Why do people keep recommending Skoria and Spellweave? What DoT am I supposed to be using, and what fire damage? I mean, I use WoE on trash, and I don't think it counts as a DoT, but that's it...
http://www.eso-skillfactory.com/en/build/nightblade/dungeon-magblade/14209/
Why Neri over spell damage? I feel like Neri would suck against single target, and only be good for trash mobs, whereas spell power is good for everything. Or is it still good for single target?
Also, whatever happened to Julianos? I thought that was the best for magicka builds...
Single target dps? What are the DoTs I would use for the build you are suggesting?
hedna123b14_ESO wrote: »
Yeah thats what ive been trying to run, ive been in CoA for literally days looking for that staff. BIS for support DKs is that build with Aether. BiS for overall damage would of course be moondancer isntead of aether.
Khaos_Bane wrote: »29 replies and 29 different answers lol.
what makes magblade still a viable build for me is aoe from sap,we were in a good spot for pve before they nerfed proxy det. I'm wondering how well the set that boost destro abilities would be?
Oreyn_Bearclaw wrote: »
I cant imagine all that great in PVE as you only use 2 destro abilities (force Pulse and Blockade).
Mageblade can still be really good in four man stuff. All the skills I just compared to sorc do have utility I didnt mention (Movement speed, self heals, etc.), and merciless resolve is not a bad skill if you arent being spammed by combat prayer.
Sap is also really good AOE. In 4-man dungeons, its awesome. Problem is you cant spam sap for 5 minutes straight in one of the VMOL gauntlets. It costs way too much, and siphoning strikes aint what it used to be. The utility I mentioned in a raid amounts to nothing more than some off heals.
There are still some crazy Siphopnblades out their in some of the big EU guilds pulling really good numbers, but most of them have been maining NB since launch. My bet is that if you made them play sorc for a month, they would pull even more DPS. The player is still the most important part. Haha
Oreyn_Bearclaw wrote: »
I wonder how viable that setup is on a sorc? I honestly have never tried 5-piece moondancer. Seems like one of those sets that is cool in theory, but might have issues functioning the way you want in practice. The game clearly wants me to run it as I just got both the sharp moondancer and BSW in the span of 2 days. Haha.
I take it you basically just smash synergies on your back bar every 30 seconds until you get the damage one then go about your business.
Besides gear, you may want to look at redoing your skills. You have some things in there you shouldn't need in a competent group, such as Reaper's Mark, Double Take, and Healing ward. In a 12 man setting, the tanks should be providing the debuff that Reaper's Mark provides. Healing ward should not be needed if you have competent healers, and the same with Double Take. In a competent group, you will want to replace all 3 of those.
I am not super great with DPS, but I can get around 25k with that set up and those skills. If you happen to be in a group where the healer doesn't provide sustain, or prefers to DPS more than they heal, you can switch out Force Pulse for Funnel Health, and Twisting Path for Harness Magicka. This will be a bit of a DPS loss, but you do zero DPS while dead.
Destro:
Ult: Shooting Star (this is the ult I use)
DW:
Ult: Soul Harvest for fast ult regen (I don't actually use this ult)
As for Entropy, you could use crafted potions to get Major Sorcery, so then you could replace that skill with something that does more damage.
Is wall of elements even necessary?
hedna123b14_ESO wrote: »
Hey, yeah I was thinking of testing in on a sorc as well as soon as I get my spellweave staff. I was thinking of using blockade, FP, weaves to keep BSW uptime high, but if that isnt enough flame clench as well. Should be OP at least for Ilambris procs. Moondancer works the way you think, but its not hard to get the right proc due to the length of the biff.
what is the difference between weavng and medium weaving pls someone?
Oreyn_Bearclaw wrote: »
The issue I see on a sorc with moondancer/spellweave is low crit in exchange for insanely high spell damage when fully buffed (north of 5k). You also lose shadow, which from my understanding is multiplicative with warhorn, so its really powerful and hard to drop in a raid.
I have been running pretty standard sorc bars (double fire staff) with various gear setups. On a 40k Rakkhat parse, my Llambris did 2k fire and 1.7k Lightening DPS. For LLambris, I think you almost have to back bar a fire staff so that you have one fire dot (blockade) and one lightening dot (LL). You might switch those numbers around a bit if you ran lightening on front bar. I just dont know where you put clench unless you drop your execute.
As for the Spell weave, my uptimes are a little all over the place. On bosses, I would say the average is about 55-57%. A perfect world I guess would be 66%, as its an 8 second buff with a 12 second cool down.
Also, when I use force shock, my magicka goes down REALLY fast and I end up running out often. How can I counter this? Magicka recovery? Would trying to get magicka recovery lower my dps?
Would be fine if I removed Sap Essence entirely? And, should DPS have any heals on their bars?
Would be fine if I removed Sap Essence entirely? And, should DPS have any heals on their bars?
SienneYviete wrote: »
You need sap essence as your aoe (it can be removed for pure single target fights if you wish) plus this also answers your second question as you're a magicka nightblade you cover your own self heals with abilities (funnel health/sap essence/refreshing path). While having some type of self heal is recommended in 4 man dungeons and 12 man trials you absolutely don't need a resto staff as your abilities have that covered for you.
IMO destro/dual wield swords is the best way to go on a magblade but destro/destro is also viable allowing you to weave while executing.
VMA is a completely different story and I always slot a resto for extra heals in there