anitajoneb17_ESO wrote: »Not sure this kind of comparison matters.
I've never played WoW myself but some of my guildies did (and some still do). Sometimes they're not happy with ESO/ZOS but overall it looks like :
- ESO is prettier (graphically)
- ESO is better combat-wise
- ESO is richer in quests/storytelling/lore
- ESO's community is more mature and helpful
Mettaricana wrote: »Not unless it gives us armor restyling and stops this rng bs and we need some seriously big story content updates not side story but continue the companions and aftermath of molag bal if not then eso will trickle down to nothing
No, it won't. WoW has a way of securing a loyal following, whereas ESO is aiming more at casuals - people who play the game for a few months, get bored, and quit.
So not to say it doesn't have a lot of players, or receive new ones, but it has trouble keeping people loyal to the game.
anitajoneb17_ESO wrote: »I've never played WoW myself but some of my guildies did (and some still do). Sometimes they're not happy with ESO/ZOS but overall it looks like :
- ESO is prettier (graphically)
- ESO is better combat-wise
- ESO is richer in quests/storytelling/lore
- ESO's community is more mature and helpful
A couple questions
How popular is the game now
Will it pass wow
No, it won't. WoW has a way of securing a loyal following, whereas ESO is aiming more at casuals - people who play the game for a few months, get bored, and quit.
So not to say it doesn't have a lot of players, or receive new ones, but it has trouble keeping people loyal to the game.
Being a 2014, very modern game, ESO has tons of potential vs WOW, for example it's Superior graphics and combat
A couple questions
How popular is the game now
Will it pass wow
(Edit: if u find this stuff insightful, pls click the button, lol, I looked and I'm only 2 stars on forum :'( lol)
Doctordarkspawn wrote: »anitajoneb17_ESO wrote: »Not sure this kind of comparison matters.
I've never played WoW myself but some of my guildies did (and some still do). Sometimes they're not happy with ESO/ZOS but overall it looks like :
- ESO is prettier (graphically)
- ESO is better combat-wise
- ESO is richer in quests/storytelling/lore
- ESO's community is more mature and helpful
I can attest to the second and fourth being untrue.
ESO's combat is unfocused with design that even contradicts itself. It's been the biggest hurdle for this game, this game is bad at communicating what is a good setup between solo, and group play. WoW has set classes that are viable everywhere and you choose your rolls.
Lets be honest, ESO's community isn't that great, but it is quite frankly -meaner-. This 'Meta or die' attitude is gaining speed and credence. At least on WoW all you had to deal with was idiots.
For all people like to go 'this game is easy' and 'wow is easy' WoW is much better designed for the MMO audience. This game will never compare unless it sits down and adopts a more rigid design instead of just expecting us to know what's viable.
Ethromelb14_ESO wrote: »I believe that ESO is an amazing game through and through, but where it falls short is familiarity. Most people don't know the characters, and will not gather why they should care.
This is where generic has it's benefits. There needs to be something generically familiar to the people taking a look at the game, or curious about it. It can be a feature, an ability showcased in a video, a popular game character, the music and last but not least the emotional outlet or release a person gets from playing the game like in GTA. And just like in GTA, the explosions from the powers this game offers need to be BIGGER, fancier, cooler, and full of purpose, otherwise people unfamiliar with the lore are going to continue to see ESO as nothing more than another wanna-be in the shadow of it's predecessors.
Stories are going to fall flat, and mechanics are going to be unappreciated if people can't find something familiar to connect with. I have no idea what the numbers are for Xbox, and I'm not saying that every person that plays their games thumbs them up, but it can be an indicator or it's popularity or the favor it has gained. I look at thumb ups for PS4 games like:
ESO - ONLY 144,000 Likes - Barely familiar faces, and no relatable knowledge of it's universe to lure people in.
Warframe -502,000 Likes - Most people like ninjas.
DCUO - 292,000 Likes - Many people know DC characters, and even then they had showcases telling people who the characters are. And ESO is a way better game than DCUO is, so what's really going on?
GTA V - 1.48 Million Likes - People love guns, blowing up stuff, and racing.
FFXIV - 97, 300 Likes - It suffers/suffered from the same thing ESO does ... a mostly unrelatable universe.
Destiny - 114,000 Likes - This should be an insult to Zenimax. ESO is way better. There is no reason why their notoriety should be on par with arguable failures, unless they themselves are doing something wrong.
ESO is constantly improving, but opportunity will pass them by if they don't pick up the pace and start presenting content and features ALL types of people can get immersed in, not just fans of the series and/or rpg veterans.
Ethromelb14_ESO wrote: »I believe that ESO is an amazing game through and through, but where it falls short is familiarity. Most people don't know the characters, and will not gather why they should care.
This is where generic has it's benefits. There needs to be something generically familiar to the people taking a look at the game, or curious about it. It can be a feature, an ability showcased in a video, a popular game character, the music and last but not least the emotional outlet or release a person gets from playing the game like in GTA. And just like in GTA, the explosions from the powers this game offers need to be BIGGER, fancier, cooler, and full of purpose, otherwise people unfamiliar with the lore are going to continue to see ESO as nothing more than another wanna-be in the shadow of it's predecessors.
Stories are going to fall flat, and mechanics are going to be unappreciated if people can't find something familiar to connect with. I have no idea what the numbers are for Xbox, and I'm not saying that every person that plays their games thumbs them up, but it can be an indicator or it's popularity or the favor it has gained. I look at thumb ups for PS4 games like:
ESO - ONLY 144,000 Likes - Barely familiar faces, and no relatable knowledge of it's universe to lure people in.
Warframe -502,000 Likes - Most people like ninjas.
DCUO - 292,000 Likes - Many people know DC characters, and even then they had showcases telling people who the characters are. And ESO is a way better game than DCUO is, so what's really going on?
GTA V - 1.48 Million Likes - People love guns, blowing up stuff, and racing.
FFXIV - 97, 300 Likes - It suffers/suffered from the same thing ESO does ... a mostly unrelatable universe.
Destiny - 114,000 Likes - This should be an insult to Zenimax. ESO is way better. There is no reason why their notoriety should be on par with arguable failures, unless they themselves are doing something wrong.
ESO is constantly improving, but opportunity will pass them by if they don't pick up the pace and start presenting content and features ALL types of people can get immersed in, not just fans of the series and/or rpg veterans.
Prof_Bawbag wrote: »Never played WoW myself, but if people are stating ESO has the richer quests, then WoW must be terrible in that respect. Almost every quest is a cut n paste of 3 quest types and all almost always involve a lazy assed npc. Run around area>trash mobs>boss fight. That's how almost every quest pans out in ESO. Then they're split into the 3 quest types mentioned above, destroy a number of objects (crystals etc), solve a mundas type puzzle or kill 'X' amount of enemies to either fill a gem/collect certain items from their dead bodies and so on.
I don't believe questing is one of ESO's strong points. However, If you like an entire game full of those radiant quests we got in Skyrim, then yeah, ESO excels when it comes to quests.
Rohamad_Ali wrote: »Not in this lifetime .