peoples thoughts on adding daedra races as playable choices

  • Rouven
    Rouven
    ✭✭✭✭✭
    I'm not really a lore buff here, but it doesn't sound right to me.

    The "monster" play might be an idea for PVP.
    Real stupidity beats artificial intelligence every time. ~ Terry Pratchett
  • Jamini
    Jamini
    ✭✭✭✭✭
    AzuraKin wrote: »
    but only the aedra have the power to create and the daedra have only the power to corrupt (change) life.
    Verily incorrect.

    The only distinction between Daedra (Dunmeri for "Not our ancestors") and Et'aedra (Our ancestors) is that Daedra did not participate in the creation of the world (and thus retained their sentience) while Aedra did (and were absorbed into the plane. If you paid attention doing the MSA quest, you would see this is a common pitfall for powerful Daedra when they put effort into creating a reality.)

    Daedra certainly can create things. It is just that creation is harder and riskier than changing things for them. Creation takes a portion of their will/strength in order to bring something into existance, and larger creations can aborb the Daedra completely.

    Regarding the book on the Kyne: Note that particular book is likely only for Daedra under the domain of Molag Bal. Daedra that follow other Princes may have different philosophies and natures. (Listen to the difference between Dark Seducers following Sheogorah and Dark Seducers following Molag Bal. Or the Seducer who follows Meridia that you meet in one of the questlines.) There are stark differences between lesser Daedra that follow different Daedric Princes/Realms.

    Honestly, I strongly suspect that many of the in-game summons come from realms of Oblivion other than coldharbor. A clanfear from the Shivering Isles or an Atronarch from the Colored Rooms is very likely to have no issue working for a mortal for a short time in exchange for a boon from the summoner.
    Edited by Jamini on December 7, 2016 3:55PM
    "Adapt. or Die."
  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Lokryn wrote: »
    AzuraKin wrote: »
    ESO Main villain is Molag Bal, a Daedric Prince... I doubt a Daedra would fight against his prince, so yeah, lorebreaking, a lot. Also they hate mortals;

    rofl you do realize ALL vampires are servants of Molag Bal.

    Not the ones we play in ESO. Lamae has you desecrate Molag's shrine.

    you know the easiest way to convince someone they are not serving someone, is to convince them that their handler is fighting against the one trying to control them. oldest trick in the book. see what people dont realize molag bal doesnt care about nirn, he cares about dominating. by pulling nirn into coldharbour he effectively gain domination over all the mortal races and the aedra gods and the daedric prince lorkhan.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Paneross
    Paneross
    ✭✭✭✭✭
    I already am a daedra when I use the polymorph I got from beating VMA.
  • roigseguib16_ESO
    roigseguib16_ESO
    ✭✭✭
    Its a very bad idea.
    "Oh! I have seen chairs and tables in-game.
    ZOS PLEASE! Let us play as chairs and mount tables. We could add teapot pets."

    Bs.
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • Katahdin
    Katahdin
    ✭✭✭✭✭
    ✭✭✭✭✭
    No.

    I don't think it would work out with the ESO storyline.

    As a playable race in Cyro and IC only, maybe but not in the PVE parts of the game.
    Beta tester November 2013
  • Gedalya
    Gedalya
    ✭✭✭✭✭
    AzuraKin wrote: »
    this would add more options to player looks.

    short list of added races:

    dark seducer

    winged twilight

    golden saint

    attronach (fire, storm, ice look could be part of character creation process)

    daedroth

    clannfear

    scamp

    xivilai (independent form of dremora)

    also possible for immersion rather then start in molag bal's dungeons, you do a beginner quest for azura, boethia and forget the other "good" daedra princes, in which you (the daedra) are sent to aid the mortals stop molag bal.

    this could be cadwell's gold locked crown store purchase.

    LoTRO has something similar in Monster Play; it provides limited access to these races for PvP only (I believe). This could be fun in Cyrodiil and in particularly the Imperial City or in planes of Oblivion such as Cold Harbor or the Shivering Isles. There is a lot that could be done with this line of thought that would be really enjoyable I think. Thoughts everyone?
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • roigseguib16_ESO
    roigseguib16_ESO
    ✭✭✭
    Funy how people throw the rubbish out to Cyrodiil. Like: it's a crappy idea, it sure fits in Cyro. Who cares anyway!
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • Nyx2
    Nyx2
    ✭✭✭✭
    AzuraKin wrote: »
    Nyx2 wrote: »
    AzuraKin wrote: »
    Nyx2 wrote: »
    AzuraKin wrote: »
    JKorr wrote: »
    Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.

    How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?

    Daedra can be tamed though ;)

    Its an interesting idea, perhaps Sorc builds could transform into one, or perhaps a monster helm allows you to transform into A daedra in that time you can do extra damage (stamina based) on players/monsters. Although it would probably be going down a Transform Skill?

    i actually would rather be an actualy daedra. this is easily my biggest regret about eso base design. a mmo elder scrolls game that does not allow players who wish to play for the more esoteric and darker side to es a fulfilling game experience.

    Some are good. But the amount of players wanting to be daedra would make this absolutely ridiculous. Clannfear, scamp, atronach. deadroths?! They couldn't interact properly in half the quests the game has. Given how most NPC are it's already questionable how vampires that look like demons walk around the city without any problems.

    I'd love these kind of things. Not just daedra but beast folk like lamia, nereids, giants, falmer (dunno the timeline for them). But it would have to be separated from cities as we know them. Otherwise this is asking for far too much that nobody will take serious. It would definitely require a lot of work and I can't imagine ZoS putting in that much effort and time. Polymorphs could perhaps be an alternative but even those are not too likely. There is actually a male dremora polymorph but there is of course no customizability.

    to be frank, one of the wonderful things about mmos of single player games is that you can do things you cannot do in the single player game. such as play as a race not traditionally allowed in the single player game.

    player.setrace dremora
    tgm

    It's kind of the other way around due to console commands and mods. I can see this work out nicely in PvP. Either as a very minor play element or a whole faction on their own. But it's still pointless to discuss... it likely won't happen in any form. They're not even including classes / skills like necromancer or shaman. Playing daedra is like skipping 10 of these steps ahead. If you really want to make suggestions then about how to implement them reasonably. Because I can tell you that daedra as a "normal" race for the three factions will never happen under any circumstance.

    hmm on classes we dont need more classes. i know games that after over 8 years still have the same original 7 classes. all they do is from time to time add in some new abilities. that all you need in eso as well. for example thieves guild, db.

    adding new races only adds more variance in classes, in build options. as well as a player wouldnt have to create a new toon, they could race change (and if you locked it to toons that have completed cadwell gold, you would have to race change to it).

    You mentioned scamps and deadroths. They all have custom animations, armor / no armor and certainly not always weapons. I mean at that point you can just as well ask for polymorphs.

    Gedalya wrote: »
    AzuraKin wrote: »
    this would add more options to player looks.

    short list of added races:

    dark seducer

    winged twilight

    golden saint

    attronach (fire, storm, ice look could be part of character creation process)

    daedroth

    clannfear

    scamp

    xivilai (independent form of dremora)

    also possible for immersion rather then start in molag bal's dungeons, you do a beginner quest for azura, boethia and forget the other "good" daedra princes, in which you (the daedra) are sent to aid the mortals stop molag bal.

    this could be cadwell's gold locked crown store purchase.

    LoTRO has something similar in Monster Play; it provides limited access to these races for PvP only (I believe). This could be fun in Cyrodiil and in particularly the Imperial City or in planes of Oblivion such as Cold Harbor or the Shivering Isles. There is a lot that could be done with this line of thought that would be really enjoyable I think. Thoughts everyone?

    A hundred times "Yes". Any implementation at all would be great. I would of course like more than just a throw-away monster / daedra that is strictly bound to PvP. But how much of the game can you open up to such things without messing it up completely. You could be sent down on the map through dolmen. Those could also be expanded on in cyrodiil to pester the currently most dominant faction. A new faction on their own from coldharbour or the imperial city. Entirely separated game modes. There is a lot they can do with this if they're only willing to put in the effort.
  • Rosveen
    Rosveen
    ✭✭✭✭✭
    ✭✭✭✭
    Funy how people throw the rubbish out to Cyrodiil. Like: it's a crappy idea, it sure fits in Cyro. Who cares anyway!
    Well it's the only place where it would somehow fit. You could create an enemy faction and let people fight as daedra against other players - theoretically works as a PvP concept. It's pointless in PvE zones because you'd be universally hated by NPCs and couldn't do any quests.
  • AnviOfVai
    AnviOfVai
    ✭✭✭✭✭
    I Always love games that allow you to play the *dark side* of games, similar to Assassins creed Rogue, and SWTOR. If ESO ever had enough time/ Money it would be a great expansion or separate game, where you actually work for Molag Bal, doing the evil quests, making chaos and drama where ever you go. It would be great to experience the other side of Elder scrolls. I would move my butt out of PVP to play a story mode of this. This way you could actually play as a Daedra ect. It won't ever happen but it would be great if it did.
    "I appear at my lord's behest, or perhaps I was always here, and you merely lacked the ability to see me."

    PS4 - EU

    AD - Pet Sorcerer - Damage Dealer - 160
    DC - Warden - Werewolf - in - progress - 160
    DC - Templar - Tank - 160
    DC - Sorcerer - Damage Dealer - in - progress
    EP - Dragon Knight -Fire Tank - 160
    EP - Nightblade - Damage Dealer - 160

  • AzuraKin
    AzuraKin
    ✭✭✭✭✭
    Jamini wrote: »
    AzuraKin wrote: »
    but only the aedra have the power to create and the daedra have only the power to corrupt (change) life.
    Verily incorrect.

    The only distinction between Daedra (Dunmeri for "Not our ancestors") and Et'aedra (Our ancestors) is that Daedra did not participate in the creation of the world (and thus retained their sentience) while Aedra did (and were absorbed into the plane. If you paid attention doing the MSA quest, you would see this is a common pitfall for powerful Daedra when they put effort into creating a reality.)

    Daedra certainly can create things. It is just that creation is harder and riskier than changing things for them. Creation takes a portion of their will/strength in order to bring something into existance, and larger creations can aborb the Daedra completely.

    Regarding the book on the Kyne: Note that particular book is likely only for Daedra under the domain of Molag Bal. Daedra that follow other Princes may have different philosophies and natures. (Listen to the difference between Dark Seducers following Sheogorah and Dark Seducers following Molag Bal. Or the Seducer who follows Meridia that you meet in one of the questlines.) There are stark differences between lesser Daedra that follow different Daedric Princes/Realms.

    Honestly, I strongly suspect that many of the in-game summons come from realms of Oblivion other than coldharbor. A clanfear from the Shivering Isles or an Atronarch from the Colored Rooms is very likely to have no issue working for a mortal for a short time in exchange for a boon from the summoner.

    think you need to read up on your lore:

    daedra cannot create, this is specifically pointed out in lore. this is why the daedric titans you face in eso are not creations of molag bal, he had to start with a dragon that already existed and corrupted him into what he is. as well as the changing of the dunmer, the khajit, the argonians, ect. these are all examples of a change of the status quo. in fact the true nature of aedra is stasis and the true nature of daedra is change. in fact the aedra as well do not create. creation actually comes from the elder or beginning gods padomey and anu. after creation of nirn there is no mention of anu so what happened to him we do not know. padomey on the otherhand created sithis, but in so doing so he burned out his essence. some theory state that padomey was reborn as sithis through the creation process.

    based on that and on the lore on the creation of the races, the primary difference between the aedra and daedra powers is, aedra have the power to change inanimate matter into animate living matter (the races) whereas the daedra can only manipulate matter into another form (change a chimer into a dunmer, or a bosmer into a bear)

    as to daedra, there are daedra which are bound to a prince, others are bound to mortals (summoners) and others are independent of any prince. in most likelyhood the minor daedra are leftover remnants from when anu (possibly with padomey's help lore isnt too clear on the creation of the good/bad gods) created the aedra and daedra.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Galwylin
    Galwylin
    ✭✭✭✭✭
    First response that came to me was why? What could additional races add? Maybe new classes or weapons or such. But a whole new race that mainly exists to die at players hands? Let's just say we did and didn't.
  • CheepsNSalsa
    CheepsNSalsa
    ✭✭✭✭
    No
  • nexxus_ESO
    nexxus_ESO
    ✭✭✭
    Nope.
  • MythicEmperor
    MythicEmperor
    ✭✭✭✭✭
    Please... No.... ZO$ has already butchered the lore enough. Just no.
    With cold regards,
    Mythic

    Favorite Characters:
    Kilith Telvayn, Dunmer Telvanni Sorcerer (main)
    Kilith, Dunmer Magblade (old main)
    Vadusa Venim, Dunmer crafter (older main)
    Hir Hlaalu, Dunmer Warden
    Søren Icehelm, N'wah Warden
    Fargoth of Morrowind, Bosmer commoner
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraKin wrote: »
    xivilai (independent form of dremora)
    Xivilai are Xivilai. They're not Dremora.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wow. Today seems to be "Bad Idea Day" on the forum.

    http://www.nbc.com/saturday-night-live/video/bad-idea-jeans/n9937?snl=1
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
    ✭✭✭✭✭
    ✭✭
    Paneross wrote: »
    I already am a daedra when I use the polymorph I got from beating VMA.

    Yeah ZOS should just stick to polymorphs
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    In PVP this could work very well as a 4th alliance. In PVE it would probably be a storyline breaking nightmare.
  • Artis
    Artis
    ✭✭✭✭✭
    AzuraKin wrote: »
    ESO Main villain is Molag Bal, a Daedric Prince... I doubt a Daedra would fight against his prince, so yeah, lorebreaking, a lot. Also they hate mortals;

    rofl you do realize ALL vampires are servants of Molag Bal.

    no,
    AzuraKin wrote: »
    Lokryn wrote: »
    AzuraKin wrote: »
    ESO Main villain is Molag Bal, a Daedric Prince... I doubt a Daedra would fight against his prince, so yeah, lorebreaking, a lot. Also they hate mortals;

    rofl you do realize ALL vampires are servants of Molag Bal.

    Not the ones we play in ESO. Lamae has you desecrate Molag's shrine.

    you know the easiest way to convince someone they are not serving someone, is to convince them that their handler is fighting against the one trying to control them. oldest trick in the book. see what people dont realize molag bal doesnt care about nirn, he cares about dominating. by pulling nirn into coldharbour he effectively gain domination over all the mortal races and the aedra gods and the daedric prince lorkhan.

    So except for your essays and pulling thoughts out of your arse, do you have a proof that that's what happening? Is there a book or a dialogue in the game that confirms your words?
    AzuraKin wrote: »
    think you need to read up on your lore:

    .

    You are not the one who should be saying that @AzuraKin. You invent your own lore as quoted above and your perception of reality is twisted.

    Well, then again, show us the links. Show that Lamae's vampires serve Molag Bal. Because the game says the opposite as far as all of us know.
  • nvyr
    nvyr
    ✭✭
    NO! lets fix stuff before adding more.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    JKorr wrote: »
    Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.

    How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?

    Daedra can be tamed though ;)

    Its an interesting idea, perhaps Sorc builds could transform into one, or perhaps a monster helm allows you to transform into A daedra in that time you can do extra damage (stamina based) on players/monsters. Although it would probably be going down a Transform Skill?

    They really can't. Even the animal like ones have human level intelligence. (Daedrats may be an exception.) They can be reasoned and bargained with, but they can't be tamed, and cannot be trusted.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    AzuraKin wrote: »
    Jamini wrote: »
    AzuraKin wrote: »
    but only the aedra have the power to create and the daedra have only the power to corrupt (change) life.
    Verily incorrect.

    The only distinction between Daedra (Dunmeri for "Not our ancestors") and Et'aedra (Our ancestors) is that Daedra did not participate in the creation of the world (and thus retained their sentience) while Aedra did (and were absorbed into the plane. If you paid attention doing the MSA quest, you would see this is a common pitfall for powerful Daedra when they put effort into creating a reality.)

    Daedra certainly can create things. It is just that creation is harder and riskier than changing things for them. Creation takes a portion of their will/strength in order to bring something into existance, and larger creations can aborb the Daedra completely.

    Regarding the book on the Kyne: Note that particular book is likely only for Daedra under the domain of Molag Bal. Daedra that follow other Princes may have different philosophies and natures. (Listen to the difference between Dark Seducers following Sheogorah and Dark Seducers following Molag Bal. Or the Seducer who follows Meridia that you meet in one of the questlines.) There are stark differences between lesser Daedra that follow different Daedric Princes/Realms.

    Honestly, I strongly suspect that many of the in-game summons come from realms of Oblivion other than coldharbor. A clanfear from the Shivering Isles or an Atronarch from the Colored Rooms is very likely to have no issue working for a mortal for a short time in exchange for a boon from the summoner.

    think you need to read up on your lore:

    daedra cannot create, this is specifically pointed out in lore. this is why the daedric titans you face in eso are not creations of molag bal, he had to start with a dragon that already existed and corrupted him into what he is. as well as the changing of the dunmer, the khajit, the argonians, ect. these are all examples of a change of the status quo. in fact the true nature of aedra is stasis and the true nature of daedra is change. in fact the aedra as well do not create. creation actually comes from the elder or beginning gods padomey and anu. after creation of nirn there is no mention of anu so what happened to him we do not know. padomey on the otherhand created sithis, but in so doing so he burned out his essence. some theory state that padomey was reborn as sithis through the creation process.

    based on that and on the lore on the creation of the races, the primary difference between the aedra and daedra powers is, aedra have the power to change inanimate matter into animate living matter (the races) whereas the daedra can only manipulate matter into another form (change a chimer into a dunmer, or a bosmer into a bear)

    as to daedra, there are daedra which are bound to a prince, others are bound to mortals (summoners) and others are independent of any prince. in most likelyhood the minor daedra are leftover remnants from when anu (possibly with padomey's help lore isnt too clear on the creation of the good/bad gods) created the aedra and daedra.

    This, isn't quite accurate. The Daedra can create things, and do so on a semi-regular basis. The problem is, they're not particularly good at it. So, even when they try to copy things they've seen, the results are simulacra. In world text usually attributes this to the Daedra being unable to create anything, but that's not supported by the various varieties of Daedra under their control.

    The Aedra do create things. It's their schtick. They created the universe, then the Daedra wandered in, and went, "this is neat," and proceeded to start poking and breaking stuff. It's not that they're incapable of creation, they're just not skilled in it. Functionally, the only dividing line between the Aedra and the Daedra is, are they in the group that were originally building the universe and learning from that how it works, or did they drop by later to play with the stuff that was left out.

    If the Daedra couldn't create anything, they wouldn't have their own planes of Oblivion. They made those for themselves.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, thank you.

    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
    Jahsul at-Sahan | Redguard Sorcerer | Stamina | Werewolf - Free Bites | PVP Main
    Derrok Gunnolf | Redguard Dragonknight | Stamina | Werewolf - Free Bites
    Liliana Littleleaf | 9-Trait Grand Master Crafter/Jeweler (non-combat)
    Amber Emberheart | Breton Dragonknight | Stamina | Master Angler
    Vlos Anon | Dunmer Nightblade | Magicka | Vampire - Free Bites
    Kalina Valos | Dunmer Warden | Magicka | Vampire - Free Bites
    Swiftpaws-Moonshadow | Khajiit Nightblade | Stamina
    Morgul Vardar | Altmer Necromancer | Magicka
    Tithin Geil | Altmer Sorceress | Magicka
    Dhryk | Imperial Dragonknight | Stamina

    Guild Master - ESO Traders Union
    PC/NA - CP 2480+
  • Prof_Bawbag
    Prof_Bawbag
    ✭✭✭✭✭
    ✭✭✭
    As Barbas once said: Skyrim is now home to giant, flying lizards and two-legged cat men ... and you're surprised people want to run around as a Scamp" He may or may not have said the latter, but it still holds true.
  • ForsakenSin
    ForsakenSin
    ✭✭✭✭✭
    well that would fun .. not sure for PVE

    But i can get behind the idea that you can choose a Daedra in PVP ( you choose between different Daedra and you unlock the skills ) and then you get thrown down with the rest in dolmens or just where the most people are ..

    can you imagine if you are PVP player fighting against AD for example 30 vs 30 taking a castle and then you see the dark clouds forming the horn blaring sky getting darker and 20 Daedra drop down with lighting ... the chaos.. will you still be fighting AD or would you join forces to fight against Daedra... hell we can make that random Daedra player after death will be spawn as a titan you get to control it fly around drop and breath the fire use its skills ... make it last for 20 min or until death and only one titan can be in the battlefield.

    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • ForsakenSin
    ForsakenSin
    ✭✭✭✭✭
    Or how about this...


    So in the PVP you get to choose different Daedra classes all with their own ability ect starting at lv 0 and you have only basic first skills as you progress by killing other or doing other things you gain exp and skills gets unlocked.

    Once when you reach lv 50 the cp points will be available the same to you.

    Now the fun part....

    Daedra players in Cyrodiil need to make sure all of the dark anchors are activated and kept active once when that is activated the Cloud Ruler Temple opens up and Titan Dragons come out ( with health of 40 mill or more) and take over the all castles in Cyrodiil ( imagine the view of zerging towards a castle just to see big ass titan standing on top of it) ...anyway all of the castles would be all black as they have been taken over ... in order to reclaim them you would need to close the dark anchors (once when closed the titans loose % of their health so the more alliances work together the easier the reclaim would be ) Or you can defeat the titan and move on closing the dark anchors once when the Titan Dragon is defeated you can claim the castle.

    dark anchors would be defended by Daedra players ..spawning on the dark anchors will be available as the waves are completed.

    Once when the Cloud Ruler Temple opens up and Titans are unleashed if one of the dark anchors is closed the Cloud Ruler Temple is closed if the dark anchors is then re open and re activates all of them again the Cloud Ruler Temple dose not open up again as there is a cool down.


    Now that for me at least would be so SO much fun !!!!!
    "By many i am seen as hero...as a savior of the Tamriel i will not stop until every Daedra every evil there is in Tamriel is vanquish by my hands..
    However i do this for my own purpose to gain trust of mortals to worship me and to eliminate my competition i will not bend my knee to lead your army to serve you Molag Bal , i will simply just take it from you.."--- Forsaken Sin( Magica Sorc)



    Arise From Darkness Forsaken SIn
    "You have been a loyal High Elf Magica Sorc
    Conjure of Darkness, Master of Magic
    Killer of Molag Bal and Savior of Ebonheart Pact
    Until Dark Brotherhood killed you...
    but now..NOW its time to Arise From Darkness once again..."

  • RedJoker
    RedJoker
    ✭✭✭
    Rosveen wrote: »
    The story wouldn't make any sense and besides, most daedra aren't intelligent enough to be playable races. Clannfears don't even talk.

    Yep. As ridiculous as letting our horse mounts be a playable race.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    If the Daedra couldn't create anything, they wouldn't have their own planes of Oblivion. They made those for themselves.
    Daedra's planes of Oblivion are parts of their own being. They're not separate creations.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
Sign In or Register to comment.