Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.
How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?
Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.
How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?
katiesmith12341 wrote: »Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.
How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?
Daedra can be tamed though
Its an interesting idea, perhaps Sorc builds could transform into one, or perhaps a monster helm allows you to transform into A daedra in that time you can do extra damage (stamina based) on players/monsters. Although it would probably be going down a Transform Skill?
katiesmith12341 wrote: »Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.
How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?
Daedra can be tamed though
Its an interesting idea, perhaps Sorc builds could transform into one, or perhaps a monster helm allows you to transform into A daedra in that time you can do extra damage (stamina based) on players/monsters. Although it would probably be going down a Transform Skill?
i actually would rather be an actualy daedra. this is easily my biggest regret about eso base design. a mmo elder scrolls game that does not allow players who wish to play for the more esoteric and darker side to es a fulfilling game experience.
Still don't think so. Sorcerer summons, yes. Actual playable daedra, no. Imperial Library; wonderful place to get information on the world from the in-game books. https://www.imperial-library.info/content/spirit-daedra
HOW YOU SHOULD KNOW US
DEATH, DEFEAT, AND FEAR
We do not die. We do not fear death.
Destroy the Body, and the Animus is cast into The Darkness. But the Animus returns.
But we are not all brave.
We feel pain, and fear it. We feel shame, and fear it. We feel loss, and fear it. We hate the Darkness, and fear it.
The Scamps have small thoughts, and cannot fear greatly.
The Vermai have no thoughts, and cannot fear.
The Dremora have deep thoughts, and must master fear to overcome it.
THE CLAN BOND
We are not born; we have not fathers nor mothers, yet we have kin and clans.
The clan-form is strong. It shapes body and thought.
In the clan-form is strength and purpose.
THE OATH BOND
We serve by choice. We serve the strong, so that their strength might shield us.
Clans serve by long-practice, but practice may change.
Dremora have long served Dagon but not always so.
Practice is secure when oath-bonds are secure, and trust is shared.
When oath-bonds are weak, there is pain, and shame, and loss, and Darkness, and great fear.
HOW WE THINK ABOUT MAN
Perhaps you find Scamps comic, and Vermai brutish.
How then do you imagine we view you humans?
You are the Prey, and we are the Huntsmen.
The Scamps are the Hounds, and the Vermai the Beaters.
Your flesh is sweet, and the chase is diverting.
As you may sometimes praise the fox or hare, admiring its cunning and speed, and lamenting as the hounds tear its flesh, so do we sometimes admire our prey, and secretly applaud when it cheats our snares or eludes pursuit.
But, like all worldly things, you will in time wear, and be used up. You age, grow ugly, weak, and foolish. You are always lost, late or soon.
Sometimes the prey turns upon us and bites. It is a small thing. When wounded or weary, we fly away to restore. Sometimes a precious thing is lost, but that risk makes the chase all the sweeter.
MAN'S MYSTERY
Man is mortal, and doomed to death and failure and loss.
This lies beyond our comprehension - why do you not despair?
katiesmith12341 wrote: »Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.
How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?
Daedra can be tamed though
Its an interesting idea, perhaps Sorc builds could transform into one, or perhaps a monster helm allows you to transform into A daedra in that time you can do extra damage (stamina based) on players/monsters. Although it would probably be going down a Transform Skill?
i actually would rather be an actualy daedra. this is easily my biggest regret about eso base design. a mmo elder scrolls game that does not allow players who wish to play for the more esoteric and darker side to es a fulfilling game experience.
Some are good. But the amount of players wanting to be daedra would make this absolutely ridiculous. Clannfear, scamp, atronach. deadroths?! They couldn't interact properly in half the quests the game has. Given how most NPC are it's already questionable how vampires that look like demons walk around the city without any problems.
I'd love these kind of things. Not just daedra but beast folk like lamia, nereids, giants, falmer (dunno the timeline for them). But it would have to be separated from cities as we know them. Otherwise this is asking for far too much that nobody will take serious. It would definitely require a lot of work and I can't imagine ZoS putting in that much effort and time. Polymorphs could perhaps be an alternative but even those are not too likely. There is actually a male dremora polymorph but there is of course no customizability.
CapnPhoton wrote: »It would probably be lore breaking to have a race that is consistently hostile to all other races, running around doing quests for them.
AtAfternoon wrote: »Closest we're gonna get are the Argonians. IIRC, the Hist came from their own realm in Oblivion and created the Argonians to help them out on Nirn, putting souls and everything into them. Argonians are arguably glorified flesh atronachs.
CaptainVenom wrote: »ESO Main villain is Molag Bal, a Daedric Prince... I doubt a Daedra would fight against his prince, so yeah, lorebreaking, a lot. Also they hate mortals;
katiesmith12341 wrote: »Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.
How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?
Daedra can be tamed though
Its an interesting idea, perhaps Sorc builds could transform into one, or perhaps a monster helm allows you to transform into A daedra in that time you can do extra damage (stamina based) on players/monsters. Although it would probably be going down a Transform Skill?
i actually would rather be an actualy daedra. this is easily my biggest regret about eso base design. a mmo elder scrolls game that does not allow players who wish to play for the more esoteric and darker side to es a fulfilling game experience.
Some are good. But the amount of players wanting to be daedra would make this absolutely ridiculous. Clannfear, scamp, atronach. deadroths?! They couldn't interact properly in half the quests the game has. Given how most NPC are it's already questionable how vampires that look like demons walk around the city without any problems.
I'd love these kind of things. Not just daedra but beast folk like lamia, nereids, giants, falmer (dunno the timeline for them). But it would have to be separated from cities as we know them. Otherwise this is asking for far too much that nobody will take serious. It would definitely require a lot of work and I can't imagine ZoS putting in that much effort and time. Polymorphs could perhaps be an alternative but even those are not too likely. There is actually a male dremora polymorph but there is of course no customizability.
to be frank, one of the wonderful things about mmos of single player games is that you can do things you cannot do in the single player game. such as play as a race not traditionally allowed in the single player game.
Mettaricana wrote: »I'd say nothing more than an illusion spell skin for cosemetics. Daedra are the enemy not friends they Definitely won't help us or anyone.
CaptainVenom wrote: »ESO Main villain is Molag Bal, a Daedric Prince... I doubt a Daedra would fight against his prince, so yeah, lorebreaking, a lot. Also they hate mortals;
rofl you do realize ALL vampires are servants of Molag Bal.
katiesmith12341 wrote: »Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.
How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?
Daedra can be tamed though
Its an interesting idea, perhaps Sorc builds could transform into one, or perhaps a monster helm allows you to transform into A daedra in that time you can do extra damage (stamina based) on players/monsters. Although it would probably be going down a Transform Skill?
i actually would rather be an actualy daedra. this is easily my biggest regret about eso base design. a mmo elder scrolls game that does not allow players who wish to play for the more esoteric and darker side to es a fulfilling game experience.
Some are good. But the amount of players wanting to be daedra would make this absolutely ridiculous. Clannfear, scamp, atronach. deadroths?! They couldn't interact properly in half the quests the game has. Given how most NPC are it's already questionable how vampires that look like demons walk around the city without any problems.
I'd love these kind of things. Not just daedra but beast folk like lamia, nereids, giants, falmer (dunno the timeline for them). But it would have to be separated from cities as we know them. Otherwise this is asking for far too much that nobody will take serious. It would definitely require a lot of work and I can't imagine ZoS putting in that much effort and time. Polymorphs could perhaps be an alternative but even those are not too likely. There is actually a male dremora polymorph but there is of course no customizability.
to be frank, one of the wonderful things about mmos of single player games is that you can do things you cannot do in the single player game. such as play as a race not traditionally allowed in the single player game.
player.setrace dremora
tgm
It's kind of the other way around due to console commands and mods. I can see this work out nicely in PvP. Either as a very minor play element or a whole faction on their own. But it's still pointless to discuss... it likely won't happen in any form. They're not even including classes / skills like necromancer or shaman. Playing daedra is like skipping 10 of these steps ahead. If you really want to make suggestions then about how to implement them reasonably. Because I can tell you that daedra as a "normal" race for the three factions will never happen under any circumstance.