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What exactly makes Radiant powerful enough to where everyone hates it?

  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Lord-Otto wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    No. Just no.
    If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.

    Kind of like slotting magelight just for Nightblades? Making sure you have an unreflectable ranged ability just for Dragon Knights?

    If you won't change your build to counter something that is easily counterable it doesn't mean the ability is over powered. It just means you're hard headed.
  • montiferus
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    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    This is an absurd response. Yes lets slot a useless, high cost skill to aid in countering an OP execute. Do you even believe in what you say? I wonder.

    Seriously the Magplars that post in these threads are beyond brainwashed. They will defend the skill and come up with any inane, unreasonable counter they can.

    ps - My main in PVP is a Magplar so before anyone criticizes me for any kind of bias please keep this in mind.



  • montiferus
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    Lol this guy. I'm pretty sure the biggest ball zergs in haddy belong to DC. like right now DC has emp I'm sure they got that by being in small groups

    Lol you. I've seen you too and I've seen you with a big group. EP runs in HUGE groups. To say they don't is a joke. Sorry but I have characters in every faction and by far EP is the worst. I am not saying DC doesn't but to act like EP is beyond criticism is absurd.
    Edited by montiferus on December 11, 2016 6:46PM
  • Jaronking
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    montiferus wrote: »

    Lol this guy. I'm pretty sure the biggest ball zergs in haddy belong to DC. like right now DC has emp I'm sure they got that by being in small groups

    Lol you. I've seen you too and I've seen you with a big group. EP runs in HUGE groups. To say they don't is a joke. Sorry but I have characters in every faction and by far EP is the worst. I am not saying DC doesn't but to act like EP is beyond criticism is absurd.
    EP only run in 60+ man ball groups fact. Never seen a EP alone on Xbox.
    Edited by Jaronking on December 11, 2016 6:50PM
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    montiferus wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    This is an absurd response. Yes lets slot a useless, high cost skill to aid in countering an OP execute. Do you even believe in what you say? I wonder.

    Seriously the Magplars that post in these threads are beyond brainwashed. They will defend the skill and come up with any inane, unreasonable counter they can.

    ps - My main in PVP is a Magplar so before anyone criticizes me for any kind of bias please keep this in mind.



    I agree! I shouldnt have to try to counter other peoples builds! I should be able to do it with whatever random skills i want to use!
    Edited by vyndral13preub18_ESO on December 11, 2016 7:02PM
  • Lord-Otto
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    STEVIL wrote: »
    Lord-Otto wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    No. Just no.
    If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.

    I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.

    this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.

    Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.

    Disagree.
    There is no gain for most builds whatsoever in Purge.
  • Jaronking
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    Lord-Otto wrote: »
    STEVIL wrote: »
    Lord-Otto wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    No. Just no.
    If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.

    I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.

    this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.

    Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.

    Disagree.
    There is no gain for most builds whatsoever in Purge.
    Plus it only purges to effect and waste the majority of your magic if your on a stam build.You can maybe you purge twice with tri food than what the player just going to RD you again.
  • EldritchPenguin
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    From reading this thread, it looks to me like the biggest thing that needs to happen with RO is fixing the bugs so that it doesn't outright ignore defensive abilities that it shouldn't.
    Edited by EldritchPenguin on December 11, 2016 7:41PM
    Lilelle Adlis - Dark Elf Dragonknight

    Vaynothah Sailenar - Dark Elf Templar

    Sherivah Telvanni - Dark Elf Sorcerer

    Nephiah Telvanni - Dark Elf Nightblade
  • STEVIL
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    Lord-Otto wrote: »
    STEVIL wrote: »
    Lord-Otto wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    No. Just no.
    If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.

    I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.

    this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.

    Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.

    Disagree.
    There is no gain for most builds whatsoever in Purge.

    So now you have gone beyond just not good for a certain stam build but to most - the majority - builds out there?

    yes we will disagree on that large a claim as well.

    and as others have pointed out, slotting specific elements to counter other class strengths is not unusual or even unexpected - see inner light v claoks, see non-reflect vs DK, see non-dodge v dodge rollers etc etc.

    Each class has things you need to be prepared to deal with and not any single build has a universal set of "wonder tools" thats works to solve the tactical puzzles of all effects in all cases.

    If you want "one package kills all" gameplay you need a less balanced game than this.
    Edited by STEVIL on December 11, 2016 8:02PM
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • THEDKEXPERIENCE
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    montiferus wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    This is an absurd response. Yes lets slot a useless, high cost skill to aid in countering an OP execute. Do you even believe in what you say? I wonder.

    Seriously the Magplars that post in these threads are beyond brainwashed. They will defend the skill and come up with any inane, unreasonable counter they can.

    ps - My main in PVP is a Magplar so before anyone criticizes me for any kind of bias please keep this in mind.



    I agree! I shouldnt have to try to counter other peoples builds! I should be able to do it with whatever random skills i want to use!

    Sarcasm? I really hope this is sarcasm.

    You totally can use whatever you want. No one is stopping you. Just don't get mad when someone melts you because you're not prepared to defend yourself.
  • Jaronking
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    montiferus wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    This is an absurd response. Yes lets slot a useless, high cost skill to aid in countering an OP execute. Do you even believe in what you say? I wonder.

    Seriously the Magplars that post in these threads are beyond brainwashed. They will defend the skill and come up with any inane, unreasonable counter they can.

    ps - My main in PVP is a Magplar so before anyone criticizes me for any kind of bias please keep this in mind.



    I agree! I shouldnt have to try to counter other peoples builds! I should be able to do it with whatever random skills i want to use!

    Sarcasm? I really hope this is sarcasm.

    You totally can use whatever you want. No one is stopping you. Just don't get mad when someone melts you because you're not prepared to defend yourself.
    Yea but even using purge form the support line isn't even useful it will just drain your magica.They need to reduce the cost 10 fold and make a stam morph.
  • sneakymitchell
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    ArchMikem wrote: »
    I'm genuinely confused. Radiant Glory/Oppression is so hated by the community, yet most of my experiences using it against other players is pretty abysmal and only works out when supplementing other people's damage on target. So many times I've tried hitting wounded players with it and just watch as they easily mitigate and heal right through the entire channel. I have nearly 3,000 Spell Penetration through CPs, 100 in Elemental damage as well as 35 in Thaum if that also affects the ability. So what exactly does people hate about the ability so much?

    It's a 28 range execute should be tone down to 15 or 20. In PvE it's a balance cause u don't need to be super far to beam and if u are a healer u put down ritual which helps heals allies. I would like it if templars are close to the target not far away beaming each person for an execute.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • thankyourat
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    montiferus wrote: »

    Lol this guy. I'm pretty sure the biggest ball zergs in haddy belong to DC. like right now DC has emp I'm sure they got that by being in small groups

    Lol you. I've seen you too and I've seen you with a big group. EP runs in HUGE groups. To say they don't is a joke. Sorry but I have characters in every faction and by far EP is the worst. I am not saying DC doesn't but to act like EP is beyond criticism is absurd.

    Lol I zerg surf during prime time because the campaign only has a few fights and they are over run with players and the lag makes it difficult. I will also zerg to help defend keeps or push for emp/dethrone. But most of the time you will see me playing solo when the map allows it. Lol to say EP is the worse though all you have to do is see that DC wins haderus 75% of the time if you think they are always winning for any other reason besides they bring the biggest zerg to every fight then I don't know what to tell you lol. Every solo or small scale player zergs when the map dictates it. I'm pretty sure I seen you zerging down bleakers as well
  • thankyourat
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    montiferus wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    This is an absurd response. Yes lets slot a useless, high cost skill to aid in countering an OP execute. Do you even believe in what you say? I wonder.

    Seriously the Magplars that post in these threads are beyond brainwashed. They will defend the skill and come up with any inane, unreasonable counter they can.

    ps - My main in PVP is a Magplar so before anyone criticizes me for any kind of bias please keep this in mind.



    I agree! I shouldnt have to try to counter other peoples builds! I should be able to do it with whatever random skills i want to use!

    Sarcasm? I really hope this is sarcasm.

    You totally can use whatever you want. No one is stopping you. Just don't get mad when someone melts you because you're not prepared to defend yourself.

    Yea but if you use purge or cloak they will just Jesus beam you again especially if it's 2 or 3 the only real counter is line of sight so if you are in a open field good look. The crazy thing is that they can put the beam on you from the safety of being behind their group so you can't even really focus them
  • Jeremy
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    Destruent wrote: »
    SadieJoan wrote: »
    It's almost exclusively a PVP issue. You can't dodge, block or reflect it. It just needs a range nerf, IMO, to something around 20 metres.

    A lot of what bother me about PVP in this game as a Mag DK, is that the range on a Magplar's execute ability, is actually 8 metres longer than our supposed gap closer (Radiant 28m to Chains 22m). On top of the fact we don't have an execute, our 'gap closer' doesn't have a stun and still bugs out 50% of the time, and our spammable DPS ability vs that of a Temp (Dark Flare v Lash) has a range of 8 metres to Dark Flare's 28, on top of the major defile, and the empower buff? This is why Magplars are god mode in open-world PVP, and Mag DK is gimped without heavy armor.

    I feel like a lot of the issue with Radiant would be negated with a range nerf. The fact that their execute ability has a higher range than their gap closer says everything that needs to be said, and is the reason for the cancerous "I'll just stand back and spam radiant" playstyle, waiting for the damage to fall below 50% while the others in the group actually attack.

    Dark Flare spammable in pvp? :lol: Unless you are in a huge zerg, its a struggle to get one dark flare to go off most of the time, with its long cast time... Ever since I started to play sorcerer more, I have realised that templar is actually not even that strong in comparison... Though I do agree that magicka DK needs a buff, as does magicka nb :blush:

    You can't have spent too much time in Cyrodiil if you don't think Dark Flare is a spammable :/

    Dark Flare is actually the skill which is avoided the easiest...you have like 5 seconds to dodge or cast a reflect to avoid it completely....

    He might be confusing it with the morph that makes it instant. That's all I can think.
  • Elara_Northwind
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    Waseem wrote: »
    the huge wave of everyone becoming a beamplar has been steadied now

    Probably because all of those people who created one because they heard from somebody else that it was 'OP' realised that actually, if you want to be unkillable, you do no damage at all and it gets boring fast, and if you want to be a real 'beamplar' and do a tonne of damage, you are so squishy that you die in a second to a proctard stamina player :lol:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Lord-Otto
    Lord-Otto
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    STEVIL wrote: »
    Lord-Otto wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    No. Just no.
    If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.

    I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.

    this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.

    Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.

    Disagree.
    There is no gain for most builds whatsoever in Purge.
    STEVIL wrote: »
    Lord-Otto wrote: »
    STEVIL wrote: »
    Lord-Otto wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    No. Just no.
    If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.

    I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.

    this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.

    Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.

    Disagree.
    There is no gain for most builds whatsoever in Purge.

    So now you have gone beyond just not good for a certain stam build but to most - the majority - builds out there?

    yes we will disagree on that large a claim as well.

    and as others have pointed out, slotting specific elements to counter other class strengths is not unusual or even unexpected - see inner light v claoks, see non-reflect vs DK, see non-dodge v dodge rollers etc etc.

    Each class has things you need to be prepared to deal with and not any single build has a universal set of "wonder tools" thats works to solve the tactical puzzles of all effects in all cases.

    If you want "one package kills all" gameplay you need a less balanced game than this.

    Yesyes, slot purge and rapids and flare. I'll happily stomp you into the ground with my sorc laughing, while you realize slotting hard counters to templars, tremorscale and NBs crippled you against me.
    Just because there is a hard counter skill to an OP ability doesn't mean it's balanced.
  • STEVIL
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    Finally you get it...

    slot the wrong skills against a given setup means you likely are at a disadvantage and may well lose unless you seriously outplay the opposition.

    Slot the right skills against a given setup and gain a significant advantage and likely win unless you are seriously outplayed.

    And of course you cannot have one setup that is the right one for all adversaries.

    Just Like i said a few posts ago.

    Why you dont seem to think that should apply to radiant or maybe to you is still baffling though
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • maxjapank
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    montiferus wrote: »
    Seriously the Magplars that post in these threads are beyond brainwashed. They will defend the skill and come up with any inane, unreasonable counter they can.

    The skill is fine. It's not a problem 1v1. It's not a problem 5v5. And it's not a problem ZergvZerg. The only time it is a problem is when it is 1v3+ , and you are the 1, in which case numerous other abilities would be a problem for you, too.
  • Actually_Goku
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    Jeremy wrote: »
    Destruent wrote: »
    SadieJoan wrote: »
    It's almost exclusively a PVP issue. You can't dodge, block or reflect it. It just needs a range nerf, IMO, to something around 20 metres.

    A lot of what bother me about PVP in this game as a Mag DK, is that the range on a Magplar's execute ability, is actually 8 metres longer than our supposed gap closer (Radiant 28m to Chains 22m). On top of the fact we don't have an execute, our 'gap closer' doesn't have a stun and still bugs out 50% of the time, and our spammable DPS ability vs that of a Temp (Dark Flare v Lash) has a range of 8 metres to Dark Flare's 28, on top of the major defile, and the empower buff? This is why Magplars are god mode in open-world PVP, and Mag DK is gimped without heavy armor.

    I feel like a lot of the issue with Radiant would be negated with a range nerf. The fact that their execute ability has a higher range than their gap closer says everything that needs to be said, and is the reason for the cancerous "I'll just stand back and spam radiant" playstyle, waiting for the damage to fall below 50% while the others in the group actually attack.

    Dark Flare spammable in pvp? :lol: Unless you are in a huge zerg, its a struggle to get one dark flare to go off most of the time, with its long cast time... Ever since I started to play sorcerer more, I have realised that templar is actually not even that strong in comparison... Though I do agree that magicka DK needs a buff, as does magicka nb :blush:

    You can't have spent too much time in Cyrodiil if you don't think Dark Flare is a spammable :/

    Dark Flare is actually the skill which is avoided the easiest...you have like 5 seconds to dodge or cast a reflect to avoid it completely....

    He might be confusing it with the morph that makes it instant. That's all I can think.

    No, I'm not confusing it with anything. I'm saying that anyone who doesn't believe that Dark Flare is a spammable in an idiot. I realise that it's easy to avoid, and anybody stupid enough to spam it in a 1v1 situation is going to die - the point I'm making, is that with both Radiant and Dark Flare being long-range, spammable abilities, Magplar seems to draw in and encourage players who have a "cancerous" playstyle. If you're running in a group of 3, and have a magplar that's not a healer, I can almost guarantee all he does is spam Dark Flare until the enemy is below 50%, and then spam Radiant.
    Edited by Actually_Goku on December 12, 2016 8:28AM
  • Elara_Northwind
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    Jeremy wrote: »
    Destruent wrote: »
    SadieJoan wrote: »
    It's almost exclusively a PVP issue. You can't dodge, block or reflect it. It just needs a range nerf, IMO, to something around 20 metres.

    A lot of what bother me about PVP in this game as a Mag DK, is that the range on a Magplar's execute ability, is actually 8 metres longer than our supposed gap closer (Radiant 28m to Chains 22m). On top of the fact we don't have an execute, our 'gap closer' doesn't have a stun and still bugs out 50% of the time, and our spammable DPS ability vs that of a Temp (Dark Flare v Lash) has a range of 8 metres to Dark Flare's 28, on top of the major defile, and the empower buff? This is why Magplars are god mode in open-world PVP, and Mag DK is gimped without heavy armor.

    I feel like a lot of the issue with Radiant would be negated with a range nerf. The fact that their execute ability has a higher range than their gap closer says everything that needs to be said, and is the reason for the cancerous "I'll just stand back and spam radiant" playstyle, waiting for the damage to fall below 50% while the others in the group actually attack.

    Dark Flare spammable in pvp? :lol: Unless you are in a huge zerg, its a struggle to get one dark flare to go off most of the time, with its long cast time... Ever since I started to play sorcerer more, I have realised that templar is actually not even that strong in comparison... Though I do agree that magicka DK needs a buff, as does magicka nb :blush:

    You can't have spent too much time in Cyrodiil if you don't think Dark Flare is a spammable :/

    Dark Flare is actually the skill which is avoided the easiest...you have like 5 seconds to dodge or cast a reflect to avoid it completely....

    He might be confusing it with the morph that makes it instant. That's all I can think.

    No, I'm not confusing it with anything. I'm saying that anyone who doesn't believe that Dark Flare is a spammable in an idiot. I realise that it's easy to avoid, and anybody stupid enough to spam it in a 1v1 situation is going to die - the point I'm making, is that with both Radiant and Dark Flare being long-range, spammable abilities, Magplar seems to draw in and encourage players who have a "cancerous" playstyle. If you're running in a group of 3, and have a magplar that's not a healer, I can almost guarantee all he does is spam Dark Flare until the enemy is below 50%, and then spam Radiant.

    Well, I am generally in a group of 3, and I don't even slot dark flare in pvp and only use radiant when somebody is very low health as a finisher, and like many other templars that I know, I play in melee range, which right now is very tough as a light armoured magicka build with all of the proc sets that stamina users are wearing right now with their cancer builds... :wink: I have played templar for over two years and know better than to use it when somebody is at 50%, and if somebody spams it on me when I am 50% I laugh at them, and know immediately that they are going to be very easy to kill :lol:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

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  • Sheezabeast
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    It's more annoying than hated imho. People in pvp tend to not use it as an execute, they spam it when you're at full health, like idiots. It's laughable, seeing Templars spamming it when you're at full health. Templars have lots of great ranged abilities but they think RD is the I WIN button *eye roll*
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Destruent
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    Jeremy wrote: »
    Destruent wrote: »
    SadieJoan wrote: »
    It's almost exclusively a PVP issue. You can't dodge, block or reflect it. It just needs a range nerf, IMO, to something around 20 metres.

    A lot of what bother me about PVP in this game as a Mag DK, is that the range on a Magplar's execute ability, is actually 8 metres longer than our supposed gap closer (Radiant 28m to Chains 22m). On top of the fact we don't have an execute, our 'gap closer' doesn't have a stun and still bugs out 50% of the time, and our spammable DPS ability vs that of a Temp (Dark Flare v Lash) has a range of 8 metres to Dark Flare's 28, on top of the major defile, and the empower buff? This is why Magplars are god mode in open-world PVP, and Mag DK is gimped without heavy armor.

    I feel like a lot of the issue with Radiant would be negated with a range nerf. The fact that their execute ability has a higher range than their gap closer says everything that needs to be said, and is the reason for the cancerous "I'll just stand back and spam radiant" playstyle, waiting for the damage to fall below 50% while the others in the group actually attack.

    Dark Flare spammable in pvp? :lol: Unless you are in a huge zerg, its a struggle to get one dark flare to go off most of the time, with its long cast time... Ever since I started to play sorcerer more, I have realised that templar is actually not even that strong in comparison... Though I do agree that magicka DK needs a buff, as does magicka nb :blush:

    You can't have spent too much time in Cyrodiil if you don't think Dark Flare is a spammable :/

    Dark Flare is actually the skill which is avoided the easiest...you have like 5 seconds to dodge or cast a reflect to avoid it completely....

    He might be confusing it with the morph that makes it instant. That's all I can think.

    No, I'm not confusing it with anything. I'm saying that anyone who doesn't believe that Dark Flare is a spammable in an idiot. I realise that it's easy to avoid, and anybody stupid enough to spam it in a 1v1 situation is going to die - the point I'm making, is that with both Radiant and Dark Flare being long-range, spammable abilities, Magplar seems to draw in and encourage players who have a "cancerous" playstyle. If you're running in a group of 3, and have a magplar that's not a healer, I can almost guarantee all he does is spam Dark Flare until the enemy is below 50%, and then spam Radiant.

    And if the enemy is halfway competent he uses either reflect or dodgeroll while laughing at the templar.
    Lord-Otto wrote: »
    STEVIL wrote: »
    Lord-Otto wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    No. Just no.
    If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.

    I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.

    this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.

    Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.

    Disagree.
    There is no gain for most builds whatsoever in Purge.

    Purge helps against:
    - debuffs
    - channels
    - DoTs
    - snares
    - roots

    sounds really extremely useless to me...
    It's ok, if it doesn't fit your build...but then don't complain about not having a counter for a channel.
    Edited by Destruent on December 12, 2016 9:41AM
    Noobplar
  • Odditorium
    Odditorium
    ✭✭✭
    I use it more than ever to counter infinite dodgers. I joke with my guild when I call it my healing beam. I see many players pop up to full health from almost nothing.
    PC/NA
    Aldmeri Dominion
    Dandy Warhol -|- Odditorium
    Oscillation Overthruster -|- Molag Trump
    Kira the Gelfling -|- Varag Ghoul-Chewer
    Buffy the Purple Slayer -|- Hostile Seventeen

    OTG
    Ayrenn's Army
    AD Only
  • Odditorium
    Odditorium
    ✭✭✭
    It's more annoying than hated imho. People in pvp tend to not use it as an execute, they spam it when you're at full health, like idiots. It's laughable, seeing Templars spamming it when you're at full health. Templars have lots of great ranged abilities but they think RD is the I WIN button *eye roll*

    As a pvp healer I have only one true offensive skill on my bars which is jabs. I use RD on full health enemies at times as a signal flare. It's loud, visible, spooks most players and forces a response.
    PC/NA
    Aldmeri Dominion
    Dandy Warhol -|- Odditorium
    Oscillation Overthruster -|- Molag Trump
    Kira the Gelfling -|- Varag Ghoul-Chewer
    Buffy the Purple Slayer -|- Hostile Seventeen

    OTG
    Ayrenn's Army
    AD Only
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    The sole reason I use venom arrow is to be able to interrupt the casters from a range, when melee is out of question. When I am unable to do so, I had radiant in my recaps for 20k several times. I don't say it is broken af, but it is broken af.
  • Destruent
    Destruent
    ✭✭✭✭✭
    ✭✭
    Enslaved wrote: »
    The sole reason I use venom arrow is to be able to interrupt the casters from a range, when melee is out of question. When I am unable to do so, I had radiant in my recaps for 20k several times. I don't say it is broken af, but it is broken af.

    20k/3=6.7k per tick...that's truly OP....it's about as much as a viper procc :open_mouth:
    Noobplar
  • Sugaroverdose
    Sugaroverdose
    ✭✭✭✭✭
    It's more annoying than hated imho. People in pvp tend to not use it as an execute, they spam it when you're at full health, like idiots. It's laughable, seeing Templars spamming it when you're at full health. Templars have lots of great ranged abilities but they think RD is the I WIN button *eye roll*
    ^^^^
    This
    Destruent wrote: »
    Jeremy wrote: »
    Destruent wrote: »
    SadieJoan wrote: »
    It's almost exclusively a PVP issue. You can't dodge, block or reflect it. It just needs a range nerf, IMO, to something around 20 metres.

    A lot of what bother me about PVP in this game as a Mag DK, is that the range on a Magplar's execute ability, is actually 8 metres longer than our supposed gap closer (Radiant 28m to Chains 22m). On top of the fact we don't have an execute, our 'gap closer' doesn't have a stun and still bugs out 50% of the time, and our spammable DPS ability vs that of a Temp (Dark Flare v Lash) has a range of 8 metres to Dark Flare's 28, on top of the major defile, and the empower buff? This is why Magplars are god mode in open-world PVP, and Mag DK is gimped without heavy armor.

    I feel like a lot of the issue with Radiant would be negated with a range nerf. The fact that their execute ability has a higher range than their gap closer says everything that needs to be said, and is the reason for the cancerous "I'll just stand back and spam radiant" playstyle, waiting for the damage to fall below 50% while the others in the group actually attack.

    Dark Flare spammable in pvp? :lol: Unless you are in a huge zerg, its a struggle to get one dark flare to go off most of the time, with its long cast time... Ever since I started to play sorcerer more, I have realised that templar is actually not even that strong in comparison... Though I do agree that magicka DK needs a buff, as does magicka nb :blush:

    You can't have spent too much time in Cyrodiil if you don't think Dark Flare is a spammable :/

    Dark Flare is actually the skill which is avoided the easiest...you have like 5 seconds to dodge or cast a reflect to avoid it completely....

    He might be confusing it with the morph that makes it instant. That's all I can think.

    No, I'm not confusing it with anything. I'm saying that anyone who doesn't believe that Dark Flare is a spammable in an idiot. I realise that it's easy to avoid, and anybody stupid enough to spam it in a 1v1 situation is going to die - the point I'm making, is that with both Radiant and Dark Flare being long-range, spammable abilities, Magplar seems to draw in and encourage players who have a "cancerous" playstyle. If you're running in a group of 3, and have a magplar that's not a healer, I can almost guarantee all he does is spam Dark Flare until the enemy is below 50%, and then spam Radiant.

    And if the enemy is halfway competent he uses either reflect or dodgeroll while laughing at the templar.
    Lord-Otto wrote: »
    STEVIL wrote: »
    Lord-Otto wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    No. Just no.
    If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.

    I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.

    this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.

    Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.

    Disagree.
    There is no gain for most builds whatsoever in Purge.

    Purge helps against:
    - debuffs
    - channels
    - DoTs
    - snares
    - roots

    sounds really extremely useless to me...
    It's ok, if it doesn't fit your build...but then don't complain about not having a counter for a channel.
    i may agree with you earlier, but now RD is cancerous thing right after proctarding and it should be fixed. If not decreasing range, then adding 3 second colldown to it, so if it was interrupted it cannot be instantly recasted
    Edited by Sugaroverdose on December 12, 2016 11:27AM
  • Jaronking
    Jaronking
    ✭✭✭✭✭
    Destruent wrote: »
    Jeremy wrote: »
    Destruent wrote: »
    SadieJoan wrote: »
    It's almost exclusively a PVP issue. You can't dodge, block or reflect it. It just needs a range nerf, IMO, to something around 20 metres.

    A lot of what bother me about PVP in this game as a Mag DK, is that the range on a Magplar's execute ability, is actually 8 metres longer than our supposed gap closer (Radiant 28m to Chains 22m). On top of the fact we don't have an execute, our 'gap closer' doesn't have a stun and still bugs out 50% of the time, and our spammable DPS ability vs that of a Temp (Dark Flare v Lash) has a range of 8 metres to Dark Flare's 28, on top of the major defile, and the empower buff? This is why Magplars are god mode in open-world PVP, and Mag DK is gimped without heavy armor.

    I feel like a lot of the issue with Radiant would be negated with a range nerf. The fact that their execute ability has a higher range than their gap closer says everything that needs to be said, and is the reason for the cancerous "I'll just stand back and spam radiant" playstyle, waiting for the damage to fall below 50% while the others in the group actually attack.

    Dark Flare spammable in pvp? :lol: Unless you are in a huge zerg, its a struggle to get one dark flare to go off most of the time, with its long cast time... Ever since I started to play sorcerer more, I have realised that templar is actually not even that strong in comparison... Though I do agree that magicka DK needs a buff, as does magicka nb :blush:

    You can't have spent too much time in Cyrodiil if you don't think Dark Flare is a spammable :/

    Dark Flare is actually the skill which is avoided the easiest...you have like 5 seconds to dodge or cast a reflect to avoid it completely....

    He might be confusing it with the morph that makes it instant. That's all I can think.

    No, I'm not confusing it with anything. I'm saying that anyone who doesn't believe that Dark Flare is a spammable in an idiot. I realise that it's easy to avoid, and anybody stupid enough to spam it in a 1v1 situation is going to die - the point I'm making, is that with both Radiant and Dark Flare being long-range, spammable abilities, Magplar seems to draw in and encourage players who have a "cancerous" playstyle. If you're running in a group of 3, and have a magplar that's not a healer, I can almost guarantee all he does is spam Dark Flare until the enemy is below 50%, and then spam Radiant.

    And if the enemy is halfway competent he uses either reflect or dodgeroll while laughing at the templar.
    Lord-Otto wrote: »
    STEVIL wrote: »
    Lord-Otto wrote: »
    Destruent wrote: »
    Slot purge -- use it --> radiant mostly worthless...
    Radiant has a different behaviour and different counter compared to other executes...that's how it is.

    No. Just no.
    If you have to ruin your build by slotting a very specific counter to an ability that doesn't punish that ability's user, it's OP.

    I could maybe buy this reasoning if the only thing purge did was to counter radiant but it doesn't. it cleanses multiple effects most of which you are benefited from having purged and it does so for you and allies.

    this gives it broader functionality than just countering radiant that can provide benefit in a large number of cases.

    Now if the only counter to radiant was slotting and using Equilibrium, maybe you have a solid foundation.

    Disagree.
    There is no gain for most builds whatsoever in Purge.

    Purge helps against:
    - debuffs
    - channels
    - DoTs
    - snares
    - roots

    sounds really extremely useless to me...
    It's ok, if it doesn't fit your build...but then don't complain about not having a counter for a channel.
    Yes if you actually know what it did and how much it cost you know how much it sucks on most builds.It only removes to effects on a stambuild I can removes snares with shuffle.You can only use it twice at most on a stambuild with tri-food up.Which only removes 4 debuffs and when their just reapplied back to your screwed.Its a reason why no build uses it is useless and cost way to much to be viable when you have more important magic abilities you need to survive.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    LoL at the people claiming purge has no uses for most builds.

    You know how much AP you have given me dumping oil on your heads :smiley:
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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