So freaking annoying.
The boss that chains you down - Annoying
The boss that drains your magicka and health - Annoying
The final boss - Dont know because it never spawns for me! But I am sure annoying as well.
Not saying that these are too difficult just that the mechanics are just annoying.
BlanketFort wrote: »Ah yes. That dungeon. Did it last night for the first time on HM. I sure learned a lot, mechanics-wise, and was glad to have run with friends who were patient to explain what needed to be done.
I didn't know about the adds mechanic in the second boss. Well, to be exact, I did, but I always thought you had to kill all the adds. Now I know better.
I also made the mistake of killing all the spiders in the spider lady fight. My fingers hurt after that Boss, as it took quite a while all in all, we finished vetFG2 hardmode in 40 minutes. I'm sure it'll go faster then next time around. But that was a hell lot of fun!
Still hate the final boss because I don't have much in the way of ranged-skills. I'll have to take a look at some skills to make up for it.
@UrQuan @AlucardoI get confused between the different versions of some of the group dungeons, but isn't the mudcrab boss in Fungal Grotto 1?Today I ran it for the first time since 1T.
So... What the hell is wrong with the mini boss just before the giant mudcrab boss with the daedric lens?
She appears to be in perma Hardened Ward, our damage was absymal. Only my Radiant Oppression could deal base damage, the rest of the damage dealt was reduced by something like 95%.
It almost took us 10 mins to get her down, and she has something like 700k health...
And if you're talking about the boss that I think you're talking about, it sounds like your group killed the adds. There's a boss in Fungal Grotto 1 (at least I think it's in that version of the dungeon) with a pair of adds, and if you kill them then the boss gets massive damage mitigation. If you leave the adds alive and go single target on the boss, she dies easily.
So how do you Solo it then?
Was talking about this last night with a Guildy as I've started Soloing Dungeons and she was saying you can't do it, cause of the chains.
As far as I knew, you have about 10 seconds when the NB's spawn to burn one down. So long as there are 3, they won't tether you?
KoshkaMurka wrote: »BlanketFort wrote: »Ah yes. That dungeon. Did it last night for the first time on HM. I sure learned a lot, mechanics-wise, and was glad to have run with friends who were patient to explain what needed to be done.
I didn't know about the adds mechanic in the second boss. Well, to be exact, I did, but I always thought you had to kill all the adds. Now I know better.
I also made the mistake of killing all the spiders in the spider lady fight. My fingers hurt after that Boss, as it took quite a while all in all, we finished vetFG2 hardmode in 40 minutes. I'm sure it'll go faster then next time around. But that was a hell lot of fun!
Still hate the final boss because I don't have much in the way of ranged-skills. I'll have to take a look at some skills to make up for it.
You can melee her
BlanketFort wrote: »KoshkaMurka wrote: »BlanketFort wrote: »Ah yes. That dungeon. Did it last night for the first time on HM. I sure learned a lot, mechanics-wise, and was glad to have run with friends who were patient to explain what needed to be done.
I didn't know about the adds mechanic in the second boss. Well, to be exact, I did, but I always thought you had to kill all the adds. Now I know better.
I also made the mistake of killing all the spiders in the spider lady fight. My fingers hurt after that Boss, as it took quite a while all in all, we finished vetFG2 hardmode in 40 minutes. I'm sure it'll go faster then next time around. But that was a hell lot of fun!
Still hate the final boss because I don't have much in the way of ranged-skills. I'll have to take a look at some skills to make up for it.
You can melee her
The last boss? I mean, yeah, after she stops teleporting around and covering the ground red, sure.. I go in for as much damage as I can, melee-wise, then back-off, again, as the ground starts to ooze stupid.
But I wouldn't know how to approach her with melee when the ground is covered in her AoEs. Especially since sticking together in a tight, cozy bundle helps the healer to keep everyone alive easier.
For the most part I have to attack from range. If you want to tell me how to melee her, I'm all ears
BlanketFort wrote: »KoshkaMurka wrote: »BlanketFort wrote: »Ah yes. That dungeon. Did it last night for the first time on HM. I sure learned a lot, mechanics-wise, and was glad to have run with friends who were patient to explain what needed to be done.
I didn't know about the adds mechanic in the second boss. Well, to be exact, I did, but I always thought you had to kill all the adds. Now I know better.
I also made the mistake of killing all the spiders in the spider lady fight. My fingers hurt after that Boss, as it took quite a while all in all, we finished vetFG2 hardmode in 40 minutes. I'm sure it'll go faster then next time around. But that was a hell lot of fun!
Still hate the final boss because I don't have much in the way of ranged-skills. I'll have to take a look at some skills to make up for it.
You can melee her
The last boss? I mean, yeah, after she stops teleporting around and covering the ground red, sure.. I go in for as much damage as I can, melee-wise, then back-off, again, as the ground starts to ooze stupid.
But I wouldn't know how to approach her with melee when the ground is covered in her AoEs. Especially since sticking together in a tight, cozy bundle helps the healer to keep everyone alive easier.
For the most part I have to attack from range. If you want to tell me how to melee her, I'm all ears
@BlanketFort
After she teleports and places her aoes, the tank takes aggro and runs to he opposite side of the room...she follows him out of her own aoes, then you can melee her
Astanphaeus wrote: »OMG, you have to actually do mechanics. The horror, the horror!
Huh? It's been a while since I tanked FG2, but when I have tanked it I've always used the ranged Undaunted taunt to grab her aggro, and she has never followed me - just stood still and sent ranged attacks at me. Would you have to actually run far enough to be out of range of her ranged attacks? And that won't reset the fight?BlanketFort wrote: »KoshkaMurka wrote: »BlanketFort wrote: »Ah yes. That dungeon. Did it last night for the first time on HM. I sure learned a lot, mechanics-wise, and was glad to have run with friends who were patient to explain what needed to be done.
I didn't know about the adds mechanic in the second boss. Well, to be exact, I did, but I always thought you had to kill all the adds. Now I know better.
I also made the mistake of killing all the spiders in the spider lady fight. My fingers hurt after that Boss, as it took quite a while all in all, we finished vetFG2 hardmode in 40 minutes. I'm sure it'll go faster then next time around. But that was a hell lot of fun!
Still hate the final boss because I don't have much in the way of ranged-skills. I'll have to take a look at some skills to make up for it.
You can melee her
The last boss? I mean, yeah, after she stops teleporting around and covering the ground red, sure.. I go in for as much damage as I can, melee-wise, then back-off, again, as the ground starts to ooze stupid.
But I wouldn't know how to approach her with melee when the ground is covered in her AoEs. Especially since sticking together in a tight, cozy bundle helps the healer to keep everyone alive easier.
For the most part I have to attack from range. If you want to tell me how to melee her, I'm all ears
@BlanketFort
After she teleports and places her aoes, the tank takes aggro and runs to he opposite side of the room...she follows him out of her own aoes, then you can melee her
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Normal mode has the same mechanics, but it's still very easy.I just wonder if normal mode should be tweak a bit or the continued bits of dungeons should be vet only..