TX12001rwb17_ESO wrote: »Here is an idea, would it satisfy you of ZOS made it so the Xivkyn and Baron Polymorphs get turned into Skins and while a skin is active It changes the name of your characters race to the various creature? honestly If Xivkyn were an option I wouldn't want to be a Dremora or a Xivilai as they are inferior to Xivkyn who are physically superior to both of them as they are a hybrid between the two races, same reason I don't play as a werewolf.
starkerealm wrote: »Functionally, I think any of the Daedric races (as opposed to Daedric beasts) would work;
Aureal • Auroran • Dremora • Mazken • Spiderkith • Xivilai
The only exception would be Xivkyn, as they are most likely bound to the service of Molag Bal.
Lorewise, I don't think it would work though. There would have to be a considerable extension to the story to explain why it's happening, and that would have to link back to the Daedric Lord that they were bound to, which may conflict with the upcoming Daedra War storyline.
This is, unfortunately, where I come out.
Also with the other non-daedric races that are traditionally non-playable. It would be cool to see Maomer, (uncorrupted) Falmer, and even some of the Akaviri races available. But, introducing them into the MMO as playable choices would get really problematic. These are groups that range from unusual to extremely rare in Tamriel.
While Dremora do pop up on Tamriel with unusual frequency, they're universally mistrusted. I can get behind the idea of wanting to play one, but can you really see the City Guard of Daggerfall picking a Dremora to investigate a threat on the King's life, or Raz picking a Auroran to function as his "inconspicuous," associate? You really think that Davon's Watch would accept the warnings of a Golden Saint that just staggered in saying the Covenant was attacking?
If ZOS went the extra mile, and recorded new dialog for every single interaction with these characters, to accurately reflect their distrusted status... with alternate quest paths so you really are experiencing a different set of stories... that would actually be really cool, and something I could get behind. But, I don't see that happening. I mean, the game doesn't even give you to talk in Khajiiti grammar if you're playing as one.
Now, if we got a Daedric PvP Warzone, it could be neat to roll up new dedicated PvP Daedra, but as a normal addition to the game, I don't see this working out from a lore perspective.
your missing though one key part. a mmo doesnt have to stick rigidly into the lore based playable race set.
Can't really see why the daedra would be fighting for Tamriel...
Besides, we already have polymorphs for those who want to role play as dremora.
What do you mean? Everyone isn't the "one true hero", only you are. In your game, you are the one who defeats Molag Bal. Not me, and not anyone else. As much as other players may turn up in your world, they cannot and do not fight Molag Bal. To you, they're just A. N. Adventurer, incidental people inhabiting the world in which you, and only you, are the "one true hero". That's why the Main Quest is a Solo storyline, and why it's not repeatable. Defeating Molag Bal only happens once, and only at the hands of one hero.MornaBaine wrote: »As someone who has always despised "the one true hero" angle in a world where EVERYONE is that same "one true hero" ( I mean COME ON how does this make ANY sense in an MMO???)
Can't really see why the daedra would be fighting for Tamriel...
Besides, we already have polymorphs for those who want to role play as dremora.
Why is it that everyones train of thought abruptly ends with these statements? There is so much more you could do with them than to just insert them into the main story / 3 faction environment.
The polymorphs are xivkyn, for dremora only one male version in heavy armor exists.
...and if you end up in a tavern, and several heros are truthfully bragging about how they defeated Molag Bal... then you know who to blame - Akatosh, and his dragon break strangeness!What do you mean? Everyone isn't the "one true hero", only you are. In your game, you are the one who defeats Molag Bal. Not me, and not anyone else. As much as other players may turn up in your world, they cannot and do not fight Molag Bal. To you, they're just A. N. Adventurer, incidental people inhabiting the world in which you, and only you, are the "one true hero". That's why the Main Quest is a Solo storyline, and why it's not repeatable. Defeating Molag Bal only happens once, and only at the hands of one hero.MornaBaine wrote: »As someone who has always despised "the one true hero" angle in a world where EVERYONE is that same "one true hero" ( I mean COME ON how does this make ANY sense in an MMO???)
What devilry is this, evil incarnate has joined the forum?this could be cadwell's gold locked crown store purchase.
MornaBaine wrote: »As someone who has always despised "the one true hero" angle in a world where EVERYONE is that same "one true hero" ( I mean COME ON how does this make ANY sense in an MMO???) I would personally LOVE to see the entire Main Story plot completely rewritten so as to make SOME sort of sense. And the option to play evil would be amazing! Sadly, there's just no way ZOS is going to put in the money necessary to make this so. So we are stuck with a completely illogical premise and basically are forced to treat the Main Story quests as some weird recurring dream our characters have, if we acknowledge it at all.
Maybe as some weird sort of "stand alone" DLC we could get something like this. I think it would be amazing to see your Daedra character rise out of the shiny "soul soup" of Cordharbor or somesuch and then get their marching orders from whatever greater Daedric Prince you've chosen to align your character with. But then we're talking new animations, new character designs, new skills, new racial abilities and probably new classes. Again, way more work than I think ZOS is willing to undertake now. I pretty much expect this game to be in "coast mode" after housing hits, with maybe twice yearly small DLCs if we're lucky.
Not a good idea, wouldn't fit with the stories or lore very well.
danielpatrickkeaneub17_ESO wrote: »In PVP this could work very well as a 4th alliance. In PVE it would probably be a storyline breaking nightmare.
Wandering_Ashlander wrote: »MornaBaine wrote: »As someone who has always despised "the one true hero" angle in a world where EVERYONE is that same "one true hero" ( I mean COME ON how does this make ANY sense in an MMO???) I would personally LOVE to see the entire Main Story plot completely rewritten so as to make SOME sort of sense. And the option to play evil would be amazing! Sadly, there's just no way ZOS is going to put in the money necessary to make this so. So we are stuck with a completely illogical premise and basically are forced to treat the Main Story quests as some weird recurring dream our characters have, if we acknowledge it at all.
Maybe as some weird sort of "stand alone" DLC we could get something like this. I think it would be amazing to see your Daedra character rise out of the shiny "soul soup" of Cordharbor or somesuch and then get their marching orders from whatever greater Daedric Prince you've chosen to align your character with. But then we're talking new animations, new character designs, new skills, new racial abilities and probably new classes. Again, way more work than I think ZOS is willing to undertake now. I pretty much expect this game to be in "coast mode" after housing hits, with maybe twice yearly small DLCs if we're lucky.
Actually, I think a daedra side could totally be added as a future DLC, like I've already suggested here :
https://forums.elderscrollsonline.com/en/discussion/305476/whats-regrettable-about-eso-the-lack-of-meaningful-choices#latest
The main story wouldn't be hurted much, for players following the daedra side would be molag bal followers having to discover and fight the worm cult thus the mannimarco plot (thus allowing to do roughly all regional quests to keep their human cover as to gather intel about the worm cult) leaving molag bal in the same poor state in the end due to the fight with the champion of the hero side. A fight against meridia could totally be added for the daedric players, preventing them to help molag bal before the champion (hero path).
Hence it would have no much influence on the 3 sides war for molag bal wants this war : he made it happenned, thus there would be no story issue about daedric players participating in for more molag bal favors.
Players paying for such a DLC would get :
- an exclusive alternative main story : the daedra path
- several "race" as armours and weapons skins unlocks to show off their true daedric form, though they would still play as one of the current 10 races of tamriel as vessel to stay in nirn.
- exclusives daedra mount and pet
- access to 2 new and exclusive guilds : the witches blood pact (magicka skills set) and the daedra hidden cult (fight skills set) aka the special ops of molag bal. Either you'd follow the hero path and you could join the mage and the fighter guilds or you'd choose the daedra path and you could join the witches blood pact and/or the daedra hidden cult.
Wandering_Ashlander wrote: »Not a good idea, wouldn't fit with the stories or lore very well.
Like one tamriel is fitting : ending doing quests when you kill your own faction soldiers to help your actual enemies : this is fitting for you ?
Or running around in a skeletton, a daedra or a ghost skin, this is fitting ?
Becoming a werewolf or a vampire and using your powers before everyone, this is fitting ?
Please get real : this is a commercial mmo and there are many inconsistancies everywhere.
if you gonna do it where players fight for a prince, they should have thier pick of the princes.
Wandering_Ashlander wrote: »Not a good idea, wouldn't fit with the stories or lore very well.
Like one tamriel is fitting : ending doing quests when you kill your own faction soldiers to help your actual enemies : this is fitting for you ?
Or running around in a skeletton, a daedra or a ghost skin, this is fitting ?
Becoming a werewolf or a vampire and using your powers before everyone, this is fitting ?
Please get real : this is a commercial mmo and there are many inconsistancies everywhere.
Wandering_Ashlander wrote: »Not a good idea, wouldn't fit with the stories or lore very well.
Like one tamriel is fitting : ending doing quests when you kill your own faction soldiers to help your actual enemies : this is fitting for you ?
Or running around in a skeletton, a daedra or a ghost skin, this is fitting ?
Becoming a werewolf or a vampire and using your powers before everyone, this is fitting ?
Please get real : this is a commercial mmo and there are many inconsistancies everywhere.
I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.
Wandering_Ashlander wrote: »Not a good idea, wouldn't fit with the stories or lore very well.
Like one tamriel is fitting : ending doing quests when you kill your own faction soldiers to help your actual enemies : this is fitting for you ?
Or running around in a skeletton, a daedra or a ghost skin, this is fitting ?
Becoming a werewolf or a vampire and using your powers before everyone, this is fitting ?
Please get real : this is a commercial mmo and there are many inconsistancies everywhere.
I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.
actually its not really. see it dont make sense for the hero of the single player games to be a daedra, but this is not the single player games. you are not THE HERO. thus there is no reason why someone couldnt play a deadric race. also in essence you do play a daedric race in es 4 oblivion shivering isles dlc. as the quest reward you become a daedric prince.
I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.
Wandering_Ashlander wrote: »I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.
I'm pretty sure being a werewolf or a vampire in elder scrolls have always come with major constraints : like unable to play by day or not being able to speak with sellers as a vampire and so on, which are totally lacking in ESO for obvious gameplay purpose.
Usually players were becoming vampire to have fun, due to major gain in power, thus to be able to completely eradicate everybody in a town, beginning with guards, and steal everything needed.
Wandering_Ashlander wrote: »Not a good idea, wouldn't fit with the stories or lore very well.
Like one tamriel is fitting : ending doing quests when you kill your own faction soldiers to help your actual enemies : this is fitting for you ?
Or running around in a skeletton, a daedra or a ghost skin, this is fitting ?
Becoming a werewolf or a vampire and using your powers before everyone, this is fitting ?
Please get real : this is a commercial mmo and there are many inconsistancies everywhere.
I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.
actually its not really. see it dont make sense for the hero of the single player games to be a daedra, but this is not the single player games. you are not THE HERO. thus there is no reason why someone couldnt play a deadric race. also in essence you do play a daedric race in es 4 oblivion shivering isles dlc. as the quest reward you become a daedric prince.
That is a reward that was never really flushed out and did not affect your character in any meaningful way within the game, it was a title and a derpy outfit. At it wouldn't fit considering the context of the lore or the story as daedra do not have the same interaction with mundus as mortals. Doing quests for them as any of the other races makes sense but being one would not fit into Elder Scrolls lore, single player or otherwise and while this is an MMO the story of the game unfolds like a single player intentionally. The only work around for that would be to purposely make a game with a core intention of it being from a daedra perspective.
Wandering_Ashlander wrote: »I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.
I'm pretty sure being a werewolf or a vampire in elder scrolls have always come with major constraints : like unable to play by day or not being able to speak with sellers as a vampire and so on, which are totally lacking in ESO for obvious gameplay purpose.
Usually players were becoming vampire to have fun, due to major gain in power, thus to be able to completely eradicate everybody in a town, beginning with guards, and steal everything needed.
Oh completely agree, I wish there was some actual negative aspects of those powers. Admittedly I know very little about how either function in ESO as I don't care for playing those types. Seeing as how it is an MMO with a specific focus on story seen through a single player view, I am grudgingly willing to look past it but think it needs to be better implemented.