Nickernator wrote: »kylewwefan wrote: »Well, it wasn't exactly a PUG; it was all guild players....from a few different guilds, but nowhere near enough DPS. Why is it so freaking hard to find good DPS? Why do I keep doing this to myself? Maybe I should just stick with daily pledges.
One of these days the stars will align and well burn through the Warrior or Mage or Celestial Serpent. Til then F the vet trials. Maybe next weekend. Or tonight. Hehe.
There are some people that can't deal good DPS because they don't have the required gear, if they can get the gear they want. And especially from HellRa drops some good gear, then they can do better DPS.
lolo_01b16_ESO wrote: »Are you sure it's a dps issue?
From my experience movement and teamplay are usually much bigger issues than dps, especially if you take people from different guilds who haven't played together a lot.
kylewwefan wrote: »Well, it wasn't exactly a PUG; it was all guild players....from a few different guilds, but nowhere near enough DPS. Why is it so freaking hard to find good DPS? Why do I keep doing this to myself? Maybe I should just stick with daily pledges.
One of these days the stars will align and well burn through the Warrior or Mage or Celestial Serpent. Til then F the vet trials. Maybe next weekend. Or tonight. Hehe.
Drummerx04 wrote: »I'd argue that good dps is hard to find because the game can lag so much (frame and network) when it get's busy on screen. I can pull a pretty good rotation in 4 man dungeons and my boss dps has hit around 37k buffed. But when I'm in a trials fight, light attacks won't go off, sometimes skills won't go off, and the entire rotation feels like it's taking extra long and I end up pulling maybe 25k buffed when the run goes smoothly.
Maybe I need to drop more visual settings, but I've already turned off a lot of extra visual effects and my rig is definitely not a potato.
Drummerx04 wrote: »I'd argue that good dps is hard to find because the game can lag so much (frame and network) when it get's busy on screen. I can pull a pretty good rotation in 4 man dungeons and my boss dps has hit around 37k buffed. But when I'm in a trials fight, light attacks won't go off, sometimes skills won't go off, and the entire rotation feels like it's taking extra long and I end up pulling maybe 25k buffed when the run goes smoothly.
Maybe I need to drop more visual settings, but I've already turned off a lot of extra visual effects and my rig is definitely not a potato.
Aside from that a focus on certain items being a crutch (vMA stuff will help, it won't change your life) but if you have the time to earn the money to buy something you usually have the time to grind for it.raidentenshu_ESO wrote: »My DPS would probably sky rocketed if I was able to purchase couple of inferno vMA staffs from the guild stores.
kylewwefan wrote: »I am positive it's a DPS issue. I agree, there is no gear you can get that's going to make your Damage skyrocket. You'd have to be doing good DPS already. Good DPS is all that's required. 10k + would likely be enough......that's right 10k. Many people don't do that. For reals.
Then there's organization. Yeah. It not so good when 10 people go running all over the map.
I've actually yet to have a bad tank or bad healer in vet trials. Maybe one bad healer. Low Damage is by far the biggest problem.
When you get the warrior to 65% health, you have 5 minutes to get him down to 30% health or he wipes the group. Before you get there, notice how long it takes to burn down the air atro. If seems like it takes forever......this is a good time to throw in the towel.
Yeah, if you have multiple people with less than 10k dps that can indeed be an issue. But then you should try to help your dps to become better. Getting 15-20k single target dps, which is enough for non hm trials doesn't require any witchcraft. In a raid environment you can get those numbers without too much struggle. You can use crafted gear and not do any animation cancelling and if you have reasonable skills on your bar, you'll still reach your goal with any class. Just make sure you refresh your damage over time effects when they run out and use a spammable skill while your dots are running.kylewwefan wrote: »I am positive it's a DPS issue. I agree, there is no gear you can get that's going to make your Damage skyrocket. You'd have to be doing good DPS already. Good DPS is all that's required. 10k + would likely be enough......that's right 10k. Many people don't do that. For reals.
Then there's organization. Yeah. It not so good when 10 people go running all over the map.
I've actually yet to have a bad tank or bad healer in vet trials. Maybe one bad healer. Low Damage is by far the biggest problem.
When you get the warrior to 65% health, you have 5 minutes to get him down to 30% health or he wipes the group. Before you get there, notice how long it takes to burn down the air atro. If seems like it takes forever......this is a good time to throw in the towel.
dethbl00ms wrote: »The unfortunate truth right now is that the mechanics are less important compared too DPS meaning virtually everything about the trials right now is a DPS race.
two examples:
Hel-Ra - If you cant burn the warrior down quick enough you get swamped with mobs.
Atherian archive - If you cant kill the mini mages fast enough, too many spawn and you get crushed utterly.
I havent even bothered with Maw Of Lorkaj or Sanctum ophidia - simply because everything is too much of a dps race.
Sure its important to know the mechanics in order to prevent your group from wiping but ultimately all comes down to who can burn it fast enough. Which really...is kind of sad to be honest. I want the mechanics too actually matter way more. Sure it could prove a problem for unorganised groups if they add more complicated mechanics and such but frankly the percentage of people running high DPS consistently compared to the rest of the games population is pretty small.
You should try Sanctum Ophidia. It's more of a healer check than a DPS-race.
LOL.raidentenshu_ESO wrote: »My DPS would probably sky rocketed if I was able to purchase couple of inferno vMA staffs from the guild stores.
LOL.raidentenshu_ESO wrote: »My DPS would probably sky rocketed if I was able to purchase couple of inferno vMA staffs from the guild stores.
No, it won't "skyrocket". A sharp vMA fire staff will increase your DPS, but only by a little. A good player with all crafted purple gear will still vastly out-DPS a bad player with BiS gold gear.
I pull 10k on my healer (When I am not spamming Healing Springs as if the entire trial groups life depended on it). Any DPS with less than 10k isn't paying attention.lolo_01b16_ESO wrote: »Yeah, if you have multiple people with less than 10k dps that can indeed be an issue.
LEGENDARYYY wrote: »The other day my group had so low dps that I had to tank 15+ welvas on the left side for 10 minutes.
Oreyn_Bearclaw wrote: »Crazy thought, if there are unknowns in your group, run it on normal first. Have people post, and if it looks like you have the DPS, then go for it.
Vet versions of HelRa and AA arent bad, but as you eluded to, there are DPS checks that you cant avoid. Therefore, it's probably a good idea to "check" your DPS.
Oreyn_Bearclaw wrote: »Crazy thought, if there are unknowns in your group, run it on normal first. Have people post, and if it looks like you have the DPS, then go for it.
Vet versions of HelRa and AA arent bad, but as you eluded to, there are DPS checks that you cant avoid. Therefore, it's probably a good idea to "check" your DPS.
without a shareable dps meter for all to see, ppl can easily edit these numbers though. And it'd be impossible for the raid leader to tell whose lying.
Oreyn_Bearclaw wrote: »Crazy thought, if there are unknowns in your group, run it on normal first. Have people post, and if it looks like you have the DPS, then go for it.
Vet versions of HelRa and AA arent bad, but as you eluded to, there are DPS checks that you cant avoid. Therefore, it's probably a good idea to "check" your DPS.
kylewwefan wrote: »I am positive it's a DPS issue. I agree, there is no gear you can get that's going to make your Damage skyrocket. You'd have to be doing good DPS already. Good DPS is all that's required. 10k + would likely be enough......that's right 10k. Many people don't do that. For reals.
Then there's organization. Yeah. It not so good when 10 people go running all over the map.
I've actually yet to have a bad tank or bad healer in vet trials. Maybe one bad healer. Low Damage is by far the biggest problem.
When you get the warrior to 65% health, you have 5 minutes to get him down to 30% health or he wipes the group. Before you get there, notice how long it takes to burn down the air atro. If seems like it takes forever......this is a good time to throw in the towel.
Actually, 10k dps is rather low, even for normal Trials. Most guilds I know require their members to have 15k dps for normal.
However, PC NA, Vet Trials requirements by a lot of the top guilds who are running require players to have 30k+ single target dps before they will ever consider allowing you into a Trial with them.
Other guilds with not so top tier members are requiring about 20k single target DPS.
For a lot of people, reaching those numbers is near impossible.. Yes, they could work on it a lot, work on their rotation etc, etc, but for the average player, they are either not going to be able to put in that much effort due to having a real life, or they have physical disability issues that give them additional limitations that can't be overcome.
Like a few others, I find that running the Normal dungeons is not rewarding at all. No one wants blue jewellery. At least not until ZOS makes it so it can be upgraded by crafters. Blue armor you can already do that with. Some people say there isn't much of a difference between the blue and purple, only a few points difference. True, but add those 30pts across three pieces and it can make just that much more difference to someone's DPS or survivability.
I still think ZOS really needs to make a middle tier Trials that's between normal and Vet modes. Give players a stepping stone to work towards. The difficulty difference between Normal and Vet modes is HUGE!!! Players burn through the normal enemies so quickly that there isn't a chance to learn all the mechanics. PLUS, some of the bosses don't even have the same mechanics as they do on Vet mode.
A middle ground trial is actually required, especially if players want to progress better into Vet Trials by learning the mechanics. I would also say this middle ground would also drop all purple gear and jewellery, but no gold stuff at all, where Vet gets you one gold at the end and Hardmode gives you two.
A lot of the more casual players don't want to spend 3hrs at a time trying to figure out the mechanics and rotations learning the Vet Dungeons. That's not fun for them and so they get frustrated and leave. I have seen it over and over again and it creates tension in the guild between players who can do the best dps and want the hard challenge and those who just can't do it. A middle ground with no Leaderboard would go a long way to helping these players improve their game, while allowing them to have fun and feel like they accomplished something.
s7732425ub17_ESO wrote: »The thing is, if you are new to Trials and cannot pull 25k dps solo consistently, I really just cannot take you along in a Vet Trial run. Why? Since you are new to Trials, your 25k dps will turn into 15k dps because you are focused on mechanics and not dieing. 15K dps is enough to have a smooth experience and actually be able to complete Vet Trials.
But if you are pulling 15k dps solo, that will turn into 5k dps, and that's just not enough to have a good time for anyone in the group.
i know most people think dps is such a brain dead role, but decent dps is probably the rarest thing in this game, especially when you consider the fact that you need at least 8 dps per trial group.
Actually, 10k dps is rather low, even for normal Trials. Most guilds I know require their members to have 15k dps for normal.
However, PC NA, Vet Trials requirements by a lot of the top guilds who are running require players to have 30k+ single target dps before they will ever consider allowing you into a Trial with them.
Other guilds with not so top tier members are requiring about 20k single target DPS.
For a lot of people, reaching those numbers is near impossible.. Yes, they could work on it a lot, work on their rotation etc, etc, but for the average player, they are either not going to be able to put in that much effort due to having a real life, or they have physical disability issues that give them additional limitations that can't be overcome.
Like a few others, I find that running the Normal dungeons is not rewarding at all. No one wants blue jewellery. At least not until ZOS makes it so it can be upgraded by crafters. Blue armor you can already do that with. Some people say there isn't much of a difference between the blue and purple, only a few points difference. True, but add those 30pts across three pieces and it can make just that much more difference to someone's DPS or survivability.
I still think ZOS really needs to make a middle tier Trials that's between normal and Vet modes. Give players a stepping stone to work towards. The difficulty difference between Normal and Vet modes is HUGE!!! Players burn through the normal enemies so quickly that there isn't a chance to learn all the mechanics. PLUS, some of the bosses don't even have the same mechanics as they do on Vet mode.
A middle ground trial is actually required, especially if players want to progress better into Vet Trials by learning the mechanics. I would also say this middle ground would also drop all purple gear and jewellery, but no gold stuff at all, where Vet gets you one gold at the end and Hardmode gives you two.
A lot of the more casual players don't want to spend 3hrs at a time trying to figure out the mechanics and rotations learning the Vet Dungeons. That's not fun for them and so they get frustrated and leave. I have seen it over and over again and it creates tension in the guild between players who can do the best dps and want the hard challenge and those who just can't do it. A middle ground with no Leaderboard would go a long way to helping these players improve their game, while allowing them to have fun and feel like they accomplished something.