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Guild Traders, a thoroughly miserable experience

  • FearlessOne_2014
    FearlessOne_2014
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    To be brutefully honest. My personally opinion is the guild traders offers so little if not nothing to the majority of the players. The guild trader system would've been nice if the markets was not so free, and so corrupt. However the oh so minority will fight us tooth and nail to keep there monopoly and free gold most of which they use to monopolize off of other items and send prices into the stratosphere.

    It's my honest opinion now that the guild trader system in it's current form. Is more of a huge torn in the side of myself and maybe many many many other gamers playing this game. I think it's time ZOS that we get rid of it for a centralize auction house system.

    If these people want to play boardroom trader dominion there are many other MMOs that will allow for that game play.
  • Tandor
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    alexkdd99 wrote: »
    <snip> Also if you cant pay the 5k a week then you really didn't have anything worth selling to begin with. <snip>

    It's such a shame when people view a game's public trading system in that elitist way. It shouldn't matter whether you have something worth a few gold or many hundreds of thousands of gold, or whether you sell one thing per month or a hundred things per week, game economies thrive on players being able to buy and sell pretty well anything at any time and free of restriction.
    Edited by Tandor on November 27, 2016 6:00PM
  • TerraDewBerry
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    alexkdd99 wrote: »
    Can you name one really good trading guild that does not charge a weekly fee or doesn't have a you must sell X amount weekly requirement to stay in it?

    I can name several on PC NA.

    Simply put, many people do like the guild trader store system.

    But, don't take my word for it ... do a search in the forums on Auction House threads.

    Or, better yet, join a guild and find out for yourself.


    I am in a guild. Several guilds. I was wondering when the white knights would come out in force. :) All I'm suggesting is for ZOS to actually allow they player base a choice. See how long the guild trader store option would really last if there was an actual option for something else.

    All the people who love the guild trader system could have a blast doing what they love.. and for the people who would opt to use an central auction house.. we would be happy too. Is there some reason that would not be a best of both worlds?

    Wouldn't work as auction house would just drop all prices incredibly fast. As someone else pointed out, just search forum for the countless threads of people debating this.

    Auction house is incredibly easy to be manipulated. Yes the traders can be also but it is a whole lot harder to do. I would not count on traders going anywhere anytime soon.

    This idea that it take forever to find things is untrue. If you are looking for anything that is not some obscure item you can easily find it in any main hub. Now if you are looking for a cheaper price then that is on you.

    Also if you cant pay the 5k a week then you really didn't have anything worth selling to begin with.

    As you pointed out, guild trader stores can be manipulated as well. It is a little more time consuming, but hey, I don't doubt that there are people who probably do it anyway. For example, take Joe, the guild trader baron, who routinely visits all the "best spot" trader stores and buys all the goodies he sees for as low of a price as he can. He then takes all his goodies, and resells them at his trader (and his guild store is in the best spot because he has mega money), for much more than what he bought them for. Basically, it's the same concept of auction house barons but in ESO, you have the added PITA of X requirement to be in whatever guild to be able to participate in the system. True, people can sell in zone chat, but as mentioned before, that is not really a great option.

    Once again, the idea is that ZOS allow both systems to see what the player base really wants and utilizes. I personally don't see them doing that, which is unfortunate, but as someone else in the forums said.. ESO is their toy, and they can do with it as they wish. In the end, ZOS makes all the decisions, and I can as a player, live with that, or just move on.

    For right now, I'm still interested in ESO enough to stay, despite the fact that I'm not "thrilled" with the guild trader store option. I'm in a few trading guilds that have weekly sell requirements that I can live with (for now), and if I have added things I want to sell over the sell requirement for the week, the items seem to sell fairly quickly, so the guild master(s) are doing a good job I think. I just feel bad that the guild master(s) have to work so hard to maintain the guild trader stores in the first place.

    But for absolute certain, the guild trader store system is not what is keeping me coming back to ESO. And when I do finally move on, it won't be something I fondly "miss". I wonder how many people new to ESO just left once they understood all about the guild trader system. I have no numbers for that, and have no idea if people left or not.. but I do wonder if ESO did an exit interview sort of thing when people stopped playing and listed their guild trader store system as well as other possible reasons people stopped playing as exit survey options.. I wonder what information that would reveal to them? *shugs* Makes ya think... huh? Well, it makes me think... :)
    Edited by TerraDewBerry on November 27, 2016 6:17PM
  • FearlessOne_2014
    FearlessOne_2014
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    To be brutefully honest. My personally opinion is the guild traders offers so little if not nothing to the majority of the players. The guild trader system would've been nice if the markets was not so free, and so corrupt. However the oh so minority will fight us tooth and nail to keep there monopoly and free gold most of which they use to monopolize off of other items and send prices into the stratosphere.

    It's my honest opinion now that the guild trader system in it's current form. Is more of a huge torn in the side of myself and maybe many many many other gamers playing this game. I think it's time ZOS that we get rid of it for a centralize auction house system.

    If these people want to play boardroom trader dominion there are many other MMOs that will allow for that game play.

    After taking a step back for a few minutes I'm going to say these few things. Yes I do see how AH can be monopolized.

    But on the same hand I also see the fact that some of these trading Lords and Ladies that are the most successful. Are the ones who does nothing outside of working IRL but getting on VoIP chatting with their officers and some of their select members.Then proceed to spend most if not their whole time hours just walking to and from guild traders flipping those decent priced items and then put them up for dumb prices. While the rest of us is trying to advance our ESO progression. Some of these people have been playing since around release, yet highest characters are not even lvl 50. Because they don't do anything else in the game but make other people's lives a miserable hell, by doing nothing but guild trader stuffing and price flipping.

    On my last note. This whole issue with the guild traders and these interesting individuals who only fun comes from making other people's lives unreasonably harder. This can be overturned a little bit by the Devs. of this game by reverting the Ninja Nerf on the drop rate of all of the purple and gold mats in the game. Since coming back to ESO in 1T after about a month or 2 not playing ESO I've noticed that the drop rates of the upgrade mats are horrendous. Which is also driving prices through the roof. Before leaving I was getting gold mats on a 150 raw mats/gold mat. ratio, now I'm seeing a patterning of having to refine 300 to over 500 raw mats to get one gold upgrade mat.

    So some of this is on ZOS themselves for ninja nerfing the drop rates of the upgrade mats. so much with 1T.
  • Cazic
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    I don't mind the guild trader system overall. It helps diversity and player interaction.

    The problem is the horrendously bad user interface. I use the awesome guild store and master merchant add-ons (PC) which makes it easier, but it still sucks. I feel bad for console players.

    I really hope ZOS updates this system and the ui significantly.
  • jedtb16_ESO
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    Cazic wrote: »
    I don't mind the guild trader system overall. It helps diversity and player interaction.

    The problem is the horrendously bad user interface. I use the awesome guild store and master merchant add-ons (PC) which makes it easier, but it still sucks. I feel bad for console players.

    I really hope ZOS updates this system and the ui significantly.

    ^this.... it's the bit that really does need fixing.
  • alexkdd99
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    Tandor wrote: »
    alexkdd99 wrote: »
    <snip> Also if you cant pay the 5k a week then you really didn't have anything worth selling to begin with. <snip>

    It's such a shame when people view a game's public trading system in that elitist way. It shouldn't matter whether you have something worth a few gold or many hundreds of thousands of gold, or whether you sell one thing per month or a hundred things per week, game economies thrive on players being able to buy and sell pretty well anything at any time and free of restriction.

    Ummmm you can. You can sell anything through trade window, cod, and guild stores. Nothing stops you from selling things to anybody in the game. There is nothing elitist about what I said. If you don't have anything that anybody wants then why would you even try selling anything.

    Seems people really have a problem with others not wanting to purchase their garbage. You can sell to anybody that wants what you have easily.

    If you want the automation of using a trader then it cost, that's all there is to it. And you can't blame others because you don't have anything worth trading, which if you can't make 5k then I would say that is the case.

    Edited by alexkdd99 on November 27, 2016 11:27PM
  • Elladan_Eloheimik
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    I think an alternative solution to provide more fair opportunity for the small guilds to compete with these insanely large guilds with mega multi millions would be to limit guild trader ownership to 2 or 3 weeks. Meaning each guild may only bid on the same trader location no more than consecutive weeks then they would have to bid on different trader location. This would allow the large guilds to have a trade somewhere else and the smaller guilds a chance at popular locations as well.
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  • LordSarevok
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    Can I vote for having an actual search system on the guild traders? Play on PS4 here, and it is abysmal... Want to look for a specific purple crafting motif? Well good luck searching through page, after page, after... page... of one's you don't want on each individual store... It's mind numbingly stupid.
  • Zerok
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    Been playing ESO for quite a while now and am still enjoying the game. One thing that I don't at all enjoy in any way is the guild trader system. It sucks having to go all over the world checking traders in every city trying to find a particular item. It also sucks that as a casual player, that the fees guilds have to charge to fund their trader exceeds what you can make selling items. That is unless your one of those players that has a minifridge next to the desk and a toilet for a computer chair who farm extremely rare items and sell them for huge prices. It also sucks that most guilds end up burning out trying to keep their trader and give up. Then you have to leave them and find a new trader guild. After about 10 iterations, this is very annoying. Really, this is one feature in the game that is all con and no pro. If you want a money sink in the game, hurry up and put in player housing.
    The part in bold is why the guild trader system exists in the first place.

    ZOS intends you to spend the most possible time in game, even if you don't like it.
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  • ookami007
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    There are NO advantages to it and MANY, MANY disadvantages.

    It was made by ZoS to be a gold sink and that is it's only purpose. It literally offers NOTHING of value.

    A centralized system would be:
    1 - Easier to sell things
    2 - Easier to buy things
    3 - Faster access to a larger selection of items
    4 - Remove the forced auctions/raffles/etc. to make room for REAL guild activities like dungeon crawls, training, PvP, etc.
    5 - Allow a guild to focus on helping the players instead of making money for the next vendor bid
    6 - Requires GUILDS to work for the players - not PLAYERS to work for the guilds

    There are literally NO (I mean NO) disadvantages to a centralized auction system. Having one place to go or one vendor per city to go to saves time, space, lowers prices and encourages a thriving economy while reducing zone sales chatter.

    [Edit to remove baiting]
    Edited by [Deleted User] on November 29, 2016 1:45AM
  • Callous2208
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    I like the system. In over 15 years of playing mmos, I've never come across a global AH system that I benefited from as much or enjoyed as much as this system. I have nothing but bad things to say about global AH'S after using them in dozens or more mmos. This is the system ESO chose to go with. I accepted this fact, I learned how it worked, I profit from it. To me there is NO (I mean NO) advantage to having a centralized AH system.
    Edited by Callous2208 on November 28, 2016 9:24PM
  • Elsonso
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    Zerok wrote: »
    It sucks having to go all over the world checking traders in every city trying to find a particular item.
    The part in bold is why the guild trader system exists in the first place.

    ZOS intends you to spend the most possible time in game, even if you don't like it.

    You are partially correct in the sense that moving from trader to trader makes it difficult for any one player to camp on the "Auction House" with an automated program that does nothing but watch and buy stuff.
    ookami007 wrote: »
    There are literally NO (I mean NO) disadvantages to a centralized auction system. Having one place to go or one vendor per city to go to saves time, space, lowers prices and encourages a thriving economy while reducing zone sales chatter.

    :smiley:

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  • Bouldercleave
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    Hell, I'd be happy if we just got a GOOD search feature.

    I don't mind traveling to some far off, obscure trader to get a good deal on an item - but I'm really against running all over the place RANDOMLY and with no idea if I'm going to find anything when I get there.

    I'm on the fence about a central auction house as it can easily be manipulated by a handful of people. But the system we have where you have to bid every week in the hopes that you get a decent spot is more of a job than a game. it's ***.

    EQ2 had a system that I liked a lot. They had an auction house that presented a list of the item that you wanted with a GREAT search feature. You paid more to buy directly from the auction house (gold sink), or you could travel to the player's house and purchase directly eliminating the auction fee.

    I always thought that system worked very well.
  • ArrerBoy
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    I don't mind them. If I can't meet the weekly quota, oh well, I'll move down to an easier guild that still gives me a place to unload loot at a higher price than the trash merchants.

    Fact is I feel this creates an extra gold sink that is consistently removing large sums from the economy, keeping the value of gold at a relatively stable level. Housing is a temporary payment that can get rid of player gold for only a little while before it all comes back. A centralized market house would remove the need to pay millions for high traffic locations, meaning millions of gold that aren't getting removed from an economy where the players literally print more money every day. More gold per player, means prices go up, and that means less well off players will need to grind/sell more just to afford what they want, which means even more gets introduced to the economy, driving prices further up.



    Edited by ArrerBoy on November 28, 2016 10:18PM
  • odysseus33
    Yup like some one said before an eq2 trade system would be great. Keep all the guild traders and stores, but link them to a central auction. Buy from the auction house you pay 10% fee. This creates those gold sinks that all commercial games love and satisfies both trader and auction parties.
  • Enemy-of-Coldharbour
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    I wish I could sell my 'wares' at ANY guild trader whether I'm a member of that guild or not. It is a win-win situation. I can sell all my stuff at once without having to bank my overflow (or vendor it) and the guild benefits from the taxes.

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  • Stopnaggin
    Stopnaggin
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    SHADOW2KK wrote: »
    Been playing ESO for quite a while now and am still enjoying the game. One thing that I don't at all enjoy in any way is the guild trader system. It sucks having to go all over the world checking traders in every city trying to find a particular item. It also sucks that as a casual player, that the fees guilds have to charge to fund their trader exceeds what you can make selling items. That is unless your one of those players that has a minifridge next to the desk and a toilet for a computer chair who farm extremely rare items and sell them for huge prices. It also sucks that most guilds end up burning out trying to keep their trader and give up. Then you have to leave them and find a new trader guild. After about 10 iterations, this is very annoying. Really, this is one feature in the game that is all con and no pro. If you want a money sink in the game, hurry up and put in player housing.

    Maybe for you, there are some really good trade guilds who do not charge weeklies, try finding them.

    And making profits without being a hardcore trader is easy.

    Plenty of guides out there for making gold if you cannot figure them out by yourself.

    Making the first million can be problematic, after that, they just roll in.

    In the time it took for you to type that, you could have sourced a guide or two.

    Just saying.

    Can you name one really good trading guild that does not charge a weekly fee or doesn't have a you must sell X amount weekly requirement to stay in it? Simply put, many people do not like the guild trader store system at all.

    I wonder just how long the guild trader store system would last if ZOS offered both systems where people could opt to sell and shop at the universal auction house and/or participate in their trading guilds so they could have such a great time running all over Tamriel trying to find a good price for whatever they want to buy or trying to gage the price they should try and sell things for.

    Basically the universal auction house would win in the end as more and more people dropped their trading guilds who have X requirements to be in the guild, and would opted to just buy and sell at the universal auction house because it would offer better competition in one convenient place. It's not rocket science.

    Actually it would do the opposite as far as competition. Now you have 3 or 4 people controlling the market, and guess what? They wouldn't have to put in any effort to do so. 3 or 4 rich people could buy all the tempers, kutas, wax or whatever, but now instead of having to travel to do that, it would all be in one place.

    Seriously I don't understand why people think there is some evil entity controlling guild traders. I have 3 steady trading guilds the charge 5k per week. I make 50 times that much just listing stuff I don't need. This need to have everything at your fingertips takes away from the grind that are MMO'S. All the trading guilds I'm in also host contests and raffles which comes from guild dues. Don't wanna pay, fine there are free guilds out there, but they won't be in a high traffic spot.
  • Soella
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    I really would prefer global AH. Don't want a few people control whole markets? Put limit on number of transactions per day.
  • ArrerBoy
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    Soella wrote: »
    I really would prefer global AH. Don't want a few people control whole markets? Put limit on number of transactions per day.

    That still doesn't address all the money that is being produced on a daily basis. Auction fees can only take away so much, and limiting the number of transactions will just create something else for people to complain about.
  • Stopnaggin
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    So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.

    Example:
    4 people with 30 mil ea = 120 mil
    Alloy 20k ea
    So 120 mil ÷ 20k = 6 thousand alloys
    Now 6 thousand alloys are now off the market at 20k ea, now they want 40k ea.
    4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.

    Edited for math.
    Edited by Stopnaggin on November 29, 2016 12:02AM
  • Bouldercleave
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    Stopnaggin wrote: »
    So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.

    Example:
    4 people with 30 mil ea = 120 mil
    Alloy 20k ea
    So 120 mil ÷ 20k = 6 million alloys
    Now 6 million alloys are now off the market at 20k ea, now they want 40k ea.
    4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.

    Resources are not finite, and trying to corner the market on an ever replenishing item is like trying to hold sand in your fist.

    If I am harvesting and supplying the market with alloys at 20k, I don't care if anyone buys them up and tries to resell them at a higher price. If someone snipes them off the market at the 20k that I'm listing it, then I win. I sold it fast and I sold it at the price I asked.

    There is NOTHING on the market that cannot be obtained personally.
    Edited by Bouldercleave on November 28, 2016 11:10PM
  • Stopnaggin
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    To be brutefully honest. My personally opinion is the guild traders offers so little if not nothing to the majority of the players. The guild trader system would've been nice if the markets was not so free, and so corrupt. However the oh so minority will fight us tooth and nail to keep there monopoly and free gold most of which they use to monopolize off of other items and send prices into the stratosphere.

    It's my honest opinion now that the guild trader system in it's current form. Is more of a huge torn in the side of myself and maybe many many many other gamers playing this game. I think it's time ZOS that we get rid of it for a centralize auction house system.

    If these people want to play boardroom trader dominion there are many other MMOs that will allow for that game play.

    After taking a step back for a few minutes I'm going to say these few things. Yes I do see how AH can be monopolized.

    But on the same hand I also see the fact that some of these trading Lords and Ladies that are the most successful. Are the ones who does nothing outside of working IRL but getting on VoIP chatting with their officers and some of their select members.Then proceed to spend most if not their whole time hours just walking to and from guild traders flipping those decent priced items and then put them up for dumb prices. While the rest of us is trying to advance our ESO progression. Some of these people have been playing since around release, yet highest characters are not even lvl 50. Because they don't do anything else in the game but make other people's lives a miserable hell, by doing nothing but guild trader stuffing and price flipping.

    On my last note. This whole issue with the guild traders and these interesting individuals who only fun comes from making other people's lives unreasonably harder. This can be overturned a little bit by the Devs. of this game by reverting the Ninja Nerf on the drop rate of all of the purple and gold mats in the game. Since coming back to ESO in 1T after about a month or 2 not playing ESO I've noticed that the drop rates of the upgrade mats are horrendous. Which is also driving prices through the roof. Before leaving I was getting gold mats on a 150 raw mats/gold mat. ratio, now I'm seeing a patterning of having to refine 300 to over 500 raw mats to get one gold upgrade mat.

    So some of this is on ZOS themselves for ninja nerfing the drop rates of the upgrade mats. so much with 1T.

    Sorry but the first part makes no sense. Guild masters running and buying up stuff? The members are the ones who sell the majority of items. The player sets the price in my guilds not the gm.

    Second they did not nerf drop rates they actually buffed them. My ratio is about 1 in 100. 400 to 500 mats is not near enough sample size to say they nerds anything. Last night I refined 100 ore from writ boxes, 3 gold alloys. Just sayin.
  • Tandor
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    alexkdd99 wrote: »
    Tandor wrote: »
    alexkdd99 wrote: »
    <snip> Also if you cant pay the 5k a week then you really didn't have anything worth selling to begin with. <snip>

    It's such a shame when people view a game's public trading system in that elitist way. It shouldn't matter whether you have something worth a few gold or many hundreds of thousands of gold, or whether you sell one thing per month or a hundred things per week, game economies thrive on players being able to buy and sell pretty well anything at any time and free of restriction.

    Ummmm you can. You can sell anything through trade window, cod, and guild stores. Nothing stops you from selling things to anybody in the game. There is nothing elitist about what I said. If you don't have anything that anybody wants then why would you even try selling anything.

    Seems people really have a problem with others not wanting to purchase their garbage. You can sell to anybody that wants what you have easily.

    If you want the automation of using a trader then it cost, that's all there is to it. And you can't blame others because you don't have anything worth trading, which if you can't make 5k then I would say that is the case.

    Thanks for demonstrating so ably the point I was making.
  • Stopnaggin
    Stopnaggin
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    Stopnaggin wrote: »
    So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.

    Example:
    4 people with 30 mil ea = 120 mil
    Alloy 20k ea
    So 120 mil ÷ 20k = 6 million alloys
    Now 6 million alloys are now off the market at 20k ea, now they want 40k ea.
    4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.

    Resources are not finite, and trying to corner the market on an ever replenishing item is like trying to hold sand in your fist.

    If I am harvesting and supplying the market with alloys at 20k, I don't care if anyone buys them up and tries to resell them at a higher price. If someone snipes them off the market at the 20k that I'm listing it, then I win. I sold it fast and I sold it at the price I asked.

    There is NOTHING on the market that cannot be obtained personally.

    I agree with the selling price but it doesn't change the fact that being able to corner the market with an AH is easier than it is with a guild trader. And I have stated before, if you don't want to farm for yourself than pay the price. In my above example 6 million alloys could be taken off the market easier than they can now.

    So you sell your alloys for 20k great for you, but not for the others that are complain about guild prices, so if we could stay on topic, that would be great.
  • Bouldercleave
    Bouldercleave
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    Stopnaggin wrote: »
    Stopnaggin wrote: »
    So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.

    Example:
    4 people with 30 mil ea = 120 mil
    Alloy 20k ea
    So 120 mil ÷ 20k = 6 million alloys
    Now 6 million alloys are now off the market at 20k ea, now they want 40k ea.
    4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.

    Resources are not finite, and trying to corner the market on an ever replenishing item is like trying to hold sand in your fist.

    If I am harvesting and supplying the market with alloys at 20k, I don't care if anyone buys them up and tries to resell them at a higher price. If someone snipes them off the market at the 20k that I'm listing it, then I win. I sold it fast and I sold it at the price I asked.

    There is NOTHING on the market that cannot be obtained personally.

    I agree with the selling price but it doesn't change the fact that being able to corner the market with an AH is easier than it is with a guild trader. And I have stated before, if you don't want to farm for yourself than pay the price. In my above example 6 million alloys could be taken off the market easier than they can now.

    So you sell your alloys for 20k great for you, but not for the others that are complain about guild prices, so if we could stay on topic, that would be great.

    My point was perfectly on topic. If the price is too high, you can farm your own and not rely on inflated AH prices. You simply can't corner the market if the product can be produced by the individual.

    You are paying simply for the convenience of not producing your own product.

    To try and corner that type of a market is an insane gamble. There will be a breaking point where all those alloys that you bought and listed for 10x the price simply will not sell.
  • odysseus33
    Stopnaggin wrote: »
    So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.

    Example:
    4 people with 30 mil ea = 120 mil
    Alloy 20k ea
    So 120 mil ÷ 20k = 6 million alloys
    Now 6 million alloys are now off the market at 20k ea, now they want 40k ea.
    4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.

    You get an F in math for today. 120m/20k=6000. Your theory is great with a finite supply. You have thousands of players resupply in the market each day. Price fixing only works when you control the supply as well. Know why gas prices arent $50 a gallon, because the supply isn't controlled.
  • Tannus15
    Tannus15
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    Personally I really like the guild trader model with the traders scattered all over the place.

    I love how you can find some random, out of the way trader with much lower prices, or the big trader guilds in rawl'ka who have everything under the sun at inflated prices.

    I always found the centralised AH to be soul less and bland and it made it too easy to acquire cheap gear, discouraging me from attempting to get it by actually playing the game.

    I'm also willing to admit that this might just be because my first MMO was Ultima Online and it's a bit of a nostalgia trip to have to do it this way. "GUARDS, OPEN MY BANK VAULT!"

  • smacx250
    smacx250
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    odysseus33 wrote: »
    Stopnaggin wrote: »
    So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.

    Example:
    4 people with 30 mil ea = 120 mil
    Alloy 20k ea
    So 120 mil ÷ 20k = 6 million alloys
    Now 6 million alloys are now off the market at 20k ea, now they want 40k ea.
    4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.

    You get an F in math for today. 120m/20k=6000. Your theory is great with a finite supply. You have thousands of players resupply in the market each day. Price fixing only works when you control the supply as well. Know why gas prices arent $50 a gallon, because the supply isn't controlled.
    Bad example:

    What 3 Factors Do Traders Use To Set Oil Prices?
    There are three main factors that commodities traders look at when developing the bids that create oil prices.

    First, is current supply in terms of output. This has historically been controlled by OPEC quotas.
  • odysseus33
    smacx250 wrote: »
    odysseus33 wrote: »
    Stopnaggin wrote: »
    So limit the number of transactions per day, so now would be punished by a limit? AH is not a good way to go. Way to easy for a few people to control.

    Example:
    4 people with 30 mil ea = 120 mil
    Alloy 20k ea
    So 120 mil ÷ 20k = 6 million alloys
    Now 6 million alloys are now off the market at 20k ea, now they want 40k ea.
    4 people just cornered the market with almost no effort. That precious gold upgrade will now cost you double. And if you think that doesnt happen you're crazy. I've seen it first hand, I've watched people snipe items off an auction house faster then you can hit your button. Ah it would never happen right? Wrong some people get off on in game gold.

    You get an F in math for today. 120m/20k=6000. Your theory is great with a finite supply. You have thousands of players resupply in the market each day. Price fixing only works when you control the supply as well. Know why gas prices arent $50 a gallon, because the supply isn't controlled.
    Bad example:

    What 3 Factors Do Traders Use To Set Oil Prices?
    There are three main factors that commodities traders look at when developing the bids that create oil prices.

    First, is current supply in terms of output. This has historically been controlled by OPEC quotas.

    And why have the prices been consistently dropping this year? Because they want less money? Nope it's because supply control. If the world's only supply of oil was opec you could be damned sure they'd be charging whatever they want.

    But stupid oil arguements aside, you cannot corner the market on anything that you do not control the supply of. You buy 6000 tempers and lit them for 40k, tons of sellers will go, we'll I want to sell fast for 35k, people will see that and go well we want to buy at 30k. People will sell to the 30k people to sAve time, and the market will eventually balance out as it always does.
    Edited by odysseus33 on November 29, 2016 12:01AM
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