<snip> Also if you cant pay the 5k a week then you really didn't have anything worth selling to begin with. <snip>
Ahnastashia wrote: »Taleof2Cities wrote: »Ahnastashia wrote: »Can you name one really good trading guild that does not charge a weekly fee or doesn't have a you must sell X amount weekly requirement to stay in it?
I can name several on PC NA.
Simply put, many people do like the guild trader store system.
But, don't take my word for it ... do a search in the forums on Auction House threads.
Or, better yet, join a guild and find out for yourself.
I am in a guild. Several guilds. I was wondering when the white knights would come out in force.All I'm suggesting is for ZOS to actually allow they player base a choice. See how long the guild trader store option would really last if there was an actual option for something else.
All the people who love the guild trader system could have a blast doing what they love.. and for the people who would opt to use an central auction house.. we would be happy too. Is there some reason that would not be a best of both worlds?
Wouldn't work as auction house would just drop all prices incredibly fast. As someone else pointed out, just search forum for the countless threads of people debating this.
Auction house is incredibly easy to be manipulated. Yes the traders can be also but it is a whole lot harder to do. I would not count on traders going anywhere anytime soon.
This idea that it take forever to find things is untrue. If you are looking for anything that is not some obscure item you can easily find it in any main hub. Now if you are looking for a cheaper price then that is on you.
Also if you cant pay the 5k a week then you really didn't have anything worth selling to begin with.
FearlessOne_2014 wrote: »To be brutefully honest. My personally opinion is the guild traders offers so little if not nothing to the majority of the players. The guild trader system would've been nice if the markets was not so free, and so corrupt. However the oh so minority will fight us tooth and nail to keep there monopoly and free gold most of which they use to monopolize off of other items and send prices into the stratosphere.
It's my honest opinion now that the guild trader system in it's current form. Is more of a huge torn in the side of myself and maybe many many many other gamers playing this game. I think it's time ZOS that we get rid of it for a centralize auction house system.
If these people want to play boardroom trader dominion there are many other MMOs that will allow for that game play.
I don't mind the guild trader system overall. It helps diversity and player interaction.
The problem is the horrendously bad user interface. I use the awesome guild store and master merchant add-ons (PC) which makes it easier, but it still sucks. I feel bad for console players.
I really hope ZOS updates this system and the ui significantly.
<snip> Also if you cant pay the 5k a week then you really didn't have anything worth selling to begin with. <snip>
It's such a shame when people view a game's public trading system in that elitist way. It shouldn't matter whether you have something worth a few gold or many hundreds of thousands of gold, or whether you sell one thing per month or a hundred things per week, game economies thrive on players being able to buy and sell pretty well anything at any time and free of restriction.
The part in bold is why the guild trader system exists in the first place.collettd101 wrote: »Been playing ESO for quite a while now and am still enjoying the game. One thing that I don't at all enjoy in any way is the guild trader system. It sucks having to go all over the world checking traders in every city trying to find a particular item. It also sucks that as a casual player, that the fees guilds have to charge to fund their trader exceeds what you can make selling items. That is unless your one of those players that has a minifridge next to the desk and a toilet for a computer chair who farm extremely rare items and sell them for huge prices. It also sucks that most guilds end up burning out trying to keep their trader and give up. Then you have to leave them and find a new trader guild. After about 10 iterations, this is very annoying. Really, this is one feature in the game that is all con and no pro. If you want a money sink in the game, hurry up and put in player housing.
The part in bold is why the guild trader system exists in the first place.collettd101 wrote: »It sucks having to go all over the world checking traders in every city trying to find a particular item.
ZOS intends you to spend the most possible time in game, even if you don't like it.
There are literally NO (I mean NO) disadvantages to a centralized auction system. Having one place to go or one vendor per city to go to saves time, space, lowers prices and encourages a thriving economy while reducing zone sales chatter.
Ahnastashia wrote: »collettd101 wrote: »Been playing ESO for quite a while now and am still enjoying the game. One thing that I don't at all enjoy in any way is the guild trader system. It sucks having to go all over the world checking traders in every city trying to find a particular item. It also sucks that as a casual player, that the fees guilds have to charge to fund their trader exceeds what you can make selling items. That is unless your one of those players that has a minifridge next to the desk and a toilet for a computer chair who farm extremely rare items and sell them for huge prices. It also sucks that most guilds end up burning out trying to keep their trader and give up. Then you have to leave them and find a new trader guild. After about 10 iterations, this is very annoying. Really, this is one feature in the game that is all con and no pro. If you want a money sink in the game, hurry up and put in player housing.
Maybe for you, there are some really good trade guilds who do not charge weeklies, try finding them.
And making profits without being a hardcore trader is easy.
Plenty of guides out there for making gold if you cannot figure them out by yourself.
Making the first million can be problematic, after that, they just roll in.
In the time it took for you to type that, you could have sourced a guide or two.
Just saying.
Can you name one really good trading guild that does not charge a weekly fee or doesn't have a you must sell X amount weekly requirement to stay in it? Simply put, many people do not like the guild trader store system at all.
I wonder just how long the guild trader store system would last if ZOS offered both systems where people could opt to sell and shop at the universal auction house and/or participate in their trading guilds so they could have such a great time running all over Tamriel trying to find a good price for whatever they want to buy or trying to gage the price they should try and sell things for.
Basically the universal auction house would win in the end as more and more people dropped their trading guilds who have X requirements to be in the guild, and would opted to just buy and sell at the universal auction house because it would offer better competition in one convenient place. It's not rocket science.
I really would prefer global AH. Don't want a few people control whole markets? Put limit on number of transactions per day.
Stopnaggin wrote: »So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.
Example:
4 people with 30 mil ea = 120 mil
Alloy 20k ea
So 120 mil ÷ 20k = 6 million alloys
Now 6 million alloys are now off the market at 20k ea, now they want 40k ea.
4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.
FearlessOne_2014 wrote: »FearlessOne_2014 wrote: »To be brutefully honest. My personally opinion is the guild traders offers so little if not nothing to the majority of the players. The guild trader system would've been nice if the markets was not so free, and so corrupt. However the oh so minority will fight us tooth and nail to keep there monopoly and free gold most of which they use to monopolize off of other items and send prices into the stratosphere.
It's my honest opinion now that the guild trader system in it's current form. Is more of a huge torn in the side of myself and maybe many many many other gamers playing this game. I think it's time ZOS that we get rid of it for a centralize auction house system.
If these people want to play boardroom trader dominion there are many other MMOs that will allow for that game play.
After taking a step back for a few minutes I'm going to say these few things. Yes I do see how AH can be monopolized.
But on the same hand I also see the fact that some of these trading Lords and Ladies that are the most successful. Are the ones who does nothing outside of working IRL but getting on VoIP chatting with their officers and some of their select members.Then proceed to spend most if not their whole time hours just walking to and from guild traders flipping those decent priced items and then put them up for dumb prices. While the rest of us is trying to advance our ESO progression. Some of these people have been playing since around release, yet highest characters are not even lvl 50. Because they don't do anything else in the game but make other people's lives a miserable hell, by doing nothing but guild trader stuffing and price flipping.
On my last note. This whole issue with the guild traders and these interesting individuals who only fun comes from making other people's lives unreasonably harder. This can be overturned a little bit by the Devs. of this game by reverting the Ninja Nerf on the drop rate of all of the purple and gold mats in the game. Since coming back to ESO in 1T after about a month or 2 not playing ESO I've noticed that the drop rates of the upgrade mats are horrendous. Which is also driving prices through the roof. Before leaving I was getting gold mats on a 150 raw mats/gold mat. ratio, now I'm seeing a patterning of having to refine 300 to over 500 raw mats to get one gold upgrade mat.
So some of this is on ZOS themselves for ninja nerfing the drop rates of the upgrade mats. so much with 1T.
<snip> Also if you cant pay the 5k a week then you really didn't have anything worth selling to begin with. <snip>
It's such a shame when people view a game's public trading system in that elitist way. It shouldn't matter whether you have something worth a few gold or many hundreds of thousands of gold, or whether you sell one thing per month or a hundred things per week, game economies thrive on players being able to buy and sell pretty well anything at any time and free of restriction.
Ummmm you can. You can sell anything through trade window, cod, and guild stores. Nothing stops you from selling things to anybody in the game. There is nothing elitist about what I said. If you don't have anything that anybody wants then why would you even try selling anything.
Seems people really have a problem with others not wanting to purchase their garbage. You can sell to anybody that wants what you have easily.
If you want the automation of using a trader then it cost, that's all there is to it. And you can't blame others because you don't have anything worth trading, which if you can't make 5k then I would say that is the case.
Bouldercleave wrote: »Stopnaggin wrote: »So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.
Example:
4 people with 30 mil ea = 120 mil
Alloy 20k ea
So 120 mil ÷ 20k = 6 million alloys
Now 6 million alloys are now off the market at 20k ea, now they want 40k ea.
4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.
Resources are not finite, and trying to corner the market on an ever replenishing item is like trying to hold sand in your fist.
If I am harvesting and supplying the market with alloys at 20k, I don't care if anyone buys them up and tries to resell them at a higher price. If someone snipes them off the market at the 20k that I'm listing it, then I win. I sold it fast and I sold it at the price I asked.
There is NOTHING on the market that cannot be obtained personally.
Stopnaggin wrote: »Bouldercleave wrote: »Stopnaggin wrote: »So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.
Example:
4 people with 30 mil ea = 120 mil
Alloy 20k ea
So 120 mil ÷ 20k = 6 million alloys
Now 6 million alloys are now off the market at 20k ea, now they want 40k ea.
4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.
Resources are not finite, and trying to corner the market on an ever replenishing item is like trying to hold sand in your fist.
If I am harvesting and supplying the market with alloys at 20k, I don't care if anyone buys them up and tries to resell them at a higher price. If someone snipes them off the market at the 20k that I'm listing it, then I win. I sold it fast and I sold it at the price I asked.
There is NOTHING on the market that cannot be obtained personally.
I agree with the selling price but it doesn't change the fact that being able to corner the market with an AH is easier than it is with a guild trader. And I have stated before, if you don't want to farm for yourself than pay the price. In my above example 6 million alloys could be taken off the market easier than they can now.
So you sell your alloys for 20k great for you, but not for the others that are complain about guild prices, so if we could stay on topic, that would be great.
Stopnaggin wrote: »So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.
Example:
4 people with 30 mil ea = 120 mil
Alloy 20k ea
So 120 mil ÷ 20k = 6 million alloys
Now 6 million alloys are now off the market at 20k ea, now they want 40k ea.
4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.
Bad example:odysseus33 wrote: »Stopnaggin wrote: »So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.
Example:
4 people with 30 mil ea = 120 mil
Alloy 20k ea
So 120 mil ÷ 20k = 6 million alloys
Now 6 million alloys are now off the market at 20k ea, now they want 40k ea.
4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.
You get an F in math for today. 120m/20k=6000. Your theory is great with a finite supply. You have thousands of players resupply in the market each day. Price fixing only works when you control the supply as well. Know why gas prices arent $50 a gallon, because the supply isn't controlled.
Bad example:odysseus33 wrote: »Stopnaggin wrote: »So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.
Example:
4 people with 30 mil ea = 120 mil
Alloy 20k ea
So 120 mil ÷ 20k = 6 million alloys
Now 6 million alloys are now off the market at 20k ea, now they want 40k ea.
4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.
You get an F in math for today. 120m/20k=6000. Your theory is great with a finite supply. You have thousands of players resupply in the market each day. Price fixing only works when you control the supply as well. Know why gas prices arent $50 a gallon, because the supply isn't controlled.
What 3 Factors Do Traders Use To Set Oil Prices?
There are three main factors that commodities traders look at when developing the bids that create oil prices.
First, is current supply in terms of output. This has historically been controlled by OPEC quotas.