Nahhh NB was right about cloak you know why because it doesn't work.Heavy armor is broken as heck Heavy armor shouldn't give you damage if your in heavy your not a DPs and shouldn't do as much damage as me in medium.
- Heavy armor changes - I think they're in a good place now, PvP-wise. Black rose can probably stand to have one max stamina changed to max magicka, if only for parity for mag classes. As for PvE, tanking was always more about positioning and fight mechanics than stats anyway, wasn't a big deal.
[*] Dark deal - it did turn out to be decently awesome.
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[*] Cloak related changes - bugs aside, it wasn't the doom that many nbs foretold.
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[*] Destro ultimate - wasn't that UP after all.
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Dark deal? Awesome?
Maybe if you're a stam Sorc block-casting it with 36K stamina backing you up.
The rest of us think that the long channel is both asinine and suicidally lethal in a fight.
IzakiBrotheSs wrote: »
Elemental rage is bugged AF in PvE, it bugs you out of all your skills and you can't weave at all. I
We love to rag on the mechanics team but there were things where I think they were right, and general forum consensus was wrong. Now some of these were amended in the very last iteration before it went live, but I think they should still be commended for getting it down. (Just specific issues here, not looking at something as broad as general stam/mag disparity)
- Heavy armor changes - I think they're in a good place now, PvP-wise. Black rose can probably stand to have one max stamina changed to max magicka, if only for parity for mag classes. As for PvE, tanking was always more about positioning and fight mechanics than stats anyway, wasn't a big deal.
- Dark deal - it did turn out to be decently awesome.
- Cloak related changes - bugs aside, it wasn't the doom that many nbs foretold.
- 2H ultimate - wasn't that OP after all.
- Destro ultimate - wasn't that UP after all.
- Surge - I still prefer the old for magsorcs, but new surge's not half bad.
On the flip side, here's where I think the forum consensus ended up being right:
- weapon trait changes - Sharpened or bust. See prices/demand/availability/usage for proof. When a weapon drops, we have a 8/9 chance of being disappointed.
- Shield changes - Guess this is contentious, but if nothing else the duration is every bit as annoying as feared. Not fun.
We love to rag on the mechanics team but there were things where I think they were right, and general forum consensus was wrong. Now some of these were amended in the very last iteration before it went live, but I think they should still be commended for getting it down. (Just specific issues here, not looking at something as broad as general stam/mag disparity)
- Heavy armor changes - I think they're in a good place now, PvP-wise. Black rose can probably stand to have one max stamina changed to max magicka, if only for parity for mag classes. As for PvE, tanking was always more about positioning and fight mechanics than stats anyway, wasn't a big deal.
There is almost no reason to use medium now in PvP unless you're ganking. They basically reversed block nerfs in PvE with changes to sturdy.- Dark deal - it did turn out to be decently awesome.
True, but mostly because of how well DD and Stam Sorc in general synergizes with the heavy armor meta.- Cloak related changes - bugs aside, it wasn't the doom that many nbs foretold.
It was a large part of what killed melee magblade. Stamblades and Sorcblades don't actually need cloak.- 2H ultimate - wasn't that OP after all.
Seems good on paper, but in reality too high risk, and losing your ult as a tool for initial burst isnt worth it.- Destro ultimate - wasn't that UP after all.
It was until they doubled the damage per tick.- Surge - I still prefer the old for magsorcs, but new surge's not half bad.
You rarely need surge anyway.
On the flip side, here's where I think the forum consensus ended up being right:
- weapon trait changes - Sharpened or bust. See prices/demand/availability/usage for proof. When a weapon drops, we have a 8/9 chance of being disappointed.
Defending is good depending on the context, but in general yeah.- Shield changes - Guess this is contentious, but if nothing else the duration is every bit as annoying as feared. Not fun.
This was effectively a damage nerf by requiring more sustain and more frequent recasting of shields. But we have the destro ult now, so...
We love to rag on the mechanics team but there were things where I think they were right, and general forum consensus was wrong. Now some of these were amended in the very last iteration before it went live, but I think they should still be commended for getting it down. (Just specific issues here, not looking at something as broad as general stam/mag disparity)
- Heavy armor changes - I think they're in a good place now, PvP-wise. Black rose can probably stand to have one max stamina changed to max magicka, if only for parity for mag classes. As for PvE, tanking was always more about positioning and fight mechanics than stats anyway, wasn't a big deal.
- Dark deal - it did turn out to be decently awesome.
- Cloak related changes - bugs aside, it wasn't the doom that many nbs foretold.
- 2H ultimate - wasn't that OP after all.
- Destro ultimate - wasn't that UP after all.
- Surge - I still prefer the old for magsorcs, but new surge's not half bad.
On the flip side, here's where I think the forum consensus ended up being right:
- weapon trait changes - Sharpened or bust. See prices/demand/availability/usage for proof. When a weapon drops, we have a 8/9 chance of being disappointed.
- Shield changes - Guess this is contentious, but if nothing else the duration is every bit as annoying as feared. Not fun.
f047ys3v3n wrote: »
3) Magi blades need some dps love. They have 1 class DOT worth using, relentless is redundant with combat prayer, and their class ground dot, twisting path, is actually a dps loss to run as well as having a duration totally different than all the other DOT's that they are running. No redundancy on relentless, and change twisting to 8 sec and buff it.