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Collecting Sky Shards and Questing in Cyrodiil

  • NewBlacksmurf
    NewBlacksmurf
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    I think it's also important to remember that you really have nothing to lose by venturing into Cyro to grab shards. If you take a fall, your gear won't need repairing, you won't lose coin. I guess one could argue that your pride and ego stand the be bruised beyond repair but, c'mon.

    So the thing tho @Callous2208 the shards behind gates you literally cannot get unless you PvP and most often PvP and siege in a group

    Incorrect. You could waltz on through if other people have pvp'd for you and taken the respective keeps already. Or just jump right in a battle and contribute, you may find it to your liking. Everyone is different, I get it. If pvp frightens someone or triggers them in some way, ESO made it to where you don't actually need all those shards to have a complete character build. You can flesh out your toon with all sp's provided in PvE only, with skills left over to boot!

    @Callous2208

    1. We don't want to PvP
    2. You're suggestion requires PvP

    You're pointing out the flaw in the suggestion that I've been pointing out to others. So going forward to the other ideas was an ask for a token that allowed the player not to be PvP eligible. That still requires PvP tho so it's not really an option and I'd argue that that messes with PvP in a negative way.

    The other idea is a PvE only Cyrodil campaign which doesn't negatively impact PvP and seems most logical

    It's not about a build or anything, it's about completing PvE content that today forces PvP

    But that's not PvE content. And my first suggestion of having others pvp for you and getting them while the gate is open isn't pvp. It's walking through an open gate.

    Edit: I believe the issue is that you're looking at things from the wrong perspective. You're not missing any pve content in Cyro. You're missing pvp skyshards, delves and dolmens.

    @Callous2208

    Even ZOS describes Cyrodil/Imperial City as having strictly PvE, PvP or both

    Here's the first article which came around the release of Imperials city
    http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    It's not like we are trying to make it something else. It's described and offered in their writing as PvE so in context to ask for just to be PvE isn't out of context especially in how ZOS describes it.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Bazeric
    Bazeric
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    You aren't forced to PVP. You don't literally have to kill other players to get any of the town quest (glorified fetch quest, why do you care some much about them) or skyshards. There is only a chance you will have an encounter with another player at most shard/delve locations, and there's a chance they're not even there for PVP. There is a whopping 4 shards that are locked behind gates, which if you can't be bothered to fight for you can wait it out until your team does the heavy lifting. Otherwise 1 and a third skill points isn't going to make or break any PVE oriented players character, as they have plenty of skill points to be had from the rest of the game's content. You could make PVP friends and pick a day where you go and do a skyshard run in Cyrodiil (I've helped a group with this before), the same way I could make PVE friends and level up my undaunted, get the skill points for completing group dungeons, etc. I haven't done that yet and I accept the ramifications of my choice, it can go the other way if you decided to accept that there are things in a open-PVP zone that you might not be willing to do. Cyrodiil is a fun and quirky zone, but it wasn't designed with strict PVE in mind. Most delves don't have a quest, most POI's don't have quest so you are mostly missing out on the long ass ride to get across a mildly interest zone.

    There's no need for them to change/add anything, players simply choose what they are willing to do.
    Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
    64M+ AP across 9 toons... kinda makes me a GO
  • Solus
    Solus
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    Iselin wrote: »
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    EvilCroc wrote: »
    Iselin wrote: »
    So you don't want to play part of the game but you want what's in it?

    Fine. I'll take a raid instance with no mobs and just loot piñatas everywhere.

    This is hypocrisy. The PvE players in Cyrodiil still have to do PvE content. Quests, bosses, anchors etc. There will be no piñatas in pure PvE campaign.

    There's no hypocrisy just a point about how there are many bits of content locked behind different activities (even more so with all the new BOP sets in specific dungeons.) You can only get some things in the IC, some just in trials, etc

    The skyshards in Cyrodiil are meant to be gotten by doing the Cyrodiil content - and that includes the possibility of being killed by another player. A no PVP Cyrodiil instance is just as ridiculous as my trial loot example.


    Well actually a no PvP Cyrodil and Imperial City aren't silly at all considering the rest of the world plays together and gets along just fine.
    Actually Cyrodil should have PvP, and non-PvP campaigns because everyone doesn't want to do PvP.
    Just like anyone now can duel in PvE zones

    Duels... lol. Trade you a no PVP Cyrodiil and IC for a PVP everywhere Tamriel. Deal?

    Yes there are different parts to this game that don't appeal to some... just deal with it.

    I'm no asking for any trade nor is that of any interest to me but look at what you're saying and what we are saying.

    You want a PvP game everywhere.
    We want a PvE game everywhere.

    But you're saying...deal with it

    No one is saying No you can't have a phased or different PvP experience. So why would you say deal with it as I don't want PvP or even duels so I'm forced to change my settings but I'm still blocked by other duelers from doing stuff cause they choose to duel on top of NPCs in towns.

    It seems pretty obvious that the game would benefit from a PvE server and a PvE server or phasing whatever they do.
    It makes a whole heck of a lot of sense. Deal with it, makes absolutely no sense especially for the PvE conversation.

    But let's actually look at where the shads are located in Cyrodil and Imperial City.
    You actually have to go to contested or challenged areas to collect them all. You can't avoid PvP even in a dead zone cause you're literally at enemy keeps and towns

    No I actually do not want PVP everywhere. I was just saying that to emphasize the point. I prefer and have always preferred this DAoC-like system of separate PVP zones.

    What I don't do is complain about not having access to things that are locked behind content I chose not to do. That's the whole point here.

    ESO is a rich world because it has content that appeals to different tastes. Whining about not having the things others have access to, and asking for it to be modified according to my taste is not something I would ever do. But then, I'm old like that.

    @Iselin

    That doesn't emphasize a point if you're making empty comments. It causes me to read it and dismiss most of what you're writing because now it's pointless to write anything that's outside of reason in context to what's being discussed.

    The topic is specifically about collecting skyshards in a PvP only zone. To suggest to go to a dead or less populated zone and collect sky shards in context and under the actual understanding of where these are located which many are in contested areas, doesn't offer any solutions.

    I played DAOC and while I enjoyed the game, it's not an accurate comparison. There were not PvE skill points locked in the frontier in DAOC. Also no one is complaining about not doing content. They situation is they (we) are trying to do content that by design forces us to PvP. PvP is not the content, PvP is the situation this content forces.

    The content we are seeking are the skyshards that produce skill points.

    And while your comments suggest people are whinning....(looks around) I don't see that here in my comments so let's not generalize. People are looking for realistic alternatives and in context to thaat discussion feedback provides the idea that a PvE Cyrodil makes a viable solution to the dilemma. The context is the game is now One Tamriel which means the faction based boarders were removed except for Cyrodil and Imperial City zones.

    Skill points? Dude, we're talking about 5 out of 300+. You get one hell of a lot more skill points in Cyrodiil by PVPing there. Fretting about those is petty in the extreme - especially now that you can go anywhere at every level. Hell I have CP400+ characters that PVP and have never even bothered to get all the Cyrodiil skyshards... and they have tons of unspent skill points.

    Suggesting a PVE Cyrodiil instance for those measly 15 skyshards is nothing more than misguided entitlement mentality by the PVP-phobic.

    @Iselin
    There's actually a total of 46 skyshards in Cyrodil alone not counting Imperial City.

    Outside of skyshards there are the public dungeons, dolemans generals and daily quests for PvE

    I don't think you really understand what you're talking about.

    We're all talking about the same thing: content some don't want to do as designed but they want it redesigned so they don't miss out on the rewards.

    @Iselin

    It's not all the same if you're giving input with an incorrect understanding or lacking factual information.
    And people aren't saying they don't want to go to Cyrodil, they are saying they don't want to be forced to PvP in Cyrodil so I don't think you're understanding is in context to the discussion.

    That's how your comments read to me.

    No that's your spin. People are saying they want the rewards of content they don't want to do. "forced to PVP" "forced to group" "forced to do quests" "forced to do veteran dungeons"... it's all the same entitled idiotic mentality. No one is "forcing" you to do anything. You just need to choose what parts of the game you want to play and learn to be content with the consequences of your choices..

    @Iselin
    It's not a spin it's how you're choosing to interpret. People are saying they don't want to be forced to PvP. They are saying they want to do the content without forced PvP. They aren't saying they want the rewards without ever stepping into Cyrodil or Imperial City.

    And it is not all the same. Again that's is your interpretation which I'm hoping to correct.
    Also please do not tell me what content I need to do as I've paid for all content and as stated above, took the suggestions and have run into problems because of some of the highly contested areas in both Cyrodil and Imperial city.

    I've even joined group of others who wanted to complete this stuff many times but largely those will be a mix of PvE and PvP players which again result in similar challenges for contested areas.

    If you have viable suggestions we welcome those but the ones given aren't viable in actual practice.

    "They aren't saying they want the rewards without ever stepping into Cyrodil or Imperial City." No, just a modified version of it free from "forced PVP." What part of this being exactly the same as making solo versions of the veteran dungeons so you can get a monster mask are you not understanding? Or do you think that solo veteran dungeons would also be a good thing?

    @Iselin

    Go back and read through again....
    Are you in too many conversations as no one has said anything about not wanting to do Cyrodil or IC. They point have wrote a few times asking how to do the content and avoid PvP. You understand PvP is not a zone and it's not content, it's when a Player versus Player happens which is dueling, Cyrodil and Imperial City which means PvP is a choice in some zones and not others.

    What the heck does doing a verteran dungeon solo have to do with any of this?
    Nothing because if you're suggesting people that only PvP have to solo a veteran dungeon, that's not forced as you can buy those from the PvP vendors.

    See here's the issue you're not maybe aware of.
    PvP players can go PvP almost anywhere, they can get items via PvP currency and also gain skills points whenever and wherever they'd like.

    PvE players cannot unless they enter PvP zones which if you actually go in dead campaigns and test and don't PvP ever, you'll understand that you have to do some PvP to get to all the shards. To get to the quests, to complete the public dungeons or delves in PvP zones.

    I have a better idea. You go back and read just one post, the one that started this thread.

    @Iselin

    I did...comments above I'm telling you that your interpretations are off. You have gone off on your own thing
    The OP literally has comments pages back to try the dead campaigns

    No one other than you is talking about veteran dungeons.

    Are you in more than one conversation by chance?

    No just one conversation. A rather bizarre one with you.

    This is the original post:

    Would it be too much to ask for a war/allinace free instance for us PvE players to collect our Sky Shards in Cyrolag and complete the NPC quests there, if instancing is not possible how about a war-free token from the Crown Store. I know I'm lame in PvP as I'm more oriented towards PvE as a non hardcore casual player who plays for enjoyment :p

    Thoughts anyone? ZOS Please?


    "war/allinace free instance"
    "war-free token from the Crown Store"

    Which parts of what the OP was asking for are you having trouble understanding?

    As to how this is similar to people who do not want to group for a veteran dungeon for a monster mask asking for a solo version of the dungeon so they can get one without doing the content as designed.... do I really need to explain that to you?

    @Iselin

    You are waaaaaayy off base and lack understanding and comprehension

    Read it! It point blanks asks for them to be able to do the CONTENT without PvP. It says IF ....again... IF ITS NOT POSSIBLE to phase or have a PvE campaign to allow them to buy a York from the crown store. The token is an ANTI-PvP token so others can't kill or attack them while they do PvE content

    I'm not having any trouble understanding, you're just completely mis-interpreting the entire thread as seen by all of your comments.

    MAN!!!!

    People just are asking for ways to do content without having to pvP.
    There's nothing else there so your whole exaggerations are waaay off base

    There is absolutely no relation of this thread to any group content whether it's veteran or not but just so you understand and that's what I've been pointing out to you all along you lack understanding of what you're talking about.

    People already solo veteran content (actual vet dungeons)

    Do you comprehend it all now?

    No need for your passive aggressiveness or capital hysterics lol.

    Here... I''ll just add a few little word to one of your own sentences so maybe you can understand what is actually being said.

    "People just are asking for ways to do content IN A PVP ZONE without having to pvP."

    It's a ridiculous self-entitled notion.

    @Iselin

    No it's not ridiculous but it is very self entitled for you to say that others requesting a non-PvP experience for PvE content is self entitled after the developers redesigned the entire rest of the game to remove factions from PvE.

    That's right. They designed the entire rest of the world for you... and you're not satisfied with that. What was that you were saying about entitlement?

    @Iselin

    Maaaannn......it wasn't designed for me. It was designed for all of us dude.

    You're way off base and pushing an us vs them rhetoric. ZOS didn't make One Tamriel cause of PvE players. We could already play the stuff, technically it's for the PvP folks who chose a faction and then couldn't do some PvE content.

    Please go read up on the game.....you have no idea of what you're talking about. Seriously you don't and are unwilling to even Google before making some of your comments.

    So back on topic.

    It's a simple ask....can we play the content outside of being forced to PvP. That's it.

    Ridiculous self-entitled notions don't need to be complex. They usually are a simple ask.
    @Iselin

    Bruh....what are you even saying now?

    So now you've gone from extreme to extreme. So it's not anything other than a NO in your opinion cause it's a selfish request?

    How does someone who doesn't PvP who offers a question of how to keep from PvPing but to do PvE content in Cyrodil even affect you?


    It literally doesn't....that's selfish to even make this suggestion because nothing they're asking even takes away from PvP at all.....

    Let's have everything be free and easy for everyone... instant CP561 + all the loot and skill points for all! (coming to a cash shop near you.) After all, this doesn't affect anyone who wants to earn it as designed.




    WOW does this. I tried it out for the first time a few months back, ( i played when it first came out, but this time i was wanting to actually get into it, gave it a shot) made a brand new character (i had no idea what the hell i was doing) and when i went to start the game it put me in some weird place, max level, sub par full gear, tons of points to spend. ECT. I hated it, I hated WOW when it was first released, hated it now. It's a dumb cartoony game, with a story i didnt like at all.

    Comparatively, what he's asking for is nowhere near what you're stating.

    That being said. Cyro needs to stay PVP, its just the way of the game.
    Thats just my opinion
    Edited by Solus on November 3, 2016 7:53PM
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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  • Solus
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    Alucardo wrote: »
    The other idea is a PvE only Cyrodil campaign which doesn't negatively impact PvP and seems most logical

    Wrong. It affects it more than you might think. As I said, when I first started, if there was a PVE only Cyrodiil I would have taken it. I wouldn't have even tried PVP because I wasn't interested at the time.
    Having a PVE only Cyrodiil would limit any new traffic of PVPers. The older players will eventually get bored and leave (especially when battlegrounds come out), and Cyro will be dead as a post.
    Having a campaign with no PVP is a terrible, terrible idea.

    What is battlegrounds?
    The-Pumpkin-King // Stamblade

    https://www.twitch.tv/beenerschnitzel

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    My PC: http://pcpartpicker.com/b/GGWXsY
  • NewBlacksmurf
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    Bazeric wrote: »
    You aren't forced to PVP. You don't literally have to kill other players to get any of the town quest (glorified fetch quest, why do you care some much about them) or skyshards. There is only a chance you will have an encounter with another player at most shard/delve locations, and there's a chance they're not even there for PVP. There is a whopping 4 shards that are locked behind gates, which if you can't be bothered to fight for you can wait it out until your team does the heavy lifting. Otherwise 1 and a third skill points isn't going to make or break any PVE oriented players character, as they have plenty of skill points to be had from the rest of the game's content. You could make PVP friends and pick a day where you go and do a skyshard run in Cyrodiil (I've helped a group with this before), the same way I could make PVE friends and level up my undaunted, get the skill points for completing group dungeons, etc. I haven't done that yet and I accept the ramifications of my choice, it can go the other way if you decided to accept that there are things in a open-PVP zone that you might not be willing to do. Cyrodiil is a fun and quirky zone, but it wasn't designed with strict PVE in mind. Most delves don't have a quest, most POI's don't have quest so you are mostly missing out on the long ass ride to get across a mildly interest zone.

    There's no need for them to change/add anything, players simply choose what they are willing to do.

    @Bazeric

    There's a total of 46 shards in Cyrodil not counting IC
    The dolemans and delve/public dungeons also actually mater to PvE players.

    I think you'd have to look at all the PvE content and I do believe you may see you've under estimated the benefits of this to a player who has no interest in PvP. As mentioned in a lot of previous comments, speaking for myself I've done for literally two years now all the suggestions you and others have made.

    This is why I'm asking a bit different than the OP but in the same context for a PvE and non PvP Cyrodil.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Callous2208
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    I think it's also important to remember that you really have nothing to lose by venturing into Cyro to grab shards. If you take a fall, your gear won't need repairing, you won't lose coin. I guess one could argue that your pride and ego stand the be bruised beyond repair but, c'mon.

    So the thing tho @Callous2208 the shards behind gates you literally cannot get unless you PvP and most often PvP and siege in a group

    Incorrect. You could waltz on through if other people have pvp'd for you and taken the respective keeps already. Or just jump right in a battle and contribute, you may find it to your liking. Everyone is different, I get it. If pvp frightens someone or triggers them in some way, ESO made it to where you don't actually need all those shards to have a complete character build. You can flesh out your toon with all sp's provided in PvE only, with skills left over to boot!

    @Callous2208

    1. We don't want to PvP
    2. You're suggestion requires PvP

    You're pointing out the flaw in the suggestion that I've been pointing out to others. So going forward to the other ideas was an ask for a token that allowed the player not to be PvP eligible. That still requires PvP tho so it's not really an option and I'd argue that that messes with PvP in a negative way.

    The other idea is a PvE only Cyrodil campaign which doesn't negatively impact PvP and seems most logical

    It's not about a build or anything, it's about completing PvE content that today forces PvP

    But that's not PvE content. And my first suggestion of having others pvp for you and getting them while the gate is open isn't pvp. It's walking through an open gate.

    Edit: I believe the issue is that you're looking at things from the wrong perspective. You're not missing any pve content in Cyro. You're missing pvp skyshards, delves and dolmens.

    @Callous2208

    Even ZOS describes Cyrodil/Imperial City as having strictly PvE, PvP or both

    Here's the first article which came around the release of Imperials city
    http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    It's not like we are trying to make it something else. It's described and offered in their writing as PvE so in context to ask for just to be PvE isn't out of context especially in how ZOS describes it.

    Interesting. But I dare say you're still asking for the pvp and the mix to be removed entirely, which was never their intentions. Honestly, if you go to Cyro not looking for pvp, 9/10 times you will not find it. What is this irrational fear of PvP that prevents players from grabbing the shards when the time is right? Don't say you just won't out of principle because you hate pvp that much. Run in their and get them and never come back. It is likely you won't even come across an enemy player. You can in fact go to Cyro for PvE only, however that does not stop the pvp from happening around or to you. Stand and don't fight back, revive, move on. It's not that bad and not even remotely worth a pve only reboot. Keep in mind this is coming from someone who spends a great deal of time in heavy roleplay, even in Cyro. It's not that bad.
  • Danksta
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    Alucardo wrote: »
    I agree with you. When I did do pvp. I find no enjoyment having pve players just die because they are farming shards. It did nothing for my enjoyment.

    Pvpers who want pvers to die for the shards are just being selfish. No good reason at all for shards to be in this pvp zone. You are not going to change a person mind by having force pvp for skill points.


    It makes zero senses from a game design point of view for this to be allowed.

    Keep in mind man, that on the flipside, a lot of stuff we need is locked behind PVE. There's not enough skyshards and lorebooks in Cyrodiil to live on. We also need to farm Undaunted for monster sets and passives. We need to farm zones and dungeons for gear.
    A PVPer will no doubt spend, at the very least, 50% of their time in PVE, if not more. I've noticed most of the people on my friends list spending less time in Cyro since One Tamriel dropped, because they are doing pledges and farming gear.
    Have you seen the crap gear we get from PVP? It's got nothing on PVE stuff.
    So just like you find no enjoyment in a PVP enabled zone, we find no enjoyment outside a PVP enabled zone. I think ZOS want people to experience both sides, so let's just roll with it.
    If I could have skipped PVP I probably wouldn't have tried it and discovered I liked it so much.



    Me too. True story, I bought this game for the PvP. I got my main to about lvl 30 and decided it was time to get in Cyrodiil. I was absolute garbage, and I hated it but did keep playing because I did enjoy the game up to that point. Then as I neared VR16 I realized I really wanted Vigor and Caltrops, so despite dreading going back to Cyrodiil I did. Now I really enjoy PvP, it's unpredictable. I still do more PvE than PvP, but I would say many of my most enjoyable moments in ESO have came in Cyrodiil. So while I knew I would venture into Cyrodiil, I'm not sure I would've ever went back and found out how much I enjoyed it if it wasn't for those 2 skills only obtainable in PvP.
    BawKinTackWarDs PS4/NA

  • Bouldercleave
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    AddiZ wrote: »
    Sure if we PvP playes could collect all the PvE skyshards, i think thats a good trade :p

    Which you easily can without being griefed. So yes, it IS a great trade
  • Ghost-Shot
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    Solus wrote: »
    Iselin wrote: »
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    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
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    EvilCroc wrote: »
    Iselin wrote: »
    So you don't want to play part of the game but you want what's in it?

    Fine. I'll take a raid instance with no mobs and just loot piñatas everywhere.

    This is hypocrisy. The PvE players in Cyrodiil still have to do PvE content. Quests, bosses, anchors etc. There will be no piñatas in pure PvE campaign.

    There's no hypocrisy just a point about how there are many bits of content locked behind different activities (even more so with all the new BOP sets in specific dungeons.) You can only get some things in the IC, some just in trials, etc

    The skyshards in Cyrodiil are meant to be gotten by doing the Cyrodiil content - and that includes the possibility of being killed by another player. A no PVP Cyrodiil instance is just as ridiculous as my trial loot example.


    Well actually a no PvP Cyrodil and Imperial City aren't silly at all considering the rest of the world plays together and gets along just fine.
    Actually Cyrodil should have PvP, and non-PvP campaigns because everyone doesn't want to do PvP.
    Just like anyone now can duel in PvE zones

    Duels... lol. Trade you a no PVP Cyrodiil and IC for a PVP everywhere Tamriel. Deal?

    Yes there are different parts to this game that don't appeal to some... just deal with it.

    I'm no asking for any trade nor is that of any interest to me but look at what you're saying and what we are saying.

    You want a PvP game everywhere.
    We want a PvE game everywhere.

    But you're saying...deal with it

    No one is saying No you can't have a phased or different PvP experience. So why would you say deal with it as I don't want PvP or even duels so I'm forced to change my settings but I'm still blocked by other duelers from doing stuff cause they choose to duel on top of NPCs in towns.

    It seems pretty obvious that the game would benefit from a PvE server and a PvE server or phasing whatever they do.
    It makes a whole heck of a lot of sense. Deal with it, makes absolutely no sense especially for the PvE conversation.

    But let's actually look at where the shads are located in Cyrodil and Imperial City.
    You actually have to go to contested or challenged areas to collect them all. You can't avoid PvP even in a dead zone cause you're literally at enemy keeps and towns

    No I actually do not want PVP everywhere. I was just saying that to emphasize the point. I prefer and have always preferred this DAoC-like system of separate PVP zones.

    What I don't do is complain about not having access to things that are locked behind content I chose not to do. That's the whole point here.

    ESO is a rich world because it has content that appeals to different tastes. Whining about not having the things others have access to, and asking for it to be modified according to my taste is not something I would ever do. But then, I'm old like that.

    @Iselin

    That doesn't emphasize a point if you're making empty comments. It causes me to read it and dismiss most of what you're writing because now it's pointless to write anything that's outside of reason in context to what's being discussed.

    The topic is specifically about collecting skyshards in a PvP only zone. To suggest to go to a dead or less populated zone and collect sky shards in context and under the actual understanding of where these are located which many are in contested areas, doesn't offer any solutions.

    I played DAOC and while I enjoyed the game, it's not an accurate comparison. There were not PvE skill points locked in the frontier in DAOC. Also no one is complaining about not doing content. They situation is they (we) are trying to do content that by design forces us to PvP. PvP is not the content, PvP is the situation this content forces.

    The content we are seeking are the skyshards that produce skill points.

    And while your comments suggest people are whinning....(looks around) I don't see that here in my comments so let's not generalize. People are looking for realistic alternatives and in context to thaat discussion feedback provides the idea that a PvE Cyrodil makes a viable solution to the dilemma. The context is the game is now One Tamriel which means the faction based boarders were removed except for Cyrodil and Imperial City zones.

    Skill points? Dude, we're talking about 5 out of 300+. You get one hell of a lot more skill points in Cyrodiil by PVPing there. Fretting about those is petty in the extreme - especially now that you can go anywhere at every level. Hell I have CP400+ characters that PVP and have never even bothered to get all the Cyrodiil skyshards... and they have tons of unspent skill points.

    Suggesting a PVE Cyrodiil instance for those measly 15 skyshards is nothing more than misguided entitlement mentality by the PVP-phobic.

    @Iselin
    There's actually a total of 46 skyshards in Cyrodil alone not counting Imperial City.

    Outside of skyshards there are the public dungeons, dolemans generals and daily quests for PvE

    I don't think you really understand what you're talking about.

    We're all talking about the same thing: content some don't want to do as designed but they want it redesigned so they don't miss out on the rewards.

    @Iselin

    It's not all the same if you're giving input with an incorrect understanding or lacking factual information.
    And people aren't saying they don't want to go to Cyrodil, they are saying they don't want to be forced to PvP in Cyrodil so I don't think you're understanding is in context to the discussion.

    That's how your comments read to me.

    No that's your spin. People are saying they want the rewards of content they don't want to do. "forced to PVP" "forced to group" "forced to do quests" "forced to do veteran dungeons"... it's all the same entitled idiotic mentality. No one is "forcing" you to do anything. You just need to choose what parts of the game you want to play and learn to be content with the consequences of your choices..

    @Iselin
    It's not a spin it's how you're choosing to interpret. People are saying they don't want to be forced to PvP. They are saying they want to do the content without forced PvP. They aren't saying they want the rewards without ever stepping into Cyrodil or Imperial City.

    And it is not all the same. Again that's is your interpretation which I'm hoping to correct.
    Also please do not tell me what content I need to do as I've paid for all content and as stated above, took the suggestions and have run into problems because of some of the highly contested areas in both Cyrodil and Imperial city.

    I've even joined group of others who wanted to complete this stuff many times but largely those will be a mix of PvE and PvP players which again result in similar challenges for contested areas.

    If you have viable suggestions we welcome those but the ones given aren't viable in actual practice.

    "They aren't saying they want the rewards without ever stepping into Cyrodil or Imperial City." No, just a modified version of it free from "forced PVP." What part of this being exactly the same as making solo versions of the veteran dungeons so you can get a monster mask are you not understanding? Or do you think that solo veteran dungeons would also be a good thing?

    @Iselin

    Go back and read through again....
    Are you in too many conversations as no one has said anything about not wanting to do Cyrodil or IC. They point have wrote a few times asking how to do the content and avoid PvP. You understand PvP is not a zone and it's not content, it's when a Player versus Player happens which is dueling, Cyrodil and Imperial City which means PvP is a choice in some zones and not others.

    What the heck does doing a verteran dungeon solo have to do with any of this?
    Nothing because if you're suggesting people that only PvP have to solo a veteran dungeon, that's not forced as you can buy those from the PvP vendors.

    See here's the issue you're not maybe aware of.
    PvP players can go PvP almost anywhere, they can get items via PvP currency and also gain skills points whenever and wherever they'd like.

    PvE players cannot unless they enter PvP zones which if you actually go in dead campaigns and test and don't PvP ever, you'll understand that you have to do some PvP to get to all the shards. To get to the quests, to complete the public dungeons or delves in PvP zones.

    I have a better idea. You go back and read just one post, the one that started this thread.

    @Iselin

    I did...comments above I'm telling you that your interpretations are off. You have gone off on your own thing
    The OP literally has comments pages back to try the dead campaigns

    No one other than you is talking about veteran dungeons.

    Are you in more than one conversation by chance?

    No just one conversation. A rather bizarre one with you.

    This is the original post:

    Would it be too much to ask for a war/allinace free instance for us PvE players to collect our Sky Shards in Cyrolag and complete the NPC quests there, if instancing is not possible how about a war-free token from the Crown Store. I know I'm lame in PvP as I'm more oriented towards PvE as a non hardcore casual player who plays for enjoyment :p

    Thoughts anyone? ZOS Please?


    "war/allinace free instance"
    "war-free token from the Crown Store"

    Which parts of what the OP was asking for are you having trouble understanding?

    As to how this is similar to people who do not want to group for a veteran dungeon for a monster mask asking for a solo version of the dungeon so they can get one without doing the content as designed.... do I really need to explain that to you?

    @Iselin

    You are waaaaaayy off base and lack understanding and comprehension

    Read it! It point blanks asks for them to be able to do the CONTENT without PvP. It says IF ....again... IF ITS NOT POSSIBLE to phase or have a PvE campaign to allow them to buy a York from the crown store. The token is an ANTI-PvP token so others can't kill or attack them while they do PvE content

    I'm not having any trouble understanding, you're just completely mis-interpreting the entire thread as seen by all of your comments.

    MAN!!!!

    People just are asking for ways to do content without having to pvP.
    There's nothing else there so your whole exaggerations are waaay off base

    There is absolutely no relation of this thread to any group content whether it's veteran or not but just so you understand and that's what I've been pointing out to you all along you lack understanding of what you're talking about.

    People already solo veteran content (actual vet dungeons)

    Do you comprehend it all now?

    No need for your passive aggressiveness or capital hysterics lol.

    Here... I''ll just add a few little word to one of your own sentences so maybe you can understand what is actually being said.

    "People just are asking for ways to do content IN A PVP ZONE without having to pvP."

    It's a ridiculous self-entitled notion.

    @Iselin

    No it's not ridiculous but it is very self entitled for you to say that others requesting a non-PvP experience for PvE content is self entitled after the developers redesigned the entire rest of the game to remove factions from PvE.

    That's right. They designed the entire rest of the world for you... and you're not satisfied with that. What was that you were saying about entitlement?

    @Iselin

    Maaaannn......it wasn't designed for me. It was designed for all of us dude.

    You're way off base and pushing an us vs them rhetoric. ZOS didn't make One Tamriel cause of PvE players. We could already play the stuff, technically it's for the PvP folks who chose a faction and then couldn't do some PvE content.

    Please go read up on the game.....you have no idea of what you're talking about. Seriously you don't and are unwilling to even Google before making some of your comments.

    So back on topic.

    It's a simple ask....can we play the content outside of being forced to PvP. That's it.

    Ridiculous self-entitled notions don't need to be complex. They usually are a simple ask.
    @Iselin

    Bruh....what are you even saying now?

    So now you've gone from extreme to extreme. So it's not anything other than a NO in your opinion cause it's a selfish request?

    How does someone who doesn't PvP who offers a question of how to keep from PvPing but to do PvE content in Cyrodil even affect you?


    It literally doesn't....that's selfish to even make this suggestion because nothing they're asking even takes away from PvP at all.....

    Let's have everything be free and easy for everyone... instant CP561 + all the loot and skill points for all! (coming to a cash shop near you.) After all, this doesn't affect anyone who wants to earn it as designed.




    WOW does this. I tried it out for the first time a few months back, ( i played when it first came out, but this time i was wanting to actually get into it, gave it a shot) made a brand new character (i had no idea what the hell i was doing) and when i went to start the game it put me in some weird place, max level, sub par full gear, tons of points to spend. ECT. I hated it, I hated WOW when it was first released, hated it now. It's a dumb cartoony game, with a story i didnt like at all.

    Comparatively, what he's asking for is nowhere near what you're stating.

    That being said. Cyro needs to stay PVP, its just the way of the game.
    Thats just my opinion

    That was the class preview system, you get a small area to play through as max level on a class before you level it to 110.
  • runagate
    runagate
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    I'm in Cyrodiil right now. PC/NA Haderus. I went down to the border between DC and AD at this particular moment, got skyshards from delves and a lorebook from a Priory. Opened another book and left it opened and went afk while I got a drink and peed. Got some skill points on a character I'd forgotten to take to Cyrodiil thus far much at all.

    I never went into stealth. I was riding around on a giant Daggerfall warhorse with a blue blanket on it. Never even saw anyone.

    I'm in my third delve on a magsorc wearing Thunderbug and Storm Knight, puttering around. If I run into anyone I'll be surprised. They'll probably wave and join me in PvEing.
  • Iselin
    Iselin
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    Solus wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    Iselin wrote: »
    EvilCroc wrote: »
    Iselin wrote: »
    So you don't want to play part of the game but you want what's in it?

    Fine. I'll take a raid instance with no mobs and just loot piñatas everywhere.

    This is hypocrisy. The PvE players in Cyrodiil still have to do PvE content. Quests, bosses, anchors etc. There will be no piñatas in pure PvE campaign.

    There's no hypocrisy just a point about how there are many bits of content locked behind different activities (even more so with all the new BOP sets in specific dungeons.) You can only get some things in the IC, some just in trials, etc

    The skyshards in Cyrodiil are meant to be gotten by doing the Cyrodiil content - and that includes the possibility of being killed by another player. A no PVP Cyrodiil instance is just as ridiculous as my trial loot example.


    Well actually a no PvP Cyrodil and Imperial City aren't silly at all considering the rest of the world plays together and gets along just fine.
    Actually Cyrodil should have PvP, and non-PvP campaigns because everyone doesn't want to do PvP.
    Just like anyone now can duel in PvE zones

    Duels... lol. Trade you a no PVP Cyrodiil and IC for a PVP everywhere Tamriel. Deal?

    Yes there are different parts to this game that don't appeal to some... just deal with it.

    I'm no asking for any trade nor is that of any interest to me but look at what you're saying and what we are saying.

    You want a PvP game everywhere.
    We want a PvE game everywhere.

    But you're saying...deal with it

    No one is saying No you can't have a phased or different PvP experience. So why would you say deal with it as I don't want PvP or even duels so I'm forced to change my settings but I'm still blocked by other duelers from doing stuff cause they choose to duel on top of NPCs in towns.

    It seems pretty obvious that the game would benefit from a PvE server and a PvE server or phasing whatever they do.
    It makes a whole heck of a lot of sense. Deal with it, makes absolutely no sense especially for the PvE conversation.

    But let's actually look at where the shads are located in Cyrodil and Imperial City.
    You actually have to go to contested or challenged areas to collect them all. You can't avoid PvP even in a dead zone cause you're literally at enemy keeps and towns

    No I actually do not want PVP everywhere. I was just saying that to emphasize the point. I prefer and have always preferred this DAoC-like system of separate PVP zones.

    What I don't do is complain about not having access to things that are locked behind content I chose not to do. That's the whole point here.

    ESO is a rich world because it has content that appeals to different tastes. Whining about not having the things others have access to, and asking for it to be modified according to my taste is not something I would ever do. But then, I'm old like that.

    @Iselin

    That doesn't emphasize a point if you're making empty comments. It causes me to read it and dismiss most of what you're writing because now it's pointless to write anything that's outside of reason in context to what's being discussed.

    The topic is specifically about collecting skyshards in a PvP only zone. To suggest to go to a dead or less populated zone and collect sky shards in context and under the actual understanding of where these are located which many are in contested areas, doesn't offer any solutions.

    I played DAOC and while I enjoyed the game, it's not an accurate comparison. There were not PvE skill points locked in the frontier in DAOC. Also no one is complaining about not doing content. They situation is they (we) are trying to do content that by design forces us to PvP. PvP is not the content, PvP is the situation this content forces.

    The content we are seeking are the skyshards that produce skill points.

    And while your comments suggest people are whinning....(looks around) I don't see that here in my comments so let's not generalize. People are looking for realistic alternatives and in context to thaat discussion feedback provides the idea that a PvE Cyrodil makes a viable solution to the dilemma. The context is the game is now One Tamriel which means the faction based boarders were removed except for Cyrodil and Imperial City zones.

    Skill points? Dude, we're talking about 5 out of 300+. You get one hell of a lot more skill points in Cyrodiil by PVPing there. Fretting about those is petty in the extreme - especially now that you can go anywhere at every level. Hell I have CP400+ characters that PVP and have never even bothered to get all the Cyrodiil skyshards... and they have tons of unspent skill points.

    Suggesting a PVE Cyrodiil instance for those measly 15 skyshards is nothing more than misguided entitlement mentality by the PVP-phobic.

    @Iselin
    There's actually a total of 46 skyshards in Cyrodil alone not counting Imperial City.

    Outside of skyshards there are the public dungeons, dolemans generals and daily quests for PvE

    I don't think you really understand what you're talking about.

    We're all talking about the same thing: content some don't want to do as designed but they want it redesigned so they don't miss out on the rewards.

    @Iselin

    It's not all the same if you're giving input with an incorrect understanding or lacking factual information.
    And people aren't saying they don't want to go to Cyrodil, they are saying they don't want to be forced to PvP in Cyrodil so I don't think you're understanding is in context to the discussion.

    That's how your comments read to me.

    No that's your spin. People are saying they want the rewards of content they don't want to do. "forced to PVP" "forced to group" "forced to do quests" "forced to do veteran dungeons"... it's all the same entitled idiotic mentality. No one is "forcing" you to do anything. You just need to choose what parts of the game you want to play and learn to be content with the consequences of your choices..

    @Iselin
    It's not a spin it's how you're choosing to interpret. People are saying they don't want to be forced to PvP. They are saying they want to do the content without forced PvP. They aren't saying they want the rewards without ever stepping into Cyrodil or Imperial City.

    And it is not all the same. Again that's is your interpretation which I'm hoping to correct.
    Also please do not tell me what content I need to do as I've paid for all content and as stated above, took the suggestions and have run into problems because of some of the highly contested areas in both Cyrodil and Imperial city.

    I've even joined group of others who wanted to complete this stuff many times but largely those will be a mix of PvE and PvP players which again result in similar challenges for contested areas.

    If you have viable suggestions we welcome those but the ones given aren't viable in actual practice.

    "They aren't saying they want the rewards without ever stepping into Cyrodil or Imperial City." No, just a modified version of it free from "forced PVP." What part of this being exactly the same as making solo versions of the veteran dungeons so you can get a monster mask are you not understanding? Or do you think that solo veteran dungeons would also be a good thing?

    @Iselin

    Go back and read through again....
    Are you in too many conversations as no one has said anything about not wanting to do Cyrodil or IC. They point have wrote a few times asking how to do the content and avoid PvP. You understand PvP is not a zone and it's not content, it's when a Player versus Player happens which is dueling, Cyrodil and Imperial City which means PvP is a choice in some zones and not others.

    What the heck does doing a verteran dungeon solo have to do with any of this?
    Nothing because if you're suggesting people that only PvP have to solo a veteran dungeon, that's not forced as you can buy those from the PvP vendors.

    See here's the issue you're not maybe aware of.
    PvP players can go PvP almost anywhere, they can get items via PvP currency and also gain skills points whenever and wherever they'd like.

    PvE players cannot unless they enter PvP zones which if you actually go in dead campaigns and test and don't PvP ever, you'll understand that you have to do some PvP to get to all the shards. To get to the quests, to complete the public dungeons or delves in PvP zones.

    I have a better idea. You go back and read just one post, the one that started this thread.

    @Iselin

    I did...comments above I'm telling you that your interpretations are off. You have gone off on your own thing
    The OP literally has comments pages back to try the dead campaigns

    No one other than you is talking about veteran dungeons.

    Are you in more than one conversation by chance?

    No just one conversation. A rather bizarre one with you.

    This is the original post:

    Would it be too much to ask for a war/allinace free instance for us PvE players to collect our Sky Shards in Cyrolag and complete the NPC quests there, if instancing is not possible how about a war-free token from the Crown Store. I know I'm lame in PvP as I'm more oriented towards PvE as a non hardcore casual player who plays for enjoyment :p

    Thoughts anyone? ZOS Please?


    "war/allinace free instance"
    "war-free token from the Crown Store"

    Which parts of what the OP was asking for are you having trouble understanding?

    As to how this is similar to people who do not want to group for a veteran dungeon for a monster mask asking for a solo version of the dungeon so they can get one without doing the content as designed.... do I really need to explain that to you?

    @Iselin

    You are waaaaaayy off base and lack understanding and comprehension

    Read it! It point blanks asks for them to be able to do the CONTENT without PvP. It says IF ....again... IF ITS NOT POSSIBLE to phase or have a PvE campaign to allow them to buy a York from the crown store. The token is an ANTI-PvP token so others can't kill or attack them while they do PvE content

    I'm not having any trouble understanding, you're just completely mis-interpreting the entire thread as seen by all of your comments.

    MAN!!!!

    People just are asking for ways to do content without having to pvP.
    There's nothing else there so your whole exaggerations are waaay off base

    There is absolutely no relation of this thread to any group content whether it's veteran or not but just so you understand and that's what I've been pointing out to you all along you lack understanding of what you're talking about.

    People already solo veteran content (actual vet dungeons)

    Do you comprehend it all now?

    No need for your passive aggressiveness or capital hysterics lol.

    Here... I''ll just add a few little word to one of your own sentences so maybe you can understand what is actually being said.

    "People just are asking for ways to do content IN A PVP ZONE without having to pvP."

    It's a ridiculous self-entitled notion.

    @Iselin

    No it's not ridiculous but it is very self entitled for you to say that others requesting a non-PvP experience for PvE content is self entitled after the developers redesigned the entire rest of the game to remove factions from PvE.

    That's right. They designed the entire rest of the world for you... and you're not satisfied with that. What was that you were saying about entitlement?

    @Iselin

    Maaaannn......it wasn't designed for me. It was designed for all of us dude.

    You're way off base and pushing an us vs them rhetoric. ZOS didn't make One Tamriel cause of PvE players. We could already play the stuff, technically it's for the PvP folks who chose a faction and then couldn't do some PvE content.

    Please go read up on the game.....you have no idea of what you're talking about. Seriously you don't and are unwilling to even Google before making some of your comments.

    So back on topic.

    It's a simple ask....can we play the content outside of being forced to PvP. That's it.

    Ridiculous self-entitled notions don't need to be complex. They usually are a simple ask.
    @Iselin

    Bruh....what are you even saying now?

    So now you've gone from extreme to extreme. So it's not anything other than a NO in your opinion cause it's a selfish request?

    How does someone who doesn't PvP who offers a question of how to keep from PvPing but to do PvE content in Cyrodil even affect you?


    It literally doesn't....that's selfish to even make this suggestion because nothing they're asking even takes away from PvP at all.....

    Let's have everything be free and easy for everyone... instant CP561 + all the loot and skill points for all! (coming to a cash shop near you.) After all, this doesn't affect anyone who wants to earn it as designed.




    WOW does this. I tried it out for the first time a few months back, ( i played when it first came out, but this time i was wanting to actually get into it, gave it a shot) made a brand new character (i had no idea what the hell i was doing) and when i went to start the game it put me in some weird place, max level, sub par full gear, tons of points to spend. ECT. I hated it, I hated WOW when it was first released, hated it now. It's a dumb cartoony game, with a story i didnt like at all.

    Comparatively, what he's asking for is nowhere near what you're stating.

    That being said. Cyro needs to stay PVP, its just the way of the game.
    Thats just my opinion

    Yeah I know. I had WOW very much in mind when I wrote that.

    And of course it's an exaggeration. But the "who else is it affecting?" argument is routinely used to justify sliding farther down the slippery slope. I've read similar things in the crown crate threads. IMO, anything that trivializes or undermines the integrity of an MMORPG affects us all.

    It's right up there in my list of ESO pet peeves with the "ES is a PVE franchise... so there!" nonsense we've been heaing for several years from the PVP-phobes. Well duh, of course it's a PVE franchise since its a single player franchise... when was the last time you played a single player PVP game? :)

    Which of course has zero to do with ESO the MMO.
  • Bazeric
    Bazeric
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    There's a total of 46 shards in Cyrodil not counting IC
    The dolemans and delve/public dungeons also actually mater to PvE players.

    I think you'd have to look at all the PvE content and I do believe you may see you've under estimated the benefits of this to a player who has no interest in PvP. As mentioned in a lot of previous comments, speaking for myself I've done for literally two years now all the suggestions you and others have made.

    This is why I'm asking a bit different than the OP but in the same context for a PvE and non PvP Cyrodil.

    The content is there and can be done. I've enjoyed doing it, on all my characters. Sure there is the added stipulation that you may encounter a player from another team, but that is the unique feature of these 2 zones. I equate this to the uniqueness of the group content in craglorn (though I haven't seen what has changed here recently) and group dungeons/trials. So like I say, it is a choice on the players part of what they are willing to do. I enjoy PVP and overland questing PVE, but I choose to spend time elsewhere when it comes to group dungeon content. I am prefectly capable of doing it. Shoot, I've never had a bad group for the handful of PUG runs I did do, it is just not where I spend my time. It is a choice.

    To add a counter argument that might help make this more debate-y (though we obviously won't "convert" each other)

    I don't think they need to add this because I feel it is acceptable as is, and it is better for them to balance, bug fix, and work on the new PVE content over adding this. My map of Tamriel still has plenty of zones that need to be made so that I may explore them.
    Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
    64M+ AP across 9 toons... kinda makes me a GO
  • AlnilamE
    AlnilamE
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    Bazeric wrote: »
    You aren't forced to PVP. You don't literally have to kill other players to get any of the town quest (glorified fetch quest, why do you care some much about them) or skyshards. There is only a chance you will have an encounter with another player at most shard/delve locations, and there's a chance they're not even there for PVP. There is a whopping 4 shards that are locked behind gates, which if you can't be bothered to fight for you can wait it out until your team does the heavy lifting. Otherwise 1 and a third skill points isn't going to make or break any PVE oriented players character, as they have plenty of skill points to be had from the rest of the game's content. You could make PVP friends and pick a day where you go and do a skyshard run in Cyrodiil (I've helped a group with this before), the same way I could make PVE friends and level up my undaunted, get the skill points for completing group dungeons, etc. I haven't done that yet and I accept the ramifications of my choice, it can go the other way if you decided to accept that there are things in a open-PVP zone that you might not be willing to do. Cyrodiil is a fun and quirky zone, but it wasn't designed with strict PVE in mind. Most delves don't have a quest, most POI's don't have quest so you are mostly missing out on the long ass ride to get across a mildly interest zone.

    There's no need for them to change/add anything, players simply choose what they are willing to do.

    @Bazeric

    There's a total of 46 shards in Cyrodil not counting IC
    The dolemans and delve/public dungeons also actually mater to PvE players.

    I think you'd have to look at all the PvE content and I do believe you may see you've under estimated the benefits of this to a player who has no interest in PvP. As mentioned in a lot of previous comments, speaking for myself I've done for literally two years now all the suggestions you and others have made.

    This is why I'm asking a bit different than the OP but in the same context for a PvE and non PvP Cyrodil.

    What is keeping a player who has no interest in PvP from going there though? Fear of getting killed? It's not the end of the world. It's very rare that you find people that actually want to impede other players from progressing and if you do find them, say something in zone chat and get help.

    The way you guys talk it sounds like there's a requirement to duel enemy players before you can get each skyshard.
    I've been in Cyrodiil plenty of times with alts, sometimes by myself, sometimes with guildies, and I never felt like I had to PvP if I didn't want to.
    The Moot Councillor
  • Dev
    Dev
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    i would like a PVE version of cyrodil and imperial city, and think it would really be best for the game.

    Lets think about it for a minute:
    1. PVE players in a PVP zone, reduce the number of active 'soldiers' available for zergs or defense play. Think of it this way, say the population limit is 100 players, using a small number just to keep the math easy. If 30 of them are there for just PVE content in your alliance and the other alliances only have 10 people for pve, your going to have a notable lack of forces in comparison. (90/90/70)
    2. from a lore / story perspective, it only makes sense that an alliance would eventually win, or at least be able to 'hold' the zone for the duration of the game's time span.
    3. Also from the story perspective, considering what is involved to end the "prophet's main story" (aka Cadwell's Bronze), and that through the quest line you are performing some pretty 'big' stuff, it only makes sense. If we can ruin the day of a Daedric prince, acting on behalf of an Aedric Princess, and basically save the world, taking out a normal human or elf shouldn't be that difficult. Note: being deliberately vague as not to spoil, and it is important to remember that the only reason we can be revived is due to the actions during the opening cut scene. Everyone else stays dead when their health hits 0, well most of the time depending on any necromancers nearby.

    The reality is though, this is a game, and ZOS as an entertainment content provider should provide content that the customers want.

    It wouldnt be that difficult to implement (imo at least):
    1. three new campaigns: one per alliance and you can only enter your alliance
    2. Emperor title is locked, as your alliance leader would be emperor and have ownership of all the castles.
    3. you should be able to 'Home' and 'guest' these campaigns as any other, with the same penalties for changing.
    4. AP can be left as is. Without other people to kill, and the amount you can get via PVE content is already limited, what is the impact? With a few exceptions, the PVE'ers dont really need AP to buy monster helms, we actually have pledges / Helm farming as PVE events :)
    5. Have a requirement that the player completed the Main story or implement a quest. A PVE version should require some form of effort, at least for it to make some sense.
    6. Think of this as a great way to collect data: If 95% of the population is in the PVE versions, then you can make better informed decisions.
    7. its a win/win proposition: You would be opening up a large amount of content for all the PVE players, for very little investment, and mostly using assets already created.

    If the only reason that ZOS shouldnt have this as an OPTION is because some players need easy kills and cant beat another PVP based opponent, you have to ask yourself if these are really the types of customers you want.

    I know money is money, but how much potential revenue do you risk because players quit because they cant play the content they paid for versus keeping a subset of the PVP community. After all, only those who are targeting PVE players would really care about there not being PVE players.

    Why should any company encourage such predatory and anti-inclusive behavior?

    And the last question, how much more do you think Imperial City DLC and/or subscriptions would sell in opening it up to more players?
  • Stopnaggin
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    It's not that bad to get the skyshards, only trouble ones are behind enemy gates. Find a campaign dominated by your alliance and go to town. I got all of them with little problems. Invisible potions get past guards and that's it.
  • SirAndy
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    Just use a dead campaign
    How do you get the gates open in a "dead" campaign?
    confused24.gif
  • runagate
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    While you argued about it I went there. Got 3 skill points. Got 5 perfect roe. Got full sets of Cyrodiil's Light (which my templar actually uses), Cyrodiil's Ward (which everyone can use for the mounted speed bonus which is nice in Cyrodiil if you swap sets with Wykkyd's add-on or the like) and Cyrodiil's Crest. Got 1 wet gunny sack with a Kuta. Got a bunch of alchemy, enchanting and blacksmithing mats. Got 5 rare Cyrodiil fish, 4 green and a blue. Read some lore. Talked to some crazy NPCs that discuss things otherwise not heard in the rest of Tamriel. Then I was ready to go back to what I was doing and died on the gate of Mnem after depleting the fishing holes in full view of the AD gate. I got 4 delve achievements for killing all the bosses and a Scarecrow mask since I went there with the Festival buff. Fully leveled the morph of the Destro ultimate.

    [ edit ] oh and 2 Covenant weapon motifs

    I will warn you of one thing though, PvEers: Go with as empty an Inventory as you can because you will fill your bags with treasure and the Banker doesn't work there.

    AD_skyshards_map.png


    Glories_and_Laments.png


    Mount_that_s_a_treasure_chest_encounter.png


    Sash_of_Cyrodiil_s_Light_impen.png


    Covenant_Axes_motif.png


    Ring_of_Cyrodiil_s_Crest_and_Covenant_Daggers_mo.png


    Ring_of_Cyrodiil_s_Light.png


    Ice_Staff_of_Cyrodiil_s_Light.png


    Blighttooth_s_Embrace_of_Cyrodiil_s_Crest.png


    Axe_of_Cyrodiil_s_Light.jpg


    Acanthia_s_Bow_of_Cyrodiil_s_Light.png


    Fishing_AD_border_river.png


    Fishing_gate_of_Mnem.png


    And I never saw a single other player the entire time since my last post, neither friendly nor enemy.


    Sooo many treasure chests. The one in the picture with the NPCs and weird mound by Vlastrus has them telling you "This is ours! Go Away!" and when you dig it up, they aggro, you kill them, and it's a treasure chest.

    I got well in excess of 100k gold worth of stuff in that short trip.
    Edited by runagate on November 3, 2016 10:24PM
  • Pirhana7_ESO
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    unhander_2 wrote: »
    Would it be too much to ask for a war/allinace free instance for us PvE players to collect our Sky Shards in Cyrolag and complete the NPC quests there, if instancing is not possible how about a war-free token from the Crown Store. I know I'm lame in PvP as I'm more oriented towards PvE as a non hardcore casual player who plays for enjoyment :p

    Thoughts anyone? ZOS Please?

    The whole main endgame theme of ESO is the 3 alliances at war in Cyrodiil.....

    From the beginning ESo was labelled as a mixed PVP / PVE game where you need to do both to get everything and be as powerful as possible and gain all achievements.

    Cyrodiil's PVE is designed to be hard because you are always at risk of enemy player attacks. if that aspect was taken away the achievents and everything you gain would be super easymode and with no difficulty, achievents there would be meaningless.

    Remember there are alot of people who are opposite of you that hate PVE but they have to do it to build their character and be stronger. So why should a PVE player have the option to avoid PVP?

    With all that said. The PVE in cyridiil is very easy to finish if you play smart. if you look at the map and see where teh main action is, you can avoid that area and generally be at very low risk of a PVP encounter. Everyone also has access to sneak, using sneak in a quest town and being careful will greatly lower your risk of a PVP attack. If you die to an enemy player you lose nothing, just go to a different spot and try to complete something else. Eventually you can complete everything in Cyrodiil PVE wise with very little PVP encounters. 95% of the PVP happening is at keeps being attacked and defended from teh theme of the game
  • Enodoc
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    after the developers redesigned the entire rest of the game to remove factions from PvE.
    They didn't do that based on player feedback. The faction removal idea was proposed in 2012, before any players even knew the game existed.

    As I said above, the PvE in Cyrodiil is specifically designed as PvE content in a PvP area. Removing the PvP factor from that content destroys the purpose of the content.

    Ghost-Shot wrote: »
    I see the skyshards and dailies as a way of drawing people in to Cyrodiil who otherwise wouldn't try PvP, and believe it or not, a lot of them end up enjoying it.
    I would agree with that :)

    SirAndy wrote: »
    Just use a dead campaign
    How do you get the gates open in a "dead" campaign?
    confused24.gif
    Hope that it died in your favour and that they're already open :stuck_out_tongue:
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  • Beardimus
    Beardimus
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    Honestly its not that hard to stay avoided, pick the quiet campaigns, at the right times. I got the rare lore books done ages before I even understood what PvP was.

    As most of my time so far in PvP land has been solo, doing the 5 town dailies, shards etc same in Imperial City. Sure some are harder say the scroll temple shards but just time it when your alliance cover the map. I'm starting to PvP more now but if you want to be avoided its not too hard

    Adapt and over come, nothing needs to change here.
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  • NewBlacksmurf
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    I think it's also important to remember that you really have nothing to lose by venturing into Cyro to grab shards. If you take a fall, your gear won't need repairing, you won't lose coin. I guess one could argue that your pride and ego stand the be bruised beyond repair but, c'mon.

    So the thing tho @Callous2208 the shards behind gates you literally cannot get unless you PvP and most often PvP and siege in a group

    Incorrect. You could waltz on through if other people have pvp'd for you and taken the respective keeps already. Or just jump right in a battle and contribute, you may find it to your liking. Everyone is different, I get it. If pvp frightens someone or triggers them in some way, ESO made it to where you don't actually need all those shards to have a complete character build. You can flesh out your toon with all sp's provided in PvE only, with skills left over to boot!

    @Callous2208

    1. We don't want to PvP
    2. You're suggestion requires PvP

    You're pointing out the flaw in the suggestion that I've been pointing out to others. So going forward to the other ideas was an ask for a token that allowed the player not to be PvP eligible. That still requires PvP tho so it's not really an option and I'd argue that that messes with PvP in a negative way.

    The other idea is a PvE only Cyrodil campaign which doesn't negatively impact PvP and seems most logical

    It's not about a build or anything, it's about completing PvE content that today forces PvP

    But that's not PvE content. And my first suggestion of having others pvp for you and getting them while the gate is open isn't pvp. It's walking through an open gate.

    Edit: I believe the issue is that you're looking at things from the wrong perspective. You're not missing any pve content in Cyro. You're missing pvp skyshards, delves and dolmens.

    @Callous2208

    Even ZOS describes Cyrodil/Imperial City as having strictly PvE, PvP or both

    Here's the first article which came around the release of Imperials city
    http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

    It's not like we are trying to make it something else. It's described and offered in their writing as PvE so in context to ask for just to be PvE isn't out of context especially in how ZOS describes it.

    Interesting. But I dare say you're still asking for the pvp and the mix to be removed entirely, which was never their intentions. Honestly, if you go to Cyro not looking for pvp, 9/10 times you will not find it. What is this irrational fear of PvP that prevents players from grabbing the shards when the time is right? Don't say you just won't out of principle because you hate pvp that much. Run in their and get them and never come back. It is likely you won't even come across an enemy player. You can in fact go to Cyro for PvE only, however that does not stop the pvp from happening around or to you. Stand and don't fight back, revive, move on. It's not that bad and not even remotely worth a pve only reboot. Keep in mind this is coming from someone who spends a great deal of time in heavy roleplay, even in Cyro. It's not that bad.


    You all are creating assumptions that are not valid and other assumptions that don't exist.

    I'm not scared of PvP at all and I go to Cyrodil for PvE
    I'm just pointing out the flaws in any and all suggestions people keep coming up with because your ideas are trying to convey that everyone should accept that they should have to do PvP.

    That's pretty crazy.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
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    *after the developers redesigned the entire rest of the game to remove factions from PvE.

    They didn't do that based on player feedback. The faction removal idea was proposed in 2012, before any players even knew the game existed.

    As I said above, the PvE in Cyrodiil is specifically designed as PvE content in a PvP area. Removing the PvP factor from that content destroys the purpose of the content.

    @Enodoc

    They absolutely created One Tamriel based on player feedback. In 2012 there was closed alpha and soon after in 2013 closed beta. I believe you were around then as I was. During the closed beta in 2013 faction were locked for both PvE and PvP.
    Later near the end of 2013 closed beta based on player feedback they stated they were giving us a test to unlock the factions during one of the beta weekends to test it out and weeks to follow with different variations

    From that people wanted what later became Cadwell quests.
    And after release there were new threads everyday asking for them to remove the faction walls that prevented players from playing with their friends in PvE based on a faction choice.

    Heck One Tamriel was announced as such from player feedback.
    -scaled
    -removing factions


    http://www.elderscrollsonline.com/en-us/news/post/2016/08/23/gamescom-2016-recap-update-12-and-one-tamriel

    Now regarding how you feel removing PvP somehow messes up Cyrodil.
    So let me clarify what you're writing in context to this thread

    So i and others should go to a dead campaign and do our PvE stuff cause it's pretty much empty but changing one campaign so that it's PvE somehow messes up Cyrodil.

    Exactly what is messed up. A PVE campaign....that idea ...It's literally just an empty campaign but where players cannot attack other players.
    It doesn't even require crazy programming. Just in the script that we've seen [\pvp= 0 ] instead of the trigger that allows all three to fight. Not sure the value is 0 but I'm using that as an example.

    Nothing else needs changing cause it's like a new campaign before anyone enters after a reset but with no PvP enabled
    That's as basic as it gets and that hurts no one in PvP
    Edited by NewBlacksmurf on November 3, 2016 11:11PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Cazic
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    Yes it's way too much to ask.
  • Sigtric
    Sigtric
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    Alucardo wrote: »
    Only if delves outside of Cyrodiil have pvp flagged so I can kill grinders while collecting skyshards :trollface:

    Now...

    This seems fair.

    Carry on

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  • Enodoc
    Enodoc
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    In 2012 there was closed alpha and soon after in 2013 closed beta. I believe you were around then as I was. During the closed beta in 2013 faction were locked for both PvE and PvP.
    Later near the end of 2013 closed beta based on player feedback they stated they were giving us a test to unlock the factions during one of the beta weekends to test it out and weeks to follow with different variations

    From that people wanted what later became Cadwell quests.
    And after release there were new threads everyday asking for them to remove the faction walls that prevented players from playing with their friends in PvE based on a faction choice.
    I wasn't there then unfortunately, my first one was Jan 2014, so I don't really know the details. I know players requested all that stuff during beta, but I believe it was all already on the drawing board. Since the feedback existed, they were able to say it was based on player feedback (and maybe that feedback encouraged them to go through with it and push it out faster), but based on that Polygon article, I think a lot of it was already under consideration.
    Now regarding how you feel removing PvP somehow messes up Cyrodil.
    So let me clarify what you're writing in context to this thread

    So i and others should go to a dead campaign and do our PvE stuff cause it's pretty much empty but changing one campaign so that it's PvE somehow messes up Cyrodil.

    Exactly what is messed up. A PVE campaign....that idea ...It's literally just an empty campaign but where players cannot attack other players.
    It doesn't even require crazy programming. Just in the script that we've seen [\pvp= 0 ] instead of the trigger that allows all three to fight. Not sure the value is 0 but I'm using that as an example.

    Nothing else needs changing cause it's like a new campaign before anyone enters after a reset but with no PvP enabled
    That's as basic as it gets and that hurts no one in PvP
    Dead campaigns are dead because there's nobody there. If someone turned up, the PvP would still be technically possible, which wouldn't be true in the proposed "PvE campaign". But I hate dead campaigns for the same reason; they defeat the purpose of the PvE-in-PvP content. Sure they make it easier, and while they exist they are the best way to get the quests and skyshards done safely, but ZOS should be shutting down dead campaigns if nobody's using them, as they are useless for PvP.
    Edited by Enodoc on November 4, 2016 12:18AM
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  • unchainedzulu
    unchainedzulu
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    unhander_2 wrote: »
    Alucardo wrote: »
    But seriously, no. Cyrodiil is for PVP, and everywhere else is PVE. Let's keep it that way. If you're not confident collecting them yourself, join up with a group and just try to go around the main areas. There's usually lots of fighting along the bridges, at milegates, and around keeps (obviously).
    It's very rare you'll find a PVPer in a delve, and if you do, try to ignore them. Chances are they will see your rank and not even bother, depending on who they are. People like me would leave you alone. We're not all savages.
    I had a lot of fun adventuring Cyrodiil for the first time. I died so much - even to guards. You take the PVP out of Cyrodiil and I assure you it will be boring as hell. It's the thrill of knowing enemies are around that makes it all the fun.

    Can't deny that, it is quite exciting when I'm in Cyrodiil

    i am not OP. but i am PC NA and would love an escort!
  • runagate
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    Shoulda come with me. It was super fun. Maybe Sunday we can do a Skyshard run? I'm DC, but I don't care what Alliance people are for PvEing you just have to be careful about AoEs.

    Read what I wrote... I literally encountered no players and fished right at the gate. You can see it in the screenshot. Haderus seemed to only have action at Bruma for some reason.
  • scorpiodog
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    Just go in the middle of the night on a low pop server or one that is mostly your color. Also sometimes death is an easier way to travel than finding a keep that you can travel from.
  • ArchMikem
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    unhander_2 wrote: »
    Would it be too much to ask for a war/allinace free instance for us PvE players to collect our Sky Shards in Cyrolag and complete the NPC quests there, if instancing is not possible how about a war-free token from the Crown Store. I know I'm lame in PvP as I'm more oriented towards PvE as a non hardcore casual player who plays for enjoyment :p

    Thoughts anyone? ZOS Please?

    I've made a thread about this very thing before and most of the people replying to it were insulting nay-sayers that want us to either deal with the ever looming threat of Ganking or to GTFO.
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  • White wabbit
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    Hopefully the day the Zos gives these few a Pve croydill is the day they make the whole world open PvP , so the PvErs want either Zos to take away a resources from PvPers to give to you or to use resources that they may not have to give you what you want , hell why not just ask them to get rid of PvPers altogether
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