MythicEmperor wrote: »Please... No.... ZO$ has already butchered the lore enough. Just no.
starkerealm wrote: »Verily incorrect.but only the aedra have the power to create and the daedra have only the power to corrupt (change) life.
The only distinction between Daedra (Dunmeri for "Not our ancestors") and Et'aedra (Our ancestors) is that Daedra did not participate in the creation of the world (and thus retained their sentience) while Aedra did (and were absorbed into the plane. If you paid attention doing the MSA quest, you would see this is a common pitfall for powerful Daedra when they put effort into creating a reality.)
Daedra certainly can create things. It is just that creation is harder and riskier than changing things for them. Creation takes a portion of their will/strength in order to bring something into existance, and larger creations can aborb the Daedra completely.
Regarding the book on the Kyne: Note that particular book is likely only for Daedra under the domain of Molag Bal. Daedra that follow other Princes may have different philosophies and natures. (Listen to the difference between Dark Seducers following Sheogorah and Dark Seducers following Molag Bal. Or the Seducer who follows Meridia that you meet in one of the questlines.) There are stark differences between lesser Daedra that follow different Daedric Princes/Realms.
Honestly, I strongly suspect that many of the in-game summons come from realms of Oblivion other than coldharbor. A clanfear from the Shivering Isles or an Atronarch from the Colored Rooms is very likely to have no issue working for a mortal for a short time in exchange for a boon from the summoner.
think you need to read up on your lore:
daedra cannot create, this is specifically pointed out in lore. this is why the daedric titans you face in eso are not creations of molag bal, he had to start with a dragon that already existed and corrupted him into what he is. as well as the changing of the dunmer, the khajit, the argonians, ect. these are all examples of a change of the status quo. in fact the true nature of aedra is stasis and the true nature of daedra is change. in fact the aedra as well do not create. creation actually comes from the elder or beginning gods padomey and anu. after creation of nirn there is no mention of anu so what happened to him we do not know. padomey on the otherhand created sithis, but in so doing so he burned out his essence. some theory state that padomey was reborn as sithis through the creation process.
based on that and on the lore on the creation of the races, the primary difference between the aedra and daedra powers is, aedra have the power to change inanimate matter into animate living matter (the races) whereas the daedra can only manipulate matter into another form (change a chimer into a dunmer, or a bosmer into a bear)
as to daedra, there are daedra which are bound to a prince, others are bound to mortals (summoners) and others are independent of any prince. in most likelyhood the minor daedra are leftover remnants from when anu (possibly with padomey's help lore isnt too clear on the creation of the good/bad gods) created the aedra and daedra.
This, isn't quite accurate. The Daedra can create things, and do so on a semi-regular basis. The problem is, they're not particularly good at it. So, even when they try to copy things they've seen, the results are simulacra. In world text usually attributes this to the Daedra being unable to create anything, but that's not supported by the various varieties of Daedra under their control.
The Aedra do create things. It's their schtick. They created the universe, then the Daedra wandered in, and went, "this is neat," and proceeded to start poking and breaking stuff. It's not that they're incapable of creation, they're just not skilled in it. Functionally, the only dividing line between the Aedra and the Daedra is, are they in the group that were originally building the universe and learning from that how it works, or did they drop by later to play with the stuff that was left out.
If the Daedra couldn't create anything, they wouldn't have their own planes of Oblivion. They made those for themselves.
Taleof2Cities wrote: »Have daedra been playable races in prior Elder Scrolls games?
There's your answer.
ok then if that is the basis of your logic, then orcs must be taken out as a playable race. they were not an original playable race. they are giant versions of goblins.
WalksonGraves wrote: »I want to make a sexy Sload
Taleof2Cities wrote: »
ok then if that is the basis of your logic, then orcs must be taken out as a playable race. they were not an original playable race. they are giant versions of goblins.
Alright, good point ... though Orcs go back to Morrowind as a playable race which is still 2002 (14+ years ago).
Same as you, I think I would be for more playable races if it fits in the ES universe. However, as some of the other posters pointed out, a Daedra playable race would present a bumpy ride from a content developer's standpoint.
Functionally, I think any of the Daedric races (as opposed to Daedric beasts) would work;
Aureal • Auroran • Dremora • Mazken • Spiderkith • Xivilai
The only exception would be Xivkyn, as they are most likely bound to the service of Molag Bal.
Lorewise, I don't think it would work though. There would have to be a considerable extension to the story to explain why it's happening, and that would have to link back to the Daedric Lord that they were bound to, which may conflict with the upcoming Daedra War storyline.
They wouldn't do that though. You've never been able to fight for the primary antagonist in a TES game.If as some already mentioned its exlusive to pvp or its own faction then the whole purpose would be that the player is part of Molag Bals forces. There are countless of options to integrate this intelligently into the game if ZoS is willing to put in the effort.Functionally, I think any of the Daedric races (as opposed to Daedric beasts) would work;
Aureal • Auroran • Dremora • Mazken • Spiderkith • Xivilai
The only exception would be Xivkyn, as they are most likely bound to the service of Molag Bal.
Lorewise, I don't think it would work though. There would have to be a considerable extension to the story to explain why it's happening, and that would have to link back to the Daedric Lord that they were bound to, which may conflict with the upcoming Daedra War storyline.
"The Scamps have small thoughts, and cannot fear greatly.starkerealm wrote: »katiesmith12341 wrote: »Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.
How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?
Daedra can be tamed though
Its an interesting idea, perhaps Sorc builds could transform into one, or perhaps a monster helm allows you to transform into A daedra in that time you can do extra damage (stamina based) on players/monsters. Although it would probably be going down a Transform Skill?
They really can't. Even the animal like ones have human level intelligence. (Daedrats may be an exception.) They can be reasoned and bargained with, but they can't be tamed, and cannot be trusted.
They wouldn't do that though. You've never been able to fight for the primary antagonist in a TES game.If as some already mentioned its exlusive to pvp or its own faction then the whole purpose would be that the player is part of Molag Bals forces. There are countless of options to integrate this intelligently into the game if ZoS is willing to put in the effort.Functionally, I think any of the Daedric races (as opposed to Daedric beasts) would work;
Aureal • Auroran • Dremora • Mazken • Spiderkith • Xivilai
The only exception would be Xivkyn, as they are most likely bound to the service of Molag Bal.
Lorewise, I don't think it would work though. There would have to be a considerable extension to the story to explain why it's happening, and that would have to link back to the Daedric Lord that they were bound to, which may conflict with the upcoming Daedra War storyline.
Functionally, I think any of the Daedric races (as opposed to Daedric beasts) would work;
Aureal • Auroran • Dremora • Mazken • Spiderkith • Xivilai
The only exception would be Xivkyn, as they are most likely bound to the service of Molag Bal.
Lorewise, I don't think it would work though. There would have to be a considerable extension to the story to explain why it's happening, and that would have to link back to the Daedric Lord that they were bound to, which may conflict with the upcoming Daedra War storyline.
They wouldn't do that though. You've never been able to fight for the primary antagonist in a TES game.If as some already mentioned its exlusive to pvp or its own faction then the whole purpose would be that the player is part of Molag Bals forces. There are countless of options to integrate this intelligently into the game if ZoS is willing to put in the effort.Functionally, I think any of the Daedric races (as opposed to Daedric beasts) would work;
Aureal • Auroran • Dremora • Mazken • Spiderkith • Xivilai
The only exception would be Xivkyn, as they are most likely bound to the service of Molag Bal.
Lorewise, I don't think it would work though. There would have to be a considerable extension to the story to explain why it's happening, and that would have to link back to the Daedric Lord that they were bound to, which may conflict with the upcoming Daedra War storyline.
It was never an online game either. Of course it's something entirely new but that's not really a reason to not do it. In fact that is only one more reason why they should do this. I know how unlikely this all is but I can't deny that this is something I would love to see.
Wow that's some serious lack of manners.
How come you forgot to answer to me @AzuraKin even though you replied to so many other comments? What about that proof that all vampires serve Molag Bal? Cause Lamae and Virgar the Red in game particularly say they don't. And Virgar even helps us to destroy the Heart of Harvest and progress in Coldharbour.
Aww could it be that you got caught spewing bull and have nothing to say?
Functionally, I think any of the Daedric races (as opposed to Daedric beasts) would work;
Aureal • Auroran • Dremora • Mazken • Spiderkith • Xivilai
The only exception would be Xivkyn, as they are most likely bound to the service of Molag Bal.
Lorewise, I don't think it would work though. There would have to be a considerable extension to the story to explain why it's happening, and that would have to link back to the Daedric Lord that they were bound to, which may conflict with the upcoming Daedra War storyline.
starkerealm wrote: »Functionally, I think any of the Daedric races (as opposed to Daedric beasts) would work;
Aureal • Auroran • Dremora • Mazken • Spiderkith • Xivilai
The only exception would be Xivkyn, as they are most likely bound to the service of Molag Bal.
Lorewise, I don't think it would work though. There would have to be a considerable extension to the story to explain why it's happening, and that would have to link back to the Daedric Lord that they were bound to, which may conflict with the upcoming Daedra War storyline.
This is, unfortunately, where I come out.
Also with the other non-daedric races that are traditionally non-playable. It would be cool to see Maomer, (uncorrupted) Falmer, and even some of the Akaviri races available. But, introducing them into the MMO as playable choices would get really problematic. These are groups that range from unusual to extremely rare in Tamriel.
While Dremora do pop up on Tamriel with unusual frequency, they're universally mistrusted. I can get behind the idea of wanting to play one, but can you really see the City Guard of Daggerfall picking a Dremora to investigate a threat on the King's life, or Raz picking a Auroran to function as his "inconspicuous," associate? You really think that Davon's Watch would accept the warnings of a Golden Saint that just staggered in saying the Covenant was attacking?
If ZOS went the extra mile, and recorded new dialog for every single interaction with these characters, to accurately reflect their distrusted status... with alternate quest paths so you really are experiencing a different set of stories... that would actually be really cool, and something I could get behind. But, I don't see that happening. I mean, the game doesn't even give you to talk in Khajiiti grammar if you're playing as one.
Now, if we got a Daedric PvP Warzone, it could be neat to roll up new dedicated PvP Daedra, but as a normal addition to the game, I don't see this working out from a lore perspective.
"The Scamps have small thoughts, and cannot fear greatly.starkerealm wrote: »katiesmith12341 wrote: »Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.
How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?
Daedra can be tamed though
Its an interesting idea, perhaps Sorc builds could transform into one, or perhaps a monster helm allows you to transform into A daedra in that time you can do extra damage (stamina based) on players/monsters. Although it would probably be going down a Transform Skill?
They really can't. Even the animal like ones have human level intelligence. (Daedrats may be an exception.) They can be reasoned and bargained with, but they can't be tamed, and cannot be trusted.
The Vermai have no thoughts, and cannot fear.
The Dremora have deep thoughts, and must master fear to overcome it."
Written by a daedra. Most of them have some intelligence, but it's misinformation to say it's human-level (unless you're comparing them to babies or mentally handicapped people). Depending on variety, they can be anything between a sapient person and a mindless beast.