Sugaroverdose wrote: »Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?Sugaroverdose wrote: »People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.
My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.
It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc
Sugaroverdose wrote: »Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?Sugaroverdose wrote: »People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.
My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.
It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc
Sugaroverdose wrote: »Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?Sugaroverdose wrote: »People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.
My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.
It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc
NewBlacksmurf wrote: »It's an execute...
It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome
Actually that one is ranged and instant vs radiant being channeled
Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.
I take it you're not taking your own advice about playing a magicka NB.
So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...
I don't agree - the longer range and higher damage of radiant makes it stronger against both. Radiant absolutely MELTS shields when magicka builds try to healing ward at low life. I'm not trying to get radiant nerfed or something - this is just the reality that I see when I play. I main nightblades (I have 5, 2 mag 3 stam), but I've been having a lot of fun on my magplar alt lately.
If you have serious problems with radiant as a magicka build you are either outnumbered or need to l2p...
My opponents seem to have serious problems with it if they let their health get into the <30% range, which IMO is as it should be. I regularly see 7-10k ticks of radiant against shields on someone trying to healing ward spam to survive after getting low.
There's nothing wrong with having the strongest ability in a category. That's called diversity - classes with different strengths and weaknesses. I feel like you're arguing and being defensive just b/c you think we want radiant to get nerfed and your "L2P" defense is going to somehow prevent that.
While I do think Magplar has one of the strongest overall "stand and fight" toolsets you can have right now, especially with an undodgeable ranged execute to finish people with, I also think the weaknesses of a small stamina pool and lack of mobility make up for it.
The fact that radiant can be interrupted gives it good counterplay, so I really don't think it needs any adjustment.
bottleofsyrup wrote: »Sugaroverdose wrote: »Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?Sugaroverdose wrote: »People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.
My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.
It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc
Magic damage isn't the same as flame damage. Both scale off Elemental Expert, but are different types of damage, nonetheless.
Sry, reread tooltip, holy fire isn't fire damageSugaroverdose wrote: »Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?Sugaroverdose wrote: »People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.
My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.
It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc
The tooltip very clearly says magicka damage, and so does my combat log. If you meet 3 groups of people (12 vs 1) you had bad luck and shouldn't expect to heroically survive it unless you run away. Radiant Destruction doesn't change your fate in that situation.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »It's an execute...
It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome
Actually that one is ranged and instant vs radiant being channeled
Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.
I take it you're not taking your own advice about playing a magicka NB.
So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...
I agree it's fine too
I think the whole issue with these types of discussions is that the game doesn't seperate PvE from PvP in the effects of skills and passives
It is what it is tho
It's not like all Templars are going around one or two shoting people
Oddly enough with all the complaints NB's do go around one and two shoting ppl
Funny that's it's a balance issue but Templars have no speed boost, no stealth to increase crits and have to get you down to 25% whereas a NB can get you to 25% before you know they're on you
IMO the biggest problem with these discussions with relation to PVP is that people think balance is everyone having the SAME THING. Just b/c one class gets a stronger execute, doesn't mean it's OP or that it needs a nerf. That other class is going to have a significant advantage in another category.
Just like you're saying, NBs have their own advantages that make up for not having the same execute that templars have.
Sugaroverdose wrote: »it does not requires 90% of noticed in this post "OP" parts for PvE
Sugaroverdose wrote: »Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?Sugaroverdose wrote: »People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.
My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.
It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc
The tooltip states it deals magic damage. pls read it again.NewBlacksmurf wrote: »It's an execute...
It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome
Actually that one is ranged and instant vs radiant being channeled
Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.
I take it you're not taking your own advice about playing a magicka NB.
So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...
I don't agree - the longer range and higher damage of radiant makes it stronger against both. Radiant absolutely MELTS shields when magicka builds try to healing ward at low life. I'm not trying to get radiant nerfed or something - this is just the reality that I see when I play. I main nightblades (I have 5, 2 mag 3 stam), but I've been having a lot of fun on my magplar alt lately.
If you have serious problems with radiant as a magicka build you are either outnumbered or need to l2p...
My opponents seem to have serious problems with it if they let their health get into the <30% range, which IMO is as it should be. I regularly see 7-10k ticks of radiant against shields on someone trying to healing ward spam to survive after getting low.
There's nothing wrong with having the strongest ability in a category. That's called diversity - classes with different strengths and weaknesses. I feel like you're arguing and being defensive just b/c you think we want radiant to get nerfed and your "L2P" defense is going to somehow prevent that.
While I do think Magplar has one of the strongest overall "stand and fight" toolsets you can have right now, especially with an undodgeable ranged execute to finish people with, I also think the weaknesses of a small stamina pool and lack of mobility make up for it.
The fact that radiant can be interrupted gives it good counterplay, so I really don't think it needs any adjustment.
If you have low HP, all executes execute you. Nothing wrong with it. People usually complain about radiant killing them at 50%+ HP, which is a l2p-issue (or you are outnumbered as i stated).
FixedSugaroverdose wrote: »it does not requires 90% of noticed in this topic "OP" parts for PvE
No matter how many times I read this, it still doesn't make sense.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »It's an execute...
It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome
Actually that one is ranged and instant vs radiant being channeled
Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.
I take it you're not taking your own advice about playing a magicka NB.
So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...
I agree it's fine too
I think the whole issue with these types of discussions is that the game doesn't seperate PvE from PvP in the effects of skills and passives
It is what it is tho
It's not like all Templars are going around one or two shoting people
Oddly enough with all the complaints NB's do go around one and two shoting ppl
Funny that's it's a balance issue but Templars have no speed boost, no stealth to increase crits and have to get you down to 25% whereas a NB can get you to 25% before you know they're on you
IMO the biggest problem with these discussions with relation to PVP is that people think balance is everyone having the SAME THING. Just b/c one class gets a stronger execute, doesn't mean it's OP or that it needs a nerf. That other class is going to have a significant advantage in another category.
Just like you're saying, NBs have their own advantages that make up for not having the same execute that templars have.
@Kutsuu
Let me be fair I really don't PvP. I go in for PvE stuff
BUT
(Not saying you are)There's a huge difference in a NB complaining about a Templar especially in PvP when a NB with basic gear and just max skills can jump on a Templar and take us from 100% to less than 50% consistently.
The skilled folks knock Templars down to 50% in one shot and then stun or knock us down, so in 3-4 hits you go from being out of combat to dead.
NB group says that Templars are OP who use radiant but there's not one video of a Templar surprise attacking a NB....knocking them to 50% or less in one or two shots and then using the execute and it kills them
That doesn't happen so I can't agree that each has their own benefits
I also do not consider balance as equal opportunities.
I'm also not crying saying NB need a nerf.
I do cry about healing nerf tho but yeah.....NB has the upper hand over any Templar unless they aren't in stealth. Then the fight changes but the NB can go in stealth during a fight....so then it's back to their advantage
Sugaroverdose wrote: »Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?Sugaroverdose wrote: »People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.
My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.
It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc
The tooltip states it deals magic damage. pls read it again.NewBlacksmurf wrote: »It's an execute...
It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome
Actually that one is ranged and instant vs radiant being channeled
Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.
I take it you're not taking your own advice about playing a magicka NB.
So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...
I don't agree - the longer range and higher damage of radiant makes it stronger against both. Radiant absolutely MELTS shields when magicka builds try to healing ward at low life. I'm not trying to get radiant nerfed or something - this is just the reality that I see when I play. I main nightblades (I have 5, 2 mag 3 stam), but I've been having a lot of fun on my magplar alt lately.
If you have serious problems with radiant as a magicka build you are either outnumbered or need to l2p...
My opponents seem to have serious problems with it if they let their health get into the <30% range, which IMO is as it should be. I regularly see 7-10k ticks of radiant against shields on someone trying to healing ward spam to survive after getting low.
There's nothing wrong with having the strongest ability in a category. That's called diversity - classes with different strengths and weaknesses. I feel like you're arguing and being defensive just b/c you think we want radiant to get nerfed and your "L2P" defense is going to somehow prevent that.
While I do think Magplar has one of the strongest overall "stand and fight" toolsets you can have right now, especially with an undodgeable ranged execute to finish people with, I also think the weaknesses of a small stamina pool and lack of mobility make up for it.
The fact that radiant can be interrupted gives it good counterplay, so I really don't think it needs any adjustment.
If you have low HP, all executes execute you. Nothing wrong with it. People usually complain about radiant killing them at 50%+ HP, which is a l2p-issue (or you are outnumbered as i stated).
Yeah i don't know why it's even an argument for you - I said executes being a major problem for people at low life is as it should be. I also stated there's nothing wrong with it. Are you just accustomed to arguing with anyone who says it's a strong ability? I don't get it.
Sugaroverdose wrote: »Huh? Maybe because of tooltip? Or maybe because of i have magplar and played it in PvP since IC?Sugaroverdose wrote: »People hate it because it's zero risk(in group play of course, solo it's risky), huge distance(40m), high execute range(50%), also it deals 25% more to vamps cause of fire damage, and every time you met >3 people group, you get multiple RD beams when you at 100% health.I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?
Meanwhile not so much people hate poison injection and implosion, while they actually same way stupid as RD.
My opinion: whole execute mechanics is f* up, cause it's not about risk/reward, but about spaming zero costed ability.
It doesn't do fire damage....no idea why people think it does. If people try executing you at full hp, pop a HoT and maybe a shield and walk away....this skill just tickles if you have more than 30..35% HP.
Did you read my post? You meet >3 group of people how the heck should i "walk away"? FYI i'm not sorc
The tooltip states it deals magic damage. pls read it again.NewBlacksmurf wrote: »It's an execute...
It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome
Actually that one is ranged and instant vs radiant being channeled
Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.
I take it you're not taking your own advice about playing a magicka NB.
So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...
I don't agree - the longer range and higher damage of radiant makes it stronger against both. Radiant absolutely MELTS shields when magicka builds try to healing ward at low life. I'm not trying to get radiant nerfed or something - this is just the reality that I see when I play. I main nightblades (I have 5, 2 mag 3 stam), but I've been having a lot of fun on my magplar alt lately.
If you have serious problems with radiant as a magicka build you are either outnumbered or need to l2p...
My opponents seem to have serious problems with it if they let their health get into the <30% range, which IMO is as it should be. I regularly see 7-10k ticks of radiant against shields on someone trying to healing ward spam to survive after getting low.
There's nothing wrong with having the strongest ability in a category. That's called diversity - classes with different strengths and weaknesses. I feel like you're arguing and being defensive just b/c you think we want radiant to get nerfed and your "L2P" defense is going to somehow prevent that.
While I do think Magplar has one of the strongest overall "stand and fight" toolsets you can have right now, especially with an undodgeable ranged execute to finish people with, I also think the weaknesses of a small stamina pool and lack of mobility make up for it.
The fact that radiant can be interrupted gives it good counterplay, so I really don't think it needs any adjustment.
If you have low HP, all executes execute you. Nothing wrong with it. People usually complain about radiant killing them at 50%+ HP, which is a l2p-issue (or you are outnumbered as i stated).
Yeah i don't know why it's even an argument for you - I said executes being a major problem for people at low life is as it should be. I also stated there's nothing wrong with it. Are you just accustomed to arguing with anyone who says it's a strong ability? I don't get it.
I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.
eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term
So, you don't agree that 40m is just too much for execute?I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.
eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term
Basically saying "if you are killed by an execute it's because you are bad" is a really weird way to attack people. I don't really get that, but whatever floats your boat. I agree that you should absolutely die by an execute if you let your life hit execute range.
But I will also admit that, just for giggles, I have killed some of these 17k HP glass cannon stamblades PURELY with radiant destruction as my only damage output - otherwise just healing/cleansing myself. These are the kind of guys complaining about it I think... and that's a real L2P situation. It especially feels good when they start the dodge roll spam around 30% life and it does nothing for them.
Sugaroverdose wrote: »So, you don't agree that 40m is just too much for execute?I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.
eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term
mDK have counter - deep breath, it's range 5m.Sugaroverdose wrote: »So, you don't agree that 40m is just too much for execute?I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.
eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term
No, bc the counter-skills have exactly the same range.
You don't PVP so am just going help you out and correct you.If you know what you doing and wearing Impenetrable no NB in basic gear and max skill won't knock you down to 50%.Unless you just ran from keep keep on foot that's the only way their going to one shot you.NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »It's an execute...
It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome
Actually that one is ranged and instant vs radiant being channeled
Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.
I take it you're not taking your own advice about playing a magicka NB.
So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...
I agree it's fine too
I think the whole issue with these types of discussions is that the game doesn't seperate PvE from PvP in the effects of skills and passives
It is what it is tho
It's not like all Templars are going around one or two shoting people
Oddly enough with all the complaints NB's do go around one and two shoting ppl
Funny that's it's a balance issue but Templars have no speed boost, no stealth to increase crits and have to get you down to 25% whereas a NB can get you to 25% before you know they're on you
IMO the biggest problem with these discussions with relation to PVP is that people think balance is everyone having the SAME THING. Just b/c one class gets a stronger execute, doesn't mean it's OP or that it needs a nerf. That other class is going to have a significant advantage in another category.
Just like you're saying, NBs have their own advantages that make up for not having the same execute that templars have.
@Kutsuu
Let me be fair I really don't PvP. I go in for PvE stuff
BUT
(Not saying you are)There's a huge difference in a NB complaining about a Templar especially in PvP when a NB with basic gear and just max skills can jump on a Templar and take us from 100% to less than 50% consistently.
The skilled folks knock Templars down to 50% in one shot and then stun or knock us down, so in 3-4 hits you go from being out of combat to dead.
NB group says that Templars are OP who use radiant but there's not one video of a Templar surprise attacking a NB....knocking them to 50% or less in one or two shots and then using the execute and it kills them
That doesn't happen so I can't agree that each has their own benefits
I also do not consider balance as equal opportunities.
I'm also not crying saying NB need a nerf.
I do cry about healing nerf tho but yeah.....NB has the upper hand over any Templar unless they aren't in stealth. Then the fight changes but the NB can go in stealth during a fight....so then it's back to their advantage
Sugaroverdose wrote: »mDK have counter - deep breath, it's range 5m.Sugaroverdose wrote: »So, you don't agree that 40m is just too much for execute?I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.
eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term
No, bc the counter-skills have exactly the same range.
Stonefist? It haven't interruption effect, while magplar can have CC immunity, or reflect from S&BSugaroverdose wrote: »mDK have counter - deep breath, it's range 5m.Sugaroverdose wrote: »So, you don't agree that 40m is just too much for execute?I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.
eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term
No, bc the counter-skills have exactly the same range.
damn...i always forget, that DKs can't equip destro or stonefist. Sry, my fault.
Sugaroverdose wrote: »Stonefist? It haven't interruption effect, while magplar can have CC immunity, or reflect from S&BSugaroverdose wrote: »mDK have counter - deep breath, it's range 5m.Sugaroverdose wrote: »So, you don't agree that 40m is just too much for execute?I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.
eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term
No, bc the counter-skills have exactly the same range.
damn...i always forget, that DKs can't equip destro or stonefist. Sry, my fault.
And why templar should not equip anything specific to RD?
So you assume that templar will not break free? When he breakfree he will have CC immunity and start spam RD again, stonefist is just useless.Sugaroverdose wrote: »Stonefist? It haven't interruption effect, while magplar can have CC immunity, or reflect from S&BSugaroverdose wrote: »mDK have counter - deep breath, it's range 5m.Sugaroverdose wrote: »So, you don't agree that 40m is just too much for execute?I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.
eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term
No, bc the counter-skills have exactly the same range.
damn...i always forget, that DKs can't equip destro or stonefist. Sry, my fault.
And why templar should not equip anything specific to RD?
You really die, if the templar only uses radiant?
Stonefist will give you some time to close the distance or to hide behind a tree or whatever...but it's up to you to use it or not. It's up to you if the templar only uses radiant or has to use more than this skill.
You don't PVP so am just going help you out and correct you.If you know what you doing and wearing Impenetrable no NB in basic gear and max skill won't knock you down to 50%.Unless you just ran from keep keep on foot that's the only way their going to one shot you.NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »It's an execute...
It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome
Actually that one is ranged and instant vs radiant being channeled
Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.
I take it you're not taking your own advice about playing a magicka NB.
So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...
I agree it's fine too
I think the whole issue with these types of discussions is that the game doesn't seperate PvE from PvP in the effects of skills and passives
It is what it is tho
It's not like all Templars are going around one or two shoting people
Oddly enough with all the complaints NB's do go around one and two shoting ppl
Funny that's it's a balance issue but Templars have no speed boost, no stealth to increase crits and have to get you down to 25% whereas a NB can get you to 25% before you know they're on you
IMO the biggest problem with these discussions with relation to PVP is that people think balance is everyone having the SAME THING. Just b/c one class gets a stronger execute, doesn't mean it's OP or that it needs a nerf. That other class is going to have a significant advantage in another category.
Just like you're saying, NBs have their own advantages that make up for not having the same execute that templars have.
@Kutsuu
Let me be fair I really don't PvP. I go in for PvE stuff
BUT
(Not saying you are)There's a huge difference in a NB complaining about a Templar especially in PvP when a NB with basic gear and just max skills can jump on a Templar and take us from 100% to less than 50% consistently.
The skilled folks knock Templars down to 50% in one shot and then stun or knock us down, so in 3-4 hits you go from being out of combat to dead.
NB group says that Templars are OP who use radiant but there's not one video of a Templar surprise attacking a NB....knocking them to 50% or less in one or two shots and then using the execute and it kills them
That doesn't happen so I can't agree that each has their own benefits
I also do not consider balance as equal opportunities.
I'm also not crying saying NB need a nerf.
I do cry about healing nerf tho but yeah.....NB has the upper hand over any Templar unless they aren't in stealth. Then the fight changes but the NB can go in stealth during a fight....so then it's back to their advantage
Only way a *skilled*NB is going to 3-4 shot you on a magplar is with proc sets and that's proc sets that broken.Not to mentioned that will only work if your out of stam to break free.If your out of stam that's no one fault but your own.
Your next statement clearly show you don't know what your talking about their multiple videos of people from stealth 1-2 shooting players.Its Dark flare from stealth Javelin than RD your dead.Its the basic combo and it will kill just about anything from NB to DK to magsorc.
Only advantage a NB has over a Templar is stealth and incap.Dark cloak is extremely broken right now and your spammable will bring a NB out of cloak so stealth is gone in a NB.Magplar and templars in general has better healing a better execute decent magic sustained. Magplar has way more advantages than any NB.
Like you said you don't PVP so your opinion on the subject should be ignored.
Sugaroverdose wrote: »So you assume that templar will not break free? When he breakfree he will have CC immunity and start spam RD again, stonefist is just useless.Sugaroverdose wrote: »Stonefist? It haven't interruption effect, while magplar can have CC immunity, or reflect from S&BSugaroverdose wrote: »mDK have counter - deep breath, it's range 5m.Sugaroverdose wrote: »So, you don't agree that 40m is just too much for execute?I just said, if you die by radiant you either did a mistake (when getting executed or before, when setting CP or whenever) or you are outnumbered....no idea what's wrong with it. Radiant doesn't kill by itself, it just let you easily exploit faults of your enemy.
eit: oh and i know we don't really disagree with each other...it just feels you are triggered by the l2p-term
No, bc the counter-skills have exactly the same range.
damn...i always forget, that DKs can't equip destro or stonefist. Sry, my fault.
And why templar should not equip anything specific to RD?
You really die, if the templar only uses radiant?
Stonefist will give you some time to close the distance or to hide behind a tree or whatever...but it's up to you to use it or not. It's up to you if the templar only uses radiant or has to use more than this skill.
Yes i really die, i even had screenshots when i had 5 rd from 4 different persons in recap, and it was on magplar.
NewBlacksmurf wrote: »You don't PVP so am just going help you out and correct you.If you know what you doing and wearing Impenetrable no NB in basic gear and max skill won't knock you down to 50%.Unless you just ran from keep keep on foot that's the only way their going to one shot you.NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »It's an execute...
It's not the best and honestly if more ppl played a magic NB(they do and then ppl feel stamina is better) that execute is just as awesome
Actually that one is ranged and instant vs radiant being channeled
Impale can be dodged and actually has a pretty common bug right now where it just doesn't connect with anything without giving any feedback. It's also less than half the range (15m vs nearly 40 in Cyro) and doesn't benefit from Cyrodiil's increased range on 25m+ abilities.
I take it you're not taking your own advice about playing a magicka NB.
So impale is stronger against magicka-builds (bc they cannot permadodge) and radiant is stronger against stambuilds (bc they have no shields)...sounds kinda balanced to me...
I agree it's fine too
I think the whole issue with these types of discussions is that the game doesn't seperate PvE from PvP in the effects of skills and passives
It is what it is tho
It's not like all Templars are going around one or two shoting people
Oddly enough with all the complaints NB's do go around one and two shoting ppl
Funny that's it's a balance issue but Templars have no speed boost, no stealth to increase crits and have to get you down to 25% whereas a NB can get you to 25% before you know they're on you
IMO the biggest problem with these discussions with relation to PVP is that people think balance is everyone having the SAME THING. Just b/c one class gets a stronger execute, doesn't mean it's OP or that it needs a nerf. That other class is going to have a significant advantage in another category.
Just like you're saying, NBs have their own advantages that make up for not having the same execute that templars have.
@Kutsuu
Let me be fair I really don't PvP. I go in for PvE stuff
BUT
(Not saying you are)There's a huge difference in a NB complaining about a Templar especially in PvP when a NB with basic gear and just max skills can jump on a Templar and take us from 100% to less than 50% consistently.
The skilled folks knock Templars down to 50% in one shot and then stun or knock us down, so in 3-4 hits you go from being out of combat to dead.
NB group says that Templars are OP who use radiant but there's not one video of a Templar surprise attacking a NB....knocking them to 50% or less in one or two shots and then using the execute and it kills them
That doesn't happen so I can't agree that each has their own benefits
I also do not consider balance as equal opportunities.
I'm also not crying saying NB need a nerf.
I do cry about healing nerf tho but yeah.....NB has the upper hand over any Templar unless they aren't in stealth. Then the fight changes but the NB can go in stealth during a fight....so then it's back to their advantage
Only way a *skilled*NB is going to 3-4 shot you on a magplar is with proc sets and that's proc sets that broken.Not to mentioned that will only work if your out of stam to break free.If your out of stam that's no one fault but your own.
Your next statement clearly show you don't know what your talking about their multiple videos of people from stealth 1-2 shooting players.Its Dark flare from stealth Javelin than RD your dead.Its the basic combo and it will kill just about anything from NB to DK to magsorc.
Only advantage a NB has over a Templar is stealth and incap.Dark cloak is extremely broken right now and your spammable will bring a NB out of cloak so stealth is gone in a NB.Magplar and templars in general has better healing a better execute decent magic sustained. Magplar has way more advantages than any NB.
Like you said you don't PVP so your opinion on the subject should be ignored.
@Jaronking
Woah there....let's not jump to conclusions just because you "think" or have assumed something About another player especially on the forums.
Just because I don't PvP much doesn't mean I don't PvP.
Let's understand I've been playing since early 2013 on two platforms
Let's also understand that I don't need help understanding how the skills and effects work as well as what's broken or working different than it may read or what is assumed
It's straight forward....
Regardless of how I'm using the term or how your using the term "skilled" it's always an assumption because no one can inspect others.
The reality is this....a NB does have the upper hand over a Templar in PvP so what many are experiencing is logic based positioning so that they can remove as many NB advantages as possible to better position themselves to win
The reality also is that there isn't an absolute that only certain "skilled" players can do this or that.
Anyone whose played this game for three years has had the experience of killing and being killed. Also getting revenge and who can read should be able to make adjustments to their opposition
The point I'm making is....don't jump on me making assumptions just because my play style isn't focused on PvP builds or playing PvP more than PvE. Because we are forced to complete PvE achievements in PvP campaigns...after three years I've had more than my experiences in PvP and like anyone else, we have to adapt regardless of preference
What's really irritating about how you've made your comment towards me is this.....
Your whole idea is that because someone plays PvE they don't know what they're talking about. It suggests that you've decided that you're the expect and that their comments should be ignored (you literally wrote that)
Last I checked we all have the same gear, skills, effects and champion points so here's a point of view.
If you are dying to a Templar and you're a NB maybe.....you've got some things you could learn cause when I'm out there many NB's aren't struggling to kill me and 2 or three others.
Consider I'm not even changing my skills for a PvP interaction and can kill others but if it's a NB, them understanding who and when to attack is their advantage and Templars do not measure up to surprise attacks compared to a NB
Also if you get into execute range with anyone, regardless of the skill....you're at the disadvantage so if you die ...that's how the game is designed
But just chill out on jumping all over people they way you did cause in your comments there are things you're writing that are not absolutes. In what I wrote that you quoted, the NB parts are absolutes for my perspective which is what I clarified in my comments.
You can't assume everyone is playing in these certain meta builds and therefore your comments as a PvP gory is what's going on cause that's not correct. Also if you're really into PvP, you have to gain a full understanding of PvE builds too because if you're facing groups...especially of Templars and they have some PvP and PvE mixes in there....you're approach won't work as you have wrote it out.