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Scaling killed the game (for me)

  • hmsdragonfly
    hmsdragonfly
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    COFFAN wrote: »
    Here's my issue... I put in time to earn experience and lvl my character up. I would adventure into new areas to fight harder enemies and search for cooler items and explore the awesome landscapes. But, if I ever desired to go back to a lower lvl area, I had earned the right to one hit kill something... and they took that away. I enjoyed leveling up my weapons skills and crafting skills and stealth skills. I really enjoy these games... but the mechanics of this game play could careless about how well your action game play skills are... it's a RPG... so I'm not sure what's left... cancel my ESO plus membership and move on to other games I guess

    So you are the only one that is allowed to train, and your enemies aren't?

    Joking aside, If you can one hit a mob, what's the point of going back to lower level zones? Before the update, many zones are dead zones, people go there to do quest then go somewhere else, because there's no point hanging out in a zone in which you kill mob in one shot and get nothing worth from it. Now you can hang out in whatever zone you like! Love the aestheticity of Greenshade? Now you can stay there forever! A lot of zones are now alive, and overcrowded zones become less crowded. The whole Tamriel becomes alive again, not just overcrowded zones. Before the update, you can't do what you want, if you want to join the Dark Brotherhood or go to Cyrodiil, when you go back, you can't do any sidequests anymore because you are too overleveled for them. Now you can! Now, just like in TES 4, 5, you can go to wherever you want and do whatever you want. You love Skyrim and want to go there first from the start? Now you can!

    I bet you must hate TES 4 and 5. This update is for us TES 4 and 5 fans. So sorry that you are not one of us and the update hurts your feeling. Goodbye.
    Aldmeri Dominion Loyalist. For the Queen!
  • daedalusAI
    daedalusAI
    ✭✭✭✭✭
    COFFAN wrote: »
    Here's my issue... I put in time to earn experience and lvl my character up. I would adventure into new areas to fight harder enemies and search for cooler items and explore the awesome landscapes. But, if I ever desired to go back to a lower lvl area, I had earned the right to one hit kill something... and they took that away. I enjoyed leveling up my weapons skills and crafting skills and stealth skills. I really enjoy these games... but the mechanics of this game play could careless about how well your action game play skills are... it's a RPG... so I'm not sure what's left... cancel my ESO plus membership and move on to other games I guess

    So you are the only one that is allowed to train, and your enemies aren't?

    Joking aside, If you can one hit a mob, what's the point of going back to lower level zones? Before the update, many zones are dead zones, people go there to do quest then go somewhere else, because there's no point hanging out in a zone in which you kill mob in one shot and get nothing worth from it. Now you can hang out in whatever zone you like! Love the aestheticity of Greenshade? Now you can stay there forever! A lot of zones are now alive, and overcrowded zones become less crowded. The whole Tamriel becomes alive again, not just overcrowded zones. Before the update, you can't do what you want, if you want to join the Dark Brotherhood or go to Cyrodiil, when you go back, you can't do any sidequests anymore because you are too overleveled for them. Now you can! Now, just like in TES 4, 5, you can go to wherever you want and do whatever you want. You love Skyrim and want to go there first from the start? Now you can!

    I bet you must hate TES 4 and 5. This update is for us TES 4 and 5 fans. So sorry that you are not one of us and the update hurts your feeling. Goodbye.

    A somewhat flawed argument.

    As far as I know the enemies don't need to level up and learn new skills like you do due to their limited skill sets - which means in the worst case I run around with a full bar of rather useless skills I want to level and have to fight enemies that only use a few abilities in which they are proficient.

    And that is one of the major issues with a world wide scaling to 160cp: if you want to fight 2 or 3+ enemies you are forced to swap your bars or skills to useful skills for combat - and I despise being forced into something.

    My now lvl 28 NB died several times on those daedra eye bosses from the quest lines in the first 2 zones because I didn't want to switch my bars and skills for a more sustainable and dps-heavy setup.
    Edited by daedalusAI on October 24, 2016 2:50PM
  • gel214thb14_ESO
    gel214thb14_ESO
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    daedalusAI wrote: »

    A somewhat flawed argument.

    As far as I know the enemies don't need to level up and learn new skills like you do due to their limited skill sets - which means in the worst case I run around with a full bar of rather useless skills I want to level and have to fight enemies that only use a few abilities in which they are proficient.

    And that is one of the major issues with a world wide scaling to 160cp: if you want to fight 2 or 3+ enemies you are forced to swap your bars or skills to useful skills for combat - and I despise being forced into something.

    My now lvl 28 NB died several times on those daedra eye bosses from the quest lines in the first 2 zones because I didn't want to switch my bars and skills for a more sustainable and dps-heavy setup.

    Having swappable build templates would solve that, actually. It has in other games.

  • cjthibs
    cjthibs
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    Scaling SAVED the game. im literally only playing because in my eyes its revived the game. not being smart but if you dont like it go play Lord of the rings online that doesnt have scaling to my knowledge.

    now 90% of the zones arent absolutely useless after you hit 50. its like a tes game again

    On a free web game or something that comment would be fine. But after investing over $900 into this the "if you don't like it go play something else" is kind of inappropriate.

    Not that any of us have any say in what they change to their game but still the just go play something else isn't that simple.

    The thing is that most people are loving this update.
    Just because you spent some money, and enjoyed the game pre-scaling, doesn't give you the right to rob the majority of players of the new experience that they enjoy.

    This game will cater to the majority because it is a business. In no reality will the game change because a small minority wants it to.

    #SnowflakeLivesDon'tMatter
  • Nickernator
    Nickernator
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    I also returned 2 weeks ago to this game, and I really like this new scaling system.

    First I always had a low level quest in my quest log, but I didn't want to complete it because it was a low level quest and it would be way to easy for me to do, so I skipped it. Basically you just went from zone to zone based on your level. Now with One Tamriel I can just go where I want to go, without being worried if my level is too high or too low.
    Edited by Nickernator on October 24, 2016 3:11PM
    ESO player since release
    EU - PC

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  • daedalusAI
    daedalusAI
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    cjthibs wrote: »
    Scaling SAVED the game. im literally only playing because in my eyes its revived the game. not being smart but if you dont like it go play Lord of the rings online that doesnt have scaling to my knowledge.

    now 90% of the zones arent absolutely useless after you hit 50. its like a tes game again

    On a free web game or something that comment would be fine. But after investing over $900 into this the "if you don't like it go play something else" is kind of inappropriate.

    Not that any of us have any say in what they change to their game but still the just go play something else isn't that simple.

    The thing is that most people are loving this update.
    Just because you spent some money, and enjoyed the game pre-scaling, doesn't give you the right to rob the majority of players of the new experience that they enjoy.

    This game will cater to the majority because it is a business. In no reality will the game change because a small minority wants it to.

    #SnowflakeLivesDon'tMatter

    Who is this "most" you're talking about? I reckon only a fraction of the playerbase is using this forum and even then you can at most speak about yourself and your buddies.

    You are getting robbed of an experience if someone in this thread criticizes 1T and the scaling system? How does that work? And how can I rob someone of their experience with 1T when they don't even use this forum?

    Of course the game will cater to the majority - but that doesn't mean the current system can't be criticized and is without faults.
    Or do you enjoy to wait 15min because you've been kicked from a dungeon for being low-level the moment the group was formed?
    Or the fact that ESO offers no tutorial about armor types, weapon types, resource regeneration, light/heavy attacks etc.?
    Edited by daedalusAI on October 24, 2016 3:21PM
  • cjthibs
    cjthibs
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    daedalusAI wrote: »
    cjthibs wrote: »
    Scaling SAVED the game. im literally only playing because in my eyes its revived the game. not being smart but if you dont like it go play Lord of the rings online that doesnt have scaling to my knowledge.

    now 90% of the zones arent absolutely useless after you hit 50. its like a tes game again

    On a free web game or something that comment would be fine. But after investing over $900 into this the "if you don't like it go play something else" is kind of inappropriate.

    Not that any of us have any say in what they change to their game but still the just go play something else isn't that simple.

    The thing is that most people are loving this update.
    Just because you spent some money, and enjoyed the game pre-scaling, doesn't give you the right to rob the majority of players of the new experience that they enjoy.

    This game will cater to the majority because it is a business. In no reality will the game change because a small minority wants it to.

    #SnowflakeLivesDon'tMatter

    Who is this "most" you're talking about? I reckon only a fraction of the playerbase is using this forum and even then you can at most speak about yourself and your buddies.

    You are getting robbed of an experience if someone in this thread criticizes 1T and the scaling system? How does that work? And how can I rob someone of their experience with 1T when they don't even use this forum?

    Of course the game will cater to the majority - but that doesn't mean the current system can't be criticized and is without faults.
    Or do you enjoy to wait 15min because you've been kicked from a dungeon for being low-level the moment the group was formed?
    Or the fact that ESO offers no tutorial about armor types, weapon types, resource regeneration, light/heavy attacks etc.?

    I've yet to meet another player who feels this way (except on these forums), and I run a community of 300+ players. It's speculation on my part, but I'm pretty confident in it.

    Asking the developers to reverse a major change such as this, that is as well-liked as this is, is just trollish. You know it won't change, you are just enjoying the contrived controversy.

    Every game has faults, scaling in ESO isn't seen as one of them except for a very small minority of folks.

    Don't want to get kicked from groups? Make friends who won't kick you. It's not ZoS's job to provide you with perfect groups. (I do agree the 15 minute penalty is excessive, for what it's worth.)
    Want to learn how to play the game? Play the game, and figure it out. It's not ZoS's job to hold your hand, learning the game is part of the fun.
  • Asardes
    Asardes
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    This topic be like:

    "I can't oneshot everything on the map just mashing random buttons on the keyboard/controller
    Waaaaahhh waaaaahhhh waaaaahhhh, give me back my pink pacifier"
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • gel214thb14_ESO
    gel214thb14_ESO
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    cjthibs wrote: »
    Want to learn how to play the game? Play the game, and figure it out. It's not ZoS's job to hold your hand, learning the game is part of the fun.

    No, it IS their job to teach people the rules of the game, and how its systems work so they can be proficient.

    Being obscure is not good game design, and can lead to distrust and some pretty bad gameplay systems that favour the publisher and not the player.

  • cjthibs
    cjthibs
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    cjthibs wrote: »
    Want to learn how to play the game? Play the game, and figure it out. It's not ZoS's job to hold your hand, learning the game is part of the fun.

    No, it IS their job to teach people the rules of the game, and how its systems work so they can be proficient.

    Being obscure is not good game design, and can lead to distrust and some pretty bad gameplay systems that favour the publisher and not the player.

    I haven't played the tutorial in a very long time, admitted. But it did include instructions on how to attack, how to block and dodge. ...what more do you want? Everything else has a tooltip, it's not complicated.

    It's their job to make the game. It's your job to play the game.
    Edited by cjthibs on October 24, 2016 3:35PM
  • daedalusAI
    daedalusAI
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    cjthibs wrote: »

    Don't want to get kicked from groups? Make friends who won't kick you. It's not ZoS's job to provide you with perfect groups. (I do agree the 15 minute penalty is excessive, for what it's worth.)
    Want to learn how to play the game? Play the game, and figure it out. It's not ZoS's job to hold your hand, learning the game is part of the fun.

    I do enjoy snarky remarks.
    Let's see if you can live up to it: is the WW transformation affected in any way by the weapon you're using on the bar you have transformation on? Learning that information was too hard for me with the meager tooltip provided.
  • daedalusAI
    daedalusAI
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    cjthibs wrote: »
    Want to learn how to play the game? Play the game, and figure it out. It's not ZoS's job to hold your hand, learning the game is part of the fun.

    No, it IS their job to teach people the rules of the game, and how its systems work so they can be proficient.

    Being obscure is not good game design, and can lead to distrust and some pretty bad gameplay systems that favour the publisher and not the player.

    Be glad the crit chance is shown as an actual percentage in the character view - and not as a rating as every other stat. And still no clue if weapon/spell damage is a flat +X or another obscure rating.
  • Willard
    Willard
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    Just one thing......Dungeons are fun again:)
  • cjthibs
    cjthibs
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    daedalusAI wrote: »
    cjthibs wrote: »

    Don't want to get kicked from groups? Make friends who won't kick you. It's not ZoS's job to provide you with perfect groups. (I do agree the 15 minute penalty is excessive, for what it's worth.)
    Want to learn how to play the game? Play the game, and figure it out. It's not ZoS's job to hold your hand, learning the game is part of the fun.

    I do enjoy snarky remarks.
    Let's see if you can live up to it: is the WW transformation affected in any way by the weapon you're using on the bar you have transformation on? Learning that information was too hard for me with the meager tooltip provided.

    Most of the people I know don't obsess over every single number.
    I didn't claim it's perfect, but you can figure out most everything with trial and error, or reading the tooltips.

    I don't have the game available to me at work to reference it, but I don't remember being perplexed by this.
  • daedalusAI
    daedalusAI
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    cjthibs wrote: »
    daedalusAI wrote: »
    cjthibs wrote: »

    Don't want to get kicked from groups? Make friends who won't kick you. It's not ZoS's job to provide you with perfect groups. (I do agree the 15 minute penalty is excessive, for what it's worth.)
    Want to learn how to play the game? Play the game, and figure it out. It's not ZoS's job to hold your hand, learning the game is part of the fun.

    I do enjoy snarky remarks.
    Let's see if you can live up to it: is the WW transformation affected in any way by the weapon you're using on the bar you have transformation on? Learning that information was too hard for me with the meager tooltip provided.

    Most of the people I know don't obsess over every single number.
    I didn't claim it's perfect, but you can figure out most everything with trial and error, or reading the tooltips.

    I don't have the game available to me at work to reference it, but I don't remember being perplexed by this.

    Interesting how your learning is suddenly to "not be obsessed about every single number" - how else should I learn something if I can't comprehend a certain mechanic due to lack of information given by the game?

    If I stay on this trail of logic running vet dungeons with you should be a stroll in the park if I run a dps who uses no aoe, the worst possible armor type and a skill-set that doesn't function and therefore do barely noteworthy dps because "you're not obsessed about numbers".

    Please do point me to a tooltip stating the pros/cons of the different armor types. I'm dying to read that if I've missed it.

    I'm in no hurry: I'll wait for your response about WW transformation.
    Edited by daedalusAI on October 24, 2016 4:04PM
  • STEVIL
    STEVIL
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    daedalusAI wrote: »
    COFFAN wrote: »
    Here's my issue... I put in time to earn experience and lvl my character up. I would adventure into new areas to fight harder enemies and search for cooler items and explore the awesome landscapes. But, if I ever desired to go back to a lower lvl area, I had earned the right to one hit kill something... and they took that away. I enjoyed leveling up my weapons skills and crafting skills and stealth skills. I really enjoy these games... but the mechanics of this game play could careless about how well your action game play skills are... it's a RPG... so I'm not sure what's left... cancel my ESO plus membership and move on to other games I guess

    So you are the only one that is allowed to train, and your enemies aren't?

    Joking aside, If you can one hit a mob, what's the point of going back to lower level zones? Before the update, many zones are dead zones, people go there to do quest then go somewhere else, because there's no point hanging out in a zone in which you kill mob in one shot and get nothing worth from it. Now you can hang out in whatever zone you like! Love the aestheticity of Greenshade? Now you can stay there forever! A lot of zones are now alive, and overcrowded zones become less crowded. The whole Tamriel becomes alive again, not just overcrowded zones. Before the update, you can't do what you want, if you want to join the Dark Brotherhood or go to Cyrodiil, when you go back, you can't do any sidequests anymore because you are too overleveled for them. Now you can! Now, just like in TES 4, 5, you can go to wherever you want and do whatever you want. You love Skyrim and want to go there first from the start? Now you can!

    I bet you must hate TES 4 and 5. This update is for us TES 4 and 5 fans. So sorry that you are not one of us and the update hurts your feeling. Goodbye.

    A somewhat flawed argument.

    As far as I know the enemies don't need to level up and learn new skills like you do due to their limited skill sets - which means in the worst case I run around with a full bar of rather useless skills I want to level and have to fight enemies that only use a few abilities in which they are proficient.

    And that is one of the major issues with a world wide scaling to 160cp: if you want to fight 2 or 3+ enemies you are forced to swap your bars or skills to useful skills for combat - and I despise being forced into something.

    My now lvl 28 NB died several times on those daedra eye bosses from the quest lines in the first 2 zones because I didn't want to switch my bars and skills for a more sustainable and dps-heavy setup.

    Every major update some people have to evaluate the new world and figure out how things work. Expecting a living breathing evolving MMO to keep every thing exactly the same is a curious expectation.

    As for your specific issue in bold, i am currently leveling a new stamsorc, just hit 30 and like always i have 1-2 abilities on the main bar that aren't ones i will keep there long term but they are there because i need to level them by taking action with them slotted. That means i have only three+ult available really for fights including bosses, 3 man mobs etc. So far it works fine just like it always has just a little tougher. I never mained a bar of all or even mostly useless skills. on occasion the back bar would be loaded with some duplicated on the front so in the fights a few would leveol and when i turned in quests i would back bar for having more skills advanced.

    But yeah, keeping a minimal combat set on the front is necessary.

    But on the plus side, the enemies are all your level so no undepriced lower advancement issues.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
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  • cjthibs
    cjthibs
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    daedalusAI wrote: »
    cjthibs wrote: »
    daedalusAI wrote: »
    cjthibs wrote: »

    Don't want to get kicked from groups? Make friends who won't kick you. It's not ZoS's job to provide you with perfect groups. (I do agree the 15 minute penalty is excessive, for what it's worth.)
    Want to learn how to play the game? Play the game, and figure it out. It's not ZoS's job to hold your hand, learning the game is part of the fun.

    I do enjoy snarky remarks.
    Let's see if you can live up to it: is the WW transformation affected in any way by the weapon you're using on the bar you have transformation on? Learning that information was too hard for me with the meager tooltip provided.

    Most of the people I know don't obsess over every single number.
    I didn't claim it's perfect, but you can figure out most everything with trial and error, or reading the tooltips.

    I don't have the game available to me at work to reference it, but I don't remember being perplexed by this.

    Interesting how your learning is suddenly to "not be obsessed about every single number" - how else should I learn something if I can't comprehend a certain mechanic due to lack of information given by the game?

    If I stay on this trail of logic running vet dungeons with you should be a stroll in the park if I run a dps who uses no aoe, the worst possible armor type and a skill-set that doesn't function and therefore do barely noteworthy dps because "you're not obsessed about numbers".

    Please do point me to a tooltip stating the pros/cons of the different armor types. I'm dying to read that if I've missed it.

    I'm in no hurry: I'll wait for your response about WW transformation.

    I gave you my answer. I'm a long-time WW player and I never had any issue figuring out what you mentioned. Probably because I looked at my character sheet. I dunno, it never really registered as something that confused me.

    If you're talking about group content, then you'll learn those things from the people you're grouping with. This is a social game, and grouping with people who are actually social will take you far.

    Umm...again...read the tooltips for the armor types. The passives granted by each are outlined in a decent amount of detail.

    I seriously don't understand what is so difficult about any of this.
    The basics are outlined, the rest is trial and error.
  • hightowermusic
    Change is the basis of life... When I got beat up by a bully in grade school...I didn't turn 20, look him up and beat the tar out of him. Not saying that wouldn't have felt good...What I am saying is it just isn't practical. I really enjoy going anywhere, questing with anyone... My wife doesn't agree. We've had this discussion several times since the new update and she prefers the old method of leveling and coming back and pounding the bad guys into the ground. I must admit that is fun :) Ok, now we have changes that make that style of play impossible or does it??? I haven't tried purple low level gear to see just how powerful it makes my low level characters... I'm still basically a noob. So, maybe better gear will still make you semi powerful...?

    My wife hasn't played much since the update, well not as much as she normally does. Then we decided to start a new trading guild "Lords Of Plunder" and we spent this whole weekend playing with guild mates in groups hitting world bosses, dungeons and dolmens. We had a blast :) So... We have changed our style of play and have adapted to the changes One Tamriel implemented. Are we going to miss being OP and whipping low level mob booty? Yes, but for now we are exploring every land we never went to, doing quests that give us xp now and grouping for massive intense gameplay.

    Does this change your mind or feelings on the new changes? Probably not, but I just wanted you to see the view from where I'm sitting. Hope you find fun somewhere in game. If you need some gaming buddies? Hit me up I'm game and we'll invite you to the guild :)
  • daedalusAI
    daedalusAI
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    cjthibs wrote: »
    daedalusAI wrote: »
    cjthibs wrote: »
    daedalusAI wrote: »
    cjthibs wrote: »

    Don't want to get kicked from groups? Make friends who won't kick you. It's not ZoS's job to provide you with perfect groups. (I do agree the 15 minute penalty is excessive, for what it's worth.)
    Want to learn how to play the game? Play the game, and figure it out. It's not ZoS's job to hold your hand, learning the game is part of the fun.

    I do enjoy snarky remarks.
    Let's see if you can live up to it: is the WW transformation affected in any way by the weapon you're using on the bar you have transformation on? Learning that information was too hard for me with the meager tooltip provided.

    Most of the people I know don't obsess over every single number.
    I didn't claim it's perfect, but you can figure out most everything with trial and error, or reading the tooltips.

    I don't have the game available to me at work to reference it, but I don't remember being perplexed by this.

    Interesting how your learning is suddenly to "not be obsessed about every single number" - how else should I learn something if I can't comprehend a certain mechanic due to lack of information given by the game?

    If I stay on this trail of logic running vet dungeons with you should be a stroll in the park if I run a dps who uses no aoe, the worst possible armor type and a skill-set that doesn't function and therefore do barely noteworthy dps because "you're not obsessed about numbers".

    Please do point me to a tooltip stating the pros/cons of the different armor types. I'm dying to read that if I've missed it.

    I'm in no hurry: I'll wait for your response about WW transformation.

    I gave you my answer. I'm a long-time WW player and I never had any issue figuring out what you mentioned. Probably because I looked at my character sheet. I dunno, it never really registered as something that confused me.

    If you're talking about group content, then you'll learn those things from the people you're grouping with. This is a social game, and grouping with people who are actually social will take you far.

    Umm...again...read the tooltips for the armor types. The passives granted by each are outlined in a decent amount of detail.

    I seriously don't understand what is so difficult about any of this.
    The basics are outlined, the rest is trial and error.

    If you've had no issues and are a long-time WW player you should be able to answer my question in like 1 sentence without having to beat around the bush.

    What should a new lvl 10 player learn from 3 lvl 10 players in a fungual grotto I or II random dungeon? Almost nothing because the game doesn't teach anything.

    It seems we discovered the point where we disagree: you are fine with basic outlines like "look here you can see your crit chance as a percentage" - and I'm like "So crit is the only stat actually shown as a percentage whereas every other stat is either a nonsense rating for which I need to browse different sites to understand them or they even might be something different than a simple rating".

    You are being content with a simple outline which is fine - but people like me want to see the mechanics and a proper explanation provided by the game without forcing me to read on different sites to understand them - and
    excusing lack of information with "trial and error" is a weak argument in a game where you need extensive game understanding for endgame content.
    Edited by daedalusAI on October 24, 2016 4:37PM
  • Slylok
    Slylok
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    I am really enjoying it. I have went back to previous favorite zones and have been having a blast.

    Progression is still there. Take a level 10 and Duel a level 50 and various CP level characters. It is no contest.
    Youtube ESO First Person Gameplay - http://tinyurl.com/o6evusk

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  • Giant_Lizard
    Giant_Lizard
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    is there still someone who play solo?
    An Italian in Paris.
    Giant Lizard: retrogamer, collector, passionate about "finish games 100%", blogger on The Lizard's Lair (all in english).
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    .
    is there still someone who play solo?

    I think most people do, actually. At least, they don't play grouped the majority of the time.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
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  • Giant_Lizard
    Giant_Lizard
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    .
    is there still someone who play solo?

    I think most people do, actually. At least, they don't play grouped the majority of the time.

    but it's impossible to do Delves and World bosses alone now :/
    An Italian in Paris.
    Giant Lizard: retrogamer, collector, passionate about "finish games 100%", blogger on The Lizard's Lair (all in english).
  • gel214thb14_ESO
    gel214thb14_ESO
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    but it's impossible to do Delves and World bosses alone now :/

    I have some tips for playing solo that seem to be helping me out.

    one is to play with Heavy Armor regardless of class. Light Armor just gets wrecked when playing solo, its very difficult in the early stages to fight mobs because their normal attacks hit so hard (far less for special attacks).

    If you are Magicka then you really need to use a Staff to get back your Magicka resources during a fight. There's no way early in the game that you are going to have an adequate pool of Magicka, so fighting will be a mix of using your powers maybe three or four times, then using a heavy attack from the staff to get your Magicka back before you kill anything. The mobs just have too much health for you to burn them down using your powers alone as you level up.

    I've found that while it is better to have several different powers on your bars, the fact is that with 1T you will get frustrated if you don't find a decent build early on that will make you effective. Having a mish mash of powers on your bar isn't a decent build.

    When you hit 50 and start to earn Champion Points the game gets a bit more forgiving and perhaps then you can start dropping some other powers on your bar as you gain XP to level them up, but the advice for previous Updates to have one of each power class on your bar just wasn't working for me.

    There are specific combinations of powers that work for each Class to level with in Solo PVE. Unfortunately you need to find those and stick to them. Randomly using powers, exploring different things isn't going to get you very far any more. The difficulty is fixed, and what you do either works or it doesn't, and if it doesn't you are going to find it hard going.



  • Neckrend
    Neckrend
    "New" player here, loving the game and now at 50. The ONLY thing bothering me is that mobs can take a lot of damage, would be better if hp was reduced a bit, other than that all is fine.
    .
    is there still someone who play solo?

    I think most people do, actually. At least, they don't play grouped the majority of the time.

    but it's impossible to do Delves and World bosses alone now :/

    Delves are very doable atm. World bosses not.
    Edited by Neckrend on October 27, 2016 6:51PM
    "May the Night Mother wrap you in her cold, loving embrace."

    Neckrend - Vampire Nightblade

    One soul, one life, no multiple personality disorder.
  • STEVIL
    STEVIL
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    ✭✭✭
    .
    is there still someone who play solo?

    I think most people do, actually. At least, they don't play grouped the majority of the time.

    but it's impossible to do Delves and World bosses alone now :/

    Delves are still easy to me.

    of course world bosses are not but i often find folks nearby them. if not i just go around.

    95% of my play is solo - the other 5% is the case where i am going for something and others are there too - like dolmens - or cases where i pass by and join a crowd against a world boss.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Giant_Lizard
    Giant_Lizard
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    Neckrend wrote: »

    Delves are very doable atm. World bosses not.

    I checked now and I was actually talking about a dungeon, not a Delve (Forgotten Crypts, to be precise). My mistake.

    But still, there are many dungeons that now you have to do in group, you can't do them alone anymore :/
    An Italian in Paris.
    Giant Lizard: retrogamer, collector, passionate about "finish games 100%", blogger on The Lizard's Lair (all in english).
  • CombatPrayer
    CombatPrayer
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    Too bad there wasn't a way that you could turn scaling on and off. Being an online game makes that pretty much impossible. Actually probably not but it might not be simple or easy so that would make it highly unlikely that it would be done. I feel like there should be this option.
  • hmsdragonfly
    hmsdragonfly
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    daedalusAI wrote: »
    cjthibs wrote: »
    Scaling SAVED the game. im literally only playing because in my eyes its revived the game. not being smart but if you dont like it go play Lord of the rings online that doesnt have scaling to my knowledge.

    now 90% of the zones arent absolutely useless after you hit 50. its like a tes game again

    On a free web game or something that comment would be fine. But after investing over $900 into this the "if you don't like it go play something else" is kind of inappropriate.

    Not that any of us have any say in what they change to their game but still the just go play something else isn't that simple.

    The thing is that most people are loving this update.
    Just because you spent some money, and enjoyed the game pre-scaling, doesn't give you the right to rob the majority of players of the new experience that they enjoy.

    This game will cater to the majority because it is a business. In no reality will the game change because a small minority wants it to.

    #SnowflakeLivesDon'tMatter

    Who is this "most" you're talking about? I reckon only a fraction of the playerbase is using this forum and even then you can at most speak about yourself and your buddies.

    Shhh. Just see how many comments support scaling in this thread. Or better, make a poll. Or ask in zonechat.

    You are in the minority here. #SnowflakeLivesDon'tMatter
    Aldmeri Dominion Loyalist. For the Queen!
  • Gedalya
    Gedalya
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    I'm loving the changes for One Tamriel. I get that people are upset about not being able to solo a world boss, that is a major change. However I love being able to revisit old haunts and actual grind and get XP/Loot instead of steamrolling an enemy simply because the zones didn't scale then.
    Baskin Robbins always finds out.

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