Verily incorrect.but only the aedra have the power to create and the daedra have only the power to corrupt (change) life.
CaptainVenom wrote: »ESO Main villain is Molag Bal, a Daedric Prince... I doubt a Daedra would fight against his prince, so yeah, lorebreaking, a lot. Also they hate mortals;
rofl you do realize ALL vampires are servants of Molag Bal.
Not the ones we play in ESO. Lamae has you desecrate Molag's shrine.
this would add more options to player looks.
short list of added races:
dark seducer
winged twilight
golden saint
attronach (fire, storm, ice look could be part of character creation process)
daedroth
clannfear
scamp
xivilai (independent form of dremora)
also possible for immersion rather then start in molag bal's dungeons, you do a beginner quest for azura, boethia and forget the other "good" daedra princes, in which you (the daedra) are sent to aid the mortals stop molag bal.
this could be cadwell's gold locked crown store purchase.
katiesmith12341 wrote: »Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.
How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?
Daedra can be tamed though
Its an interesting idea, perhaps Sorc builds could transform into one, or perhaps a monster helm allows you to transform into A daedra in that time you can do extra damage (stamina based) on players/monsters. Although it would probably be going down a Transform Skill?
i actually would rather be an actualy daedra. this is easily my biggest regret about eso base design. a mmo elder scrolls game that does not allow players who wish to play for the more esoteric and darker side to es a fulfilling game experience.
Some are good. But the amount of players wanting to be daedra would make this absolutely ridiculous. Clannfear, scamp, atronach. deadroths?! They couldn't interact properly in half the quests the game has. Given how most NPC are it's already questionable how vampires that look like demons walk around the city without any problems.
I'd love these kind of things. Not just daedra but beast folk like lamia, nereids, giants, falmer (dunno the timeline for them). But it would have to be separated from cities as we know them. Otherwise this is asking for far too much that nobody will take serious. It would definitely require a lot of work and I can't imagine ZoS putting in that much effort and time. Polymorphs could perhaps be an alternative but even those are not too likely. There is actually a male dremora polymorph but there is of course no customizability.
to be frank, one of the wonderful things about mmos of single player games is that you can do things you cannot do in the single player game. such as play as a race not traditionally allowed in the single player game.
player.setrace dremora
tgm
It's kind of the other way around due to console commands and mods. I can see this work out nicely in PvP. Either as a very minor play element or a whole faction on their own. But it's still pointless to discuss... it likely won't happen in any form. They're not even including classes / skills like necromancer or shaman. Playing daedra is like skipping 10 of these steps ahead. If you really want to make suggestions then about how to implement them reasonably. Because I can tell you that daedra as a "normal" race for the three factions will never happen under any circumstance.
hmm on classes we dont need more classes. i know games that after over 8 years still have the same original 7 classes. all they do is from time to time add in some new abilities. that all you need in eso as well. for example thieves guild, db.
adding new races only adds more variance in classes, in build options. as well as a player wouldnt have to create a new toon, they could race change (and if you locked it to toons that have completed cadwell gold, you would have to race change to it).
this would add more options to player looks.
short list of added races:
dark seducer
winged twilight
golden saint
attronach (fire, storm, ice look could be part of character creation process)
daedroth
clannfear
scamp
xivilai (independent form of dremora)
also possible for immersion rather then start in molag bal's dungeons, you do a beginner quest for azura, boethia and forget the other "good" daedra princes, in which you (the daedra) are sent to aid the mortals stop molag bal.
this could be cadwell's gold locked crown store purchase.
LoTRO has something similar in Monster Play; it provides limited access to these races for PvP only (I believe). This could be fun in Cyrodiil and in particularly the Imperial City or in planes of Oblivion such as Cold Harbor or the Shivering Isles. There is a lot that could be done with this line of thought that would be really enjoyable I think. Thoughts everyone?
Well it's the only place where it would somehow fit. You could create an enemy faction and let people fight as daedra against other players - theoretically works as a PvP concept. It's pointless in PvE zones because you'd be universally hated by NPCs and couldn't do any quests.roigseguib16_ESO wrote: »Funy how people throw the rubbish out to Cyrodiil. Like: it's a crappy idea, it sure fits in Cyro. Who cares anyway!
Verily incorrect.but only the aedra have the power to create and the daedra have only the power to corrupt (change) life.
The only distinction between Daedra (Dunmeri for "Not our ancestors") and Et'aedra (Our ancestors) is that Daedra did not participate in the creation of the world (and thus retained their sentience) while Aedra did (and were absorbed into the plane. If you paid attention doing the MSA quest, you would see this is a common pitfall for powerful Daedra when they put effort into creating a reality.)
Daedra certainly can create things. It is just that creation is harder and riskier than changing things for them. Creation takes a portion of their will/strength in order to bring something into existance, and larger creations can aborb the Daedra completely.
Regarding the book on the Kyne: Note that particular book is likely only for Daedra under the domain of Molag Bal. Daedra that follow other Princes may have different philosophies and natures. (Listen to the difference between Dark Seducers following Sheogorah and Dark Seducers following Molag Bal. Or the Seducer who follows Meridia that you meet in one of the questlines.) There are stark differences between lesser Daedra that follow different Daedric Princes/Realms.
Honestly, I strongly suspect that many of the in-game summons come from realms of Oblivion other than coldharbor. A clanfear from the Shivering Isles or an Atronarch from the Colored Rooms is very likely to have no issue working for a mortal for a short time in exchange for a boon from the summoner.
CaptainVenom wrote: »ESO Main villain is Molag Bal, a Daedric Prince... I doubt a Daedra would fight against his prince, so yeah, lorebreaking, a lot. Also they hate mortals;
rofl you do realize ALL vampires are servants of Molag Bal.
CaptainVenom wrote: »ESO Main villain is Molag Bal, a Daedric Prince... I doubt a Daedra would fight against his prince, so yeah, lorebreaking, a lot. Also they hate mortals;
rofl you do realize ALL vampires are servants of Molag Bal.
Not the ones we play in ESO. Lamae has you desecrate Molag's shrine.
you know the easiest way to convince someone they are not serving someone, is to convince them that their handler is fighting against the one trying to control them. oldest trick in the book. see what people dont realize molag bal doesnt care about nirn, he cares about dominating. by pulling nirn into coldharbour he effectively gain domination over all the mortal races and the aedra gods and the daedric prince lorkhan.
think you need to read up on your lore:
.
katiesmith12341 wrote: »Daedra really don't like humans. Except perhaps as a main course. We can make amusing prey for hunting fun as well apparently.
How could any daedra interacting with men/mer on a normal basis be tortured out of a storyline?
Daedra can be tamed though
Its an interesting idea, perhaps Sorc builds could transform into one, or perhaps a monster helm allows you to transform into A daedra in that time you can do extra damage (stamina based) on players/monsters. Although it would probably be going down a Transform Skill?
Verily incorrect.but only the aedra have the power to create and the daedra have only the power to corrupt (change) life.
The only distinction between Daedra (Dunmeri for "Not our ancestors") and Et'aedra (Our ancestors) is that Daedra did not participate in the creation of the world (and thus retained their sentience) while Aedra did (and were absorbed into the plane. If you paid attention doing the MSA quest, you would see this is a common pitfall for powerful Daedra when they put effort into creating a reality.)
Daedra certainly can create things. It is just that creation is harder and riskier than changing things for them. Creation takes a portion of their will/strength in order to bring something into existance, and larger creations can aborb the Daedra completely.
Regarding the book on the Kyne: Note that particular book is likely only for Daedra under the domain of Molag Bal. Daedra that follow other Princes may have different philosophies and natures. (Listen to the difference between Dark Seducers following Sheogorah and Dark Seducers following Molag Bal. Or the Seducer who follows Meridia that you meet in one of the questlines.) There are stark differences between lesser Daedra that follow different Daedric Princes/Realms.
Honestly, I strongly suspect that many of the in-game summons come from realms of Oblivion other than coldharbor. A clanfear from the Shivering Isles or an Atronarch from the Colored Rooms is very likely to have no issue working for a mortal for a short time in exchange for a boon from the summoner.
think you need to read up on your lore:
daedra cannot create, this is specifically pointed out in lore. this is why the daedric titans you face in eso are not creations of molag bal, he had to start with a dragon that already existed and corrupted him into what he is. as well as the changing of the dunmer, the khajit, the argonians, ect. these are all examples of a change of the status quo. in fact the true nature of aedra is stasis and the true nature of daedra is change. in fact the aedra as well do not create. creation actually comes from the elder or beginning gods padomey and anu. after creation of nirn there is no mention of anu so what happened to him we do not know. padomey on the otherhand created sithis, but in so doing so he burned out his essence. some theory state that padomey was reborn as sithis through the creation process.
based on that and on the lore on the creation of the races, the primary difference between the aedra and daedra powers is, aedra have the power to change inanimate matter into animate living matter (the races) whereas the daedra can only manipulate matter into another form (change a chimer into a dunmer, or a bosmer into a bear)
as to daedra, there are daedra which are bound to a prince, others are bound to mortals (summoners) and others are independent of any prince. in most likelyhood the minor daedra are leftover remnants from when anu (possibly with padomey's help lore isnt too clear on the creation of the good/bad gods) created the aedra and daedra.
Daedra's planes of Oblivion are parts of their own being. They're not separate creations.starkerealm wrote: »If the Daedra couldn't create anything, they wouldn't have their own planes of Oblivion. They made those for themselves.