Always this boring debate. No new classes please.
Balance the ones we have, seems to be enough of a task.
ajback_ESO wrote: »So we have our four primary classes,
Sorcerer (Dark Mag/Daedric/lightning/ + weapon skills/ + guild skills/ + vamp/werewolf)
Dragonknight (Ardent/ Draconic/ Earthen/ + weapon skills/ + guild skills/ + vamp/werewolf)
Templar (Aedric/Dawn/Restoring/ + weapon skills/ + guild skills/ + vamp/werewolf)
Nightblade (Assassination/ Shadow/ Siphon / +weapon skills/ + guild skills/ + vamp/werewolf)
Much like how we can morph our skills, perhaps maybe the ability to morph our primary classes?
Sorcerer > Warlock/Witch > Necromancer
Dragonknight > Guardian > Berserker
Templar > Paladin > Druid
Nightblade > Bard > Archer
Warlock/Witches = Primary skills would be only of dark magic/morphs of current dark magic skills
Necromancers = Primary skills would be that of summoning the dead/daedric + blood magic
Guardians = More taunting/tanking abilities
Berserkers = Less taunting/tanking, more dps
Paladins = less heals, more tanking/buffing
Druid = no tanking, more heals/buffing
Bards = buffing/ more assassinating/siphoning skills
Archers = class specific bow skills to compliment weapon skills??
Just had these ideas in mind, yes I know many forum posts are created for the mentioning of classes, yes I know many will say no because it will "throw the balance of the game off".
Thoughts?
kasa-obake wrote: »Always this boring debate. No new classes please.
Balance the ones we have, seems to be enough of a task.
+1 for what she said.
Though I would love to see a summoner's class. Or necromancers. Just give me minions of preferably daedric origin to fight my battles for me.
Dracane's the only person I know who can successfully play with pets as a sorc, at least on PC EU. They have no resistances, summoning them once they're dead can be interrupted, and their already mediocre damage isn't even buffed by spinner or other damage buffs.
old_mufasa wrote: »Oh please stop with the lame argument of "balance the class's we have". Class's will NEVER be balanced... ever ever ever... So stop asking for a pipe dream...
If you waited for class's to be balance then may as well just close up the game.. as every new content set will have an effect on balance.
WoW is over 10 years old and they still can't balance the game... every patch some from of change to certain skills, armor, weapons...
The only way to get true balance is that everyone has the same skills, same armor, same weapons with no deviation.
So with that..
Necromancer would be a nice to have.. Also a ranger type character that has a bow/range skill line with maybe more organic pet summons.. such as the NPCs that call in animals to fight for them.
old_mufasa wrote: »Oh please stop with the lame argument of "balance the class's we have". Class's will NEVER be balanced... ever ever ever... So stop asking for a pipe dream...
If you waited for class's to be balance then may as well just close up the game.. as every new content set will have an effect on balance.
WoW is over 10 years old and they still can't balance the game... every patch some from of change to certain skills, armor, weapons...
The only way to get true balance is that everyone has the same skills, same armor, same weapons with no deviation.
So with that..
Necromancer would be a nice to have.. Also a ranger type character that has a bow/range skill line with maybe more organic pet summons.. such as the NPCs that call in animals to fight for them.
Ah, then that's the perfect moment to add another class, to disturb balance even more ?
No, thank you.
Bigevilpeter wrote: »Necromancer-Druid equivalent
Anything with an ice magic skill line will make me happy.
I would like a Bard class too, but I would rather have Bard as a world skill line, opened to anyone. I just invested way too much time on my main character to reroll. Also, functional instruments. Bard Guild, anyone?
I wouldn't mind rerolling my Cryomancer if they added a class with ice magic skill line but didn't add class change tokens. I made her after they started selling the character slots, so just a few months ago. If they made a Bard class, though, I would have to reroll my main character, who I made on the first day the servers went live. She has a bunch of achievements, titles and stuff... I don't think I can bring myself to delete and remake her.
ajback_ESO wrote: »So we have our four primary classes,
Sorcerer (Dark Mag/Daedric/lightning/ + weapon skills/ + guild skills/ + vamp/werewolf)
Dragonknight (Ardent/ Draconic/ Earthen/ + weapon skills/ + guild skills/ + vamp/werewolf)
Templar (Aedric/Dawn/Restoring/ + weapon skills/ + guild skills/ + vamp/werewolf)
Nightblade (Assassination/ Shadow/ Siphon / +weapon skills/ + guild skills/ + vamp/werewolf)
Much like how we can morph our skills, perhaps maybe the ability to morph our primary classes?
Sorcerer > Warlock/Witch > Necromancer
Dragonknight > Guardian > Berserker
Templar > Paladin > Druid
Nightblade > Bard > Archer
Warlock/Witches = Primary skills would be only of dark magic/morphs of current dark magic skills
Necromancers = Primary skills would be that of summoning the dead/daedric + blood magic
Guardians = More taunting/tanking abilities
Berserkers = Less taunting/tanking, more dps
Paladins = less heals, more tanking/buffing
Druid = no tanking, more heals/buffing
Bards = buffing/ more assassinating/siphoning skills
Archers = class specific bow skills to compliment weapon skills??
Just had these ideas in mind, yes I know many forum posts are created for the mentioning of classes, yes I know many will say no because it will "throw the balance of the game off".
Thoughts?
Bigevilpeter wrote: »Necromancer-Druid equivalent
Necromancy is evil and illegal ! Stop asking for it over and over again ^^
I say we fix the current ones long before getting new ones.
ajback_ESO wrote: »So we have our four primary classes,
Sorcerer (Dark Mag/Daedric/lightning/ + weapon skills/ + guild skills/ + vamp/werewolf)
Dragonknight (Ardent/ Draconic/ Earthen/ + weapon skills/ + guild skills/ + vamp/werewolf)
Templar (Aedric/Dawn/Restoring/ + weapon skills/ + guild skills/ + vamp/werewolf)
Nightblade (Assassination/ Shadow/ Siphon / +weapon skills/ + guild skills/ + vamp/werewolf)
Much like how we can morph our skills, perhaps maybe the ability to morph our primary classes?
Sorcerer > Warlock/Witch > Necromancer
Dragonknight > Guardian > Berserker
Templar > Paladin > Druid
Nightblade > Bard > Archer
Warlock/Witches = Primary skills would be only of dark magic/morphs of current dark magic skills
Necromancers = Primary skills would be that of summoning the dead/daedric + blood magic
Guardians = More taunting/tanking abilities
Berserkers = Less taunting/tanking, more dps
Paladins = less heals, more tanking/buffing
Druid = no tanking, more heals/buffing
Bards = buffing/ more assassinating/siphoning skills
Archers = class specific bow skills to compliment weapon skills??
Just had these ideas in mind, yes I know many forum posts are created for the mentioning of classes, yes I know many will say no because it will "throw the balance of the game off".
Thoughts?
Howabout a DK class that works?
Tranquil_Fairy wrote: »Templar > Paladin > Druid
So, tell me how does a Paladin turn into a shapeshifter, the holy light to the forces of nature?
Surely it would be something like:
Templar > Knight > Paladin?
ajback_ESO wrote: »Bigevilpeter wrote: »Necromancer-Druid equivalent
Necromancy is evil and illegal ! Stop asking for it over and over again ^^
illegal, in a video game? In what way, I believe you fell off a tree and hit your head. Suffering from a TBI?
ajback_ESO wrote: »Bigevilpeter wrote: »Necromancer-Druid equivalent
Necromancy is evil and illegal ! Stop asking for it over and over again ^^
illegal, in a video game? In what way, I believe you fell off a tree and hit your head. Suffering from a TBI?
He is talking about it being illegal in-universe. It is illegal in many places in Tamriel, and on places where it isn't illegal it is still generally frowned upon.
Always this boring debate. No new classes please.
Balance the ones we have, seems to be enough of a task.
ajback_ESO wrote: »ajback_ESO wrote: »Bigevilpeter wrote: »Necromancer-Druid equivalent
Necromancy is evil and illegal ! Stop asking for it over and over again ^^
illegal, in a video game? In what way, I believe you fell off a tree and hit your head. Suffering from a TBI?
He is talking about it being illegal in-universe. It is illegal in many places in Tamriel, and on places where it isn't illegal it is still generally frowned upon.
So is the dark brotherhood with their need to murder, or the thieves guild for thievery, whats your point?