill just about anything from NB to DK to magsorc.

    Only advantage a NB has over a Templar is stealth and incap.Dark cloak is extremely broken right now and your spammable will bring a NB out of cloak so stealth is gone in a NB.Magplar and templars in general has better healing a better execute decent magic sustained. Magplar has way more advantages than any NB.

    Like you said you don't PVP so your opinion on the subject should be ignored.
  • Destruent
    Destruent
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    Destruent wrote: »
    Destruent wrote: »
    I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.

    eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term :wink:
    So, you don't agree that 40m is just too much for execute?

    No, bc the counter-skills have exactly the same range.
    mDK have counter - deep breath, it's range 5m.

    damn...i always forget, that DKs can't equip destro or stonefist. Sry, my fault.
    Noobplar
  • Sugaroverdose
    Sugaroverdose
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    Destruent wrote: »
    Destruent wrote: »
    Destruent wrote: »
    I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.

    eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term :wink:
    So, you don't agree that 40m is just too much for execute?

    No, bc the counter-skills have exactly the same range.
    mDK have counter - deep breath, it's range 5m.

    damn...i always forget, that DKs can't equip destro or stonefist. Sry, my fault.
    Stonefist? It haven't interruption effect, while magplar can have CC immunity, or reflect from S&B
    And why templar should not equip anything specific to RD?

    Reducing RD distance to 20m does not touch PvE and solo/smallscale players but makes zergspammers more vulnerable.
    Edited by Sugaroverdose on December 9, 2016 3:24PM
  • Biro123
    Biro123
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    Its odd.. I'm still reasonably new to the game compared to many - but I *hated* this on my stam toon.. killed soo quick, and the only defense available (unless 1v1) is to run away out of that unfeasibly long range..
    That's the same reason I hate EOTS.. only defence is to run away.. Never had a problem with NB gankers though and wondered why people complained about them...

    Now on my magsorc.. Gankers everywhere - but radiant? hardly see it now. As long as you stay above half health (which is normally the case with shields up), the shields just brush it off.

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Destruent
    Destruent
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    Destruent wrote: »
    Destruent wrote: »
    Destruent wrote: »
    I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.

    eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term :wink:
    So, you don't agree that 40m is just too much for execute?

    No, bc the counter-skills have exactly the same range.
    mDK have counter - deep breath, it's range 5m.

    damn...i always forget, that DKs can't equip destro or stonefist. Sry, my fault.
    Stonefist? It haven't interruption effect, while magplar can have CC immunity, or reflect from S&B
    And why templar should not equip anything specific to RD?

    You really die, if the templar only uses radiant?

    Stonefist will give you some time to close the distance or to hide behind a tree or whatever...but it's up to you to use it or not. It's up to you if the templar only uses radiant or has to use more than this skill.
    Noobplar
  • Sugaroverdose
    Sugaroverdose
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    Destruent wrote: »
    Destruent wrote: »
    Destruent wrote: »
    Destruent wrote: »
    I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.

    eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term :wink:
    So, you don't agree that 40m is just too much for execute?

    No, bc the counter-skills have exactly the same range.
    mDK have counter - deep breath, it's range 5m.

    damn...i always forget, that DKs can't equip destro or stonefist. Sry, my fault.
    Stonefist? It haven't interruption effect, while magplar can have CC immunity, or reflect from S&B
    And why templar should not equip anything specific to RD?

    You really die, if the templar only uses radiant?

    Stonefist will give you some time to close the distance or to hide behind a tree or whatever...but it's up to you to use it or not. It's up to you if the templar only uses radiant or has to use more than this skill.
    So you assume that templar will not break free? When he breakfree he will have CC immunity and start spam RD again, stonefist is just useless.

    Yes i really die, i even had screenshots when i had 5 rd from 4 different persons in recap, and it was on magplar (where i can HotD and Extended Ritual)

    The only thing that i'm saying that RD should not be press to win button but something which actually used with risk, as well as every other execute
    Edited by Sugaroverdose on December 9, 2016 3:43PM
  • NewBlacksmurf
    NewBlacksmurf
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    Jaronking wrote: »
    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    It's an execute...
    It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome

    Actually that one is ranged and instant vs radiant being channeled

    Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.

    I take it you're not taking your own advice about playing a magicka NB.

    So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...

    I agree it's fine too
    I think the whole issue with these types of discussions is that the game doesn't seperate PvE from PvP in the effects of skills and passives

    It is what it is tho
    It's not like all Templars are going around one or two shoting people

    Oddly enough with all the complaints NB's do go around one and two shoting ppl

    Funny that's it's a balance issue but Templars have no speed boost, no stealth to increase crits and have to get you down to 25% whereas a NB can get you to 25% before you know they're on you

    IMO the biggest problem with these discussions with relation to PVP is that people think balance is everyone having the SAME THING. Just b/c one class gets a stronger execute, doesn't mean it's OP or that it needs a nerf. That other class is going to have a significant advantage in another category.

    Just like you're saying, NBs have their own advantages that make up for not having the same execute that templars have.


    @Kutsuu
    Let me be fair I really don't PvP. I go in for PvE stuff
    BUT

    (Not saying you are)There's a huge difference in a NB complaining about a Templar especially in PvP when a NB with basic gear and just max skills can jump on a Templar and take us from 100% to less than 50% consistently.

    The skilled folks knock Templars down to 50% in one shot and then stun or knock us down, so in 3-4 hits you go from being out of combat to dead.

    NB group says that Templars are OP who use radiant but there's not one video of a Templar surprise attacking a NB....knocking them to 50% or less in one or two shots and then using the execute and it kills them

    That doesn't happen so I can't agree that each has their own benefits
    I also do not consider balance as equal opportunities.

    I'm also not crying saying NB need a nerf.
    I do cry about healing nerf tho but yeah.....NB has the upper hand over any Templar unless they aren't in stealth. Then the fight changes but the NB can go in stealth during a fight....so then it's back to their advantage
    You don't PVP so am just going help you out and correct you.If you know what you doing and wearing Impenetrable no NB in basic gear and max skill won't knock you down to 50%.Unless you just ran from keep keep on foot that's the only way their going to one shot you.

    Only way a *skilled*NB is going to 3-4 shot you on a magplar is with proc sets and that's proc sets that broken.Not to mentioned that will only work if your out of stam to break free.If your out of stam that's no one fault but your own.

    Your next statement clearly show you don't know what your talking about their multiple videos of people from stealth 1-2 shooting players.Its Dark flare from stealth Javelin than RD your dead.Its the basic combo and it will kill just about anything from NB to DK to magsorc.

    Only advantage a NB has over a Templar is stealth and incap.Dark cloak is extremely broken right now and your spammable will bring a NB out of cloak so stealth is gone in a NB.Magplar and templars in general has better healing a better execute decent magic sustained. Magplar has way more advantages than any NB.

    Like you said you don't PVP so your opinion on the subject should be ignored.

    @Jaronking

    Woah there....let's not jump to conclusions just because you "think" or have assumed something About another player especially on the forums.
    Just because I don't PvP much doesn't mean I don't PvP.

    Let's understand I've been playing since early 2013 on two platforms
    Let's also understand that I don't need help understanding how the skills and effects work as well as what's broken or working different than it may read or what is assumed


    It's straight forward....
    Regardless of how I'm using the term or how your using the term "skilled" it's always an assumption because no one can inspect others.
    The reality is this....a NB does have the upper hand over a Templar in PvP so what many are experiencing is logic based positioning so that they can remove as many NB advantages as possible to better position themselves to win

    The reality also is that there isn't an absolute that only certain "skilled" players can do this or that.
    Anyone whose played this game for three years has had the experience of killing and being killed. Also getting revenge and who can read should be able to make adjustments to their opposition

    The point I'm making is....don't jump on me making assumptions just because my play style isn't focused on PvP builds or playing PvP more than PvE. Because we are forced to complete PvE achievements in PvP campaigns...after three years I've had more than my experiences in PvP and like anyone else, we have to adapt regardless of preference

    What's really irritating about how you've made your comment towards me is this.....
    Your whole idea is that because someone plays PvE they don't know what they're talking about. It suggests that you've decided that you're the expect and that their comments should be ignored (you literally wrote that)


    Last I checked we all have the same gear, skills, effects and champion points so here's a point of view.
    If you are dying to a Templar and you're a NB maybe.....you've got some things you could learn cause when I'm out there many NB's aren't struggling to kill me and 2 or three others.

    Consider I'm not even changing my skills for a PvP interaction and can kill others but if it's a NB, them understanding who and when to attack is their advantage and Templars do not measure up to surprise attacks compared to a NB

    Also if you get into execute range with anyone, regardless of the skill....you're at the disadvantage so if you die ...that's how the game is designed

    But just chill out on jumping all over people they way you did cause in your comments there are things you're writing that are not absolutes. In what I wrote that you quoted, the NB parts are absolutes for my perspective which is what I clarified in my comments.

    You can't assume everyone is playing in these certain meta builds and therefore your comments as a PvP gory is what's going on cause that's not correct. Also if you're really into PvP, you have to gain a full understanding of PvE builds too because if you're facing groups...especially of Templars and they have some PvP and PvE mixes in there....you're approach won't work as you have wrote it out.


    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Kutsuu
    Kutsuu
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    Destruent wrote: »
    Destruent wrote: »
    Destruent wrote: »
    Destruent wrote: »
    I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.

    eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term :wink:
    So, you don't agree that 40m is just too much for execute?

    No, bc the counter-skills have exactly the same range.
    mDK have counter - deep breath, it's range 5m.

    damn...i always forget, that DKs can't equip destro or stonefist. Sry, my fault.
    Stonefist? It haven't interruption effect, while magplar can have CC immunity, or reflect from S&B
    And why templar should not equip anything specific to RD?

    You really die, if the templar only uses radiant?

    Stonefist will give you some time to close the distance or to hide behind a tree or whatever...but it's up to you to use it or not. It's up to you if the templar only uses radiant or has to use more than this skill.
    So you assume that templar will not break free? When he breakfree he will have CC immunity and start spam RD again, stonefist is just useless.

    Yes i really die, i even had screenshots when i had 5 rd from 4 different persons in recap, and it was on magplar.

    Whoa 5 RD from 4 persons. That's like 125% RDs! I think it's complete BS that you should die in a 4v1. I mean, you should be able to just merc all them dudes with your superior skills and stuff.
    PC/NA

    Envy Me - Sorc
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    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
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    Kutsumo - NB
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Jaronking wrote: »
    Kutsuu wrote: »
    Destruent wrote: »
    Kutsuu wrote: »
    It's an execute...
    It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome

    Actually that one is ranged and instant vs radiant being channeled

    Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.

    I take it you're not taking your own advice about playing a magicka NB.

    So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...

    I agree it's fine too
    I think the whole issue with these types of discussions is that the game doesn't seperate PvE from PvP in the effects of skills and passives

    It is what it is tho
    It's not like all Templars are going around one or two shoting people

    Oddly enough with all the complaints NB's do go around one and two shoting ppl

    Funny that's it's a balance issue but Templars have no speed boost, no stealth to increase crits and have to get you down to 25% whereas a NB can get you to 25% before you know they're on you

    IMO the biggest problem with these discussions with relation to PVP is that people think balance is everyone having the SAME THING. Just b/c one class gets a stronger execute, doesn't mean it's OP or that it needs a nerf. That other class is going to have a significant advantage in another category.

    Just like you're saying, NBs have their own advantages that make up for not having the same execute that templars have.


    @Kutsuu
    Let me be fair I really don't PvP. I go in for PvE stuff
    BUT

    (Not saying you are)There's a huge difference in a NB complaining about a Templar especially in PvP when a NB with basic gear and just max skills can jump on a Templar and take us from 100% to less than 50% consistently.

    The skilled folks knock Templars down to 50% in one shot and then stun or knock us down, so in 3-4 hits you go from being out of combat to dead.

    NB group says that Templars are OP who use radiant but there's not one video of a Templar surprise attacking a NB....knocking them to 50% or less in one or two shots and then using the execute and it kills them

    That doesn't happen so I can't agree that each has their own benefits
    I also do not consider balance as equal opportunities.

    I'm also not crying saying NB need a nerf.
    I do cry about healing nerf tho but yeah.....NB has the upper hand over any Templar unless they aren't in stealth. Then the fight changes but the NB can go in stealth during a fight....so then it's back to their advantage
    You don't PVP so am just going help you out and correct you.If you know what you doing and wearing Impenetrable no NB in basic gear and max skill won't knock you down to 50%.Unless you just ran from keep keep on foot that's the only way their going to one shot you.

    Only way a *skilled*NB is going to 3-4 shot you on a magplar is with proc sets and that's proc sets that broken.Not to mentioned that will only work if your out of stam to break free.If your out of stam that's no one fault but your own.

    Your next statement clearly show you don't know what your talking about their multiple videos of people from stealth 1-2 shooting players.Its Dark flare from stealth Javelin than RD your dead.Its the basic combo and it will kill just about anything from NB to DK to magsorc.

    Only advantage a NB has over a Templar is stealth and incap.Dark cloak is extremely broken right now and your spammable will bring a NB out of cloak so stealth is gone in a NB.Magplar and templars in general has better healing a better execute decent magic sustained. Magplar has way more advantages than any NB.

    Like you said you don't PVP so your opinion on the subject should be ignored.

    @Jaronking

    Woah there....let's not jump to conclusions just because you "think" or have assumed something About another player especially on the forums.
    Just because I don't PvP much doesn't mean I don't PvP.

    Let's understand I've been playing since early 2013 on two platforms
    Let's also understand that I don't need help understanding how the skills and effects work as well as what's broken or working different than it may read or what is assumed


    It's straight forward....
    Regardless of how I'm using the term or how your using the term "skilled" it's always an assumption because no one can inspect others.
    The reality is this....a NB does have the upper hand over a Templar in PvP so what many are experiencing is logic based positioning so that they can remove as many NB advantages as possible to better position themselves to win

    The reality also is that there isn't an absolute that only certain "skilled" players can do this or that.
    Anyone whose played this game for three years has had the experience of killing and being killed. Also getting revenge and who can read should be able to make adjustments to their opposition

    The point I'm making is....don't jump on me making assumptions just because my play style isn't focused on PvP builds or playing PvP more than PvE. Because we are forced to complete PvE achievements in PvP campaigns...after three years I've had more than my experiences in PvP and like anyone else, we have to adapt regardless of preference

    What's really irritating about how you've made your comment towards me is this.....
    Your whole idea is that because someone plays PvE they don't know what they're talking about. It suggests that you've decided that you're the expect and that their comments should be ignored (you literally wrote that)


    Last I checked we all have the same gear, skills, effects and champion points so here's a point of view.
    If you are dying to a Templar and you're a NB maybe.....you've got some things you could learn cause when I'm out there many NB's aren't struggling to kill me and 2 or three others.

    Consider I'm not even changing my skills for a PvP interaction and can kill others but if it's a NB, them understanding who and when to attack is their advantage and Templars do not measure up to surprise attacks compared to a NB

    Also if you get into execute range with anyone, regardless of the skill....you're at the disadvantage so if you die ...that's how the game is designed

    But just chill out on jumping all over people they way you did cause in your comments there are things you're writing that are not absolutes. In what I wrote that you quoted, the NB parts are absolutes for my perspective which is what I clarified in my comments.

    You can't assume everyone is playing in these certain meta builds and therefore your comments as a PvP gory is what's going on cause that's not correct. Also if you're really into PvP, you have to gain a full understanding of PvE builds too because if you're facing groups...especially of Templars and they have some PvP and PvE mixes in there....you're approach won't work as you have wrote it out.


    I don't know you. You might be a great player in your own right.

    Still ... I'd wager money that Jaronking would melt you in about 3 seconds while eating a cheeseburger and walking his dog.

    Hey Jaron ... I got Stratforge last night with my wacky Velidreth Magplar. I'm coming for you soon. Haha. You are on the list!
  • Rohaus
    Rohaus
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    The problem I have with it are the folks that start off with RD behind a zerg... get 2 to 3 peeps blazing you with it... then you get walloped with some actual damage and THAT's when you are insta gibbed...

    It's like the noobs are just banking on some real damage to kick in on you hoping that they get the finishing blow...

    Then you look at your recount and you see it there... but the reality is that the noob using it only benefited because you were getting a train run over you by a bunch of other noobs...
    Edited by Rohaus on December 9, 2016 4:01PM
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