The_Outsider wrote: »If you hate animation canceling, you're doing so out of some internal personal vendetta.
If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.
If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).
Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.
OMG, a rational comment... pleasant relief from the mindless "I don't like animation cancelling, macros, take it out of the game, it's cheating, I can't do it, it's hard, macros, make it go away, I don't understand, macros, scripting, hax, macros..."
The_Outsider wrote: »If you hate animation canceling, you're doing so out of some internal personal vendetta.
If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.
If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).
Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.
OMG, a rational comment... pleasant relief from the mindless "I don't like animation cancelling, macros, take it out of the game, it's cheating, I can't do it, it's hard, macros, make it go away, I don't understand, macros, scripting, hax, macros..."
What? Are you smoking something?
The first paragraph is a derisive blanket dismissal of those with differing views, as if those with a different opinion are being ruled by emotion.
The second paragraph... cannot keep straight that canceling is different than weaving, ignores that the ultimate you build is the same whether you go fast or slow.
The third paragraph forgets that people will still want to proc sets with light attacks, proc abilities with strings of light attacks, proc enchants and poisons with light attacks, and use heavy attacks to regen resources. That's a lot to forget.
The fourth paragraph is another derisive blanket dismissal of those with differing views.
The only worthwhile nugget in the whole narrow-minded privileged perspective of that comment was regarding the speed of animations, although even that nugget needed to be extracted from the mistaken idea that canceling is the same as weaving.
And you found that rational?
The_Outsider wrote: »If you hate animation canceling, you're doing so out of some internal personal vendetta.
If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.
If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).
Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.
OMG, a rational comment... pleasant relief from the mindless "I don't like animation cancelling, macros, take it out of the game, it's cheating, I can't do it, it's hard, macros, make it go away, I don't understand, macros, scripting, hax, macros..."
What? Are you smoking something?
The first paragraph is a derisive blanket dismissal of those with differing views, as if those with a different opinion are being ruled by emotion.
The second paragraph... cannot keep straight that canceling is different than weaving, ignores that the ultimate you build is the same whether you go fast or slow.
The third paragraph forgets that people will still want to proc sets with light attacks, proc abilities with strings of light attacks, proc enchants and poisons with light attacks, and use heavy attacks to regen resources. That's a lot to forget.
The fourth paragraph is another derisive blanket dismissal of those with differing views.
The only worthwhile nugget in the whole narrow-minded privileged perspective of that comment was regarding the speed of animations, although even that nugget needed to be extracted from the mistaken idea that canceling is the same as weaving.
And you found that rational?
Weaving is a form of animation canceling, you're breaking tail animation to cast a light attack, as opposed to finishing the animation of your skill entirely and then performing a light attack. One of the key methods for a DPS to build ultimate is by light attacking, and if you want to be as fluid as possible you must weave.
The_Outsider wrote: »If you hate animation canceling, you're doing so out of some internal personal vendetta.
If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.
If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).
Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.
OMG, a rational comment... pleasant relief from the mindless "I don't like animation cancelling, macros, take it out of the game, it's cheating, I can't do it, it's hard, macros, make it go away, I don't understand, macros, scripting, hax, macros..."
What? Are you smoking something?
The first paragraph is a derisive blanket dismissal of those with differing views, as if those with a different opinion are being ruled by emotion.
The second paragraph... cannot keep straight that canceling is different than weaving, ignores that the ultimate you build is the same whether you go fast or slow.
The third paragraph forgets that people will still want to proc sets with light attacks, proc abilities with strings of light attacks, proc enchants and poisons with light attacks, and use heavy attacks to regen resources. That's a lot to forget.
The fourth paragraph is another derisive blanket dismissal of those with differing views.
The only worthwhile nugget in the whole narrow-minded privileged perspective of that comment was regarding the speed of animations, although even that nugget needed to be extracted from the mistaken idea that canceling is the same as weaving.
And you found that rational?
Weaving is a form of animation canceling, you're breaking tail animation to cast a light attack, as opposed to finishing the animation of your skill entirely and then performing a light attack. One of the key methods for a DPS to build ultimate is by light attacking, and if you want to be as fluid as possible you must weave.
You actually break light attack animation with a skill tho, making the whole 'visibility' argument moot, but ok.
Awakatanka wrote: »Why there are casting Times on skills if everyone is cancelling. Just remove casting Times then And everyone is on the same skills again. If you cancelling something then it stops. It will not executie the skills.... That is why it is called cancelling
Awakatanka wrote: »Why there are casting Times on skills if everyone is cancelling. Just remove casting Times then And everyone is on the same skills again. If you cancelling something then it stops. It will not executie the skills.... That is why it is called cancelling
I don't think you get how AC works. If you cancel a skill with a cast time like Radiant Oppression, the damage stops. Same with Jabs/Sweeps, rapid strikes and all channeled abilities that I can think of... but maybe I'm missing something.
nimander99 wrote: »Its get gud and exploit. You should of had that option OP.
I can only adjudicate the resurgence of posts about this same topic time and time again every month or so to the influx of new players who are just learning the game. There is no conceivable reason why you won't Ac if you know how, and it's not exactly rocket science..
But you can macro regular ability rotations without attack weaves. That doesn't make regular ability rotations a cheat. The macro itself is the cheat.Considering you can macro it, it's a cheat and only used by scrubs. True champions heavy attack their inferiors to death.
rager82b14_ESO wrote: »It is a cheat. All other mmos have been fixing it. Heck even DCUO has been working on fixing it.
rager82b14_ESO wrote: »The simple truth is. It is bad game design.
EldritchPenguin wrote: »
2 kinds of people in this debate
1. The people who understand game mechanics
2. The people who don't understand game mechanics
Group 1 either doesn't care about animation cancelling, or sees it as a good thing.
Group 2 thinks it is a cheat that somehow bypasses global cooldowns of skills and makes you a dps god.
To group 2: Learn more about the game before you cry out in rage about *** you clearly dont comprehend. Especially @Axorn
Giles.floydub17_ESO wrote: »nimander99 wrote: »Its get gud and exploit. You should of had that option OP.
@nimander99 but one cannot appropriately call it an exploit when it's not. Devs have said it's not an exploit when they gave it their blessing.
The_Outsider wrote: »If you hate animation canceling, you're doing so out of some internal personal vendetta.
If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.
If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).
Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.
OMG, a rational comment... pleasant relief from the mindless "I don't like animation cancelling, macros, take it out of the game, it's cheating, I can't do it, it's hard, macros, make it go away, I don't understand, macros, scripting, hax, macros..."
What? Are you smoking something?
The first paragraph is a derisive blanket dismissal of those with differing views, as if those with a different opinion are being ruled by emotion.
The second paragraph... cannot keep straight that canceling is different than weaving, ignores that the ultimate you build is the same whether you go fast or slow.
The third paragraph forgets that people will still want to proc sets with light attacks, proc abilities with strings of light attacks, proc enchants and poisons with light attacks, and use heavy attacks to regen resources. That's a lot to forget.
The fourth paragraph is another derisive blanket dismissal of those with differing views.
The only worthwhile nugget in the whole narrow-minded privileged perspective of that comment was regarding the speed of animations, although even that nugget needed to be extracted from the mistaken idea that canceling is the same as weaving.
And you found that rational?
Weaving is a form of animation canceling, you're breaking tail animation to cast a light attack, as opposed to finishing the animation of your skill entirely and then performing a light attack. One of the key methods for a DPS to build ultimate is by light attacking, and if you want to be as fluid as possible you must weave.
Why would anyone in their right mind break a skill DPS rotation to light attack something for a proc set? Who uses proc sets for DPS parsing? Proc sets have different methods of procing anyway, some proc of DoTs and some proc of general damage. It's totally irrelevant to the conversation of animation canceling however.
Yes indeed you can build resources with heavy attacks, but we're talking about animation canceling so that is irrelevant. Some builds still use heavy attack weaving for damage. ASIDE from building resources who would actually waste an animation on a heavy attack currently, instead of just doing another dizzying swing without the ability to weave.
And yes it is a dismissal to people like you, even the Developers agree with this.
EldritchPenguin wrote: »
2 kinds of people in this debate
1. The people who understand game mechanics
2. The people who don't understand game mechanics
Group 1 either doesn't care about animation cancelling, or sees it as a good thing.
Group 2 thinks it is a cheat that somehow bypasses global cooldowns of skills and makes you a dps god.
To group 2: Learn more about the game before you cry out in rage about *** you clearly dont comprehend. Especially @Axorn
2 kinds of people in this debate
1. The people who understand game mechanics
2. The people who don't understand game mechanics
Group 1 either doesn't care about animation cancelling, or sees it as a good thing.
Group 2 thinks it is a cheat that somehow bypasses global cooldowns of skills and makes you a dps god.
To group 2: Learn more about the game before you cry out in rage about *** you clearly dont comprehend. Especially @Axorn
I use AC and i do 35-40k dps with my every class every build. And i still think AC is *** obviosuly you dont comprehend anything or you are just a script user. Im not even raging or crying out you obviosly no idea how decent games works. AC can be replaced with non broken mechanics. Like faster animations faster global cooldowns and ulti generation by skills and light and heavy attacks could be used for resource management.
Im sure i understand game mechanics more than you but i dont have to like them especially when they emerged from glitches and causing exploits.
gitgud l2p.