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peoples thoughts on adding daedra races as playable choices

  • builder680
    builder680
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    If we get to be Daedra I wanna be Jyggalag
    Edited by builder680 on December 9, 2016 5:41AM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Here is an idea, would it satisfy you of ZOS made it so the Xivkyn and Baron Polymorphs get turned into Skins and while a skin is active It changes the name of your characters race to the various creature? honestly If Xivkyn were an option I wouldn't want to be a Dremora or a Xivilai as they are inferior to Xivkyn who are physically superior to both of them as they are a hybrid between the two races, same reason I don't play as a werewolf.
    Edited by TX12001rwb17_ESO on December 9, 2016 5:51AM
  • starkerealm
    starkerealm
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    Here is an idea, would it satisfy you of ZOS made it so the Xivkyn and Baron Polymorphs get turned into Skins and while a skin is active It changes the name of your characters race to the various creature? honestly If Xivkyn were an option I wouldn't want to be a Dremora or a Xivilai as they are inferior to Xivkyn who are physically superior to both of them as they are a hybrid between the two races, same reason I don't play as a werewolf.

    ...because Werewolves are a hybrid race of wolves and people, and are physically superior to both of them? No, wait... that doesn't make sense.
  • starkerealm
    starkerealm
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    AzuraKin wrote: »
    Enodoc wrote: »
    Functionally, I think any of the Daedric races (as opposed to Daedric beasts) would work;

    Aureal • Auroran • Dremora • Mazken • Spiderkith • Xivilai

    The only exception would be Xivkyn, as they are most likely bound to the service of Molag Bal.

    Lorewise, I don't think it would work though. There would have to be a considerable extension to the story to explain why it's happening, and that would have to link back to the Daedric Lord that they were bound to, which may conflict with the upcoming Daedra War storyline.

    This is, unfortunately, where I come out.

    Also with the other non-daedric races that are traditionally non-playable. It would be cool to see Maomer, (uncorrupted) Falmer, and even some of the Akaviri races available. But, introducing them into the MMO as playable choices would get really problematic. These are groups that range from unusual to extremely rare in Tamriel.

    While Dremora do pop up on Tamriel with unusual frequency, they're universally mistrusted. I can get behind the idea of wanting to play one, but can you really see the City Guard of Daggerfall picking a Dremora to investigate a threat on the King's life, or Raz picking a Auroran to function as his "inconspicuous," associate? You really think that Davon's Watch would accept the warnings of a Golden Saint that just staggered in saying the Covenant was attacking?

    If ZOS went the extra mile, and recorded new dialog for every single interaction with these characters, to accurately reflect their distrusted status... with alternate quest paths so you really are experiencing a different set of stories... that would actually be really cool, and something I could get behind. But, I don't see that happening. I mean, the game doesn't even give you to talk in Khajiiti grammar if you're playing as one.

    Now, if we got a Daedric PvP Warzone, it could be neat to roll up new dedicated PvP Daedra, but as a normal addition to the game, I don't see this working out from a lore perspective.

    your missing though one key part. a mmo doesnt have to stick rigidly into the lore based playable race set.

    You're missing one key part. As an MMO, where other players are participating in the game, it is actually more important to stick to the lore established playable races.

    I honestly don't care if you mod Skyrim or Morrowind to play a Dremora. Really, I don't. It doesn't affect me. But, if someone else is playing a Dremora in a game with other players, then it affects everyone.

    You can add rare races to an MMO, and then gate access. ESO already does this with the Imperials. Making them rarer in the alliances. And the Any Race/Any Alliance makes the off faction races slightly rarer.

    However, when you're looking at gating races like the normally non-playable ones, you need to make them prohibitively expensive, if you're going to even pretend to have some kind of population balance.

    Star Trek Online did this with the Liberated Borg. They're supposed to be fairly rare, so there's a $300 front charge on them. That said, I don't think ESO would benefit from gating a race behind a $300 paywall unless there was also an LTS there to back it up.
  • starkerealm
    starkerealm
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    SnubbS wrote: »
    Would be the greatest thing ever.

    However at this point I'll settle for a skin. Hey ZoS maybe you could put it in crown crates c;

    There are polymorphs already in game. You get them in the IC.
  • Sinolai
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    Can't really see why the daedra would be fighting for Tamriel... and even if they were added, should be only the humanoid Dremoras. No way you'd be playing as a scamp or storm atronach (My sorc uses those as slaves :tongue: )

    Besides, we already have polymorphs for those who want to role play as dremora.
  • roigseguib16_ESO
    roigseguib16_ESO
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    And overall it's just a poor idea. Sorry.
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • Nyx2
    Nyx2
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    Sinolai wrote: »
    Can't really see why the daedra would be fighting for Tamriel...

    Besides, we already have polymorphs for those who want to role play as dremora.

    Why is it that everyones train of thought abruptly ends with these statements? There is so much more you could do with them than to just insert them into the main story / 3 faction environment.

    The polymorphs are xivkyn, for dremora only one male version in heavy armor exists.
  • roigseguib16_ESO
    roigseguib16_ESO
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    One thing is to add plymorphs for people to enjoy their enhanced look. I am all for dremore polymorphs added as rewards to certain content or crown purchaseable items. However adding races goes against lore and practical development of the game.
    Xavier Louis - Redguard Templar
    Xavier Luis - Redguard Sorcerer
    Xavier Löuis - Dunmer Dragonknight
    Xavier Louïs - Dunmer Dragonknight
    Xavier Louïs - Argonian Templar
    Legendary Xavi - Altmer Sorcerer
    War Chief Sosio - Orc Warden

    Former Guild Master of Fuego
  • MornaBaine
    MornaBaine
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    As someone who has always despised "the one true hero" angle in a world where EVERYONE is that same "one true hero" ( I mean COME ON how does this make ANY sense in an MMO???) I would personally LOVE to see the entire Main Story plot completely rewritten so as to make SOME sort of sense. And the option to play evil would be amazing! Sadly, there's just no way ZOS is going to put in the money necessary to make this so. So we are stuck with a completely illogical premise and basically are forced to treat the Main Story quests as some weird recurring dream our characters have, if we acknowledge it at all.

    Maybe as some weird sort of "stand alone" DLC we could get something like this. I think it would be amazing to see your Daedra character rise out of the shiny "soul soup" of Cordharbor or somesuch and then get their marching orders from whatever greater Daedric Prince you've chosen to align your character with. But then we're talking new animations, new character designs, new skills, new racial abilities and probably new classes. Again, way more work than I think ZOS is willing to undertake now. I pretty much expect this game to be in "coast mode" after housing hits, with maybe twice yearly small DLCs if we're lucky.
    Edited by MornaBaine on December 12, 2016 12:13PM
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  • thawks
    thawks
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    My thoughts are "hell no."

  • Enodoc
    Enodoc
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    MornaBaine wrote: »
    As someone who has always despised "the one true hero" angle in a world where EVERYONE is that same "one true hero" ( I mean COME ON how does this make ANY sense in an MMO???)
    What do you mean? Everyone isn't the "one true hero", only you are. In your game, you are the one who defeats Molag Bal. Not me, and not anyone else. As much as other players may turn up in your world, they cannot and do not fight Molag Bal. To you, they're just A. N. Adventurer, incidental people inhabiting the world in which you, and only you, are the "one true hero". That's why the Main Quest is a Solo storyline, and why it's not repeatable. Defeating Molag Bal only happens once, and only at the hands of one hero.
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  • idk
    idk
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    Nyx2 wrote: »
    Sinolai wrote: »
    Can't really see why the daedra would be fighting for Tamriel...

    Besides, we already have polymorphs for those who want to role play as dremora.

    Why is it that everyones train of thought abruptly ends with these statements? There is so much more you could do with them than to just insert them into the main story / 3 faction environment.

    The polymorphs are xivkyn, for dremora only one male version in heavy armor exists.

    It is irrelevant since Zos would not add these races. The thread is just one of fancy thoughts.
  • Kreetar
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    don't get me wrong, I like the Daedra and all (despite their distaste for me), but nonononononono
    dip me in the blood of mortals and throw me to the Dremora

  • TheShadowScout
    TheShadowScout
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    Enodoc wrote: »
    MornaBaine wrote: »
    As someone who has always despised "the one true hero" angle in a world where EVERYONE is that same "one true hero" ( I mean COME ON how does this make ANY sense in an MMO???)
    What do you mean? Everyone isn't the "one true hero", only you are. In your game, you are the one who defeats Molag Bal. Not me, and not anyone else. As much as other players may turn up in your world, they cannot and do not fight Molag Bal. To you, they're just A. N. Adventurer, incidental people inhabiting the world in which you, and only you, are the "one true hero". That's why the Main Quest is a Solo storyline, and why it's not repeatable. Defeating Molag Bal only happens once, and only at the hands of one hero.
    ...and if you end up in a tavern, and several heros are truthfully bragging about how they defeated Molag Bal... then you know who to blame - Akatosh, and his dragon break strangeness! :p;)
  • Leandor
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    AzuraKin wrote: »
    this could be cadwell's gold locked crown store purchase.
    What devilry is this, evil incarnate has joined the forum?

    Aside from that: great idea. Whoever plays as daedric race is KOS for all players everywhere, as well as for all friendly NPCs. Also, they play all quests from the other side and thus fail everyone of them. Sorry, no rewards or xp for you.

    EDIT: actually the idea is not bad for Cyrodiil. Make them a 4th faction. Unlock is by achieving grand overlord.
    Edited by Leandor on December 12, 2016 1:09PM
  • Inhuman003
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    The only way I see the daedra of being noble and helpful is when they try to tear your head off in the arena if it PVE added as well. And you're right there for good daedra did to help us in quest with the main storyline and other quests too.
  • Wandering_Ashlander
    MornaBaine wrote: »
    As someone who has always despised "the one true hero" angle in a world where EVERYONE is that same "one true hero" ( I mean COME ON how does this make ANY sense in an MMO???) I would personally LOVE to see the entire Main Story plot completely rewritten so as to make SOME sort of sense. And the option to play evil would be amazing! Sadly, there's just no way ZOS is going to put in the money necessary to make this so. So we are stuck with a completely illogical premise and basically are forced to treat the Main Story quests as some weird recurring dream our characters have, if we acknowledge it at all.

    Maybe as some weird sort of "stand alone" DLC we could get something like this. I think it would be amazing to see your Daedra character rise out of the shiny "soul soup" of Cordharbor or somesuch and then get their marching orders from whatever greater Daedric Prince you've chosen to align your character with. But then we're talking new animations, new character designs, new skills, new racial abilities and probably new classes. Again, way more work than I think ZOS is willing to undertake now. I pretty much expect this game to be in "coast mode" after housing hits, with maybe twice yearly small DLCs if we're lucky.

    Actually, I think a daedra side could totally be added as a future DLC, like I've already suggested here :
    https://forums.elderscrollsonline.com/en/discussion/305476/whats-regrettable-about-eso-the-lack-of-meaningful-choices#latest

    The main story wouldn't be hurted much, for players following the daedra side would be molag bal followers having to discover and fight the worm cult thus the mannimarco plot (thus allowing to do roughly all regional quests to keep their human cover as to gather intel about the worm cult) leaving molag bal in the same poor state in the end due to the fight with the champion of the hero side. A fight against meridia could totally be added for the daedric players, preventing them to help molag bal before the champion (hero path).

    Hence it would have no much influence on the 3 sides war for molag bal wants this war : he made it happenned, thus there would be no story issue about daedric players participating in for more molag bal favors.

    Players paying for such a DLC would get :
    - an exclusive alternative main story : the daedra path
    - several "race" as armours and weapons skins unlocks to show off their true daedric form, though they would still play as one of the current 10 races of tamriel as vessel to stay in nirn.
    - exclusives daedra mount and pet
    - access to 2 new and exclusive guilds : the witches blood pact (magicka skills set) and the daedra hidden cult (fight skills set) aka the special ops of molag bal. Either you'd follow the hero path and you could join the mage and the fighter guilds or you'd choose the daedra path and you could join the witches blood pact and/or the daedra hidden cult.
    Edited by Wandering_Ashlander on December 12, 2016 1:16PM
  • Delta1038
    Delta1038
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    Not a good idea, wouldn't fit with the stories or lore very well.
    Xbox One NA
  • Wandering_Ashlander
    Delta1038 wrote: »
    Not a good idea, wouldn't fit with the stories or lore very well.

    Like one tamriel is fitting : ending doing quests when you kill your own faction soldiers to help your actual enemies : this is fitting for you ?

    Or running around in a skeletton, a daedra or a ghost skin, this is fitting ?

    Becoming a werewolf or a vampire and using your powers before everyone, this is fitting ?

    Please get real : this is a commercial mmo and there are many inconsistancies everywhere.
  • Gedalya
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    In PVP this could work very well as a 4th alliance. In PVE it would probably be a storyline breaking nightmare.

    I don't see that it has to be a problem for PvE; you could start all the way back at Cold Harbor; it would just be from the point of view of the Jailer trying to put down a riot, and not the Jailed trying to escape. From there you could be interacting with the worm Cult as you try and track down the companions et all.; missions could mirror the one in Sancre Tor. There is a lot to work with. This would be a nice unlock after Caldwell's Gold; having access to a playable 4th Alliance such as the Dremora, Worm Cult, or Imperials in Cyrodiil.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • AzuraKin
    AzuraKin
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    MornaBaine wrote: »
    As someone who has always despised "the one true hero" angle in a world where EVERYONE is that same "one true hero" ( I mean COME ON how does this make ANY sense in an MMO???) I would personally LOVE to see the entire Main Story plot completely rewritten so as to make SOME sort of sense. And the option to play evil would be amazing! Sadly, there's just no way ZOS is going to put in the money necessary to make this so. So we are stuck with a completely illogical premise and basically are forced to treat the Main Story quests as some weird recurring dream our characters have, if we acknowledge it at all.

    Maybe as some weird sort of "stand alone" DLC we could get something like this. I think it would be amazing to see your Daedra character rise out of the shiny "soul soup" of Cordharbor or somesuch and then get their marching orders from whatever greater Daedric Prince you've chosen to align your character with. But then we're talking new animations, new character designs, new skills, new racial abilities and probably new classes. Again, way more work than I think ZOS is willing to undertake now. I pretty much expect this game to be in "coast mode" after housing hits, with maybe twice yearly small DLCs if we're lucky.

    Actually, I think a daedra side could totally be added as a future DLC, like I've already suggested here :
    https://forums.elderscrollsonline.com/en/discussion/305476/whats-regrettable-about-eso-the-lack-of-meaningful-choices#latest

    The main story wouldn't be hurted much, for players following the daedra side would be molag bal followers having to discover and fight the worm cult thus the mannimarco plot (thus allowing to do roughly all regional quests to keep their human cover as to gather intel about the worm cult) leaving molag bal in the same poor state in the end due to the fight with the champion of the hero side. A fight against meridia could totally be added for the daedric players, preventing them to help molag bal before the champion (hero path).

    Hence it would have no much influence on the 3 sides war for molag bal wants this war : he made it happenned, thus there would be no story issue about daedric players participating in for more molag bal favors.

    Players paying for such a DLC would get :
    - an exclusive alternative main story : the daedra path
    - several "race" as armours and weapons skins unlocks to show off their true daedric form, though they would still play as one of the current 10 races of tamriel as vessel to stay in nirn.
    - exclusives daedra mount and pet
    - access to 2 new and exclusive guilds : the witches blood pact (magicka skills set) and the daedra hidden cult (fight skills set) aka the special ops of molag bal. Either you'd follow the hero path and you could join the mage and the fighter guilds or you'd choose the daedra path and you could join the witches blood pact and/or the daedra hidden cult.

    if you gonna do it where players fight for a prince, they should have thier pick of the princes.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • idk
    idk
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    Delta1038 wrote: »
    Not a good idea, wouldn't fit with the stories or lore very well.

    Like one tamriel is fitting : ending doing quests when you kill your own faction soldiers to help your actual enemies : this is fitting for you ?

    Or running around in a skeletton, a daedra or a ghost skin, this is fitting ?

    Becoming a werewolf or a vampire and using your powers before everyone, this is fitting ?

    Please get real : this is a commercial mmo and there are many inconsistancies everywhere.

    @Wandering_Ashlander

    I really wouldn't worry about it fitting or not, the race will never be playable for clear reasons.
  • Wandering_Ashlander
    AzuraKin wrote: »
    if you gonna do it where players fight for a prince, they should have thier pick of the princes.

    You don't choose to serve meridia nor to help the prophet in the main story line, you choose to help or not to help, but not who you help.

    In my opinion the daedric path should be the main story with the daedric eyes : trying to uncover mannimarco plot, tracking the 5, helping mortals to keep your own cover.

    They could add some quests to help sheoggorath or other princes with guilds quest lines, but the main story of ESO stands as a fight between molag bal and meridia using mortals as pawns, including a greedy outsider : mannimarco.
  • Delta1038
    Delta1038
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    Delta1038 wrote: »
    Not a good idea, wouldn't fit with the stories or lore very well.

    Like one tamriel is fitting : ending doing quests when you kill your own faction soldiers to help your actual enemies : this is fitting for you ?

    Or running around in a skeletton, a daedra or a ghost skin, this is fitting ?

    Becoming a werewolf or a vampire and using your powers before everyone, this is fitting ?

    Please get real : this is a commercial mmo and there are many inconsistancies everywhere.

    I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.
    Xbox One NA
  • AzuraKin
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    Delta1038 wrote: »
    Delta1038 wrote: »
    Not a good idea, wouldn't fit with the stories or lore very well.

    Like one tamriel is fitting : ending doing quests when you kill your own faction soldiers to help your actual enemies : this is fitting for you ?

    Or running around in a skeletton, a daedra or a ghost skin, this is fitting ?

    Becoming a werewolf or a vampire and using your powers before everyone, this is fitting ?

    Please get real : this is a commercial mmo and there are many inconsistancies everywhere.

    I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.

    actually its not really. see it dont make sense for the hero of the single player games to be a daedra, but this is not the single player games. you are not THE HERO. thus there is no reason why someone couldnt play a deadric race. also in essence you do play a daedric race in es 4 oblivion shivering isles dlc. as the quest reward you become a daedric prince.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Delta1038
    Delta1038
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    AzuraKin wrote: »
    Delta1038 wrote: »
    Delta1038 wrote: »
    Not a good idea, wouldn't fit with the stories or lore very well.

    Like one tamriel is fitting : ending doing quests when you kill your own faction soldiers to help your actual enemies : this is fitting for you ?

    Or running around in a skeletton, a daedra or a ghost skin, this is fitting ?

    Becoming a werewolf or a vampire and using your powers before everyone, this is fitting ?

    Please get real : this is a commercial mmo and there are many inconsistancies everywhere.

    I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.

    actually its not really. see it dont make sense for the hero of the single player games to be a daedra, but this is not the single player games. you are not THE HERO. thus there is no reason why someone couldnt play a deadric race. also in essence you do play a daedric race in es 4 oblivion shivering isles dlc. as the quest reward you become a daedric prince.

    That is a reward that was never really flushed out and did not affect your character in any meaningful way within the game, it was a title and a derpy outfit. At it wouldn't fit considering the context of the lore or the story as daedra do not have the same interaction with mundus as mortals. Doing quests for them as any of the other races makes sense but being one would not fit into Elder Scrolls lore, single player or otherwise and while this is an MMO the story of the game unfolds like a single player intentionally. The only work around for that would be to purposely make a game with a core intention of it being from a daedra perspective.
    Xbox One NA
  • Wandering_Ashlander
    Delta1038 wrote: »
    I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.

    I'm pretty sure being a werewolf or a vampire in elder scrolls have always come with major constraints : like unable to play by day or not being able to speak with sellers as a vampire and so on, which are totally lacking in ESO for obvious gameplay purpose.

    Usually players were becoming vampire to have fun, due to major gain in power, thus to be able to completely eradicate everybody in a town, beginning with guards, and steal everything needed.
  • Delta1038
    Delta1038
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    Delta1038 wrote: »
    I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.

    I'm pretty sure being a werewolf or a vampire in elder scrolls have always come with major constraints : like unable to play by day or not being able to speak with sellers as a vampire and so on, which are totally lacking in ESO for obvious gameplay purpose.

    Usually players were becoming vampire to have fun, due to major gain in power, thus to be able to completely eradicate everybody in a town, beginning with guards, and steal everything needed.

    Oh completely agree, I wish there was some actual negative aspects of those powers. Admittedly I know very little about how either function in ESO as I don't care for playing those types. Seeing as how it is an MMO with a specific focus on story seen through a single player view, I am grudgingly willing to look past it but think it needs to be better implemented.
    Xbox One NA
  • AzuraKin
    AzuraKin
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    Delta1038 wrote: »
    AzuraKin wrote: »
    Delta1038 wrote: »
    Delta1038 wrote: »
    Not a good idea, wouldn't fit with the stories or lore very well.

    Like one tamriel is fitting : ending doing quests when you kill your own faction soldiers to help your actual enemies : this is fitting for you ?

    Or running around in a skeletton, a daedra or a ghost skin, this is fitting ?

    Becoming a werewolf or a vampire and using your powers before everyone, this is fitting ?

    Please get real : this is a commercial mmo and there are many inconsistancies everywhere.

    I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.

    actually its not really. see it dont make sense for the hero of the single player games to be a daedra, but this is not the single player games. you are not THE HERO. thus there is no reason why someone couldnt play a deadric race. also in essence you do play a daedric race in es 4 oblivion shivering isles dlc. as the quest reward you become a daedric prince.

    That is a reward that was never really flushed out and did not affect your character in any meaningful way within the game, it was a title and a derpy outfit. At it wouldn't fit considering the context of the lore or the story as daedra do not have the same interaction with mundus as mortals. Doing quests for them as any of the other races makes sense but being one would not fit into Elder Scrolls lore, single player or otherwise and while this is an MMO the story of the game unfolds like a single player intentionally. The only work around for that would be to purposely make a game with a core intention of it being from a daedra perspective.

    actually it is not unusual for summoners to have daedric servants, and is not unheard of of daedra interacting with nirn. most destructive daedric interactions are either servants of one of the 4 houses of troubles or rogue low intelligence daedra. remember not all the daedric princes nor thier servants or even independent daedra desire nirn's destruction. the daedra are capricious nature, much similar to the idea of the summer/winter courts of the faeries.
    Delta1038 wrote: »
    Delta1038 wrote: »
    I don't entirely disagree but I suppose my point is the skin thing is cosmetic. The werewolf/vampire thing does fit in the lore as players have been able to be those things in previous TES games and still make sense. I don't like the One Tamreil thing much myself either, I like being able to go to the other regions and do quests for like random people but I personally avoid the 'main' quests of those alliances for exactly those reasons. I guess overall I just don't want them to go further down the rabbit hole with adding races that would make even less sense in terms of gameplay then the already dumb things done.

    I'm pretty sure being a werewolf or a vampire in elder scrolls have always come with major constraints : like unable to play by day or not being able to speak with sellers as a vampire and so on, which are totally lacking in ESO for obvious gameplay purpose.

    Usually players were becoming vampire to have fun, due to major gain in power, thus to be able to completely eradicate everybody in a town, beginning with guards, and steal everything needed.

    Oh completely agree, I wish there was some actual negative aspects of those powers. Admittedly I know very little about how either function in ESO as I don't care for playing those types. Seeing as how it is an MMO with a specific focus on story seen through a single player view, I am grudgingly willing to look past it but think it needs to be better implemented.

    vampirism and ww's have negatives in the game. vampires take more fire damage, and ww's take more damage i believe disease.
    v160 spellsword (nightblade)
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