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Potentially New Classes? What would you like to see added?

  • disbroc
    disbroc
    Soul Shriven
    I don't necessarily want to see new classes, but I would love to see more and/or expanded skill lines. Skill lines could be limited to only specific classes, or made availible to everyone. Expanded classes could be handled in a way similar to morphs. Once you hit max skill in a class you have sub-trees to choose from.

    Going on various adventures to unlock these or having unique conditions required to level them up could be fun, if handled right.

    One of the things I always loved about the Elder Scrolls was the openness of creating your own custom mix of things.
  • Sugram22
    Sugram22
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    Ciovala wrote: »
    I want them to get rid of all the classes and just have skill lines. ;) It would be cool to have another class that had heals, though, if we are talking about adding classes.

    if u mean like in previous ES games then i agree, u can chose starting class, but u urself build ur char like in previous ES games & Skill Trees Destruction Restoration Illusion Alteration & Conjuration & u have few spells, rest u get from guilds, passives u get with starting class, & other spell trees will matter to, more then in other ES games, like illusion u can use for distraction
    Edited by Sugram22 on November 17, 2016 4:19PM
  • Twilanthe
    Twilanthe
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    I would personally prefer to see classes removed completely. Keep all the skill lines of course, but allow us to just build our own classes. Then add in skill lines instead of new classes.

    One example would be that I would really like a bard class, so a couple musical-type skill lines would be awesome, and then add musical instruments. Pipes, Lutes, and other wooden instruments can add to woodworking craftibles.



    oD3y0fM.gif
    Lüc - Argonian Necromancer Healer
    PC-NA
  • Khaos_Bane
    Khaos_Bane
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    More legit useful skill lines or more more to existing classes, no new classes.

    For the love of god no pet classes.


    Edited by Khaos_Bane on November 17, 2016 4:32PM
  • Sugram22
    Sugram22
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    Twilanthe wrote: »
    I would personally prefer to see classes removed completely. Keep all the skill lines of course, but allow us to just build our own classes. Then add in skill lines instead of new classes.

    One example would be that I would really like a bard class, so a couple musical-type skill lines would be awesome, and then add musical instruments. Pipes, Lutes, and other wooden instruments can add to woodworking craftibles.



    oD3y0fM.gif

    that's good idea as well, but it would be better with Destruction Restoration Illusion Alteration & Conjuration skill trees, old skills/spells remain & new ones will be added

    storm calling spells go under Destro + some new spells, fire spell will be like in SKyrim, it looked like fire-breath, but wasn't cone & it was longer distance then dks fire-breath & it did dam as long as u hold button down or run out of mana, ice was same, also ice bolt & spike, so we have all elements & also mobs have ele baste resist, like skeleton strong vs ice weaker vs lightning & weakest vs fire, like in previous ES..., i want to see a lot of familiar spells in game from previous games
    Edited by Sugram22 on November 17, 2016 7:54PM
  • Asardes
    Asardes
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    Gear Master, a class that has bonuses for using proc sets.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Khaos_Bane
    Khaos_Bane
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    silky_soft wrote: »
    Just be a templar. You can be all classes and rolls in 1 build.

    If it was up to me I'd completely change the templar so that it focused on self heals rather than group heals and favoured a more tankier role. Maybe keep the group cleansing abilities but not have it being the best healer class in the game. For the best healer class I'd add an optional healing subclass to the sorcerer which has a breath of life style spell.

    Sorcerer has a BoL spell already...and why would you want to make sorc "the best healing" ?

  • newtinmpls
    newtinmpls
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    new skill lines yes, new classes, no.

    Why would I want new abilities locked away??
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Abeille
    Abeille
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    WARDEN

    Oh wait I already posted on this thread.

    But I want the Warden to be brought back to the game. I saw the datamining with its skills and got super hyped.
    I need it for ice ice baby purposes.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Khaos_Bane
    Khaos_Bane
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    Abeille wrote: »
    WARDEN

    Oh wait I already posted on this thread.

    But I want the Warden to be brought back to the game. I saw the datamining with its skills and got super hyped.
    I need it for ice ice baby purposes.

    Lot's of people say warden, but everyone probably has a different idea of what it would be in game. So people stating Warden really doesn't mean much at all.
  • Abeille
    Abeille
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    Khaos_Bane wrote: »
    Abeille wrote: »
    WARDEN

    Oh wait I already posted on this thread.

    But I want the Warden to be brought back to the game. I saw the datamining with its skills and got super hyped.
    I need it for ice ice baby purposes.

    Lot's of people say warden, but everyone probably has a different idea of what it would be in game. So people stating Warden really doesn't mean much at all.

    Well, I'm thinking of the Warden skill lines that were datamined recently. Also the mobs that use the Warden skills in game.
    One skill line is called "Winter's Embrace". Since I just want class ice skills, that's enough for me to want the class.
    Edited by Abeille on November 17, 2016 4:40PM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Stoopid_Nwah
    Stoopid_Nwah
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    Not if I'm stuck with something as lame as bard lol.
  • Khaos_Bane
    Khaos_Bane
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    Not if I'm stuck with something as lame as bard lol.

    Hey now. The bard class was my favorite class to play in any MMO ever. The Bard of the original Everguest was absolutely amazing.

  • Abeille
    Abeille
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    Not if I'm stuck with something as lame as bard lol.

    First of all, how dare you?!

    raw

    Seriously though, I think Bard would be better if added as a skill line, and not a class.
    It is certainly one of my favourite classes to play as, and my main character would have been a Bard if the option was there.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Stoopid_Nwah
    Stoopid_Nwah
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    Khaos_Bane wrote: »
    Not if I'm stuck with something as lame as bard lol.

    Hey now. The bard class was my favorite class to play in any MMO ever. The Bard of the original Everguest was absolutely amazing.
    Lol sorry (to you too @Abeille )just purely going off of the elder scrolls series as I haven't played much of other mmos. I'd much prefer assassin, monk, or spellsword.
    Edited by Stoopid_Nwah on November 17, 2016 5:06PM
  • Destyran
    Destyran
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    NONE just wan them to FIX all the ISSUES amd BUGS.
  • Galwylin
    Galwylin
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    I like the idea of a Bard Guild and its own skill line. But they never struck me as a class. Even DnD still had me wondering "so, no one can sing and play instruments but bards? I guess American Idol there has one question, are you a bard? No, try Tamriel's Got Talent, this isn't for you." The one thing that did give me pause was the lack of druids once I met the Wyrd Women. They seem obvious druidic in nature... so to speak. And there are necromancers about so if players want to be hated and unaccepted everywhere but very few places, that's okay by me. But if people hate them so, I hope I never see one walking through the city with their dead pet and the guards do nothing again. I'm certainly open to new classes. I don't much care about balance since that's usually a PvP complaint which in my opinion is what makes WoW and such so sucky. Balance and nerf are just words words that mean the same. Like someone said, you can't ever balance something that by definition is different.
  • I_killed_Vivec
    I_killed_Vivec
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    I'd prefer it if there were on classes. I don't feel the need to be told how to play, and I don't like this suggestion that tries to restrict me even further. If I'm a NB I don't want to be a "bard" or restrict myself to a bow. If I'm a DK I don't want to be told I have to be either tankier or more DPS (and how does that even work with mag/stam?).

    What I'd really like would have been a more imaginative use of synergies between skill lines (and passives) and the ability to build my own character from the combination of skills (and associated passives) that I want. By restricting the number of skyshards and controlling the way passives work with the number of skills from a given line that you use, they could have opened up skill selection and retained a semblance of balance.





  • IrishGirlGamer
    IrishGirlGamer
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    Potentially New Classes? What would you like to see added?

    Nothing.

    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Jailbirdy
    Jailbirdy
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    ajback_ESO wrote: »
    So we have our four primary classes,
    Sorcerer (Dark Mag/Daedric/lightning/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Dragonknight (Ardent/ Draconic/ Earthen/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Templar (Aedric/Dawn/Restoring/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Nightblade (Assassination/ Shadow/ Siphon / +weapon skills/ + guild skills/ + vamp/werewolf)

    Much like how we can morph our skills, perhaps maybe the ability to morph our primary classes?
    Sorcerer > Warlock/Witch > Necromancer
    Dragonknight > Guardian > Berserker
    Templar > Paladin > Druid
    Nightblade > Bard > Archer

    Warlock/Witches = Primary skills would be only of dark magic/morphs of current dark magic skills
    Necromancers = Primary skills would be that of summoning the dead/daedric + blood magic

    Guardians = More taunting/tanking abilities
    Berserkers = Less taunting/tanking, more dps

    Paladins = less heals, more tanking/buffing
    Druid = no tanking, more heals/buffing

    Bards = buffing/ more assassinating/siphoning skills
    Archers = class specific bow skills to compliment weapon skills??

    Just had these ideas in mind, yes I know many forum posts are created for the mentioning of classes, yes I know many will say no because it will "throw the balance of the game off".

    Thoughts?

    How about sub classes of each main class (kinda of like an Ultimate for classes) We could choose a sub class from 2 or more choices:

    Templer Sub could be Healer or Cleric

    Sorceror Sub could be Necromancer or Witch Doctor or Summoner

    Night Blade Sub could be Thief or Assassins (fits existing DLC releases)

    Dragonknight Sub could be Elemental Warrior or Shield Knight


    Just some ideas. It would make a nice variety to see more options in classes.

    Disclaimer: The statements and information from this account are for entertainment & informational purposes only. Any interpretation, implied or otherwise does not constitute negligence on any part of this forum posting.
  • Snit
    Snit
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    More variety would be welcome, but there's no need for new classes. ZOS could add nearly anything with more Guilds or weapon types. Rather than add a class, I'd rather see a Bard's College, a Worm Cult, Spears, Scepters and the like. If they add great new content, I don't want it to be restricted to newly rolled alts ;)



    Edited by Snit on November 17, 2016 7:02PM
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Iselin
    Iselin
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    I guess people never get tired of wanting to WOWify ESO.

    No we don't need new classes. What we need is NO classes and a few more skill lines.
  • Valen_Byte
    Valen_Byte
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    I like the idea for the most part. I dont like the names though. They remind me of WoW and that is a total turn off.
    ***Dixon Kay MagDK FORMER EMPEROR***Deca Dix MagDK FORMER EMPORER***Valonious MagPlar FORMER EMPEROR***
    GM of BYTE
    MAY YOUR DEATHS BE SWIFT, AND YOUR LOAD SCREENS LONG.
    And alien tears will fill for him, Pity’s long-broken urn, For his mourners will be outcast men, And outcasts always mourn
  • billp_ESO
    billp_ESO
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    I think a tamer or charmer class would be fun. Allow us to tame/charm mobs in the world to act as our combat pets.
  • Abeille
    Abeille
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    billp_ESO wrote: »
    I think a tamer or charmer class would be fun. Allow us to tame/charm mobs in the world to act as our combat pets.

    One of the class skill lines of the Warden has something to do with pets, but I don't know much about it (I'm mostly on the Warden Hype Train for the ice skills).
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Dracane wrote: »
    Necromancer-Druid equivalent

    Necromancy is evil and illegal ! Stop asking for it over and over again ^^
    And Guess what the Vampirism in this game is even more evil, at least for Necromancer's the long deceased don't feel anything, where as for the vampires, your not becoming one by accident, By becoming one your accepting the fact your going to Prey on Mortals as food.

  • ArrerBoy
    ArrerBoy
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    Acrobat
  • AtmaDarkwolf
    AtmaDarkwolf
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    remove all classes, add in specific quests and requirements to 'unlock' skill trees, let players build their own characters. IE Like every elder scroll game before this non-elder scroll, elder scroll looking game.

    Once character is created, give it a 'class name' based on what 3 trees said person 'majored' in.
  • Jeremy
    Jeremy
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    ajback_ESO wrote: »
    So we have our four primary classes,
    Sorcerer (Dark Mag/Daedric/lightning/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Dragonknight (Ardent/ Draconic/ Earthen/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Templar (Aedric/Dawn/Restoring/ + weapon skills/ + guild skills/ + vamp/werewolf)
    Nightblade (Assassination/ Shadow/ Siphon / +weapon skills/ + guild skills/ + vamp/werewolf)

    Much like how we can morph our skills, perhaps maybe the ability to morph our primary classes?
    Sorcerer > Warlock/Witch > Necromancer
    Dragonknight > Guardian > Berserker
    Templar > Paladin > Druid
    Nightblade > Bard > Archer

    Warlock/Witches = Primary skills would be only of dark magic/morphs of current dark magic skills
    Necromancers = Primary skills would be that of summoning the dead/daedric + blood magic

    Guardians = More taunting/tanking abilities
    Berserkers = Less taunting/tanking, more dps

    Paladins = less heals, more tanking/buffing
    Druid = no tanking, more heals/buffing

    Bards = buffing/ more assassinating/siphoning skills
    Archers = class specific bow skills to compliment weapon skills??

    Just had these ideas in mind, yes I know many forum posts are created for the mentioning of classes, yes I know many will say no because it will "throw the balance of the game off".

    Thoughts?

    It's a cool idea to morph actual classes. But the addition of more abilities which essentially do the same thing as the counterparts might be redundant. Might be better for the morph to give access to passives or something along those lines.

    I don't really think that Druid suits a Templar morph either. A cleric would be better in my opinion.

    There is room in the game for a Necromancer and Beast Master class too. So both of those are good suggestions that I have seen.
    Edited by Jeremy on November 17, 2016 8:18PM
  • AsteriaStarfall
    AsteriaStarfall
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    Dracane wrote: »
    Always this boring debate. No new classes please.
    Balance the ones we have, seems to be enough of a task.

    Let me enlighten you. To balance classes, then all classes would have to have the exact same type of damage spells, damage mitigation, and healing.

    Class 1:
    Damage ability - A: 1000 damage
    Heal Ability - A: 500 healing
    Mitigation ability - A: absorb 200 damage

    Class 2:
    Damage ability B = A
    Heal Ability B = A
    Mitigation B = A

    You can never have balance unless you want every ability to do the same type of damage which means the choice of class is pointless because they would all have to be able to do the same things.

    So please, stop with this notion of class balance in ANY mmo, as it will never, and has never existed without the scenario above.
    Edited by AsteriaStarfall on November 17, 2016 9:58PM
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