Rune_Relic wrote: »Many people don't want faceroll easy godmode......it gets boring when you arent challenged in some way.
hmsdragonfly wrote: »I can say that this update brings joy to TES fans, or at least Oblivion and Skyrim fans,
Blackbird71 wrote: »hmsdragonfly wrote: »I can say that this update brings joy to TES fans, or at least Oblivion and Skyrim fans,
No, you cannot say that, as you do not speak for all TES fans; you can only speak for yourself. You can say that this update brings joy to you, but any further than that is sheer arrogance, assuming that all TES fans think alike, and that they all think like you.
Having put countless hours combined into Daggerfall, Morrowind, and Oblivion, I feel qualified to self-identify as a TES fan, and I can state categorically that you do not speak for me, therefore your claim is false. And your "immersion" argument is flawed as well; I greatly enjoy immersion, but contrary to your ideas and opinions, having my character improve and being able to face more difficult enemies (while weaker enemies fade to become only an annoyance) was a big part of that immersion.
And yes, I'm aware that Oblivion was notorious for level scaling - guess what feature is the first one I mod out every time I reinstall the game?
crowzub17_ESO wrote: »Oh and here is a concept for them to consider. Make it a perk that you can move to another server that runs the old code (non scaling) if your a subscriber. Id gladly pay for that and I imagine a few others would as well.
Blackbird71 wrote: »hmsdragonfly wrote: »I can say that this update brings joy to TES fans, or at least Oblivion and Skyrim fans,
No, you cannot say that, as you do not speak for all TES fans; you can only speak for yourself. You can say that this update brings joy to you, but any further than that is sheer arrogance, assuming that all TES fans think alike, and that they all think like you.
Having put countless hours combined into Daggerfall, Morrowind, and Oblivion, I feel qualified to self-identify as a TES fan, and I can state categorically that you do not speak for me, therefore your claim is false. And your "immersion" argument is flawed as well; I greatly enjoy immersion, but contrary to your ideas and opinions, having my character improve and being able to face more difficult enemies (while weaker enemies fade to become only an annoyance) was a big part of that immersion.
And yes, I'm aware that Oblivion was notorious for level scaling - guess what feature is the first one I mod out every time I reinstall the game?
Mif i say i packed boxes of food for the poor is my stayement untrue if i did not pack boxes for every poor person?
Their claim is true is at least two fans were brought joy. YOu were the one who added "all" after all.
Blackbird71 wrote: »crowzub17_ESO wrote: »Oh and here is a concept for them to consider. Make it a perk that you can move to another server that runs the old code (non scaling) if your a subscriber. Id gladly pay for that and I imagine a few others would as well.
That's called "blackmail;" no chance I'm paying for it, regardless of how much I'd prefer to have the old game back.
Blackbird71 wrote: »Blackbird71 wrote: »hmsdragonfly wrote: »I can say that this update brings joy to TES fans, or at least Oblivion and Skyrim fans,
No, you cannot say that, as you do not speak for all TES fans; you can only speak for yourself. You can say that this update brings joy to you, but any further than that is sheer arrogance, assuming that all TES fans think alike, and that they all think like you.
Having put countless hours combined into Daggerfall, Morrowind, and Oblivion, I feel qualified to self-identify as a TES fan, and I can state categorically that you do not speak for me, therefore your claim is false. And your "immersion" argument is flawed as well; I greatly enjoy immersion, but contrary to your ideas and opinions, having my character improve and being able to face more difficult enemies (while weaker enemies fade to become only an annoyance) was a big part of that immersion.
And yes, I'm aware that Oblivion was notorious for level scaling - guess what feature is the first one I mod out every time I reinstall the game?
Mif i say i packed boxes of food for the poor is my stayement untrue if i did not pack boxes for every poor person?
Their claim is true is at least two fans were brought joy. YOu were the one who added "all" after all.
Read the original post, the implication is there. It essentially laid out the (faulty) logic path of "TES fans like immersion, and this change improves immersion, therefore TES fans like the change". There was no qualifier beyond specifying "Oblivion and Skyrim fans" limiting the quantity or scope of "fans" being referred to, and the overall tone was very much one of "TES fans like it, if you don't like it, you must not be a TES fan and you should go play something else." The whole post came off as incredibly condescending and arrogant, by someone who has no position to speak for anyone other than himself.
At the very least, the evidence in this thread and others would indicate that TES fans are divided over the update, so there really is no basis for such a broad claim.
I really dislike the scaling, I have no sense of my character growing and getting stronger, only confusion about stats going up and down at certain times to apparently compensate for the scaling...
And I dont understand the point, if were supposed to be able to go back and play with a lower level friend, you can't even retake quests you have already done anyways so all you end up doing is following them around melting everything and it's not fun for either of you.
Before 1T you would have to do all your zones up through coldharbour and if you did it fast you would still come out around only lvl 47 or so. Now I got a character to lvl 50 in less than 3 zones.
One Tamriel is really bad the game had more depth and diversity when factions were blocked and people who really wanted to switch had the adventurers pack anyways right?
So, I just don't really see the justification or the reason why people wanted it to be like this. The game is boring af now and I guarentee 1T hasn't done anything except slash a few years off its life expectancy.
Blackbird71 wrote: »hmsdragonfly wrote: »I can say that this update brings joy to TES fans, or at least Oblivion and Skyrim fans,
No, you cannot say that, as you do not speak for all TES fans; you can only speak for yourself. You can say that this update brings joy to you, but any further than that is sheer arrogance, assuming that all TES fans think alike, and that they all think like you.
Having put countless hours combined into Daggerfall, Morrowind, and Oblivion, I feel qualified to self-identify as a TES fan, and I can state categorically that you do not speak for me, therefore your claim is false. And your "immersion" argument is flawed as well; I greatly enjoy immersion, but contrary to your ideas and opinions, having my character improve and being able to face more difficult enemies (while weaker enemies fade to become only an annoyance) was a big part of that immersion.
And yes, I'm aware that Oblivion was notorious for level scaling - guess what feature is the first one I mod out every time I reinstall the game?
I will have to say I'm not a big fan of the scaling myself. In many ways, I miss the old days when ESO first came out and you actually had to work your arse off to beat some of the NPC''s like Doshia, the Lyris Doppleganger, etc. They would kick your butt and you had to struggle to finally beat those foes, but with changes in gear and tactics, you would make it. Granted, they were a bit OP'd and I feel that ZOS was justified in nerfing them a bit, but then they went too far. Now they are just wusses
I guess what I would like to see is adjustable scaling levels for your characters. Want a extra challlenge in your gameplay? Then set it for difficult or insane modesPerhaps the loot could be scaled a bit higher based on your difficulty level, i.e. a better chance to get purple drops on the upper levels. Not only would this satisfy those of us who have been in the game awhile, but also give the new players a chance to progress beyond a single standard at their own pace. It may also help with some of the problems we are seeing with pugs in the vet dungeons. If you have progressed to the upper levels of zone difficulty, then you might be better prepared for the vet dungeons. Anyway, just some thoughts. I'll stop rambling
Giant_Lizard wrote: »I don't know your feelings about it, but for me this "feature" really destroyed any fun I had in the game.
I'm still not even lvl 50, and I like to do quests and kill mobs in order to increase my lvl and become stronger. Now what? I don't even need it. I can go anywhere, my lvl will be scaled, or the mobs lvl will be, so I don't have any fun or need in doing it. It would be only for the skills.
What's the sense in that?
Also, when I encountered a strong mob (a group boss maybe) and I wanted to take it down alone, if I couldn't, I just made some lvl more, became stronger, went back and kicked his...butt. Now it's useless. If I can't kill a mob, I just can't. I will be forced to do it with a group of people. That's not funny.
Really, in the last weeks I logged in and played as much as I could, every time I had some free time to spare. Now, I logged in, went to some old-low-level zone, fought some monster and saw how long it takes me now to kill them...I just logged out. Now we have to be careful wherever we are, but not too much because there is no one who can really kill us. It's so "flat" that takes all the fun away.
My opinion, of course.