RAGUNAnoOne wrote: »BalticBlues wrote: »The current system works fine for people who are in a big trade guild.
Unfortunately, this is only a minority of players.
For the rest of players the system works bad.
The rich are getting richer, the poor ... you know.
Solution: Have one daily auctioneer in each of the three capitals for everbody.
ZOS could adapt the auctioneer's percentage at any time to adapt to inflation.
Both systems (guild trader and auctioneer) could work simultaneously:
1. People could buy at any time from a guild trader.
2. People could bid at any time for the "auctioneer's daily" auctions.
The best offers for the auctioneer's dailies would win at midnight.
Smart people would probably sell their stuff on the weekend dailies.
Lol. Check out my Auction Horse concept @BalticBlues http://forums.elderscrollsonline.com/en/discussion/159594/eso-needs-an-auction-horse-expanded-concept/p1
How many times in this tread have you posted about this?
The only good thing, is that when this game dies down to the point of only having a couple thousand players left per server, there will only need to be a handful of trade guilds. So buyers will be able to check everything that's for sale by only going to a few kiosks.
Kidgangster101 wrote: »I can only state my thoughts on this from playing many many many MMO games (starting back at everquest online adventures for ps2). Even that game had an AH system.
And yet by stating that you have played “many many many” MMO games you seek to add weight to your opinion. It has been stated before, but it could do with being repeated, just because any particular, or all games, have a feature does not mean that any new game requires it automatically. Any feature to be imported has to be considered in terms of the game itself.Kidgangster101 wrote: »This system looks nice on paper and has the feel for how the time would have been. Different guilds all over the world selling and you have to go there for the price. This system is just fine on PC because you guys have adons (stuff not meant to be in the game might I add) where you can find different locations of items and their prices.
And yet not all of those add-ons are used by all people. Awesome Guild Store is useful for its changes to the UI, but this does not change the fundamental nature of the current Guild Store system. Master Merchant, which is the add-on that you seem to be referring to with your comment about prices, was excellent early on… right up to the point where I realised that it’s data was incomplete and had been, in some cases, manipulated. I have installed it. I don’t use it. The Guild Store system doesn’t actually require it.
So the argument that the Guild Store system is fine on PC because of the existence of add-ons that some people don’t even use is flawed.Kidgangster101 wrote: »Lets take Ancient orc chest motif as example- takes you guys 10 minutes total to find it and get to it for the cheapest price possible. Now lets explore me as a ps4 user looking for the same item.
I start in whatever city I am in search every Guild Trader there and fine none. Now I sit in a 5 minute load screen search another area none in that area then another 5 minute load screen I find one but it is way more then I would want to pay so I have to search another location. I repeat this process until I finally find one for a reasonable price and I buy it but not I just spent 3 hours running around on all traders until I found one.
First of all, the load screen issue has nothing to do with the Guild Trader system itself. It is just something that makes your city swapping longer. The PC fixes to the loading screen problem have been very successful and hopefully will be to you too.
Second, what is with this “I need it right this moment” approach? I keep seeing it from people. You know how I got around this? I browsed a little when I stopped off in a settlement, I picked a couple of traders (especially if I already recognised the Guild Names) and had a look through the categories that I found interesting in their inventories. Sometimes I find something I am interested in and buy it, and sometimes I don’t and move on.
This way I spend about 5-10 minutes in a session looking and find all sorts of weird and wonderful things, and this is the important part, quite often before any self-imposed deadline is reached. I don’t waste 3 hours of game time looking for something, because I have planned ahead and usually have it before I need it.Kidgangster101 wrote: »I don't know about you all on pc if you didn't have the addon but to me this doesn't feel fun. I just wasted all that time not even enjoying playing a game but if we had an AH I could do what you guys do on PC search the exact item I want and buy it taking me all of 10mins.
The AH adds nothing but convenience. It doesn’t add flavour or texture to the playing experience at all. It doesn’t reflect the world. It doesn’t reflect the other systems in the game. It is a lazy way to dump stuff you don’t need from your inventory but would feel bad about deconstructing. I’ve seen it and used it in other games. It felt like an opportunity that was wasted. This doesn’t.Kidgangster101 wrote: »So again if you guys have the addon and they wont release an addon for us ps4 users why should I have to waste my entire night because you guys are okay with the current system where you can basically cheat to save yourself time and a lot of money?
See above. It is possible to use the Guild Trader system without MM. If they integrate the functionality of AGS into the Trader UI then it gets even easier. If you plan ahead then you won’t “waste” your entire night.
What you seem to be arguing for is a change to the UI (better searches, possible links between stores to compare market prices) not a change to the Guild Trader system itself. Is this actually the case or do you have a fundamental point that you are actually trying to make here?
recstudios.wdearrwb17_ESO wrote: »The only good thing, is that when this game dies down to the point of only having a couple thousand players left per server, there will only need to be a handful of trade guilds. So buyers will be able to check everything that's for sale by only going to a few kiosks.
And the flipside to that, there wont be stock, as you need players to bring in the stock. As I said, I like the game, and would continue playing, but as it is now I just cant, as I have no way to quickly sell my items, and I just dont get why vendor prices on a lot of things for selling are 0 gold.....
How are new players meant to make any gold? when more than half the items in the game cant even be sold to a vendor for a little coin.
As it is now, this game drastically needs something for the economy side, for now I will leave again, and will hope oneday they add it and I will play again.
It took a while and the add on Awesome Guild Store but I now believe this economy is one of the most well thought out features of any MMO I've played.
I had a friend in WoW that was an accountant, never raided and just gamed the AH for gold. He built up millions just buying and selling in the stores. This sucks for those who actually play the game when these Econ nerds play the AH like a stock market.
ESO created a Store vs Store meta game for these types of people. There is a guy in ESO who still tries to do this because that is his thing. Still has lots of gold and I'm not saying it can't be done but I find huge swings in prices. I just bought the rest of my Glass motif set. I saw prices range from 120k to 30k for some items. I would either be farming for more gold shopping in an AH that facilitates a monopoly or this system where I have to shop around but spend less gold. I'd rather visit kiosks than grind for gold.
People that want a Global AH just don't know how good they have it in ESO.
I have more time to play than spend time to pay.
As long as we have no more 2 minute loading screensthis system works.
recstudios.wdearrwb17_ESO wrote: »Kidgangster101 wrote: »I can only state my thoughts on this from playing many many many MMO games (starting back at everquest online adventures for ps2). Even that game had an AH system.
And yet by stating that you have played “many many many” MMO games you seek to add weight to your opinion. It has been stated before, but it could do with being repeated, just because any particular, or all games, have a feature does not mean that any new game requires it automatically. Any feature to be imported has to be considered in terms of the game itself.Kidgangster101 wrote: »This system looks nice on paper and has the feel for how the time would have been. Different guilds all over the world selling and you have to go there for the price. This system is just fine on PC because you guys have adons (stuff not meant to be in the game might I add) where you can find different locations of items and their prices.
And yet not all of those add-ons are used by all people. Awesome Guild Store is useful for its changes to the UI, but this does not change the fundamental nature of the current Guild Store system. Master Merchant, which is the add-on that you seem to be referring to with your comment about prices, was excellent early on… right up to the point where I realised that it’s data was incomplete and had been, in some cases, manipulated. I have installed it. I don’t use it. The Guild Store system doesn’t actually require it.
So the argument that the Guild Store system is fine on PC because of the existence of add-ons that some people don’t even use is flawed.Kidgangster101 wrote: »Lets take Ancient orc chest motif as example- takes you guys 10 minutes total to find it and get to it for the cheapest price possible. Now lets explore me as a ps4 user looking for the same item.
I start in whatever city I am in search every Guild Trader there and fine none. Now I sit in a 5 minute load screen search another area none in that area then another 5 minute load screen I find one but it is way more then I would want to pay so I have to search another location. I repeat this process until I finally find one for a reasonable price and I buy it but not I just spent 3 hours running around on all traders until I found one.
First of all, the load screen issue has nothing to do with the Guild Trader system itself. It is just something that makes your city swapping longer. The PC fixes to the loading screen problem have been very successful and hopefully will be to you too.
Second, what is with this “I need it right this moment” approach? I keep seeing it from people. You know how I got around this? I browsed a little when I stopped off in a settlement, I picked a couple of traders (especially if I already recognised the Guild Names) and had a look through the categories that I found interesting in their inventories. Sometimes I find something I am interested in and buy it, and sometimes I don’t and move on.
This way I spend about 5-10 minutes in a session looking and find all sorts of weird and wonderful things, and this is the important part, quite often before any self-imposed deadline is reached. I don’t waste 3 hours of game time looking for something, because I have planned ahead and usually have it before I need it.Kidgangster101 wrote: »I don't know about you all on pc if you didn't have the addon but to me this doesn't feel fun. I just wasted all that time not even enjoying playing a game but if we had an AH I could do what you guys do on PC search the exact item I want and buy it taking me all of 10mins.
The AH adds nothing but convenience. It doesn’t add flavour or texture to the playing experience at all. It doesn’t reflect the world. It doesn’t reflect the other systems in the game. It is a lazy way to dump stuff you don’t need from your inventory but would feel bad about deconstructing. I’ve seen it and used it in other games. It felt like an opportunity that was wasted. This doesn’t.Kidgangster101 wrote: »So again if you guys have the addon and they wont release an addon for us ps4 users why should I have to waste my entire night because you guys are okay with the current system where you can basically cheat to save yourself time and a lot of money?
See above. It is possible to use the Guild Trader system without MM. If they integrate the functionality of AGS into the Trader UI then it gets even easier. If you plan ahead then you won’t “waste” your entire night.
What you seem to be arguing for is a change to the UI (better searches, possible links between stores to compare market prices) not a change to the Guild Trader system itself. Is this actually the case or do you have a fundamental point that you are actually trying to make here?
Have an opinion about everything? I actually think an AH adds a lot to a game, more so that a person having multiple guilds.....multiple guilds just so he can trade is a joke and is against everything this game is about, but hey you keep dreaming that it fits into the law.
Many people want the AH, and many will not come back to this game until its done, it may work for you, and you may have a lot of time, but most people these days like convenience as time important for most.
One reason why WoW is so successful, I can just log in, quickly do a few things, list some things in the AH, done in 20 minutes or an hour. That's just one little convenience, this game is left back in the ages, out dated, and needs an overhaul when it comes to trading and the economy. You may not like it, you can spam you're opinion all you like, but fact is, you're opinion means nothing, people want an AH, and this game is dying a slow death because the economy side and trading are such a chore.
We all have our opinion, and mine is for an AH, like many others are for it, you can still keep the crappy multiple guild system, and call it quality gaming, and be delusional that it fits into the law of the game.
recstudios.wdearrwb17_ESO wrote: »One reason why WoW is so successful, I can just log in, quickly do a few things, list some things in the AH, done in 20 minutes or an hour. That's just one little convenience, this game is left back in the ages, out dated, and needs an overhaul when it comes to trading and the economy. You may not like it, you can spam you're opinion all you like, but fact is, you're opinion means nothing, people want an AH, and this game is dying a slow death because the economy side and trading are such a chore.
While shopping for those items you probably spent a good bit of time: traveling time, search time, re-traveling time to go back to a cheaper store. It is a huge inconvenience in the game. I would rather have faction based global auction houses or a completely global one than to spend hours every time I want to find special items.
recstudios.wdearrwb17_ESO wrote: »Many people want the AH, and many will not come back to this game until its done, it may work for you, and you may have a lot of time, but most people these days like convenience as time important for most.
One reason why WoW is so successful, I can just log in, quickly do a few things, list some things in the AH, done in 20 minutes or an hour. quote]
Global Auction House vs Guild Stores. Two different player trade implementations in two very different games. There are players interested in both ways of doing it, and ESO is the place where Guild Stores are. WoW is a place where Global Auction House is.
If I really wanted to play WoW, so that I could have a Global Auction House, I would be playing WoW.
lordrichter wrote: »While shopping for those items you probably spent a good bit of time: traveling time, search time, re-traveling time to go back to a cheaper store. It is a huge inconvenience in the game. I would rather have faction based global auction houses or a completely global one than to spend hours every time I want to find special items.
If the point is just to satisfy immediate gratification, what we really need is "~" to bring up the ESO console so we can "player.additem" to get whatever we want. If that isn't an Elder Scrolls tradition, nothing is.
In my experience, it is not that hard to find just about anything in the game, and it certainly never takes hours. (PC/Mac. You will get no argument from me that console players take it in the shorts.) I cannot say that I have ever spent more than 10-15 minutes getting anything I have wanted. The majority of the time, I never actually have to look outside my own guilds to get it. For this reason, I suspect that it is quite possible that any VR 16 character on NA PC/Mac will have a good chance to find what they are looking for in one of two major cities.
In GW2 the trading system works very good, it is one of the more balanced systems in an MMO. You have pricing that doesn't have huge swings and most of the items stay consistent throughout the months. Anytime I need to find gear or items it is minutes away no matter where I am in the game.
It took a while and the add on Awesome Guild Store but I now believe this economy is one of the most well thought out features of any MMO I've played.
I had a friend in WoW that was an accountant, never raided and just gamed the AH for gold. He built up millions just buying and selling in the stores. This sucks for those who actually play the game when these Econ nerds play the AH like a stock market.
ESO created a Store vs Store meta game for these types of people. There is a guy in ESO who still tries to do this because that is his thing. Still has lots of gold and I'm not saying it can't be done but I find huge swings in prices. I just bought the rest of my Glass motif set. I saw prices range from 120k to 30k for some items. I would either be farming for more gold shopping in an AH that facilitates a monopoly or this system where I have to shop around but spend less gold. I'd rather visit kiosks than grind for gold.
People that want a Global AH just don't know how good they have it in ESO.
I have more time to play than spend time to pay.
As long as we have no more 2 minute loading screensthis system works.
Asherons_Call wrote: »I don't want to play a guild trader mini game traveling all over tamriel just to find what I'm looking for. I want to be out exploring, doing dungeons, delves, etc.
Not everyone has tons of spare time to play unfortunately
Asherons_Call wrote: »I don't want to play a guild trader mini game traveling all over tamriel just to find what I'm looking for. I want to be out exploring, doing dungeons, delves, etc.
Not everyone has tons of spare time to play unfortunately
Not to mention the 1.5mil average Guilds are supposed to come up with each week because of the absurd blind auction system that nearly insists you bid high to give you that chance at winning the trader for a week.
That's how it is on XB1 NA anyway. If you're just now trying to start a Trade Guild, getting enough active members (even 50% active) to compete with the other guilds that pay close to 2mil per week is an uphill struggle.
lordrichter wrote: »If you knew what the previous bids were, it would not be 1.5 million, average. It would be much higher than this.
In GW2 the trading system works very good, it is one of the more balanced systems in an MMO. You have pricing that doesn't have huge swings and most of the items stay consistent throughout the months. Anytime I need to find gear or items it is minutes away no matter where I am in the game.
That's not the point. The point is the price in GW2 always standardized to just a minimal amount over what an NPC would pay (to cover the AH fees). I remember spending about 80% of my play time just farming to make coin because you darn sure couldn't make anything selling on the AH. It was the exact problem you're lobbying to resolve in ESO (more time to enjoy playing the game). The difference is in GW2 it was something I had to do daily, whereas in ESO, it's only when you're trying to find some rare/expensive item that the guild trader system becomes time consuming.
lordrichter wrote: »Asherons_Call wrote: »I don't want to play a guild trader mini game traveling all over tamriel just to find what I'm looking for. I want to be out exploring, doing dungeons, delves, etc.
Not everyone has tons of spare time to play unfortunately
Not to mention the 1.5mil average Guilds are supposed to come up with each week because of the absurd blind auction system that nearly insists you bid high to give you that chance at winning the trader for a week.
That's how it is on XB1 NA anyway. If you're just now trying to start a Trade Guild, getting enough active members (even 50% active) to compete with the other guilds that pay close to 2mil per week is an uphill struggle.
If you knew what the previous bids were, it would not be 1.5 million, average. It would be much higher than this.