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Best In Slot MagBlade?

  • hedna123b14_ESO
    hedna123b14_ESO
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    pewbis wrote: »
    One thing about destruction staves I have always wondered: How does it apply the status effects of chilled and burned? Is it at random when you attack with it, or do you have to use a specific skill?

    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%
  • SienneYviete
    SienneYviete
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    pewbis wrote: »
    Would be fine if I removed Sap Essence entirely? And, should DPS have any heals on their bars?

    You need sap essence as your aoe (it can be removed for pure single target fights if you wish) plus this also answers your second question as you're a magicka nightblade you cover your own self heals with abilities (funnel health/sap essence/refreshing path). While having some type of self heal is recommended in 4 man dungeons and 12 man trials you absolutely don't need a resto staff as your abilities have that covered for you.

    IMO destro/dual wield swords is the best way to go on a magblade but destro/destro is also viable allowing you to weave while executing.

    VMA is a completely different story and I always slot a resto for extra heals in there

    He can always slot siphon on back bar and a lightning staff for free AoE:)

    TBH that's something i'm yet to try on a magblade, just can't bring myself to pass up the damage from proxy det and sap on a duel wield sword bar but I can definitely see the viability.
    Delta
    Valheru's
  • pewbis
    pewbis
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    http://www.eso-skillfactory.com/en/build/nightblade/dungeon-magblade/14209/

    Right now, my gear set up is going to be:

    5 Julianos
    2 Skoria

    Then, when I have my destruction staff equipped, I have 4 extra set slots, and on my dual wield bar, I have 5. What is a set that can fill these 5 slots (So staff, 2 swords, and jewelry) that is the best? Because I will only unlock the 5 piece bonus on my first bar (with the execute and the AoE), it needs to have a decent 4 piece bonus with a 5 piece that would be easy to proc using the skills on that bar... Clever alchemist maybe, but that isn't very consistent...

    Optimally, I think I would go for the moondancer set, which I think is the endgame set that will fill the position I am talking about. At 4 pieces, I have a constant 5% damage boost, and I swap bars whenever I activate a synergy. But until then, is there any set that could take this role?
    PC NA @Hoqs

    Send me tempers
  • Unsent.Soul
    Unsent.Soul
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    pewbis wrote: »
    http://www.eso-skillfactory.com/en/build/nightblade/dungeon-magblade/14209/

    Right now, my gear set up is going to be:

    5 Julianos
    2 Skoria

    Then, when I have my destruction staff equipped, I have 4 extra set slots, and on my dual wield bar, I have 5. What is a set that can fill these 5 slots (So staff, 2 swords, and jewelry) that is the best? Because I will only unlock the 5 piece bonus on my first bar (with the execute and the AoE), it needs to have a decent 4 piece bonus with a 5 piece that would be easy to proc using the skills on that bar... Clever alchemist maybe, but that isn't very consistent...

    Optimally, I think I would go for the moondancer set, which I think is the endgame set that will fill the position I am talking about. At 4 pieces, I have a constant 5% damage boost, and I swap bars whenever I activate a synergy. But until then, is there any set that could take this role?

    CA wouldn't work with 5x julianos or any crafted set.
  • pewbis
    pewbis
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    Would Lich be a decent set to fill in that position? Seems pretty good, and the 5 piece isn't necessary 24/7, so... thoughts?
    Edited by pewbis on October 19, 2016 4:51AM
    PC NA @Hoqs

    Send me tempers
  • Nyx2
    Nyx2
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    altemriel wrote: »
    If you have Summon Shade skill activated, go 5 Necropotence (Shade is as pet - 5 piece bonus of Necropotence), 5 Clever Alchemyst, 3 Willpower,
    or for Bomber build (if you have Proxy detonation activated) - go 5 Vicious Death, 5 Clever Alchemyst, 3 Willpower,
    or go 5 Julianos, 5 Lich (or 5 Seducer), 3 Willpower

    Shades aren't pets.
  • Junipus
    Junipus
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    Nyx2 wrote: »
    altemriel wrote: »
    If you have Summon Shade skill activated, go 5 Necropotence (Shade is as pet - 5 piece bonus of Necropotence), 5 Clever Alchemyst, 3 Willpower,
    or for Bomber build (if you have Proxy detonation activated) - go 5 Vicious Death, 5 Clever Alchemyst, 3 Willpower,
    or go 5 Julianos, 5 Lich (or 5 Seducer), 3 Willpower

    Shades aren't pets.

    They are for ZOS.

    Also it would be possible to combine 5 CA and 5 Julianos but you'd miss out on a monster set and as mentioned previously it wouldn't be ideal since you'd want consistent spell damage increase over a 33% uptime.
    The Legendary Nothing
  • Alucardo
    Alucardo
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    1. Valkyn Skoria
    2. Burning Spellweave
    3. Willpower x3
    4. Maelstrom Inferno Staff
    5. Profit

    Obviously this would require a specific DoT build for it to work (ie: you'd want to keep WoE up to proc BSW and Skoria).

    I'm trying to farm the last few pieces of Scathing Mage for a nice crit build too. Crit builds have a really nice synergy with Nightblades, as you can imagine.

    1. Molag Kena (1pc)
    2. Scathing Mage (5 body)
    3. Mother's Sorrow (jewellery, 1 body, destro staff)

    If you ran DW Mother's Sorrow daggers, you could actually have a full monster set as well. It all depends whether you prefer using a destro staff or DW. With the DW you'd have seriously high burst potential, but lose out on consistent high DPS. Sustain also sucks.

    Edited by Alucardo on October 19, 2016 12:27PM
  • altemriel
    altemriel
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    altemriel wrote: »
    what is the difference between weavng and medium weaving pls someone :)?

    The most basic weave in this game involves putting a weapon attack before a skill, so they basically both fire at once. Skills have a global cooldown of approx one second. Take force pulse for example. If you spam the skill over and over, it wont fire faster than about 1 per second, even if you push the button 5 times a second. Weaving a weapon attack increases DPS because you are adding an extra amount of damage into that 1 second window.

    There are generally two types of weaves in this scenario, a light weave and a medium weave. Both have pros and cons:

    Light weaving means you click (don't hold) the left mouse button (weapon attack) and immediately follow with a skill. This results in a light attack and a skill firing at almost the same time. The advantage to this is that if you do it perfectly, you can generally get a slightly faster rotation. In other words over a long fight, you will get a few more skills off. The downside is that it is much tougher to do from a button pressing standpoint and it is tougher on resources.

    A medium weave is very similar, but instead of clicking the mouse button for a light attack, you hold it down for about a half second and then release and press your skill button. This is generally much more fluid and easier to perform. It is much better on resources because you can adjust the length of your weave as your resources get lower. If you are low on magic, you can hold the mouse button a little longer to by yourself some time to regen. The downside obviously is that it is generally a touch slower. The weapon attacks will register as heavy attacks. We call this a medium weave, because you really arent doing fully charged heavy attacks, even though that's how it appears on a damage report.

    Basically, if you click the LMB it is a light attack. If you hold it down until the weapon fires on its own, its a fully charged heavy attack (should be noted that most anything that says fully charged heavy attack on weapon sets or tooltips only applies to this type of heavy attack). Anything in the middle of these two is informally known as a "medium" attack. So if you hold your LMB down for say 0.8 seconds and let go, the result will be a "medium" attack.

    On a staff there is an easy way to tell. One fire ball is a light attack, two fire balls is either a medium or fully charged heavy attack. I would start with a medium weave as its much easier to do, and the DPS loss is negligible for most. I still do medium weaves in trials and can pull 40k+ on most trial bosses. That being said, the crazy DPS out there pulling 50k are almost certainly light weaving (not suggesting the difference between the two is 10k, just trying to give some insight).

    awesome!! thank you for detailed explanation :)!!
  • Izaki
    Izaki
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    BiS Magblade in PvE - as in 40k+ in 3-5 min long trial fights.
    2 Grothdar (If Melee)
    2 Skoria (If range)
    5 Burning Spellweave (or Scathing Mage, but Spellweave is better)
    5 Moondancer

    @pewbis just use what this guy tells you to use. He knows his stuff and he knows what's best.

    Skill bars?
    Destruction - Inferno Maelstrom Staff in Sharpened
    - Force Pulse
    - Elemental Blockade
    - Crippling Grasp
    - Inner Light
    - Merciless Resolve
    - ULT: Shooting Star or Fire Rage

    Dual Wield Swords - Moondancer Swords in Sharpened
    - Sap Essence (Flex Spot for Harness Magicka in hard mode trials)
    - Twisting Path
    - Siphoning Attacks
    - Inner Light
    - Impale
    - ULT: Soul Harvest

    I think for the build @hedna123b14_ESO listed that would be the bars you'll be using.

    The idea behind this is to use a synergy as you start your rotation to get the spell damage buff. If you get the region, just re-synergize. So you've proc'ed Moondancer first, then you proc Burning Spellweave.
    Rotation will be something like this:
    Merciless Resolve > Shooting Star > Potion > Light Attack > Twisting Path > Light Attack > Siphoning Attacks > Light Attack > Soul Harvest > Bar Swap > Elemental Blockade > Light Attack > Crippling Grasp > Medium Attack + Force Pulse a few times > Assassin's Will > Light Attack > Merciless Resolve > Bar Swap > repeat.

    Should look something like this. I personally hate playing with Twisting Path, the target area is really small and weird, it literally does no damage and it has a very stinky duration (11.5 FTW??? Nah). I would prefer using Necropotence and Molag Kena along with Moondancer. Essentially everything would be the same, except instead of using Twisting Path, you'd use Dark Shades. No medium weaves too, only light attacks. You'd literally be a bag of stats. Also if you do use Kena you don't have to re-synergize if you get the recovery bonus from Moondancer. At least that's what I'd use. EDIT: shades do still SPC, so they are a pain too. But it makes the rotation so much better.

    Remember as a NB you have insane ultimate regeneration. So your initial burst is very important. Never use a potion before dropping a Shooting Star, always after. I prefer to have Merciless Resolve on the front bar personally the weaving is smoother.
    Edited by Izaki on October 19, 2016 1:03PM
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Dymence
    Dymence
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    Nyx2 wrote: »
    altemriel wrote: »
    If you have Summon Shade skill activated, go 5 Necropotence (Shade is as pet - 5 piece bonus of Necropotence), 5 Clever Alchemyst, 3 Willpower,
    or for Bomber build (if you have Proxy detonation activated) - go 5 Vicious Death, 5 Clever Alchemyst, 3 Willpower,
    or go 5 Julianos, 5 Lich (or 5 Seducer), 3 Willpower

    Shades aren't pets.

    They count as pets for necropotence.
  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Dymence wrote: »
    Nyx2 wrote: »
    altemriel wrote: »
    If you have Summon Shade skill activated, go 5 Necropotence (Shade is as pet - 5 piece bonus of Necropotence), 5 Clever Alchemyst, 3 Willpower,
    or for Bomber build (if you have Proxy detonation activated) - go 5 Vicious Death, 5 Clever Alchemyst, 3 Willpower,
    or go 5 Julianos, 5 Lich (or 5 Seducer), 3 Willpower

    Shades aren't pets.

    They count as pets for necropotence.

    Sure? this is one of the most conflicting things on the net.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Junipus
    Junipus
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    Dymence wrote: »
    Nyx2 wrote: »
    altemriel wrote: »
    If you have Summon Shade skill activated, go 5 Necropotence (Shade is as pet - 5 piece bonus of Necropotence), 5 Clever Alchemyst, 3 Willpower,
    or for Bomber build (if you have Proxy detonation activated) - go 5 Vicious Death, 5 Clever Alchemyst, 3 Willpower,
    or go 5 Julianos, 5 Lich (or 5 Seducer), 3 Willpower

    Shades aren't pets.

    They count as pets for necropotence.

    Sure? this is one of the most conflicting things on the net.

    Yes.

    Having tested it myself I can confirm they work as pets. It also works on the Maw of the Infernal proc add although I don't think it works on one of the dwemer bot procs from the Sentinel or Engine Guardian sets.
    The Legendary Nothing
  • altemriel
    altemriel
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    Dymence wrote: »
    Nyx2 wrote: »
    altemriel wrote: »
    If you have Summon Shade skill activated, go 5 Necropotence (Shade is as pet - 5 piece bonus of Necropotence), 5 Clever Alchemyst, 3 Willpower,
    or for Bomber build (if you have Proxy detonation activated) - go 5 Vicious Death, 5 Clever Alchemyst, 3 Willpower,
    or go 5 Julianos, 5 Lich (or 5 Seducer), 3 Willpower

    Shades aren't pets.

    They count as pets for necropotence.

    Sure? this is one of the most conflicting things on the net.



    yes they do, Shade is the only pet for NB (as far as I know, correct me if I am wrong and if there are some more)
    and they work with Necropotence 5 piece bonus
    at least Blob Sky told it here (I did not test it out myself yet, my NB is still low level)
    https://www.youtube.com/watch?v=X-yN60RD7nU
    Edited by altemriel on October 19, 2016 2:02PM
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    pewbis wrote: »
    Is there any reason to put points into the "Elfborn" perk, which gives crit damage, over "Elemental Expert," which gives the same % of increased spell power? My current crit chance is 75%.

    Also, is it worth sacrificing the 5th piece of the Julianos set in order to equip the 5th piece of the burning spellweave/tbs set? Between the two, which one is better for a magnb? I just realized how long it's going to take me to get the Infalliable set, so... I'm going to settle for less...

    You need to pick between the three (Julianos, TBS, Spellweave). If you already have Julianos, I would run that until you get your Spellweave in perfect traits. If you are crafting from scratch, I would probably go twice born. Infall really isnt that bad to get anymore. It drops a lot in Vet trials, and most people have it already. You could get it in one or two runs with a generous group (other than the staff).

    In the meantime, I would do this for basic crafted gear: 5 Julianos, 2 Skoria (or nerienth), 3 Willpower, any sharp staff you have. Eventually when you get infal, you can run 3 infal jewelry and 1 armor piece, and then make both of your weapons the set you are running along with 4 of the armor pieces (Julianos or TBS).

    If you are going with swords on your back bar, make them Torugs pact for the 2 piece spell damage, again in sharpened. If you want to go double staff, that works too. A back bar lightening staff is pretty awesome as @hedna123b14_ESO said for free AOE, but I think you will do more DPS with sap if you can sustain it. I also like sap for 4 man stuff on a NB because it gives major sorcery, which means I dont have to spam pots in dungeons. I run double fire staffs on my NB, personally.

    As for sustaining force pulse, well this takes some help. A good healer should be running elemental drain and orbs. Without the aid of a good healer, any glass cannon DPS build is going to struggle to sustain. Siphoning helps on a NB, but it does suck having to slot a skill just to sustain. I would not stack into regen, it really wont do much. Most people want 100 into cost reduction and the rest in regen for CP. If you are really struggling, then make one of your jewelry glyphs magic cost reduction (or regen) instead of spell damage.

    As for Elfborn, yes you definitely want some points there, but ele expert is your first priority. Most magic builds run close to 100 points in ele expert.
  • pewbis
    pewbis
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    Aight, I think I have a pretty good idea of what I'm going to do endgame... thanks for all the help.

    Quick question though: https://forums.elderscrollsonline.com/en/discussion/262634/minor-slayer-moondancer-significantly-underpowered

    How good is moondancer set, anyways?
    Edited by pewbis on October 19, 2016 9:14PM
    PC NA @Hoqs

    Send me tempers
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