Not many people complained for the soft caps. Some complained because they were too low but they have never said that they want them removed. FYI Soft caps were removed because of Champion point system.I wasn't playing when soft caps were in force and I don't know how they worked in practice, but I can guess there were plenty of people back then complaining about them, and them not being able to burst the other folks. So they got removed and other people started complaining, the ones with the tankier builds mainly. So they buffed heavy armor regeneration passives and then the first crowd started complaining again. Same with stamina and magicka. This is a never ending merry-go-round. From my experience there are plenty of good and plenty of bad players, both magicka and stamina. I can't burst some of the heavy armor players alone, and I can't burst some of the ones with strong self heals and/or shields.
But I don't go around asking for heavy armor to be nerfed, or shields and heals to be nerfed . There has to be some smarter solution to the problems, that won't upset of the other half of the crowd. Balance can't be achieved with constant change, and I can't even think that it exists in an objective manner, since everyone's perception is subjective. As a company looking to make money ZoS tries to keep as many people happy as possible. The fact that they haven't talked about these soft caps or made any move to implement them again shows that probably they consider that it won't please more players than it will *** off. Forum posts may not be relevant to the customer base overall.
Not many people complained for the soft caps. Some complained because they were too low but they have never said that they want them removed. FYI Soft caps were removed because of Champion point system.I wasn't playing when soft caps were in force and I don't know how they worked in practice, but I can guess there were plenty of people back then complaining about them, and them not being able to burst the other folks. So they got removed and other people started complaining, the ones with the tankier builds mainly. So they buffed heavy armor regeneration passives and then the first crowd started complaining again. Same with stamina and magicka. This is a never ending merry-go-round. From my experience there are plenty of good and plenty of bad players, both magicka and stamina. I can't burst some of the heavy armor players alone, and I can't burst some of the ones with strong self heals and/or shields.
But I don't go around asking for heavy armor to be nerfed, or shields and heals to be nerfed . There has to be some smarter solution to the problems, that won't upset of the other half of the crowd. Balance can't be achieved with constant change, and I can't even think that it exists in an objective manner, since everyone's perception is subjective. As a company looking to make money ZoS tries to keep as many people happy as possible. The fact that they haven't talked about these soft caps or made any move to implement them again shows that probably they consider that it won't please more players than it will *** off. Forum posts may not be relevant to the customer base overall.
The problem with implementing soft caps is that it gives a huge buff to the proc sets like viper/veli/red mountain/etc. Stam builds that run viper + veli+ black rose, for example, don't have very high stats on paper. These builds won't be effected by soft caps at all. In fact, proc set builds will become stronger because other builds (the ones that focus on getting high stats rather than damage procs) will have their stats reduced by the soft caps. In essence it will force players to slot something like viper instead of going with hundings if their weapon damage is already at the soft cap. Soft caps will make the proc set meta even more prominent.
Sure. And the stupid random-I-win-buttons shouldn't have ever been put in either.
Not many people complained for the soft caps. Some complained because they were too low but they have never said that they want them removed. FYI Soft caps were removed because of Champion point system.I wasn't playing when soft caps were in force and I don't know how they worked in practice, but I can guess there were plenty of people back then complaining about them, and them not being able to burst the other folks. So they got removed and other people started complaining, the ones with the tankier builds mainly. So they buffed heavy armor regeneration passives and then the first crowd started complaining again. Same with stamina and magicka. This is a never ending merry-go-round. From my experience there are plenty of good and plenty of bad players, both magicka and stamina. I can't burst some of the heavy armor players alone, and I can't burst some of the ones with strong self heals and/or shields.
But I don't go around asking for heavy armor to be nerfed, or shields and heals to be nerfed . There has to be some smarter solution to the problems, that won't upset of the other half of the crowd. Balance can't be achieved with constant change, and I can't even think that it exists in an objective manner, since everyone's perception is subjective. As a company looking to make money ZoS tries to keep as many people happy as possible. The fact that they haven't talked about these soft caps or made any move to implement them again shows that probably they consider that it won't please more players than it will *** off. Forum posts may not be relevant to the customer base overall.
Softcaps in the current state of the game will just make procc sets even better. There is not simple way of implementing them back currently (except sth like 50k stam/mag 55k healt, 4500 - 5000 spell/wpndmg, 2000 of each reg - because those would likely not impact pve thaaaat much).
I don't ever want to see soft caps again in ESO. They were azz before and that won't change. I want to see consistent progression of my character.
Third. Come on guys, you all know that maxing out one of those great lines comes at a great sacrifice. when you theory craft a build you have to always balance damage, regens, pools, defense, and so on. Please lets max out that damage and ignore the rest so you really are a glass cannon.
PvP only
ZoS how will you balance next patch builds as:
50k+ magicka/stamina
or
5k+ weapon damage/spell damage
or
100% crit healer builds (increased critical healing cannot be counter)
or
10k+ health recovery builds
or
blazing shield builds with swarm mother sets
or
100% penetration builds
etc
Some of the values can be achieved now but you sacrifice all the rest. In the next patch these values will be very common for any decent player.
@ZOS_RichLambert , @ZOS_BrianWheeler will you try to bandaid the balance by increasing the battle spirit?
No no no no no no no.
First off ZOS will not introduce soft caps as they have already removed them. This is akin to asking over and over to remove AOE caps. We all know it will never happen so please save the pixels.
Second we have a combat balance patch coming, I believe its the next patch before housing. Just be patient. I know younglings have an issue with that one right.
Third. Come on guys, you all know that maxing out one of those great lines comes at a great sacrifice. when you theory craft a build you have to always balance damage, regens, pools, defense, and so on. Please lets max out that damage and ignore the rest so you really are a glass cannon.
patience is the best solution. yes 2.6 is going to introduce a lot of crazy builds but in all honesty we need this as part of the devs progression for learning. Let it happen and see what changes with the combat balance.
Joy_Division wrote: »Cyrodiil has been plagued by this since Feb 2015, we don;t need more patience as the problem is clear as day.
Blocking cold have been reactionary if there were no animation cancelling. You often don't even see the attack animation of someone, how could you block reactionary? Shuffle makes this even worse.In my opioning blocking should be reactionary not something you can maintain permanently.
The same goes for sneak.
Both should share more similarities with sprinting in terms of ability to maintain it.
No for soft caps! Only full freedom of builds.
Third. Come on guys, you all know that maxing out one of those great lines comes at a great sacrifice. when you theory craft a build you have to always balance damage, regens, pools, defense, and so on. Please lets max out that damage and ignore the rest so you really are a glass cannon.
and requires very minimal gear grind.