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Update 13 Balance/Combat Infos

  • Mitoice
    Mitoice
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    By the way, is there EVER going to be a significant change in PVP??????????? arena? battleground? capture the flag in imp city??
    Since imperial city, more than a year ago, there hasnt been any significant change in PvP besides the add a little house here, make sieges cast lighting, this is funny cause ZoS supposedly has a pvp developers area with a design leader but it nothing new.... why????
  • Cinbri
    Cinbri
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    Before someone else ask - Wrobel talked about magicka DK coz only questions there were about dks only, not sorcs, or nb or templars. Obviously all other classes will get boost too.
  • kevlarto_ESO
    kevlarto_ESO
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    Mitoice wrote: »
    By the way, is there EVER going to be a significant change in PVP??????????? arena? battleground? capture the flag in imp city??
    Since imperial city, more than a year ago, there hasnt been any significant change in PvP besides the add a little house here, make sieges cast lighting, this is funny cause ZoS supposedly has a pvp developers area with a design leader but it nothing new.... why????

    Next year, 2017 there should be some small scale options for pvp, that's the last I heard the dev's say a while back, arena was thrown out there.
    this is kind of an old thread, but not much has happened.
  • William_21
    William_21
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    We definitely have plans to improve the traits that aren't as popular though.

    YEAH BABY
    My Chars
    Legate William
    The Flawless Conqueror - Khajiit StamDK - 53.9k DPS
    (Twice-Born Star, Vicious Ophidian, Kra'gh, x2 Sharpened Maelstrom Daggers, Precise Maelstrom Bow)
    Vile's Sol
    The Flawless Conqueror - Redguard Stamblade
    Second Heartbeat
    The Flawless Conqueror - Imperial StamDK Tank
    (Tavon, Ebon, Bloodspawn)
    Dark Annihilator
    The Flawless Conqueror - Khajiit Stamblade
    Lachandra Rush
    The Flawless Conqueror - Redguard Stamplar
    Dario Lightningclaw
    The Flawless Conqueror - Khajiit Stamsorc
    Stormbringer Syra
    The Flawless Conqueror - High Elf Magsorc
    Auri-El's Light
    The Flawless Conqueror - Dark Elf Magplar
    Saxhleel Oracle
    The Flawless Conqueror - Argonian Magplar Healer
    (Spell Power Cure, Infallible Aether, Worm Cult, Precise Maelstrom Restoration Staff)
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Brrrofski wrote: »
    Magica Dk needs the most love.

    Magica NB needs something too. They're just a bad sorc at the moment. I find sorc in an OK spot... Still lacks behind stamina though.

    Magcia templar is fine abs hangs with stam builds without issue.
    If they fix stealth and devouring storm, nbs are good. @ZOS_GinaBruno any word if that's in 13? It's getting close to a year and it was promised about 6 months ago.

    An update would be awesome.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • boom782
    boom782
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    alexkdd99 wrote: »
    Mashille wrote: »
    @Emma_Overload

    Sorcerers aren't bad at the moment though.Yes Magicka is generally worse than Stamina at the moment, but Magicka Sorcerers themselves, compared to other Magicka classes are fine. People have adapted to the shield nerf and they are performing well in both PvP and PvE.

    Just because people have adapted does not mean they are just fine. I will say mag dks are in worse shape but as someone else pointed out they can work on more than one class.
    Same could be argued that some have adapted to mag dks and are doing well. That does not mean that everything is just fine with them.

    A buff to shield duration to 10 seconds would still be 50% of what they use to be, hopefully they will make pets better and shield duration will be a must if so.

    This except while a shield upgrade would be nice, it is definitely not on the top of my list. Personally I think either magsorcs damage need to be buffed or stam in general needs to be nerfed. Magsorcs should be super squishy but dish out far more damage than any other class IMO. Right now they are maybe 3rd or 4th on DPS charts which kinda blows my mind.

    Also, have they hinted at all to when update 13 might drop?
    Edited by boom782 on November 18, 2016 4:42PM
  • Ajaxduo
    Ajaxduo
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    If they really are against adding a magicka execute for DK I don't see why they can't just add an execute effect on mag DK dots vs low health targets...
    - - -
    GM of Verum Aeternus, PC EU
    - - -
  • devilsTear
    devilsTear
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    Ajaxduo wrote: »
    If they really are against adding a magicka execute for DK I don't see why they can't just add an execute effect on mag DK dots vs low health targets...

    I'd like something like that, add it to or change the combustion passive so that when target is under X% of health a dk dot can incinerate them.
  • DeHei
    DeHei
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    What is with magicka Templar.. a lot of skills are nearly useless. The class will not buffed? That sux...
    Edited by DeHei on November 19, 2016 10:32AM
    DeHei - EP Magicka Templar Allrounder
    De Hei(Youtube)
  • leepalmer95
    leepalmer95
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    DeHei wrote: »
    What is with magicka Templar.. a lot of skills are nearly useless. The class will not buffed? That sux...

    Magicka templar does not need buffing at all.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Ashamray
    Ashamray
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    DeHei wrote: »
    What is with magicka Templar.. a lot of skills are nearly useless. The class will not buffed? That sux...

    Magicka templar does not need buffing at all.

    we need reworked:

    - Aura
    - Eclipse
    - Aedric Ultimate
    - Sun shield
    - Healing ritual

    Not "improved". Fully, completely reworked.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • AzuraKin
    AzuraKin
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    making more enticing to put points into health? are they kiding? do they not remember that people had on average 14 attribute points into health prior to 1.6? want people to not put everything into magicka, or everything into stamina? bring back soft/hard caps.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • leepalmer95
    leepalmer95
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    Ashamray wrote: »
    DeHei wrote: »
    What is with magicka Templar.. a lot of skills are nearly useless. The class will not buffed? That sux...

    Magicka templar does not need buffing at all.

    we need reworked:

    - Aura
    - Eclipse
    - Aedric Ultimate
    - Sun shield
    - Healing ritual

    Not "improved". Fully, completely reworked.


    Aura? You mean repentance*... really? Its strong enough.

    Eclipse is good vs anything ranged , sorc, nb.

    Aedric ult? You mean crescent sweep which is a magicka dawnbreaker thats 50 ult cheaper and hits harder? Or the other morph which makes you stupidly tanky is used right.

    Sun shield? Seems to work fine to me if you build for it.

    Healing is a bit lack luster sure, but i've seen it used to great effect in large group play.

    Nice try though.
    Edited by leepalmer95 on November 20, 2016 12:37AM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Ashamray
    Ashamray
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    Ashamray wrote: »
    DeHei wrote: »
    What is with magicka Templar.. a lot of skills are nearly useless. The class will not buffed? That sux...

    Magicka templar does not need buffing at all.

    we need reworked:

    - Aura
    - Eclipse
    - Aedric Ultimate
    - Sun shield
    - Healing ritual

    Not "improved". Fully, completely reworked.


    Aura? You mean eclispe... really? Its strong enough.

    Eclipse is good vs anything ranged , sorc, nb.

    Aedric ult? You mean crescent sweep which is a magicka dawnbreaker thats 50 ult cheaper and hits harder? Or the other morph which makes you stupidly tanky is used right.

    Sun shield? Seems to work fine to me if you build for it.

    Healing is a bit lack luster sure, but i've seen it used to great effect in large group play.

    Nice try though.

    You've proven to be a templar's hater, but I'll explain.

    Aura morph is useless without any doubts.
    Eclipse is now usable only by guards on the farm, don't see templars using it cuz it's hard CC that actually doesn't CC opponent. Another Eclipse morph is supposed to be a burst, but it deals low dmg and costs like BoL.
    Aedric ult misses alot, and this is simply terrible, nothing to discuss. Its damage pitifull, that's why Templars use only Meteor, SA, Destro or DBoS. Defensive morph is much worse than SnB ult.
    Healing ritual is templar's joke. I also saw NB's using Agony, should I think that Agony is OK?
    Edited by Ashamray on November 19, 2016 12:40PM
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • leepalmer95
    leepalmer95
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    Ashamray wrote: »
    Ashamray wrote: »
    DeHei wrote: »
    What is with magicka Templar.. a lot of skills are nearly useless. The class will not buffed? That sux...

    Magicka templar does not need buffing at all.

    we need reworked:

    - Aura
    - Eclipse
    - Aedric Ultimate
    - Sun shield
    - Healing ritual

    Not "improved". Fully, completely reworked.


    Aura? You mean eclispe... really? Its strong enough.

    Eclipse is good vs anything ranged , sorc, nb.

    Aedric ult? You mean crescent sweep which is a magicka dawnbreaker thats 50 ult cheaper and hits harder? Or the other morph which makes you stupidly tanky is used right.

    Sun shield? Seems to work fine to me if you build for it.

    Healing is a bit lack luster sure, but i've seen it used to great effect in large group play.

    Nice try though.

    You've proven to be a templar's hater, but I'll explain.

    Aura morph is useless without any doubts.
    Eclipse is now usable only by guards on the farm, don't see templars using it cuz it's hard CC that actually doesn't CC opponent. Another Eclipse morph is supposed to be a burst, but it deals low dmg and costs like BoL.
    Aedric ult misses alot, and this is simply terrible, nothing to discuss. Its damage pitifull, that's why Templars use only Meteor, SA, Destro or DBoS. Defensive morph is much worse than SnB ult.
    Healing ritual is templar's joke. I also saw NB's using Agony, should I think that Agony is OK?

    Aura is repentance? Like really?
    Eclipse is used in duels.
    It misses if you use it wrong, try ccing them first. The dmg is higher than dawnbreakers initial hit.
    Healing ritual is a bit lack luster like i said but it's used in big groups to great affect.

    Maybe your just not as good as you think you are.

    Also im not a 'templar hater', considering i have one and i 1vX on 1? Im just a guy who plays all classes and all build and it's so obviously bias to one class and build. Try again.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Dracane
    Dracane
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    Most people I have talked to already agree, that DK is not in need of any buffs. Neither magicka nor stamina.
    But the crying crowd always wins in the end. It's just not as newbie friendly anymore, just like magicka Sorcerer.
    Edited by Dracane on November 20, 2016 12:49AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Minalan
    Minalan
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    boom782 wrote: »
    alexkdd99 wrote: »
    Mashille wrote: »
    @Emma_Overload

    Sorcerers aren't bad at the moment though.Yes Magicka is generally worse than Stamina at the moment, but Magicka Sorcerers themselves, compared to other Magicka classes are fine. People have adapted to the shield nerf and they are performing well in both PvP and PvE.

    Just because people have adapted does not mean they are just fine. I will say mag dks are in worse shape but as someone else pointed out they can work on more than one class.
    Same could be argued that some have adapted to mag dks and are doing well. That does not mean that everything is just fine with them.

    A buff to shield duration to 10 seconds would still be 50% of what they use to be, hopefully they will make pets better and shield duration will be a must if so.

    This except while a shield upgrade would be nice, it is definitely not on the top of my list. Personally I think either magsorcs damage need to be buffed or stam in general needs to be nerfed. Magsorcs should be super squishy but dish out far more damage than any other class IMO. Right now they are maybe 3rd or 4th on DPS charts which kinda blows my mind.

    Also, have they hinted at all to when update 13 might drop?

    2 more seconds on hardened ward wouldnt destroy the game exactly, and it would make the whole class run a lot smoother. It also might get a few more people to play the class.

    Getting rid of toggles is another goal. Sorc has too many.

    They need to look at some of our skills and passives, because Night blades get 'Bound Aegis' as a passive FFS. It takes 2-3 slots to get the same for a magicka Sorc.

    Bolt Escape penalty should be looked at, if streak damages someone (or absorbs a projectile for the other morph) then the cost shouldn't increase as much.

    Magicka costs need a 10-15% across the board reduction. Period. Stamina gets to prance around in multiple DPS sets and sustain all day with 500 regen and 5000 weapon damage. Magicka is dry after one or two rotations if we try that. It's some serious garbage.

    Wrobel wants to make health points 'important' but if he does so then it's just another huge buff to heavy armor stamina builds that REALLY don't need it.
    Edited by Minalan on November 20, 2016 1:19AM
  • Dracane
    Dracane
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    Minalan wrote: »
    boom782 wrote: »
    alexkdd99 wrote: »
    Mashille wrote: »
    @Emma_Overload

    Sorcerers aren't bad at the moment though.Yes Magicka is generally worse than Stamina at the moment, but Magicka Sorcerers themselves, compared to other Magicka classes are fine. People have adapted to the shield nerf and they are performing well in both PvP and PvE.

    Just because people have adapted does not mean they are just fine. I will say mag dks are in worse shape but as someone else pointed out they can work on more than one class.
    Same could be argued that some have adapted to mag dks and are doing well. That does not mean that everything is just fine with them.

    A buff to shield duration to 10 seconds would still be 50% of what they use to be, hopefully they will make pets better and shield duration will be a must if so.

    This except while a shield upgrade would be nice, it is definitely not on the top of my list. Personally I think either magsorcs damage need to be buffed or stam in general needs to be nerfed. Magsorcs should be super squishy but dish out far more damage than any other class IMO. Right now they are maybe 3rd or 4th on DPS charts which kinda blows my mind.

    Also, have they hinted at all to when update 13 might drop?

    2 more seconds on hardened ward wouldnt destroy the game exactly, and it would make the whole class run a lot smoother. It also might get a few more people to play the class.

    Getting rid of toggles is another goal. Sorc has too many.

    They need to look at some of our skills and passives, because Night blades get 'Bound Aegis' as a passive FFS. It takes 2-3 slots to get the same for a magicka Sorc.

    Bolt Escape penalty should be looked at, if streak damages someone (or absorbs a projectile for the other morph) then the cost shouldn't increase as much.

    Magicka costs need a 10-15% across the board reduction. Period. Stamina gets to prance around in multiple DPS sets and sustain all day with 500 regen and 5000 weapon damage. Magicka is dry after one or two rotations if we try that. It's some serious garbage.

    Wrobel wants to make health points 'important' but if he does so then it's just another huge buff to heavy armor stamina builds that REALLY don't need it.

    Right. Because stamina can be very tanky, while still being able to deal lots of damage. With proc sets for example and simply because they have such strong burst.

    Magicka needs to invest almost everything in offense in order to be able to kill anything with our dps. Stamina has so much more freedom and so many more choices.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Wollust
    Wollust
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    Mag DK needs a working heal and maybe some cost reduction on some skills. An actual gap closer would be much appreciated as well. But that's it. No need for neither more dmg nor execute. Not every class needs high burst and/or executes. That's just boring.
    Susano'o

    Zerg Squad
  • Stamden
    Stamden
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    I'm really interested to see what they do with health. Maybe they could make some abilities scale off health? Or turn Dragon Blood into some % HP HoT? That'd be pretty cool.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Mojmir
    Mojmir
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    I'd be happy with a self heal.
  • tinythinker
    tinythinker
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    olsborg wrote: »
    Magicka dks and basicly every build focusing on dots is useless vs templars and builds focusing on cleansing, its just too easy to cleanse debuffs like dots, specially if you are a templar and can cleanse 5 debuffs with one cast. They need to adress that first thing if they buff magicka dks by giving them more dots. Or it will be ridiculous.

    Nah just give dks a shortish low powered dot that if cleansed either does a very real amount of damage to the cleanser, or if cleansed Consumes all the remaining dot damage currently on the target and deals it as direct damage to the cleanser in 1 single hit.
    Yeah I suggested that once in a revamp idea for magicka DKs as part of a passive. Purging a DK dot ends up having some immediate cost to the target in damage. Cleansing a dot could do something else I guess, like drain a bunch of magicka/stamina or even heal the DK/restore magicka for the damage that doesn't get to tick. The main thing is that there be *some* penalty for cleansing or else some cool-down on cleansing.
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  • teladoy
    teladoy
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    Ajaxduo wrote: »
    If they really are against adding a magicka execute for DK I don't see why they can't just add an execute effect on mag DK dots vs low health targets...

    Who says the will not.

    Maybe not an execute like the Sorcerers have, but maybe some kind of "preasure execute". What I mean is some dot that would do more damage as less HP the enemy has. That would be interesting I think.
  • Tryxus
    Tryxus
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    teladoy wrote: »
    Ajaxduo wrote: »
    If they really are against adding a magicka execute for DK I don't see why they can't just add an execute effect on mag DK dots vs low health targets...

    Who says the will not.

    Maybe not an execute like the Sorcerers have, but maybe some kind of "preasure execute". What I mean is some dot that would do more damage as less HP the enemy has. That would be interesting I think.

    Like Poison Injection
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • leepalmer95
    leepalmer95
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    Tryxus wrote: »
    teladoy wrote: »
    Ajaxduo wrote: »
    If they really are against adding a magicka execute for DK I don't see why they can't just add an execute effect on mag DK dots vs low health targets...

    Who says the will not.

    Maybe not an execute like the Sorcerers have, but maybe some kind of "preasure execute". What I mean is some dot that would do more damage as less HP the enemy has. That would be interesting I think.

    Like Poison Injection

    I do love getting someone to 25% hp and then them dodge rolling and injection ticking for 4-6k.... xD
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Juhasow
    Juhasow
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    That's great that they're doing something for magicka DKs, but what about Sorcerers?


    Right now magdk's are in desperate need of help. I highly doubt they'll ever change their shields (sorcs or any other shields).

    I think ,,desperate" is exaggerated word. There isnt a class that is in desperate need of help atm more likely there is desperate need of nerfing some setups. Mag dk isnt the no 1 PvP build but it's not unplayable.
  • leepalmer95
    leepalmer95
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    Juhasow wrote: »
    That's great that they're doing something for magicka DKs, but what about Sorcerers?


    Right now magdk's are in desperate need of help. I highly doubt they'll ever change their shields (sorcs or any other shields).

    I think ,,desperate" is exaggerated word. There isnt a class that is in desperate need of help atm more likely there is desperate need of nerfing some setups. Mag dk isnt the no 1 PvP build but it's not unplayable.

    But in actual pvp it is bottom.

    Though i do hope they dont over buff it and then all the fotm kiddies reroll one. I like playing my mag dk, can't be bothered it becoming meta and people complaining if i play it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • bebynnag
    bebynnag
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    Mitoice wrote: »
    By the way, is there EVER going to be a significant change in PVP??????????? arena? battleground? capture the flag in imp city??
    Since imperial city, more than a year ago, there hasnt been any significant change in PvP besides the add a little house here, make sieges cast lighting, this is funny cause ZoS supposedly has a pvp developers area with a design leader but it nothing new.... why????

    imperial city does have capturable flags - introduced a few months ago

    lightning balistas were always available in the game
    and those towns always existed they are just capturable now - another new change

    im not saying there arent more things i would like to see added/fixed/removed/introduced

    just pointing out that the original post is filled with misinformation
  • llllADBllll
    llllADBllll
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    Fix light and medium armour. Heavy armour Cyro is no fun.
    CRAFTMASTER - DAGGERFALL EU XBOX ONE

    GAMERTAG - DJANTBOWMAN

    Tamriel Trading Company Guildmaster
  • SnubbS
    SnubbS
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    Since the thread was Necro'd.

    Wrobel wants to incentivise putting more points into health... What a joke. The single biggest problem in eso is how tanky everyone is. Proc sets -- forget about it, those are nerfed next patch. Destro ult -- that's likely getting nerfed as well. Everyone being a pseudo-tank is going to be the issue next patch.

    On the plus side, I get to go from being a Tanky annoying StamDK -- to a tanky annoying MagDK. Yay meta changes!
    Edited by SnubbS on November 29, 2016 12:13PM
    Xbox NA: SnubbS
    GoW eSports player & part time ESO Pug Ball Zerger.
    GB
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