One thing about destruction staves I have always wondered: How does it apply the status effects of chilled and burned? Is it at random when you attack with it, or do you have to use a specific skill?
hedna123b14_ESO wrote: »SienneYviete wrote: »Would be fine if I removed Sap Essence entirely? And, should DPS have any heals on their bars?
You need sap essence as your aoe (it can be removed for pure single target fights if you wish) plus this also answers your second question as you're a magicka nightblade you cover your own self heals with abilities (funnel health/sap essence/refreshing path). While having some type of self heal is recommended in 4 man dungeons and 12 man trials you absolutely don't need a resto staff as your abilities have that covered for you.
IMO destro/dual wield swords is the best way to go on a magblade but destro/destro is also viable allowing you to weave while executing.
VMA is a completely different story and I always slot a resto for extra heals in there
He can always slot siphon on back bar and a lightning staff for free AoE:)
http://www.eso-skillfactory.com/en/build/nightblade/dungeon-magblade/14209/
Right now, my gear set up is going to be:
5 Julianos
2 Skoria
Then, when I have my destruction staff equipped, I have 4 extra set slots, and on my dual wield bar, I have 5. What is a set that can fill these 5 slots (So staff, 2 swords, and jewelry) that is the best? Because I will only unlock the 5 piece bonus on my first bar (with the execute and the AoE), it needs to have a decent 4 piece bonus with a 5 piece that would be easy to proc using the skills on that bar... Clever alchemist maybe, but that isn't very consistent...
Optimally, I think I would go for the moondancer set, which I think is the endgame set that will fill the position I am talking about. At 4 pieces, I have a constant 5% damage boost, and I swap bars whenever I activate a synergy. But until then, is there any set that could take this role?
If you have Summon Shade skill activated, go 5 Necropotence (Shade is as pet - 5 piece bonus of Necropotence), 5 Clever Alchemyst, 3 Willpower,
or for Bomber build (if you have Proxy detonation activated) - go 5 Vicious Death, 5 Clever Alchemyst, 3 Willpower,
or go 5 Julianos, 5 Lich (or 5 Seducer), 3 Willpower
If you have Summon Shade skill activated, go 5 Necropotence (Shade is as pet - 5 piece bonus of Necropotence), 5 Clever Alchemyst, 3 Willpower,
or for Bomber build (if you have Proxy detonation activated) - go 5 Vicious Death, 5 Clever Alchemyst, 3 Willpower,
or go 5 Julianos, 5 Lich (or 5 Seducer), 3 Willpower
Shades aren't pets.
Oreyn_Bearclaw wrote: »what is the difference between weavng and medium weaving pls someone?
The most basic weave in this game involves putting a weapon attack before a skill, so they basically both fire at once. Skills have a global cooldown of approx one second. Take force pulse for example. If you spam the skill over and over, it wont fire faster than about 1 per second, even if you push the button 5 times a second. Weaving a weapon attack increases DPS because you are adding an extra amount of damage into that 1 second window.
There are generally two types of weaves in this scenario, a light weave and a medium weave. Both have pros and cons:
Light weaving means you click (don't hold) the left mouse button (weapon attack) and immediately follow with a skill. This results in a light attack and a skill firing at almost the same time. The advantage to this is that if you do it perfectly, you can generally get a slightly faster rotation. In other words over a long fight, you will get a few more skills off. The downside is that it is much tougher to do from a button pressing standpoint and it is tougher on resources.
A medium weave is very similar, but instead of clicking the mouse button for a light attack, you hold it down for about a half second and then release and press your skill button. This is generally much more fluid and easier to perform. It is much better on resources because you can adjust the length of your weave as your resources get lower. If you are low on magic, you can hold the mouse button a little longer to by yourself some time to regen. The downside obviously is that it is generally a touch slower. The weapon attacks will register as heavy attacks. We call this a medium weave, because you really arent doing fully charged heavy attacks, even though that's how it appears on a damage report.
Basically, if you click the LMB it is a light attack. If you hold it down until the weapon fires on its own, its a fully charged heavy attack (should be noted that most anything that says fully charged heavy attack on weapon sets or tooltips only applies to this type of heavy attack). Anything in the middle of these two is informally known as a "medium" attack. So if you hold your LMB down for say 0.8 seconds and let go, the result will be a "medium" attack.
On a staff there is an easy way to tell. One fire ball is a light attack, two fire balls is either a medium or fully charged heavy attack. I would start with a medium weave as its much easier to do, and the DPS loss is negligible for most. I still do medium weaves in trials and can pull 40k+ on most trial bosses. That being said, the crazy DPS out there pulling 50k are almost certainly light weaving (not suggesting the difference between the two is 10k, just trying to give some insight).
hedna123b14_ESO wrote: »BiS Magblade in PvE - as in 40k+ in 3-5 min long trial fights.
2 Grothdar (If Melee)
2 Skoria (If range)
5 Burning Spellweave (or Scathing Mage, but Spellweave is better)
5 Moondancer
If you have Summon Shade skill activated, go 5 Necropotence (Shade is as pet - 5 piece bonus of Necropotence), 5 Clever Alchemyst, 3 Willpower,
or for Bomber build (if you have Proxy detonation activated) - go 5 Vicious Death, 5 Clever Alchemyst, 3 Willpower,
or go 5 Julianos, 5 Lich (or 5 Seducer), 3 Willpower
Shades aren't pets.
If you have Summon Shade skill activated, go 5 Necropotence (Shade is as pet - 5 piece bonus of Necropotence), 5 Clever Alchemyst, 3 Willpower,
or for Bomber build (if you have Proxy detonation activated) - go 5 Vicious Death, 5 Clever Alchemyst, 3 Willpower,
or go 5 Julianos, 5 Lich (or 5 Seducer), 3 Willpower
Shades aren't pets.
They count as pets for necropotence.
PS4_ZeColmeia wrote: »If you have Summon Shade skill activated, go 5 Necropotence (Shade is as pet - 5 piece bonus of Necropotence), 5 Clever Alchemyst, 3 Willpower,
or for Bomber build (if you have Proxy detonation activated) - go 5 Vicious Death, 5 Clever Alchemyst, 3 Willpower,
or go 5 Julianos, 5 Lich (or 5 Seducer), 3 Willpower
Shades aren't pets.
They count as pets for necropotence.
Sure? this is one of the most conflicting things on the net.
PS4_ZeColmeia wrote: »If you have Summon Shade skill activated, go 5 Necropotence (Shade is as pet - 5 piece bonus of Necropotence), 5 Clever Alchemyst, 3 Willpower,
or for Bomber build (if you have Proxy detonation activated) - go 5 Vicious Death, 5 Clever Alchemyst, 3 Willpower,
or go 5 Julianos, 5 Lich (or 5 Seducer), 3 Willpower
Shades aren't pets.
They count as pets for necropotence.
Sure? this is one of the most conflicting things on the net.
https://www.youtube.com/watch?v=X-yN60RD7nU Is there any reason to put points into the "Elfborn" perk, which gives crit damage, over "Elemental Expert," which gives the same % of increased spell power? My current crit chance is 75%.
Also, is it worth sacrificing the 5th piece of the Julianos set in order to equip the 5th piece of the burning spellweave/tbs set? Between the two, which one is better for a magnb? I just realized how long it's going to take me to get the Infalliable set, so... I'm going to settle for less...