hits harder? how does fp hit harder? even if you crit all 3 portions every cast funnel health will still do more damage over same course of a fight. in fact just off noncrit damage my funnel health hits 50% harder then force pulse on the same bar (that is not including the drop from going from dw to destro staff)
TotallyNotVos wrote: »
rofl destro staff does nothing to add to dps only takes it away. heavy attack from destro staff 1.8s to charge and is needed for sustainability of fp. funnel health on the other hand you have sustainability from just 2 cost redcution enchants still higher sp then destro staff and the difference funnel health makes over fp more then makes up for the ~700 damage i lose on a destro light attack. on top of that funnel health heals team (i have healed trials as 1 of only 2 healers with this very setup) and fyi that dw set up is my pre 1t build. once i get shoulders i will be even stronger without giving up sp, max magicka or sustain.
Silver_Strider wrote: »There's a couple things that need to happen to buff up Nightblade in a PvE sense without making them broken in PvP as well.
1) Cripple needs to be buffed to be more on par with other class based DoTs. Debilitate also needs to be converted to Stamina to give stamina builds a class DoT as the vast majority don't bother with it in its current form.
2) Path of Darkness and its morphs need an increase in damage overall and Twisting Path needs to be changed to offer up some sort of utility. A snare, a debuff or something needs to be added to it so that it isn't completely outclassed by every other ground based skill, even if it means losing the Major Expedition attached to it currently.
3) Merciless Resolve needs to be auto refreshed during its duration so that multiple procs can be used instead of the one-and-done type deal that it currently has.
4) Dark Shades and its morphs need a serious increase in damage as well as to not steal buffs (SPC, etc) from group mates (This applies to all pets in general though)
Just a few things off the top of my head.
hits harder? how does fp hit harder? even if you crit all 3 portions every cast funnel health will still do more damage over same course of a fight. in fact just off noncrit damage my funnel health hits 50% harder then force pulse on the same bar (that is not including the drop from going from dw to destro staff)
No it won't, not in a raid setting. Do you even play NB? I mean how can you ask something like this if you actually tested both in combat? Or are you just comparing tooltips or something forgetting that destro staff spells ignore 10% of enemy's resistance which won't be reflected on a tooltip?
It also counts as 3 hits instead of one, which means it procs Nerieneth more often (if you use that) or anyting that procs on hit (Grothdarr for example), it procs Siphoning attacks 3 times more often, it procs everything that procs with crit 3 times more often (like scathing mage?). Overall your dps is higher with FP than with SS/FH.TotallyNotVos wrote: »
rofl destro staff does nothing to add to dps only takes it away. heavy attack from destro staff 1.8s to charge and is needed for sustainability of fp. funnel health on the other hand you have sustainability from just 2 cost redcution enchants still higher sp then destro staff and the difference funnel health makes over fp more then makes up for the ~700 damage i lose on a destro light attack. on top of that funnel health heals team (i have healed trials as 1 of only 2 healers with this very setup) and fyi that dw set up is my pre 1t build. once i get shoulders i will be even stronger without giving up sp, max magicka or sustain.
Ahaha ah I see now, your'e trolling. Light/medium attack weaving doesn't add to dps? Plllease. Not to mention that you need to weapon attack to build ulti. Not using ulti = dps loss, even if we forget about animation canceled attacks.
I mean, no reason to continue. Post your DPS screenshots and build or something. Or we can go get tested for dps with the same buffs and you'll see that your dw dps will be lower.
Attackopsn wrote: »Impale isn't that good in short fights, the recast time on merciless limits its usefulness, twisting path is grossly underpowered.
-Increase execute threshold to 30%
-Merciless Resolve buff should be refreshed when shot, rather than requiring two GBCDs for one move
-Twisting Path needs to not suck
TotallyNotVos wrote: »Why would making merciless resolve a toggle be a buff? Seems like a nerf to me
I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow
Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck
Exactly!!!
But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.
I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc
-
If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs
The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame
Are you kidding? Assassins will can hit for ~70K in a raid. With a standard meta trial setup. Magnb already has arguably the highest magicka single target. http://i.imgur.com/dgSAQg6h.jpg this is a parse from last patch. I hear a few magblade are getting close to 50K single. On my second attempt in over a year trying to parse on nb with s brand new rotation I hit 42K single http://i.imgur.com/GKU0Y5B.jpg and I was using refreshing path here
What nightblade actually need, is a buff/fix to twisting path specifically. Because they get killed in the passive aoe department that makes magicka builds so strong on bosses. Buffing anything else would make them too strong. They aren't as far behind as everyone thinks. Refreshing is fine how it is.
Also shades need to not steal raid buffs so we can actually use them.
TotallyNotVos wrote: »
rofl destro staff does nothing to add to dps only takes it away. heavy attack from destro staff 1.8s to charge and is needed for sustainability of fp. funnel health on the other hand you have sustainability from just 2 cost redcution enchants still higher sp then destro staff and the difference funnel health makes over fp more then makes up for the ~700 damage i lose on a destro light attack. on top of that funnel health heals team (i have healed trials as 1 of only 2 healers with this very setup) and fyi that dw set up is my pre 1t build. once i get shoulders i will be even stronger without giving up sp, max magicka or sustain.
Attackopsn wrote: »TotallyNotVos wrote: »Why would making merciless resolve a toggle be a buff? Seems like a nerf to me
I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow
Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck
Exactly!!!
But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.
I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc
-
If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs
The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame
Are you kidding? Assassins will can hit for ~70K in a raid. With a standard meta trial setup. Magnb already has arguably the highest magicka single target. http://i.imgur.com/dgSAQg6h.jpg this is a parse from last patch. I hear a few magblade are getting close to 50K single. On my second attempt in over a year trying to parse on nb with s brand new rotation I hit 42K single http://i.imgur.com/GKU0Y5B.jpg and I was using refreshing path here
What nightblade actually need, is a buff/fix to twisting path specifically. Because they get killed in the passive aoe department that makes magicka builds so strong on bosses. Buffing anything else would make them too strong. They aren't as far behind as everyone thinks. Refreshing is fine how it is.
Also shades need to not steal raid buffs so we can actually use them.
Specifically replying to your comment on Merciless Resolve,
Imagine you deal a 70k merciless, you shoot it, prompting your global cool down, and then you have to re-activate it, prompting a second global cooldown. You have only dealt 35k damage per second over those two seconds.
Lets make Merciless resolve a toggle! Give magicka NB (the lowest endgame, meta trial/pve dps class/style)
This would bring Magicka NB up to par with Magicka Sorcs without overpowering this class in every other scenario.
The logic behind this is that Magicka NBs require a perfect rotation to have competitive DPS in EVERYTHING; wheras being a sorc / templar dps for example is a little more forgiving if you're not keeping your rotation at 100% efficiency.
Please please please
TotallyNotVos wrote: »
rofl destro staff does nothing to add to dps only takes it away. heavy attack from destro staff 1.8s to charge and is needed for sustainability of fp. funnel health on the other hand you have sustainability from just 2 cost redcution enchants still higher sp then destro staff and the difference funnel health makes over fp more then makes up for the ~700 damage i lose on a destro light attack. on top of that funnel health heals team (i have healed trials as 1 of only 2 healers with this very setup) and fyi that dw set up is my pre 1t build. once i get shoulders i will be even stronger without giving up sp, max magicka or sustain.
Lets make Merciless resolve a toggle! Give magicka NB (the lowest endgame, meta trial/pve dps class/style)
This would bring Magicka NB up to par with Magicka Sorcs without overpowering this class in every other scenario.
The logic behind this is that Magicka NBs require a perfect rotation to have competitive DPS in EVERYTHING; wheras being a sorc / templar dps for example is a little more forgiving if you're not keeping your rotation at 100% efficiency.
Please please please
You do realize this will cause you to lose a skill slot right? If you make it a toggle you will have to double bar it and in my opinion you don't have enough enough skill slots for that class already as there are to many good skills you wanna use in your rotation.
dude i have been playing a mage blade since day one of early release.
also siphoning attacks? that skill is a *** joke now. it should been left alone. the skill was balanced before the overhaul. now its crap except for tanks who can still use the other morph.
all you need is entropy + cripple + funnel health to proc grothdarr regularly.
and no its not lower i hit more then double the dps w/ entropy + cripple + funnel health * 7 + cripple + funnel health *7 )repeat till dead, drop meteor on start of boss fights. executes at 25% then any form of rotation you can name with a destro staff.
TotallyNotVos wrote: »
rofl destro staff does nothing to add to dps only takes it away. heavy attack from destro staff 1.8s to charge and is needed for sustainability of fp. funnel health on the other hand you have sustainability from just 2 cost redcution enchants still higher sp then destro staff and the difference funnel health makes over fp more then makes up for the ~700 damage i lose on a destro light attack. on top of that funnel health heals team (i have healed trials as 1 of only 2 healers with this very setup) and fyi that dw set up is my pre 1t build. once i get shoulders i will be even stronger without giving up sp, max magicka or sustain.
Lets make Merciless resolve a toggle! Give magicka NB (the lowest endgame, meta trial/pve dps class/style)
This would bring Magicka NB up to par with Magicka Sorcs without overpowering this class in every other scenario.
The logic behind this is that Magicka NBs require a perfect rotation to have competitive DPS in EVERYTHING; wheras being a sorc / templar dps for example is a little more forgiving if you're not keeping your rotation at 100% efficiency.
Please please please
TotallyNotVos wrote: »Attackopsn wrote: »TotallyNotVos wrote: »Why would making merciless resolve a toggle be a buff? Seems like a nerf to me
I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow
Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck
Exactly!!!
But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.
I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc
-
If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs
The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame
Are you kidding? Assassins will can hit for ~70K in a raid. With a standard meta trial setup. Magnb already has arguably the highest magicka single target. http://i.imgur.com/dgSAQg6h.jpg this is a parse from last patch. I hear a few magblade are getting close to 50K single. On my second attempt in over a year trying to parse on nb with s brand new rotation I hit 42K single http://i.imgur.com/GKU0Y5B.jpg and I was using refreshing path here
What nightblade actually need, is a buff/fix to twisting path specifically. Because they get killed in the passive aoe department that makes magicka builds so strong on bosses. Buffing anything else would make them too strong. They aren't as far behind as everyone thinks. Refreshing is fine how it is.
Also shades need to not steal raid buffs so we can actually use them.
Specifically replying to your comment on Merciless Resolve,
Imagine you deal a 70k merciless, you shoot it, prompting your global cool down, and then you have to re-activate it, prompting a second global cooldown. You have only dealt 35k damage per second over those two seconds.
I know, I was replying to azure before I realized he was trolling. He claimed that assassins will can only crit for 20k
TotallyNotVos wrote: »Attackopsn wrote: »TotallyNotVos wrote: »Why would making merciless resolve a toggle be a buff? Seems like a nerf to me
I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow
Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck
Exactly!!!
But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.
I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc
-
If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs
The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame
Are you kidding? Assassins will can hit for ~70K in a raid. With a standard meta trial setup. Magnb already has arguably the highest magicka single target. http://i.imgur.com/dgSAQg6h.jpg this is a parse from last patch. I hear a few magblade are getting close to 50K single. On my second attempt in over a year trying to parse on nb with s brand new rotation I hit 42K single http://i.imgur.com/GKU0Y5B.jpg and I was using refreshing path here
What nightblade actually need, is a buff/fix to twisting path specifically. Because they get killed in the passive aoe department that makes magicka builds so strong on bosses. Buffing anything else would make them too strong. They aren't as far behind as everyone thinks. Refreshing is fine how it is.
Also shades need to not steal raid buffs so we can actually use them.
Specifically replying to your comment on Merciless Resolve,
Imagine you deal a 70k merciless, you shoot it, prompting your global cool down, and then you have to re-activate it, prompting a second global cooldown. You have only dealt 35k damage per second over those two seconds.
I know, I was replying to azure before I realized he was trolling. He claimed that assassins will can only crit for 20k
My assasins will crits for 26k and never more than 49k in trial situations... man. what the heck! i only achieve 24k dps
I thought my gear was good. is it my CP?
http://imgur.com/Zx2FrCs
can you tell me what im doing wrong here? it would be a dream to hit above 30k sustained
my weave is
merciless >shooting star > potion + heavy > blockade of fire > LA > Crippling > LA and Force pulse x4 > merciless proc > restart... and i change fp with impale at execute phase...
would you mind telling me your weave?
TotallyNotVos wrote: »Attackopsn wrote: »TotallyNotVos wrote: »Why would making merciless resolve a toggle be a buff? Seems like a nerf to me
I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow
Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck
Exactly!!!
But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.
I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc
-
If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs
The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame
Are you kidding? Assassins will can hit for ~70K in a raid. With a standard meta trial setup. Magnb already has arguably the highest magicka single target. http://i.imgur.com/dgSAQg6h.jpg this is a parse from last patch. I hear a few magblade are getting close to 50K single. On my second attempt in over a year trying to parse on nb with s brand new rotation I hit 42K single http://i.imgur.com/GKU0Y5B.jpg and I was using refreshing path here
What nightblade actually need, is a buff/fix to twisting path specifically. Because they get killed in the passive aoe department that makes magicka builds so strong on bosses. Buffing anything else would make them too strong. They aren't as far behind as everyone thinks. Refreshing is fine how it is.
Also shades need to not steal raid buffs so we can actually use them.
Specifically replying to your comment on Merciless Resolve,
Imagine you deal a 70k merciless, you shoot it, prompting your global cool down, and then you have to re-activate it, prompting a second global cooldown. You have only dealt 35k damage per second over those two seconds.
I know, I was replying to azure before I realized he was trolling. He claimed that assassins will can only crit for 20k
My assasins will crits for 26k and never more than 49k in trial situations... man. what the heck! i only achieve 24k dps
I thought my gear was good. is it my CP?
http://imgur.com/Zx2FrCs
can you tell me what im doing wrong here? it would be a dream to hit above 30k sustained
my weave is
merciless >shooting star > potion + heavy > blockade of fire > LA > Crippling > LA and Force pulse x4 > merciless proc > restart... and i change fp with impale at execute phase...
would you mind telling me your weave?
Nothing. That's the perfect build and meta PvE weave.
He's just lying about his stats.
my weave is
merciless >shooting star > potion + heavy > blockade of fire > LA > Crippling > LA and Force pulse x4 > merciless proc > restart... and i change fp with impale at execute phase...
would you mind telling me your weave?
TotallyNotVos wrote: »TotallyNotVos wrote: »Attackopsn wrote: »TotallyNotVos wrote: »Why would making merciless resolve a toggle be a buff? Seems like a nerf to me
I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow
Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck
Exactly!!!
But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.
I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc
-
If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs
The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame
Are you kidding? Assassins will can hit for ~70K in a raid. With a standard meta trial setup. Magnb already has arguably the highest magicka single target. http://i.imgur.com/dgSAQg6h.jpg this is a parse from last patch. I hear a few magblade are getting close to 50K single. On my second attempt in over a year trying to parse on nb with s brand new rotation I hit 42K single http://i.imgur.com/GKU0Y5B.jpg and I was using refreshing path here
What nightblade actually need, is a buff/fix to twisting path specifically. Because they get killed in the passive aoe department that makes magicka builds so strong on bosses. Buffing anything else would make them too strong. They aren't as far behind as everyone thinks. Refreshing is fine how it is.
Also shades need to not steal raid buffs so we can actually use them.
Specifically replying to your comment on Merciless Resolve,
Imagine you deal a 70k merciless, you shoot it, prompting your global cool down, and then you have to re-activate it, prompting a second global cooldown. You have only dealt 35k damage per second over those two seconds.
I know, I was replying to azure before I realized he was trolling. He claimed that assassins will can only crit for 20k
My assasins will crits for 26k and never more than 49k in trial situations... man. what the heck! i only achieve 24k dps
I thought my gear was good. is it my CP?
http://imgur.com/Zx2FrCs
can you tell me what im doing wrong here? it would be a dream to hit above 30k sustained
my weave is
merciless >shooting star > potion + heavy > blockade of fire > LA > Crippling > LA and Force pulse x4 > merciless proc > restart... and i change fp with impale at execute phase...
would you mind telling me your weave?
Nothing. That's the perfect build and meta PvE weave.
He's just lying about his stats.
This is a parse from last patch with a 70k assassins will hit http://i.imgur.com/dgSAQg6.png
I hit a 76.7k will on the twins tonight in burning spellweave and grothdar
TotallyNotVos wrote: »TotallyNotVos wrote: »Attackopsn wrote: »TotallyNotVos wrote: »Why would making merciless resolve a toggle be a buff? Seems like a nerf to me
I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow
Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck
Exactly!!!
But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.
I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc
-
If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs
The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame
Are you kidding? Assassins will can hit for ~70K in a raid. With a standard meta trial setup. Magnb already has arguably the highest magicka single target. http://i.imgur.com/dgSAQg6h.jpg this is a parse from last patch. I hear a few magblade are getting close to 50K single. On my second attempt in over a year trying to parse on nb with s brand new rotation I hit 42K single http://i.imgur.com/GKU0Y5B.jpg and I was using refreshing path here
What nightblade actually need, is a buff/fix to twisting path specifically. Because they get killed in the passive aoe department that makes magicka builds so strong on bosses. Buffing anything else would make them too strong. They aren't as far behind as everyone thinks. Refreshing is fine how it is.
Also shades need to not steal raid buffs so we can actually use them.
Specifically replying to your comment on Merciless Resolve,
Imagine you deal a 70k merciless, you shoot it, prompting your global cool down, and then you have to re-activate it, prompting a second global cooldown. You have only dealt 35k damage per second over those two seconds.
I know, I was replying to azure before I realized he was trolling. He claimed that assassins will can only crit for 20k
My assasins will crits for 26k and never more than 49k in trial situations... man. what the heck! i only achieve 24k dps
I thought my gear was good. is it my CP?
http://imgur.com/Zx2FrCs
can you tell me what im doing wrong here? it would be a dream to hit above 30k sustained
my weave is
merciless >shooting star > potion + heavy > blockade of fire > LA > Crippling > LA and Force pulse x4 > merciless proc > restart... and i change fp with impale at execute phase...
would you mind telling me your weave?
Nothing. That's the perfect build and meta PvE weave.
He's just lying about his stats.
This is a parse from last patch with a 70k assassins will hit http://i.imgur.com/dgSAQg6.png
I hit a 76.7k will on the twins tonight in burning spellweave and grothdar
last patch != this version
The fact is, this man has meta gear and a variation of the standard meta rotation for a single target dps / non dot build.
you are not able to do a 76k assassins will without having every buff known to man and not in a 12 man raid
Are you able to hit the same on a bloodspawn small group dps test?
TotallyNotVos wrote: »Attackopsn wrote: »TotallyNotVos wrote: »Why would making merciless resolve a toggle be a buff? Seems like a nerf to me
I think he means making it more like a Sorc's Crystal Frags: have a chance on skill usage while the buff is active to proc the bow
Honestly, would make it less clunky, but the damage would prob need to be adjusted as the arrow hits like a truck
Exactly!!!
But no to the damage reduction; all the sorcs other skills do more than a NBs; so in longer battles NB will become on par with Sorcs.
I know some with specific sets can get the proc to hit very high for burst dps; but for competitive trial/MSA/dungeon dps, most nb builds require sets that don't focus on increasing a single proc's damage but overall damage; resulting in approx~22k max damage crit for the proc
-
If it's going to get damage reduced; then radiant destruction, crystal frags and overload also need nerfs on temps / sorcs
The goal of toggling merciless resolve is to improve the rotation and be more forgiving for the general NB population, to make them competitive endgame
Are you kidding? Assassins will can hit for ~70K in a raid. With a standard meta trial setup. Magnb already has arguably the highest magicka single target. http://i.imgur.com/dgSAQg6h.jpg this is a parse from last patch. I hear a few magblade are getting close to 50K single. On my second attempt in over a year trying to parse on nb with s brand new rotation I hit 42K single http://i.imgur.com/GKU0Y5B.jpg and I was using refreshing path here
What nightblade actually need, is a buff/fix to twisting path specifically. Because they get killed in the passive aoe department that makes magicka builds so strong on bosses. Buffing anything else would make them too strong. They aren't as far behind as everyone thinks. Refreshing is fine how it is.
Also shades need to not steal raid buffs so we can actually use them.
Specifically replying to your comment on Merciless Resolve,
Imagine you deal a 70k merciless, you shoot it, prompting your global cool down, and then you have to re-activate it, prompting a second global cooldown. You have only dealt 35k damage per second over those two seconds.
I know, I was replying to azure before I realized he was trolling. He claimed that assassins will can only crit for 20k
My assasins will crits for 26k and never more than 49k in trial situations... man. what the heck! i only achieve 24k dps
I thought my gear was good. is it my CP?
http://imgur.com/Zx2FrCs
can you tell me what im doing wrong here? it would be a dream to hit above 30k sustained
my weave is
merciless >shooting star > potion + heavy > blockade of fire > LA > Crippling > LA and Force pulse x4 > merciless proc > restart... and i change fp with impale at execute phase...
would you mind telling me your weave?
Shader_Shibes wrote: »TotallyNotVos wrote: »
rofl destro staff does nothing to add to dps only takes it away. heavy attack from destro staff 1.8s to charge and is needed for sustainability of fp. funnel health on the other hand you have sustainability from just 2 cost redcution enchants still higher sp then destro staff and the difference funnel health makes over fp more then makes up for the ~700 damage i lose on a destro light attack. on top of that funnel health heals team (i have healed trials as 1 of only 2 healers with this very setup) and fyi that dw set up is my pre 1t build. once i get shoulders i will be even stronger without giving up sp, max magicka or sustain.
OMG, too funny!
Shader_Shibes wrote: »TotallyNotVos wrote: »
rofl destro staff does nothing to add to dps only takes it away. heavy attack from destro staff 1.8s to charge and is needed for sustainability of fp. funnel health on the other hand you have sustainability from just 2 cost redcution enchants still higher sp then destro staff and the difference funnel health makes over fp more then makes up for the ~700 damage i lose on a destro light attack. on top of that funnel health heals team (i have healed trials as 1 of only 2 healers with this very setup) and fyi that dw set up is my pre 1t build. once i get shoulders i will be even stronger without giving up sp, max magicka or sustain.
OMG, too funny!
if you think i am wrong prove it. prove to me how a destro staff that requires a heavy attack between every skill, and an occassional 2 heavy attacks in a row to support a 3 enchant spell power + pure spell power/max magicka focused gear such as tbs, julianos, kagrenacs, scathing mage, ect ect gives, combined with 3p willpower, maelstrom staff and a monster set would beat out any combination of kagrenacs, tbs, julianos, scathing mage, spc sets on a dw bar with monster set when dw can implement 2 cost reduction enchants instead of spell power and still have as much sp if not slightly more then a destro staff, while utilizing 2 5p sets and a monster set vs 1 5p set and 1 monster set. on top of which with the cost reduction enchants i also have sustained single target dps and can maintain aoe for up to 60s without external or skill based return of magicka. whereas destro staff with all spell power enchants maybe gets 20s of aoe, and maybe 30-40s of single target with weaker damage from same skills or using lower damage, higher cost skills.
nightblade for example though with 2715 sp dw (2 cost reduction enchants instead of spellpower) + 45k max magicka equals 9100 damage from funnel health. vs 2765 + 2630 +2630 from fp on a dw bar (which is roughly 430 sp higher then a destro staff) which a destro staff does about 400 less damage per tick of fp then dw tooltip shows. and also has much higher cost of skills. so enlighten me. where does a destro staff get the power that a dw siphon nb dont have? aoe? sap essence blows impulse or whatever morph you use out of the water by doing all damage immediately not half up front half over 8s and even with that it still does less total damage then sap essence. and on top of sap essence doing more damage then destro aoe, it heals team. meaning i am much better off having a bar with dw with magicka detonation, sap essence, teleport strike, path of darkness morphed for whichever you prefer more damage or healing, inner light and either meteor or assassin ult (i prefer meteor as i prefer not to have to swap bars after m. det to cast meteor and then swap right back for teleport strike) for mobs and then funnel health, entropy, crippling grasp, impale, inner light and whichever of the 2 ults you dont have on aoe bar for single target dps.
Shader_Shibes wrote: »TotallyNotVos wrote: »
rofl destro staff does nothing to add to dps only takes it away. heavy attack from destro staff 1.8s to charge and is needed for sustainability of fp. funnel health on the other hand you have sustainability from just 2 cost redcution enchants still higher sp then destro staff and the difference funnel health makes over fp more then makes up for the ~700 damage i lose on a destro light attack. on top of that funnel health heals team (i have healed trials as 1 of only 2 healers with this very setup) and fyi that dw set up is my pre 1t build. once i get shoulders i will be even stronger without giving up sp, max magicka or sustain.
OMG, too funny!
if you think i am wrong prove it. prove to me how a destro staff that requires a heavy attack between every skill, and an occassional 2 heavy attacks in a row to support a 3 enchant spell power + pure spell power/max magicka focused gear such as tbs, julianos, kagrenacs, scathing mage, ect ect gives, combined with 3p willpower, maelstrom staff and a monster set would beat out any combination of kagrenacs, tbs, julianos, scathing mage, spc sets on a dw bar with monster set when dw can implement 2 cost reduction enchants instead of spell power and still have as much sp if not slightly more then a destro staff, while utilizing 2 5p sets and a monster set vs 1 5p set and 1 monster set. on top of which with the cost reduction enchants i also have sustained single target dps and can maintain aoe for up to 60s without external or skill based return of magicka. whereas destro staff with all spell power enchants maybe gets 20s of aoe, and maybe 30-40s of single target with weaker damage from same skills or using lower damage, higher cost skills.
nightblade for example though with 2715 sp dw (2 cost reduction enchants instead of spellpower) + 45k max magicka equals 9100 damage from funnel health. vs 2765 + 2630 +2630 from fp on a dw bar (which is roughly 430 sp higher then a destro staff) which a destro staff does about 400 less damage per tick of fp then dw tooltip shows. and also has much higher cost of skills. so enlighten me. where does a destro staff get the power that a dw siphon nb dont have? aoe? sap essence blows impulse or whatever morph you use out of the water by doing all damage immediately not half up front half over 8s and even with that it still does less total damage then sap essence. and on top of sap essence doing more damage then destro aoe, it heals team. meaning i am much better off having a bar with dw with magicka detonation, sap essence, teleport strike, path of darkness morphed for whichever you prefer more damage or healing, inner light and either meteor or assassin ult (i prefer meteor as i prefer not to have to swap bars after m. det to cast meteor and then swap right back for teleport strike) for mobs and then funnel health, entropy, crippling grasp, impale, inner light and whichever of the 2 ults you dont have on aoe bar for single target dps.
Shader_Shibes wrote: »TotallyNotVos wrote: »
rofl destro staff does nothing to add to dps only takes it away. heavy attack from destro staff 1.8s to charge and is needed for sustainability of fp. funnel health on the other hand you have sustainability from just 2 cost redcution enchants still higher sp then destro staff and the difference funnel health makes over fp more then makes up for the ~700 damage i lose on a destro light attack. on top of that funnel health heals team (i have healed trials as 1 of only 2 healers with this very setup) and fyi that dw set up is my pre 1t build. once i get shoulders i will be even stronger without giving up sp, max magicka or sustain.
OMG, too funny!
if you think i am wrong prove it. prove to me how a destro staff that requires a heavy attack between every skill, and an occassional 2 heavy attacks in a row to support a 3 enchant spell power + pure spell power/max magicka focused gear such as tbs, julianos, kagrenacs, scathing mage, ect ect gives, combined with 3p willpower, maelstrom staff and a monster set would beat out any combination of kagrenacs, tbs, julianos, scathing mage, spc sets on a dw bar with monster set when dw can implement 2 cost reduction enchants instead of spell power and still have as much sp if not slightly more then a destro staff, while utilizing 2 5p sets and a monster set vs 1 5p set and 1 monster set. on top of which with the cost reduction enchants i also have sustained single target dps and can maintain aoe for up to 60s without external or skill based return of magicka. whereas destro staff with all spell power enchants maybe gets 20s of aoe, and maybe 30-40s of single target with weaker damage from same skills or using lower damage, higher cost skills.
nightblade for example though with 2715 sp dw (2 cost reduction enchants instead of spellpower) + 45k max magicka equals 9100 damage from funnel health. vs 2765 + 2630 +2630 from fp on a dw bar (which is roughly 430 sp higher then a destro staff) which a destro staff does about 400 less damage per tick of fp then dw tooltip shows. and also has much higher cost of skills. so enlighten me. where does a destro staff get the power that a dw siphon nb dont have? aoe? sap essence blows impulse or whatever morph you use out of the water by doing all damage immediately not half up front half over 8s and even with that it still does less total damage then sap essence. and on top of sap essence doing more damage then destro aoe, it heals team. meaning i am much better off having a bar with dw with magicka detonation, sap essence, teleport strike, path of darkness morphed for whichever you prefer more damage or healing, inner light and either meteor or assassin ult (i prefer meteor as i prefer not to have to swap bars after m. det to cast meteor and then swap right back for teleport strike) for mobs and then funnel health, entropy, crippling grasp, impale, inner light and whichever of the 2 ults you dont have on aoe bar for single target dps.
hedna123b14_ESO wrote: »Shader_Shibes wrote: »TotallyNotVos wrote: »
rofl destro staff does nothing to add to dps only takes it away. heavy attack from destro staff 1.8s to charge and is needed for sustainability of fp. funnel health on the other hand you have sustainability from just 2 cost redcution enchants still higher sp then destro staff and the difference funnel health makes over fp more then makes up for the ~700 damage i lose on a destro light attack. on top of that funnel health heals team (i have healed trials as 1 of only 2 healers with this very setup) and fyi that dw set up is my pre 1t build. once i get shoulders i will be even stronger without giving up sp, max magicka or sustain.
OMG, too funny!
if you think i am wrong prove it. prove to me how a destro staff that requires a heavy attack between every skill, and an occassional 2 heavy attacks in a row to support a 3 enchant spell power + pure spell power/max magicka focused gear such as tbs, julianos, kagrenacs, scathing mage, ect ect gives, combined with 3p willpower, maelstrom staff and a monster set would beat out any combination of kagrenacs, tbs, julianos, scathing mage, spc sets on a dw bar with monster set when dw can implement 2 cost reduction enchants instead of spell power and still have as much sp if not slightly more then a destro staff, while utilizing 2 5p sets and a monster set vs 1 5p set and 1 monster set. on top of which with the cost reduction enchants i also have sustained single target dps and can maintain aoe for up to 60s without external or skill based return of magicka. whereas destro staff with all spell power enchants maybe gets 20s of aoe, and maybe 30-40s of single target with weaker damage from same skills or using lower damage, higher cost skills.
nightblade for example though with 2715 sp dw (2 cost reduction enchants instead of spellpower) + 45k max magicka equals 9100 damage from funnel health. vs 2765 + 2630 +2630 from fp on a dw bar (which is roughly 430 sp higher then a destro staff) which a destro staff does about 400 less damage per tick of fp then dw tooltip shows. and also has much higher cost of skills. so enlighten me. where does a destro staff get the power that a dw siphon nb dont have? aoe? sap essence blows impulse or whatever morph you use out of the water by doing all damage immediately not half up front half over 8s and even with that it still does less total damage then sap essence. and on top of sap essence doing more damage then destro aoe, it heals team. meaning i am much better off having a bar with dw with magicka detonation, sap essence, teleport strike, path of darkness morphed for whichever you prefer more damage or healing, inner light and either meteor or assassin ult (i prefer meteor as i prefer not to have to swap bars after m. det to cast meteor and then swap right back for teleport strike) for mobs and then funnel health, entropy, crippling grasp, impale, inner light and whichever of the 2 ults you dont have on aoe bar for single target dps.
So much bad
hedna123b14_ESO wrote: »Shader_Shibes wrote: »TotallyNotVos wrote: »
rofl destro staff does nothing to add to dps only takes it away. heavy attack from destro staff 1.8s to charge and is needed for sustainability of fp. funnel health on the other hand you have sustainability from just 2 cost redcution enchants still higher sp then destro staff and the difference funnel health makes over fp more then makes up for the ~700 damage i lose on a destro light attack. on top of that funnel health heals team (i have healed trials as 1 of only 2 healers with this very setup) and fyi that dw set up is my pre 1t build. once i get shoulders i will be even stronger without giving up sp, max magicka or sustain.
OMG, too funny!
if you think i am wrong prove it. prove to me how a destro staff that requires a heavy attack between every skill, and an occassional 2 heavy attacks in a row to support a 3 enchant spell power + pure spell power/max magicka focused gear such as tbs, julianos, kagrenacs, scathing mage, ect ect gives, combined with 3p willpower, maelstrom staff and a monster set would beat out any combination of kagrenacs, tbs, julianos, scathing mage, spc sets on a dw bar with monster set when dw can implement 2 cost reduction enchants instead of spell power and still have as much sp if not slightly more then a destro staff, while utilizing 2 5p sets and a monster set vs 1 5p set and 1 monster set. on top of which with the cost reduction enchants i also have sustained single target dps and can maintain aoe for up to 60s without external or skill based return of magicka. whereas destro staff with all spell power enchants maybe gets 20s of aoe, and maybe 30-40s of single target with weaker damage from same skills or using lower damage, higher cost skills.
nightblade for example though with 2715 sp dw (2 cost reduction enchants instead of spellpower) + 45k max magicka equals 9100 damage from funnel health. vs 2765 + 2630 +2630 from fp on a dw bar (which is roughly 430 sp higher then a destro staff) which a destro staff does about 400 less damage per tick of fp then dw tooltip shows. and also has much higher cost of skills. so enlighten me. where does a destro staff get the power that a dw siphon nb dont have? aoe? sap essence blows impulse or whatever morph you use out of the water by doing all damage immediately not half up front half over 8s and even with that it still does less total damage then sap essence. and on top of sap essence doing more damage then destro aoe, it heals team. meaning i am much better off having a bar with dw with magicka detonation, sap essence, teleport strike, path of darkness morphed for whichever you prefer more damage or healing, inner light and either meteor or assassin ult (i prefer meteor as i prefer not to have to swap bars after m. det to cast meteor and then swap right back for teleport strike) for mobs and then funnel health, entropy, crippling grasp, impale, inner light and whichever of the 2 ults you dont have on aoe bar for single target dps.
So much bad
oh my you so got me, i actually use actual proof and all you can say is so much bad? really dude if its so bad give PROOF. SHOW THE MATH THAT SHOWS SOMETHING IS BETTER. SHOW HOW RUNNING THIS SET PLUS THIS SET GRANTS A HIDDEN SPELL POWER BUFF OF 1000 OVER RUNNING DW or grants a 5000 damage boost for using destro staff skill over using class skills. if you cannot do that you are nothing but a ...
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