Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

Animation cancelling, cheating or get gud mechanic?

  • Julianos
    Julianos
    ✭✭✭✭✭
    Cheat/exploit
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Get good mechanic
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Cheat/exploit
    It cant really be cheating since Zos has embraced it. You might think it is unfair, and want it changed. But it cant really be cheating.

    they haven't "embraced" it they just accepted it as a flaw. to which they cannot be bothered to fix nor actually TEACH ingame. there for in my eyes thats still an exploit if the game does not emphasise on how to do it nor if ZoS themselves don't teach people.

    it's the damned no soft caps and "skillful" animation cancellers is why you have this skewed ideology of if content is to hard or to easy. because cancelling pumps up tons more damage compared to those who don't know/can't physically do it.

    which then you have the cancellers moaning games to easy where as those who don't think it's about the right kind of difficulty/tricky.

    Veteran Maelstrom Arena is a perfect example of how not doing it and doing it have huge impacts. it's almost torturing to not abuse it. even then it's semi difficult.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Cheat/exploit
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    faster non-cancel-able animations means everyone's on an even playing field.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Get good mechanic
    dsalter wrote: »
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    faster non-cancel-able animations means everyone's on an even playing field.

    But everyone already the ability to cancel,, it's already an even playing field it's just the lazy people who want to just spam a button refuse to do it.

    Hence they want it to be gone so the skill gap between them and good players shortens even more.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Danksta
    Danksta
    ✭✭✭✭✭
    ✭✭✭
    Get good mechanic
    dsalter wrote: »
    It cant really be cheating since Zos has embraced it. You might think it is unfair, and want it changed. But it cant really be cheating.

    they haven't "embraced" it they just accepted it as a flaw. to which they cannot be bothered to fix nor actually TEACH ingame. there for in my eyes thats still an exploit if the game does not emphasise on how to do it nor if ZoS themselves don't teach people.

    it's the damned no soft caps and "skillful" animation cancellers is why you have this skewed ideology of if content is to hard or to easy. because cancelling pumps up tons more damage compared to those who don't know/can't physically do it.

    which then you have the cancellers moaning games to easy where as those who don't think it's about the right kind of difficulty/tricky.

    Veteran Maelstrom Arena is a perfect example of how not doing it and doing it have huge impacts. it's almost torturing to not abuse it. even then it's semi difficult.

    I would say they have embraced it since they use it themselves, or at least some of them.
    BawKinTackWarDs PS4/NA

  • Firerock2
    Firerock2
    ✭✭✭✭✭
    Get good mechanic
    Dumb thread
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Get good mechanic
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    Well that's your opinion, but you're not the developer. It's entirely up to them what to do, as it currently stands there isn't anything wrong with AC in its current form.

    They can indeed remove AC and increase animation speed greatly among other major changes required, as I mentioned earlier. But they cannot just remove AC and call it a day.
    The Age of Wrobel.
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Cheat/exploit
    dsalter wrote: »
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    faster non-cancel-able animations means everyone's on an even playing field.

    But everyone already the ability to cancel,, it's already an even playing field it's just the lazy people who want to just spam a button refuse to do it.

    Hence they want it to be gone so the skill gap between them and good players shortens even more.

    i have nerve issues in one hand so cant go over-straining with the animation cancelling. then theres the fact it's not taught in game to begin with. many people don't even know it exists. wheres the defence for that one? read the forums?

    you shouldn't need to go online to learn something people call a "core" mechanic.

    if Zeni is gunna call it a feature. they need to improve and introduce it properly.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Get good mechanic
    dsalter wrote: »
    dsalter wrote: »
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    faster non-cancel-able animations means everyone's on an even playing field.

    But everyone already the ability to cancel,, it's already an even playing field it's just the lazy people who want to just spam a button refuse to do it.

    Hence they want it to be gone so the skill gap between them and good players shortens even more.

    i have nerve issues in one hand so cant go over-straining with the animation cancelling. then theres the fact it's not taught in game to begin with. many people don't even know it exists. wheres the defence for that one? read the forums?

    you shouldn't need to go online to learn something people call a "core" mechanic.

    if Zeni is gunna call it a feature. they need to improve and introduce it properly.

    Or someone does it to you and people are like what happened and google it.

    Sry about your hand but thats likely going to impact your on most games and not specifically because of ani cancelling.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • OdinForge
    OdinForge
    ✭✭✭✭✭
    ✭✭
    Get good mechanic
    You don't have to over-strain with animation cancel however. Simply using a mouse and keyboard to type is putting significant strain on your body.

    You need the right kind of setup to minimize this strain, wrist guard and elevation etc. Clicking a skill with your left hand and clicking left mouse key with your right doesn't change the amount of strain, you're clicking anyway.
    The Age of Wrobel.
  • Firerock2
    Firerock2
    ✭✭✭✭✭
    Get good mechanic
    dsalter wrote: »
    dsalter wrote: »
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    faster non-cancel-able animations means everyone's on an even playing field.

    But everyone already the ability to cancel,, it's already an even playing field it's just the lazy people who want to just spam a button refuse to do it.

    Hence they want it to be gone so the skill gap between them and good players shortens even more.

    i have nerve issues in one hand so cant go over-straining with the animation cancelling. then theres the fact it's not taught in game to begin with. many people don't even know it exists. wheres the defence for that one? read the forums?

    you shouldn't need to go online to learn something people call a "core" mechanic.

    if Zeni is gunna call it a feature. they need to improve and introduce it properly.

    You don't need to go to some website to learn animation cancelling, all you need is to play the game for a little bit. I'd rather it not be *** spoon fed to everyone. It's part of what separates noobs from experienced players. That and the *** gear gap.

    As for your hand why even mention that? You want ZOS to cater to your individual needs? How about you buy a gamepad or a razer naga so you can animation cancel in your other hand.

    Edited by Firerock2 on November 3, 2016 9:51PM
  • arkansas_ESO
    arkansas_ESO
    ✭✭✭✭✭
    Other (please explain)
    The devs came out and said they're cool with it, personally I feel like it makes balancing a nightmare (do you balance for what people can do with animation canceling, requiring players to learn it, or do you balance for what players can do without animation canceling and have those who know how to animation cancel overperform?) but I use it myself


    Grand Overlord 25/8/17
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Cheat/exploit
    dsalter wrote: »
    dsalter wrote: »
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    faster non-cancel-able animations means everyone's on an even playing field.

    But everyone already the ability to cancel,, it's already an even playing field it's just the lazy people who want to just spam a button refuse to do it.

    Hence they want it to be gone so the skill gap between them and good players shortens even more.

    i have nerve issues in one hand so cant go over-straining with the animation cancelling. then theres the fact it's not taught in game to begin with. many people don't even know it exists. wheres the defence for that one? read the forums?

    you shouldn't need to go online to learn something people call a "core" mechanic.

    if Zeni is gunna call it a feature. they need to improve and introduce it properly.

    Or someone does it to you and people are like what happened and google it.

    Sry about your hand but thats likely going to impact your on most games and not specifically because of ani cancelling.

    actually animation cancel spam is THE most strainy gaming i'v had, and i play dota 2 often :p

    but again, you went "oh i died uber fast, i better somehow learn what this feature is" the world just doesn't work like that unless it specifically explains what happened, and animation cancelling doesn't come up on recap.

    it's never referenced in game, no statements of said "skill" being needed to do most hard content, and isn't even taught BY the devs.

    i'v played many MMO's and none of them have expected me to leave the game to go browse online to use "core" game mechanics (still see it as exploiting mechanics) just to be competitive. everything in my other MMO's is taught in-game or learned through trial and error. NEVER have i needed to go online to figure out how a "mechanic" is done.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Cheat/exploit
    The devs came out and said they're cool with it, personally I feel like it makes balancing a nightmare (do you balance for what people can do with animation canceling, requiring players to learn it, or do you balance for what players can do without animation canceling and have those who know how to animation cancel overperform?) but I use it myself

    this EXACT line is my problem with AC, if they wanna call a fail engine mechanic a feature. they need to actually put it into the game in such a way that a core "mechanic" like that is known by all and not just those doing online research. THEN they can start balancing stuff right.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Mady
    Mady
    ✭✭✭✭✭
    Get good mechanic
    cheating?....Wow....woooow :|
    Discord HypeSquad Member
    Official AlcastHQ Discord Server: discord.gg/alcasthq
    Feel free to join!
    Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity. But the dreamers of the day are dangerous men for they may act their dream with open eyes, to make it possible.
  • bellanca6561n
    bellanca6561n
    ✭✭✭✭✭
    Other (please explain)
    Yes, it has a an odd history as an unintended mechanic that the developers tried to remove but couldn't.

    But if folks knew just how many game mechanics began their digital lives as bugs I doubt this would even be an issue.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Get good mechanic
    dsalter wrote: »
    dsalter wrote: »
    dsalter wrote: »
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    faster non-cancel-able animations means everyone's on an even playing field.

    But everyone already the ability to cancel,, it's already an even playing field it's just the lazy people who want to just spam a button refuse to do it.

    Hence they want it to be gone so the skill gap between them and good players shortens even more.

    i have nerve issues in one hand so cant go over-straining with the animation cancelling. then theres the fact it's not taught in game to begin with. many people don't even know it exists. wheres the defence for that one? read the forums?

    you shouldn't need to go online to learn something people call a "core" mechanic.

    if Zeni is gunna call it a feature. they need to improve and introduce it properly.

    Or someone does it to you and people are like what happened and google it.

    Sry about your hand but thats likely going to impact your on most games and not specifically because of ani cancelling.

    actually animation cancel spam is THE most strainy gaming i'v had, and i play dota 2 often :p

    but again, you went "oh i died uber fast, i better somehow learn what this feature is" the world just doesn't work like that unless it specifically explains what happened, and animation cancelling doesn't come up on recap.

    it's never referenced in game, no statements of said "skill" being needed to do most hard content, and isn't even taught BY the devs.

    i'v played many MMO's and none of them have expected me to leave the game to go browse online to use "core" game mechanics (still see it as exploiting mechanics) just to be competitive. everything in my other MMO's is taught in-game or learned through trial and error. NEVER have i needed to go online to figure out how a "mechanic" is done.

    But you learn it naturally anyway just by playing, when you hard casting frags and then go block,, when you cast an aoe and then need to dodge roll etc..

    Not everything needs to be spoon fed.

    Its an experience tihng the more you play the better you understand.

    People didnt learn all their combo because of a tutorial, they didnt need a dps rotation or anything because of one.

    They learned because of experience and time.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • MasterSpatula
    MasterSpatula
    ✭✭✭✭✭
    ✭✭✭✭✭
    Get good mechanic
    I kinda hate the term "git gud" (even when people actually do spell it correctly), but ZOS has already weighed in on the topic, and it's unambiguously not cheating. So the choice is clear.

    I know I do some canceling, but it's less intentional and more a by-product of being a ability-and-light-attack-spamming spaz.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • BigBragg
    BigBragg
    ✭✭✭✭✭
    ✭✭✭✭
    Get good mechanic
    It has been acknowledged by Zenimax. Most the parsing data collected from PTS will include animation canceling, as well as live data collected when they look at balancing adjustments. You don't have to do it, but why hinder yourself and group? It's like not using pots in a rotation, or eating food.
  • Pirhana7_ESO
    Pirhana7_ESO
    ✭✭✭✭✭
    Cheat/exploit
    Just waiting for Camelot Unchained at this point, they already said animation cancelling wont be a thing in their game as the abilities animations them self are part of the attack abilities execute timer. They actually want you to watch the enemies animation to know what they are about to do so you can try to counter
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    Cheat/exploit
    technically its an exploit because unless you google it or have friends to show you how to its not mentioned anywhere it the game itself that animation canceling is a thing so its something that may give you an unfair advantage against mobs and players can you still kill players animation canceling yes so its not an outright cheat. I really don't care if its used or not but it shouldn't be in the game or at least mentioned in the tutorial/ load screens
    Edited by RebornV3x on November 3, 2016 10:11PM
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Cheat/exploit
    dsalter wrote: »
    dsalter wrote: »
    dsalter wrote: »
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    faster non-cancel-able animations means everyone's on an even playing field.

    But everyone already the ability to cancel,, it's already an even playing field it's just the lazy people who want to just spam a button refuse to do it.

    Hence they want it to be gone so the skill gap between them and good players shortens even more.

    i have nerve issues in one hand so cant go over-straining with the animation cancelling. then theres the fact it's not taught in game to begin with. many people don't even know it exists. wheres the defence for that one? read the forums?

    you shouldn't need to go online to learn something people call a "core" mechanic.

    if Zeni is gunna call it a feature. they need to improve and introduce it properly.

    Or someone does it to you and people are like what happened and google it.

    Sry about your hand but thats likely going to impact your on most games and not specifically because of ani cancelling.

    actually animation cancel spam is THE most strainy gaming i'v had, and i play dota 2 often :p

    but again, you went "oh i died uber fast, i better somehow learn what this feature is" the world just doesn't work like that unless it specifically explains what happened, and animation cancelling doesn't come up on recap.

    it's never referenced in game, no statements of said "skill" being needed to do most hard content, and isn't even taught BY the devs.

    i'v played many MMO's and none of them have expected me to leave the game to go browse online to use "core" game mechanics (still see it as exploiting mechanics) just to be competitive. everything in my other MMO's is taught in-game or learned through trial and error. NEVER have i needed to go online to figure out how a "mechanic" is done.

    But you learn it naturally anyway just by playing, when you hard casting frags and then go block,, when you cast an aoe and then need to dodge roll etc..

    Not everything needs to be spoon fed.

    Its an experience tihng the more you play the better you understand.

    People didnt learn all their combo because of a tutorial, they didnt need a dps rotation or anything because of one.

    They learned because of experience and time.

    not everything needs to be taught true.

    combo's are learned through the rule of trial and error, you don't just "figure out" how an ability works by using it a bunch, you can read right off the bat what it does. it TELLS you what that little button press will do, it's up to the user to try find what it goes well with by... you guessed it (or maybe not?) reading other abilities and thinking for yourself what goes well together.

    the user at the end of the day breaks the mold on an even playing field not abusing a clearly broken mechanic, if it's put in proper and taught widely then it loses it's ability to make people "stand out" and then allows the individual players skill shine as making them the better player, not because they can spazz animations.

    heres an unrelated example.

    set proccers.

    one does 8000 whenever you hit an enemy with a melee attack every 4 seconds.
    one has a 30% chance to deal 10k every 5 seconds.

    now how does this example work?

    PLAYERS learned how to mesh them into a combo. not the game. the game mearly tought them what the set does by reading it. the PLAYERS came up with a way to make something that is shown to all into a sure kill combo. intended? unlikely but it's not hidden and requires research you just trial and error it.

    where in ESO does it TEACH you that hitting block, dodge rolling etc, will give you a higher damage output if you "chop" an animation early?

    trick question. it. does. not.

    see the problem?

    some know it, some don't there for no even playing field is made.

    THAT is my problem with this... "core" mechanic. this is why balance is so hard to do because not everyone knows how to exploit utilise this "mechanic"
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Cheat/exploit
    RebornV3x wrote: »
    technically its an exploit because unless you google it or have friends to show you how to its not mentioned anywhere it the game itself that animation canceling is a thing so its something that may give you an unfair advantage against mobs and players can you still kill players animation canceling yes so its not an outright cheat. I really don't care if its used or not but it shouldn't be in the game or at least mentioned in the tutorial/ load screens

    THANK YOU!

    this sums up my complaint. if you are gunna call a broken mechanic or programming a feature, bloody expand on it so everyones on an even field :)
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Kolache
    Kolache
    ✭✭✭✭
    Other (please explain)
    I use it, but I'd rather a system that felt and looked more intended. I appreciate the efforts to improve this with animation prioritization, but I'm just not entirely sure that AC as it is can really be balanced across weapons/skills/classes when they don't all behave the same way.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    Other (please explain)
    RebornV3x wrote: »
    technically its an exploit because unless you google it or have friends to show you how to its not mentioned anywhere it the game itself that animation canceling is a thing so its something that may give you an unfair advantage against mobs and players can you still kill players animation canceling yes so its not an outright cheat. I really don't care if its used or not but it shouldn't be in the game or at least mentioned in the tutorial/ load screens

    So it is an exploit because no where in the game does it tell you how to do it? A couple people figured ot out by trial and error. But everyone else goggles it and learns that way.

    Sounds almost like some dungeon bosses or trial bosses... I wonder if beating bosses is an exploit now.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Get good mechanic
    A heavy resto and heavy lightning attack goes through dodge roll, they must be exploits because im not spoon fed and told that.

    Same with beam and soul assault.

    Thaum buffs sweeps/japs which are not dots but channels, must be an exploit.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Julianos
    Julianos
    ✭✭✭✭✭
    Cheat/exploit
    Axorn wrote: »
    OdinForge wrote: »
    If you hate animation canceling, you're doing so out of some internal personal vendetta.

    If they removed animation canceling from the game, they'd need to change how ultimate is built and the purpose of light or heavy attacking with a weapon, along with the speed of animations to help keep the game feeling fluid. Because it would feel very extremely sluggish without the ability to weave.

    If you couldn't animation cancel, light attacks would be pointless to even bother doing. You'd just be button mashing your skill over and over, light attacks in the current system at least serve to break pure spam and perform functions (build ultimate, apply enchants, add some damage, etc).

    Animation canceling is a fair part of the game, at least until the devs decide they want to reinvent the combat system again. If you think animation canceling somehow makes macro'ing possible or any worse than without, you've clearly never played any game ever. Macro's are a thing in any game, regardless of if AC is possible or not.

    NO you dont need AC for all these you can increase animation speed and give skills to generate ulti feature there you go fixed.

    But animation cancelling is basically speeding up an animation.

    So your solution is to stop animation cancelling and then increase the speed of animations?

    #Logic?

    Where is the logic using a broken mechanic its not even look good while fighting people attack and i dont even see what they cast or what they do thats stupid...

    There some logic for you ;)
  • Soafee
    Soafee
    ✭✭✭
    Cheat/exploit
    I voted cheat but something like this makes some people have an unfair advantage over others and it should be fixed since not everyone knows about or uses it.
    Today is a blessing. Yesterday is in the past and tomorrow is a mystery.
  • Unsent.Soul
    Unsent.Soul
    ✭✭✭✭✭
    Other (please explain)
    Another thread....? Did the last 20 or so not sum it up for OP?
This discussion has been closed.