I don't know you could maybe group with them instead of trying to compete? Crazy thought in a mmo
I don't know you could maybe group with them instead of trying to compete? Crazy thought in a mmo
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
You forgot about the ridiculous +5 points in the skill line progression of the guilds, it could take years! xD
Carbonised wrote: »As if it wasn't enough going through these godawful fetching quests that you call the guild dailies, in order to get a reward that's mostly trash, with a 0,5 % chance of getting the motif page you actually want.
As if it wasn't aggrivating enough to stand and wait at every *** delve boss and public dungeon boss to spawn so you can actually finish the quest, since there are 10+ other people in the delve doing the same damn quest.
Now your Undaunted daily sent me to a delve that was just trolling me. First you have to kill the delve boss, which happens after the usual 5 minutes of twiddling my thumbs waiting for it to spawn. Then you have to collect the usual random items in the delve, as per your usual uninteresting fetch quest. Quest markers were plentiful, 4 items needed to be found. But oh, surprise surprise, we only made 1/3 of them actually yield any quest item. Thus for the better part, using one of these quest markers only made it disappear, with no quest item. Cue 10+ people running around in a tiny delve, competing over and over for a handful of quest markers, where less than half of them actually progressed to quest.
Way to troll, ZOS, way to troll.
You forgot about the ridiculous +5 points in the skill line progression of the guilds, it could take years! xD
Carbonised wrote: »As if it wasn't enough going through these godawful fetching quests that you call the guild dailies, in order to get a reward that's mostly trash, with a 0,5 % chance of getting the motif page you actually want.
As if it wasn't aggrivating enough to stand and wait at every *** delve boss and public dungeon boss to spawn so you can actually finish the quest, since there are 10+ other people in the delve doing the same damn quest.
Now your Undaunted daily sent me to a delve that was just trolling me. First you have to kill the delve boss, which happens after the usual 5 minutes of twiddling my thumbs waiting for it to spawn. Then you have to collect the usual random items in the delve, as per your usual uninteresting fetch quest. Quest markers were plentiful, 4 items needed to be found. But oh, surprise surprise, we only made 1/3 of them actually yield any quest item. Thus for the better part, using one of these quest markers only made it disappear, with no quest item. Cue 10+ people running around in a tiny delve, competing over and over for a handful of quest markers, where less than half of them actually progressed to quest.
Way to troll, ZOS, way to troll.
Weird, I did all 15 of the possible undaunted dailies and all 15 of the possible mages guild dailies on the weekend, and I didn't have any issues with completing any of them. Never had to wait more than a couple of minutes for a delve boss to spawn and never had any problem getting any of the other objectives for the undaunted ones either.
sickboy2808 wrote: »Where do you start these quests?
There are a couple of the Undaunted ones (actually maybe just one - I don't remember) where you're searching for some sort of items to sell to collectors, and they give plenty of locations with a quest marker to search for the items, but when you search the rubble or bookcase or whatever those places don't always actually have an item there - it's just a place to search. Still, even with those ones I've never gotten as far as the delve boss without already having that portion of the quest complete.Carbonised wrote: »Weird, I did all 15 of the possible undaunted dailies and all 15 of the possible mages guild dailies on the weekend, and I didn't have any issues with completing any of them. Never had to wait more than a couple of minutes for a delve boss to spawn and never had any problem getting any of the other objectives for the undaunted ones either.
The dailies I've been doing ever since 1T landed hadn't had this obnoxious issue either.
The first couple of times it happened I thought it was a fluke og bug of some kind, then after I picked up my quest objective number 6 and it still didn't advance my quest, it started getting aggrivating. I thought maybe the quest itself was bugged, but then I picked up one and it actually registered. Had to use another 3-4 for the last one to register as well, which makes it seems like this is intentional on ZOS' part, which is what annoys me.
Oh, and as for the usual ad hominem insults by other users in this thread, I'll just ignore your replies. It's not as if it contributes even a sliver of constructive or cohesive thought to the matter at hand anyway.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
wait...theres mages and fighters guild dailies now? where the *** have i been?
Carbonised wrote: »I don't know you could maybe group with them instead of trying to compete? Crazy thought in a mmo
These quests were designed for soloing, unlike the rest of the massive amount of group content we already have that forces me to team up with derps like yourself.
And by god, the 'MMO' argument has been used ad nauseam here, when it's plain to clear that this isn't an MMO, but an online RPG. Devs even stated so themselves, so why don't you go argue with them.
Let me reiterate. Is there any single reason for not having all of the quest markers advance your quest? Does it make the quest harder or more challenging in any single way? No, it only makes it more tedious.
You forgot about the ridiculous +5 points in the skill line progression of the guilds, it could take years! xD
Are you for real complaining about maxing out guild skillines, it was super easy before latest update and is even easier now
I´m out of here......I´m done with all these casual pugs...
Mages guild is easy and useful as it will sent you to a public dungeon grouop event (Free skill point) and the item is quick to pick. Undaunted is ok I think. The boss respawns usually within a minute. For me only problem has been the fighter's guild daily as there are always a huge group of people camping at dolomens to farm the boss and the cest (probably partly due to HW event) so it is very rare sight to see the Worm Cultist chanting around the Dolomen. And unlike dungeon bosses, Dolomens actually take 10 minutes to respawn. (counting from the point when the chains dropped)
What are guild dailys?