m0riarty23 wrote: »I had posted this a year ago in the armchair developer section (which got removed):
The Infinite Dungeon
This is an idea of having an infinite and random(ish) dungeon that increases in difficulty as played.
1) The dungeon has multiple, infinite levels.
2) Each level is randomly generated with a number of “tile” pieces. The pieces come from a set of corridors, rooms, natural areas that are skinned with a different looks.
3) Each level has a small goal to unlock the entrance to the next level (ie. defeat a certain boss, find the key, collect 3 artifacts, flip a switch, etc)
4) As the players descend to each level, the random building sets will be skinned differently. For example the first 5 levels might be set above ground in a jungle, the second 5 levels might look like active Dwemer structures, the next 5 levels might look like wrecked mines, the next 5 levels might look like natural caves, then molten caves, etc etc. The deeper you go the more ominous and frightening the level looks.
5)Each level, the enemies get more difficult and the loot gets better.
6)Maybe a trophy given out for each 5 levels proving how far down the player has gotten.
New corridor, room sets could be added in future updates to keep the infinite dungeon fresh.