Will ESO pass WOW in popularity

  • CapnPhoton
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    I didn't play MMO games for a long time before ESO beta. But in the past I tended to avoid games with a less mature community. I only played WoW in the beta and for about a month total about 2 years later for this reason mainly. I also didn't really like the cartoon graphics or the content progression. I like the content and graphics in ESO. I am more concerned about content than graphics, but for me ESO has both. The community is for the most part better. So for me, ESO surpassed WoW even in beta.

    As for everyone else, it's a matter of preference or habit. That is what matters when it comes to: if one is better than the other. It is a matter of opinion.

    It is true that people go to where their friends are and are often sticking with it even if they do get bored.
    Xbox One NA Aldmeri Dominion
  • KramUzibra
    KramUzibra
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    Yes absolutely
  • ValkynSketha
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    No eso wont pass wow, because this will break the lore.
    Edited by ValkynSketha on November 26, 2016 2:49PM
  • Doctordarkspawn
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    Not sure this kind of comparison matters.

    I've never played WoW myself but some of my guildies did (and some still do). Sometimes they're not happy with ESO/ZOS but overall it looks like :
    - ESO is prettier (graphically)
    - ESO is better combat-wise
    - ESO is richer in quests/storytelling/lore
    - ESO's community is more mature and helpful



    I can attest to the second and fourth being untrue.

    ESO's combat is unfocused with design that even contradicts itself. It's been the biggest hurdle for this game, this game is bad at communicating what is a good setup between solo, and group play. WoW has set classes that are viable everywhere and you choose your rolls.

    Lets be honest, ESO's community isn't that great, but it is quite frankly -meaner-. This 'Meta or die' attitude is gaining speed and credence. At least on WoW all you had to deal with was idiots.

    For all people like to go 'this game is easy' and 'wow is easy' WoW is much better designed for the MMO audience. This game will never compare unless it sits down and adopts a more rigid design instead of just expecting us to know what's viable.
    Edited by Doctordarkspawn on November 26, 2016 3:49PM
  • tinythinker
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    Not unless it gives us armor restyling and stops this rng bs and we need some seriously big story content updates not side story but continue the companions and aftermath of molag bal if not then eso will trickle down to nothing

    Since you
    kill a random companion
    it would be hard to do a story with the companions but it could be a continuation.
    Edited by tinythinker on November 26, 2016 3:52PM
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  • Alucardo
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    No, it won't. WoW has a way of securing a loyal following, whereas ESO is aiming more at casuals - people who play the game for a few months, get bored, and quit.
    So not to say it doesn't have a lot of players, or receive new ones, but it has trouble keeping people loyal to the game.
  • Bam_Bam
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    There will be companies who look at ESO, WoW and all the other MMO's - the one that will get it right will be the one that pays attention to its community (instead of treating them as a paypig/commodity) and focus more on stopping things going wrong rather than trying to get things right. Whats the point in great graphics and grand plans if you can't get the basics right such as balance and gameplay?
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  • Doctordarkspawn
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    Alucardo wrote: »
    No, it won't. WoW has a way of securing a loyal following, whereas ESO is aiming more at casuals - people who play the game for a few months, get bored, and quit.
    So not to say it doesn't have a lot of players, or receive new ones, but it has trouble keeping people loyal to the game.

    Mostly because playing this game requires one to put up with -alot- of crap.
  • Prof_Bawbag
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    Never played WoW myself, but if people are stating ESO has the richer quests, then WoW must be terrible in that respect. Almost every quest is a cut n paste of 3 quest types and all almost always involve a lazy assed npc. Run around area>trash mobs>boss fight. That's how almost every quest pans out in ESO. Then they're split into the 3 quest types mentioned above, destroy a number of objects (crystals etc), solve a mundas type puzzle or kill 'X' amount of enemies to either fill a gem/collect certain items from their dead bodies and so on.

    I don't believe questing is one of ESO's strong points. However, If you like an entire game full of those radiant quests we got in Skyrim, then yeah, ESO excels when it comes to quests.
  • Silver_Strider
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    Argonian forever
  • Elsonso
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    I've never played WoW myself but some of my guildies did (and some still do). Sometimes they're not happy with ESO/ZOS but overall it looks like :
    - ESO is prettier (graphically)
    - ESO is better combat-wise
    - ESO is richer in quests/storytelling/lore
    - ESO's community is more mature and helpful

    I played WoW for more years than I have played ESO. I played WoW up through the launch of Warlords of Draenor.

    ESO has better overall art and graphics. WoW is intentionally cartoony and crude, partially because they had to embrace the fact that much of the art dates back to the start of the game. The revisit to update this look has attempted to retain this feel. Huge and improbable weapons will forever rule WoW, and the equipment and world textures will be cartoony. It is the WoW thing.

    ESO is a wash in terms of combat because it depends on what you are looking for. ESO combat is very dynamic and tends to be a lot more tactical than WoW combat. On the other hand, WoW combat is much better suited for combat that involves a wide variety of different skills where the player can just focus on the rotation.

    ESO stories, quests, and lore is more intricate than what we get in WoW, and this is largely due to the fact that the Blizzard writers have tended to dilute the Warcraft lore with cultural references. Additionally, at some point, the Blizzard writers lost their way and the quests became too formulaic, and in a very obvious manner. Because the WoW quests are so predictable, it is possible to play a lot of the game without knowing what the heck you are doing, in terms of the lore and the story. Another problem with the story in WoW is that parts of it are locked in special events, raids, and dungeons. If those are not done, or not done in a reasonable order, the story gets fragmented.

    The overall mature and helpful community? I did not care about the Blizzard forums, but the guilds in WoW are more cohesive than the ESO guilds because there is only one per character. Selection was important. Guilds in ESO are much less so. In ESO, I run with zone chat turned off, which insulates me from the worst of the garbage that has accumulated in the ESO in-game community, but I ran with zone chat on when playing WoW.
    BossXV wrote: »
    A couple questions

    How popular is the game now

    Will it pass wow

    Popular? Right now, I think that "Elder Scrolls" is still driving this game. The ZOS team that rolled out the game in 2014 created a compelling game world that has a lot of room to grow. I think that ZOS no longer exists. Departures, and demands from the franchise owner, have stripped ZOS of whatever magic they had before launch. So, right now, ESO is coasting while it tries to gain traction with One Tamriel and Housing.

    Will ESO pass WoW? I hesitate to say "never", but it is on that order. WoW would have to close down, and at that point ESO would have more active players than WoW. I think ESO currently has well fewer than half of the active player population of WoW, and a large portion of them are hiding behind "B2P" and are currently playing for free. In my mind, it is only the number of ESO Plus subscribers, or equivalent Crown purchasers, that matters against the WoW numbers. The ESO population that does not subscribe, or does not purchase at least $15 worth of Crowns per month, is dead weight that is almost non-existent in WoW.
    Alucardo wrote: »
    No, it won't. WoW has a way of securing a loyal following, whereas ESO is aiming more at casuals - people who play the game for a few months, get bored, and quit.
    So not to say it doesn't have a lot of players, or receive new ones, but it has trouble keeping people loyal to the game.

    This is a good point. ESO is really catering to the Vacationing Player. The short term player who does something, then leaves for a while, only to come back when the next DLC comes out. They will continue to drive the development in the Crown Store to attract these players and get them to buy Crowns while they are in town. ESO is apparently a "tourist town" and ZOS, in conjunction with Bethesda, will build on that.

    I won't say that ESO does not have a loyal following of "Local" players, but ZOS spends a lot of time building stuff that is really geared toward the Vacation player. Pretty much all of One Tamriel is designed for this purpose.
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  • dday3six
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    No, ESO will never surpass WOW at the height of it's popularity. TO smashed the alliances together because the game's population was not enough make the zones feel populated. WOW at it's height had something 11 million players iirc.

    It's possible that ESO could surpass that average count that WOW has now which is something like 3.5 mil, but it's an uphill battle. I doubt any platform continually breaks 500,000 logins on average.
  • Axoinus
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    Need to define what you mean by "Pass".

    Dollars earned? Peak subscribers? Current subscribers? Lauch date to sunset date? Just sunset date?

  • Ethromelb14_ESO
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    BossXV wrote: »
    Being a 2014, very modern game, ESO has tons of potential vs WOW, for example it's Superior graphics and combat

    A couple questions

    How popular is the game now

    Will it pass wow

    (Edit: if u find this stuff insightful, pls click the button, lol, I looked and I'm only 2 stars on forum :'( lol)

    I hope so, because we could use more players. The greater the population the longer the game's longevity, and it's a fact, people are an MMOs greatest commodity.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • idk
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    @BossXV

    No. For the main reason that Wow can be played on potatoes. Any PC made today can run WoW with merely integrated graphics (no real GPU card). No PC made today can run ESO without a decent GPU card.

    It comes down to a really old engine and lower quality graphics WoW uses. Even SWTOR can be played on my last PC without a GPU card. WoW would require even less.
  • FireCowCommando
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    ESO will be lucky to still have enough players to keep the running 10 years in.

    Unless they get their *** together, but nothing they have done has shown they are on track for that.
  • Kaizokugari
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    The short answer for me, is ESO needs almost a decade of development under a competent gaming studio, for us to be able to even start threads titled like that.

    There are tons and tons of problems and aspects of the game that are pretty much non-comparable to WoW in a pretty negative way. If WoW didn't hold a mantatory subscription system, I don't even know how many of us would be still be here.

    TESO is very young for an MMO. There are huge class/build imbalances, really alarming server and base code issues, limited end game choices (in comparison to other MMOs), a pretty average questing diversity for an Elder Scrolls title e.t.c. There are also great initiatives and smart design ideas and is also one of the very few MMOs that's structured so advanced graphically. 90% of the potential comes from the Elder Scrolls lore being established by the previous titles of the franchise, which I believe if given the proper thought can be the pillar of any future evolution of the game.

    So basically, it's nice and cool for us Elder Scrolls fans to roam and experience Tamriel, and that's to my understanding what keeps most of us in the game, but truth is to establish this game as the top MMO out there by objective standards and dethrone WoW would take many years, but not just many years by themselves, years in the right direction. Until then, by my "one active subscription policy" I don't think I'll drop my WoW one for an ESO plus for quite some years to come.
  • Preyfar
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    No. Warcraft's cartoony graphics and simplistic gameplay makes it appeal to a lot more people. ESO is more realistic, dark and somewhat gritty. The appeal of that along would hold it back. I can see ESO getting up there, especially if they really deliver on the upcoming DLCs, but... WOW-level popularity? No.

    ESO's cross-platform segregation also holds the community back a bit. WoW had a huge cluster of people on PC, but ESO has a cluster on PC, on Xbox, on Playstation... so there's pockets here and there, but it's not one big massive community like WoW had.
    Edited by Preyfar on November 26, 2016 5:54PM
  • Acrolas
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    50 years from now, WOW players and ESO players will sit at the same retirement home lunch table, and reminisce about how their respective game company *** them over in the pursuit of a few extra dollars.

    Then they'll laugh and look at the developer sitting at the next table over nibbling on cold beet soup. And realize that it's petty to argue over which game is better. It's all subjective. And they all have some pretty *** people running them anyway.
    signing off
  • Cazic
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    WoW has too large of a footprint for ESO to simply surpass it in popularity / active players.

    ESO is a very strong competitor to WoW though. Maybe even the top competitor.
  • Ethromelb14_ESO
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    I believe that ESO is an amazing game through and through, but where it falls short is familiarity. Most people don't know the characters, and will not gather why they should care.

    This is where generic has it's benefits. There needs to be something generically familiar to the people taking a look at the game, or curious about it. It can be a feature, an ability showcased in a video, a popular game character, the music and last but not least the emotional outlet or release a person gets from playing the game like in GTA. And just like in GTA, the explosions from the powers this game offers need to be BIGGER, fancier, cooler, and full of purpose, otherwise people unfamiliar with the lore are going to continue to see ESO as nothing more than another wanna-be in the shadow of it's predecessors.

    Stories are going to fall flat, and mechanics are going to be unappreciated if people can't find something familiar to connect with. I have no idea what the numbers are for Xbox, and I'm not saying that every person that plays their games thumbs them up, but it can be an indicator or it's popularity or the favor it has gained. I look at thumb ups for PS4 games like:

    ESO - ONLY 144,000 Likes - Barely familiar faces, and no relatable knowledge of it's universe to lure people in.

    Warframe -502,000 Likes - Most people like ninjas.

    DCUO - 292,000 Likes - Many people know DC characters, and even then they had showcases telling people who the characters are. And ESO is a way better game than DCUO is, so what's really going on?

    GTA V - 1.48 Million Likes - People love guns, blowing up stuff, and racing.

    FFXIV - 97, 300 Likes - It suffers/suffered from the same thing ESO does ... a mostly unrelatable universe.

    Destiny - 114,000 Likes - This should be an insult to Zenimax. ESO is way better. There is no reason why their notoriety should be on par with arguable failures, unless they themselves are doing something wrong.

    ESO is constantly improving, but opportunity will pass them by if they don't pick up the pace and start presenting content and features ALL types of people can get immersed in, not just fans of the series and/or rpg veterans.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Destyran
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    If they fix their coding issues with the devs and fix all the bugs and balance everything remove the cp cap and get rid of animation canceling maybe ot could be one of the best mmos but if they dont this game will die if they mess up next year if they do awesome next year it will die the following year to all the greedy game devs making mmos on console to compete. Or because they make it paytowin
  • DragonBound
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    I hope not the community will turn to crap in my experience, besides it is better to appeal to certain groups then everyone, every mmorpg that tries to appeal to everyone ends up on the backburner because they become to casual and boring and loose allot of depth.
  • DragonBound
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    Not sure this kind of comparison matters.

    I've never played WoW myself but some of my guildies did (and some still do). Sometimes they're not happy with ESO/ZOS but overall it looks like :
    - ESO is prettier (graphically)
    - ESO is better combat-wise
    - ESO is richer in quests/storytelling/lore
    - ESO's community is more mature and helpful



    I can attest to the second and fourth being untrue.

    ESO's combat is unfocused with design that even contradicts itself. It's been the biggest hurdle for this game, this game is bad at communicating what is a good setup between solo, and group play. WoW has set classes that are viable everywhere and you choose your rolls.

    Lets be honest, ESO's community isn't that great, but it is quite frankly -meaner-. This 'Meta or die' attitude is gaining speed and credence. At least on WoW all you had to deal with was idiots.

    For all people like to go 'this game is easy' and 'wow is easy' WoW is much better designed for the MMO audience. This game will never compare unless it sits down and adopts a more rigid design instead of just expecting us to know what's viable.

    I disagree on combat, it is not meant to be super fast like guild wars 2, considering this is how similar all elder scrolls combat has been, the combat is really fun.
  • DragonBound
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    I believe that ESO is an amazing game through and through, but where it falls short is familiarity. Most people don't know the characters, and will not gather why they should care.

    This is where generic has it's benefits. There needs to be something generically familiar to the people taking a look at the game, or curious about it. It can be a feature, an ability showcased in a video, a popular game character, the music and last but not least the emotional outlet or release a person gets from playing the game like in GTA. And just like in GTA, the explosions from the powers this game offers need to be BIGGER, fancier, cooler, and full of purpose, otherwise people unfamiliar with the lore are going to continue to see ESO as nothing more than another wanna-be in the shadow of it's predecessors.

    Stories are going to fall flat, and mechanics are going to be unappreciated if people can't find something familiar to connect with. I have no idea what the numbers are for Xbox, and I'm not saying that every person that plays their games thumbs them up, but it can be an indicator or it's popularity or the favor it has gained. I look at thumb ups for PS4 games like:

    ESO - ONLY 144,000 Likes - Barely familiar faces, and no relatable knowledge of it's universe to lure people in.

    Warframe -502,000 Likes - Most people like ninjas.

    DCUO - 292,000 Likes - Many people know DC characters, and even then they had showcases telling people who the characters are. And ESO is a way better game than DCUO is, so what's really going on?

    GTA V - 1.48 Million Likes - People love guns, blowing up stuff, and racing.

    FFXIV - 97, 300 Likes - It suffers/suffered from the same thing ESO does ... a mostly unrelatable universe.

    Destiny - 114,000 Likes - This should be an insult to Zenimax. ESO is way better. There is no reason why their notoriety should be on par with arguable failures, unless they themselves are doing something wrong.

    ESO is constantly improving, but opportunity will pass them by if they don't pick up the pace and start presenting content and features ALL types of people can get immersed in, not just fans of the series and/or rpg veterans.

    And that is the problem right there is to much generic, most people are tried of generic wow clones. Eso is something many of us wanted.
  • Rohamad_Ali
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    I believe that ESO is an amazing game through and through, but where it falls short is familiarity. Most people don't know the characters, and will not gather why they should care.

    This is where generic has it's benefits. There needs to be something generically familiar to the people taking a look at the game, or curious about it. It can be a feature, an ability showcased in a video, a popular game character, the music and last but not least the emotional outlet or release a person gets from playing the game like in GTA. And just like in GTA, the explosions from the powers this game offers need to be BIGGER, fancier, cooler, and full of purpose, otherwise people unfamiliar with the lore are going to continue to see ESO as nothing more than another wanna-be in the shadow of it's predecessors.

    Stories are going to fall flat, and mechanics are going to be unappreciated if people can't find something familiar to connect with. I have no idea what the numbers are for Xbox, and I'm not saying that every person that plays their games thumbs them up, but it can be an indicator or it's popularity or the favor it has gained. I look at thumb ups for PS4 games like:

    ESO - ONLY 144,000 Likes - Barely familiar faces, and no relatable knowledge of it's universe to lure people in.

    Warframe -502,000 Likes - Most people like ninjas.

    DCUO - 292,000 Likes - Many people know DC characters, and even then they had showcases telling people who the characters are. And ESO is a way better game than DCUO is, so what's really going on?

    GTA V - 1.48 Million Likes - People love guns, blowing up stuff, and racing.

    FFXIV - 97, 300 Likes - It suffers/suffered from the same thing ESO does ... a mostly unrelatable universe.

    Destiny - 114,000 Likes - This should be an insult to Zenimax. ESO is way better. There is no reason why their notoriety should be on par with arguable failures, unless they themselves are doing something wrong.

    ESO is constantly improving, but opportunity will pass them by if they don't pick up the pace and start presenting content and features ALL types of people can get immersed in, not just fans of the series and/or rpg veterans.

    Or maybe we just need some Mr T grenades .
  • DragonBound
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    Never played WoW myself, but if people are stating ESO has the richer quests, then WoW must be terrible in that respect. Almost every quest is a cut n paste of 3 quest types and all almost always involve a lazy assed npc. Run around area>trash mobs>boss fight. That's how almost every quest pans out in ESO. Then they're split into the 3 quest types mentioned above, destroy a number of objects (crystals etc), solve a mundas type puzzle or kill 'X' amount of enemies to either fill a gem/collect certain items from their dead bodies and so on.

    I don't believe questing is one of ESO's strong points. However, If you like an entire game full of those radiant quests we got in Skyrim, then yeah, ESO excels when it comes to quests.

    How can you not believe eso does not have strong questing? You must be skipping dialogue.
  • AuldWolf
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    It has the potential to, in the future, but only if it can divorce itself from all prior WoW-like elements. I'm left wondering if perhaps the MMO that'll kill WoW will be a Fallout MMO from ZOS. Taking into account the lessons they've hopefully learned from ESO. And there's a lot of things that ESO could give people in a Fallout MMO that won't happen in a mainline Fallout game, too, that would bring in a lot of people if they play their cards right.

    I worry ESO has missed the bus. It hasn't divorced itself from outmoded MMO concepts (like those found in WoW) enough to actually attain the critical mass it needs for escape velocity, so to speak. The pull of the archaic MMO is great, and it seems to force all other MMOs to gravitate around it, borrowing from it. That needs to be left behind in order to actually surpass what WoW has achieved. The issue isn't that an MMO isn't WoW-like enough, as all MMOs trying to do that have died. The problem is is that too many MMOs aren't un-WoW-like enough.

    That's not to say that an MMO needs to be a sandbox, either, because then you're just trying to escape from Ultima Online and Everquest, even so far back as Meridian59. No, what needs to happen is for the MMO to actually ignore past MMOs and look to single player and co-op games (old and new) for their inspiration. An MMO of the future offers all playstyles optionally, rather than forcing any upon the player.

    So... ESO? Maybe not. Maybe... If they're lucky, if they play their cards right, and they do everything right from here on out. But... maybe not. I hate to say that, but I think that ESO has already fallen into the Champions Online pit trap and I don't know if they have the strength to pull themselves out. But a ZOS-developed Fallout MMO? I'd bet on that.
  • Phinix1
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    Not in this lifetime .

    I wouldn't be so sure. Now that the greedy Blizzard financial suits have taken the company down the road of asian MMO-style forced PVP and forced group content for profession leveling, a fundamental betrayal of their entire culture, I would look to see more and more disenfranchised customers moving on the better-than-pacman-graphics alternatives.

    I personally know several people (friends and family) who have played WoW for close to a decade who literally uninstalled the game over their disgusting pandering to Asian MMO market demographics.
  • Syrani
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    I think ESO has a very very long way to go before it even comes close to offering a player what WoW offers.

    Content:
    WoW has alot more content (has had 12 years to develop this, so that makes sense), and that content caters to all different types of players.
    *There are battle pets you can "collect" out in the game world, and it has a pet battle system similar to Pokémon in which you use those pets to battle with. http://www.warcraftpets.com/wow-pets/index/
    *There are hundreds of mounts in the game that you can collect, via ingame methods, and other ways such as Blizzard store purchase, special one time mount code from Blizzcon, and mount codes from things like their trading card game.
    http://www.warcraftmounts.com/gallery.php
    *Many many dungeons, with multiple difficulty levels, and some you can farm for gear, battle pets or mounts
    *Many many raids, with multiple difficulty levels, some of which you can farm for gear, battle pets or mounts - the lowest of these difficulties can be queued up for via the group finder
    *Archaeology profession, where you travel the world to collect archaeology fragments that you can put together to make an item, which can be vendor trash, armor, weapons, mounts, pets, toys, etc
    *PVP battle grounds with a certain number of people on each side, rated battle grounds with a ranking system, calculated over a PVP "season", and some larger PVP maps where there can be any number of people in them, and world PVP
    *World bosses that require a 40 man team to beat, and some, (like Oondasta when it first came out) required 4, 40 man raid teams - some of the newer world bosses drop tier gear (like ESO's set gear)
    *Custom in game group finder, where you can custom make a group for **anything**, and people can request an invite through this interface, and group leaders can invite those players through this interface
    *Flexible raid size for 2 of the 4 raid difficulty levels, meaning you can bring anywhere from 10 to (I believe) 25 players, and the difficulty will adjust to how many players you have
    *Crafting professions that can be excellent money makers

    Quality of life
    *WoW has great customer service
    *Thoroughly tested content, usually very polished when it goes live
    *Bugs and exploits are usually dealt with very quickly
    *Has major expansions that have staggered content releases, so when an expansion hits, you get major additions released every few months, building up to the final conflict (via raids) usually about a year or so into the expansion
    *Transmogrification - can "transmogrify" your armor and weapons to look like other armor/weapons of the same type, so you can get a custom look to your gear
    *Auction house with a nice search feature, where you can search by name or by item type - everyone uses this to buy and sell, so everyone goes to one place to find what they need, or to sell what they have
    *Game time tokens that can be bought (via auction house) with in game gold, or you can buy game time tokens for real cash from the Blizzard store and them sell them on the auction house if you need in game gold
    *Flying mounts for fast travel

    I honestly don't know if ESO will ever have all of this. ESO does have nice graphics and a great combat system (when it isn't buggy/laggy), but it severely lacks in content and the quality of life feature that WoW has, and those are the things that keep people loyal.
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