https://www.youtube.com/watch?v=B-T-ptJXB5g ( this is from Aion ) that random appear and land in random locations. These airships can be attacked ..and we could enter them to fight the crew ( some very hard to beat bosses ) ..also we can pvp inside them ..all can be instanced like the dredgion in Aion :http://aion.wikia.com/wiki/Dredgionfrateanu.luiseb17_ESO wrote: »Before will write my ideas I hope ZOS will upgrade the ESO game engine (Hero engine is not a viable engine anymore ..the company have many financial problems...so development is more slowly) to something more modern, like Unreal Engine 4 ...
https://www.youtube.com/watch?time_continue=1&v=CFpdx1wDOoU
Many MMOs are using Unreal Rngine
I'm dreaming about directx 12 support with Vulkan API ...this will be the best!
Also , they need to make serious improvements to their data center and internet bandwidth.
And now my ideas :
1. More rewarding achievement system . I liked so much the one in Guild Wars 2 : https://wiki.guildwars2.com/wiki/Achievement_rewards
We receive only dyes , titles and sometimes a skin...we need more incentive for completing an achievement.
2. An improvement of the guild tools . Also implementation of a real Guild System with guild upgrades , guild missions, would be nice . Again Guild Wars 2 made it almost the best: https://wiki.guildwars2.com/wiki/Guild_upgrade Also an improvement of the guild store system would be nice like searching .
3. More world bosses ( very tough bosses ) that need to be killed by minimum 30 people
4. More random world events..and invasions like the ones from Rift : http://guides.gamepressure.com/rift/guide.asp?ID=20443
http://rift.zam.com/wiki/Rifts_and_Invasions_(Rift)
We already have Dark Anchors ...but we could have something more than this...
5. Structural PVP with nice rewards and achievements.
6. Capturable artifacts that give nice temporary buffs like the ones from Aion : http://gameguide.na.aiononline.com/aion/Artifacts
7. A new crafting skill line for crafting different siege and war objects ..war machines..
8.Spell Crafting
9. A transmutation system ..to allow us to change the appearance of the gear from one to another
10 .A preview system like the one from Crown Store
11. More secrets scattered through Tamriel ( like hidden artifacts or objects that give temporary buffs, hidden bosses that appear randomly in some hidden caves ..hidden items that give some random , hard and nice rewarding quests.
12. Public quests : http://warhammeronline.wikia.com/wiki/Public_Quest
13. No more prosperous and training traits for gear CP 160
14. Some Dwemer Airshipshttps://www.youtube.com/watch?v=B-T-ptJXB5g ( this is from Aion ) that random appear and land in random locations. These airships can be attacked ..and we could enter them to fight the crew ( some very hard to beat bosses ) ..also we can pvp inside them ..all can be instanced like the dredgion in Aion :http://aion.wikia.com/wiki/Dredgion
15. A trait change token system earned from completing different activities in the game.
16. Minigames with nice rewards .
18. More incentive to fish ..more rewards than Perfect Roe or Master Angler Title
19.Training dummies
20. Water content added sometime when the engine will bee upgraded ( I think this is not impossible)
21. Two hand weapons must count as two weapons when when we talk about enchanting them.
22. More rewards from PVP ..and a buff for the ones who already exist ( rewards of the worthy)
23. A deep explanation of the stats in the character screen ...and an understandable comparison between the existing gear and the new gear. Diablo 3 is doing very well : http://imgur.com/a/OOtf6
makeyurself wrote: »No particular order:
- Bound weapons
- One-handed and unarmed skill tree
- New weapons and sub-class skill trees
- Improved guild trader search system
Stopnaggin wrote: »
But if you don't have a gjallarhorn you can't run this trial dude.
Seriously, spellcrafting and a way for crafting to be a viable profession.
Eliminate mat levels, usable for all levels just a higher cost like 160 gear
More options on crafted gear as far as perks.
Transmorph whatever.
More crossover on mats per zone, ie I can go to Auridon and greenshade for oak and iron with a slow crossover between zones to other materials.
An option to not que for dlc dungeons when going random.
Remove the 15 min penalty from dungeon que.
Stopnaggin wrote: »I lost it after the 3rd dlc. Way to toxic on xbox.