eserras7b16_ESO wrote: »@DKsUnite
Hello, while I love that you suggest stuff and that you fight for what's right, i had a look at the document and 1st lines already change my mood from interested to angry:
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Banner is situationally strong but a huge potential waste of 250 ultimate [Joy Division]
still think 250 ultimate is too expensive for Banner [Joy Division]
Standard of Might
The cost is too high to warrant use in pvp. I know that this was kind of intentional as this is what mDK use in pve and having it lower cost is going to throw the balance in pve
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Well EXACTLY, if you really want people to take you seriously you can't just say "hey, we're just giving them ideas but nothing that can make us too powerful or unbalanced in PvE for example, just pvp changes" and then ask for reducing the cost of the strongest PvE ultimate in the GAME!!! You're going in a totally wrong path. Standard is a PvE ultimate and that's just exactly how it is designed to be! You have other ultimates to aid you in PvP, specialy now with the new stamina ultimates.
Make a letter wich is: SHORTER, SIMPLIER and actually SMART. I'm not going to read any further since i'll probably only read overpowered *** all over exceptuating ONE or TWO actualy good ideas, wich should be the only ones appearing on this document.
Pretty dissapointed by the mDK community, it really feels like you have no sense of responsability signing this document. You only want to be over the top, or that's how it looks like.
Joy_Division wrote: »eserras7b16_ESO wrote: »@DKsUnite
Hello, while I love that you suggest stuff and that you fight for what's right, i had a look at the document and 1st lines already change my mood from interested to angry:
-
Banner is situationally strong but a huge potential waste of 250 ultimate [Joy Division]
still think 250 ultimate is too expensive for Banner [Joy Division]
Standard of Might
The cost is too high to warrant use in pvp. I know that this was kind of intentional as this is what mDK use in pve and having it lower cost is going to throw the balance in pve
-
Well EXACTLY, if you really want people to take you seriously you can't just say "hey, we're just giving them ideas but nothing that can make us too powerful or unbalanced in PvE for example, just pvp changes" and then ask for reducing the cost of the strongest PvE ultimate in the GAME!!! You're going in a totally wrong path. Standard is a PvE ultimate and that's just exactly how it is designed to be! You have other ultimates to aid you in PvP, specialy now with the new stamina ultimates.
Make a letter wich is: SHORTER, SIMPLIER and actually SMART. I'm not going to read any further since i'll probably only read overpowered *** all over exceptuating ONE or TWO actualy good ideas, wich should be the only ones appearing on this document.
Pretty dissapointed by the mDK community, it really feels like you have no sense of responsability signing this document. You only want to be over the top, or that's how it looks like.
You have an awful lot of CAPS for questionable statements.
Banner strongest PvE ultimate in the game? Wrong. In the two years I have raided, I never had a raid lead specifically cite banner as a necessary ultimate to defeat a raid boss. All it does it add some DPS to one raid member to a stationary boss and selfishly provide one raid member with a little mitigation.
Banner designed to be a PvE ultimate? Nope. From the beginning of this game, it was designed such that PvP and PvE were intertwined and had identical mechanics. In fact, the decision not to separate PvE stuff from PvP stuff (aside from the lazy battle spitit mechanic) is the root of many balance issues in PvP.
All but one or two ideas that are not overpowered? You and 99% of the rest of the non-DKs really need to get over the first 6 months of the game when DKs facerolled whatever build you ran and permanently traumatized the non-DK community. "Balance" is not attained by making once class suck for X amount of time as penance and punishment or because of paranoia. The non-DK community is no better when they make threads asking for buffs. You are disappointed in mDK for having no sense of responsibility. What a joke! Hop in a sorcerer thread and listen to them argue how 20 second shield stacking is a necessary class feature and tell us again how non-DK are smart and responsible.
Joy_Division wrote: »eserras7b16_ESO wrote: »@DKsUnite
Hello, while I love that you suggest stuff and that you fight for what's right, i had a look at the document and 1st lines already change my mood from interested to angry:
-
Banner is situationally strong but a huge potential waste of 250 ultimate [Joy Division]
still think 250 ultimate is too expensive for Banner [Joy Division]
Standard of Might
The cost is too high to warrant use in pvp. I know that this was kind of intentional as this is what mDK use in pve and having it lower cost is going to throw the balance in pve
-
Well EXACTLY, if you really want people to take you seriously you can't just say "hey, we're just giving them ideas but nothing that can make us too powerful or unbalanced in PvE for example, just pvp changes" and then ask for reducing the cost of the strongest PvE ultimate in the GAME!!! You're going in a totally wrong path. Standard is a PvE ultimate and that's just exactly how it is designed to be! You have other ultimates to aid you in PvP, specialy now with the new stamina ultimates.
Make a letter wich is: SHORTER, SIMPLIER and actually SMART. I'm not going to read any further since i'll probably only read overpowered *** all over exceptuating ONE or TWO actualy good ideas, wich should be the only ones appearing on this document.
Pretty dissapointed by the mDK community, it really feels like you have no sense of responsability signing this document. You only want to be over the top, or that's how it looks like.
You have an awful lot of CAPS for questionable statements.
Banner strongest PvE ultimate in the game? Wrong. In the two years I have raided, I never had a raid lead specifically cite banner as a necessary ultimate to defeat a raid boss. All it does it add some DPS to one raid member to a stationary boss and selfishly provide one raid member with a little mitigation.
Banner designed to be a PvE ultimate? Nope. From the beginning of this game, it was designed such that PvP and PvE were intertwined and had identical mechanics. In fact, the decision not to separate PvE stuff from PvP stuff (aside from the lazy battle spitit mechanic) is the root of many balance issues in PvP.
All but one or two ideas that are not overpowered? You and 99% of the rest of the non-DKs really need to get over the first 6 months of the game when DKs facerolled whatever build you ran and permanently traumatized the non-DK community. "Balance" is not attained by making once class suck for X amount of time as penance and punishment or because of paranoia. The non-DK community is no better when they make threads asking for buffs. You are disappointed in mDK for having no sense of responsibility. What a joke! Hop in a sorcerer thread and listen to them argue how 20 second shield stacking is a necessary class feature and tell us again how non-DK are smart and responsible.
Four months later still not one response to an outraged community from the Dev team. Is there even a point in continuing this thread? Feels like we are just trying to drill a hole in a concrete wall with a tooth pick.
Moglijuana wrote: »How's everyones mDK doing? I've been wrecking lately...Skoria + burning spell weave OP.
Moglijuana wrote: »How's everyones mDK doing? I've been wrecking lately...Skoria + burning spell weave OP.
Moglijuana wrote: »How's everyones mDK doing? I've been wrecking lately...Skoria + burning spell weave OP.
Moglijuana wrote: »How's everyones mDK doing? I've been wrecking lately...Skoria + burning spell weave OP.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Moglijuana wrote: »How's everyones mDK doing? I've been wrecking lately...Skoria + burning spell weave OP.
I think I prefer Spinner's to Spellweave. While my damage has improved, I still suffer from lack of sustain and lack of effective self heals (and lack of a class-based gap closer). As another poster said, effective in small spaces, tough in open field.
Moglijuana wrote: »How's everyones mDK doing? I've been wrecking lately...Skoria + burning spell weave OP.
Currently running Grothdarr/Sun/Seducer. Damage is way up but really only works well in enclosed spaces.
Moglijuana wrote: »How's everyones mDK doing? I've been wrecking lately...Skoria + burning spell weave OP.
Currently running Grothdarr/Sun/Seducer. Damage is way up but really only works well in enclosed spaces.
These builds work against noobs but honestly against a proc set or against a good player in heavy, I just don't see this beating them out.
Let's talk about caster mDKs
I am surprised that caster (light armor w/ staff) mDKs get no attention at all, even on this post. The classic heavy armor mDK needs help, yes, but the caster DK has been in an even worse position for the entirety of this game. It's really a damn shame because caster DKs would be really cool to see more of in PvP.
The main problem is that all of our nukes and damage is melee only. Whip, engulfing flames, embers.. going in this close in light armor is a bad idea. If you compare caster DKs to caster Sorcs, you can see that they get outclassed in damage, shields, and mobility.
By adjusting a few skills, caster DKs can become more well rounded. While they may never be as good as caster Sorcs, they could become much more viable. So here is what needs to be done:
Stone Fist - This skill needs to become a 28m nuke (on the level of Crystal Frags). Currently this skill is completely useless. Instead of trying to buff a skill that has no purpose, it would be much better if it was turned into a useful skill for long range. This would give casters a reliable damage ability at at range, and also give them burst damage which is vastly superior to DoTs in PvP.
Dragon Blood - This skill needs to scale off magika. Caster Sorcs get shields, DKs should get healing. If it were changed into a HoT than that would also be at least better than what it currently is. For such an expensive skill to cast, it needs to be worth it.
Fiery Grip (Chains) - The current form of this skill just does not work that well in PvP. This is just due to the way Hard-CC timers work. As I have stated before, there should be a morph that turns this skill into a tether of sorts. It latches onto an enemy, and keeps them from going out of range for x amount of time. This would help DKs with the mobility that other classes have, which mDKs currently struggle a lot with.
Yeh I feel like I should go back through and change some things. Last patch I really found my groove with mDK and saw that it was healing that I lacked and nothing else. Sustain also in some aspect. Skills cost way too much.
Ghost-Shot wrote: »Yeh I feel like I should go back through and change some things. Last patch I really found my groove with mDK and saw that it was healing that I lacked and nothing else. Sustain also in some aspect. Skills cost way too much.
Yeah skill costs are definitely a problem, I feel like the high skill costs were designed to compensate the resources we got from battle roar with dynamic ult, with out dynamic ult there's no reason our spammable should cost more than 2k magic and talons/breath almost 3500 without seducer.
@TheDefiantOne, the synergies you mentioned with stam and stam weapons made me wonder, why is it that lightning attacks don't deal extra damage to those in 5+ heavy armor? I mean hears this walking sweaty conductor, they should take a little extra shock damage. Such ideas will likely never happen, but something along these lines may be all magicka need to be up there with stam in PvP.
A Faraday cage or Faraday shield is an enclosure used to block electric fields. It is formed by conductive material...
...They are also used to protect people and equipment against actual electric currents such as lightning strikes and electrostatic discharges, since the enclosing cage conducts current around the outside of the enclosed space and none passes through the interior.
pjwb16_ESO wrote: »Let's talk about caster mDKs
I am surprised that caster (light armor w/ staff) mDKs get no attention at all, even on this post. The classic heavy armor mDK needs help, yes, but the caster DK has been in an even worse position for the entirety of this game. It's really a damn shame because caster DKs would be really cool to see more of in PvP.
The main problem is that all of our nukes and damage is melee only. Whip, engulfing flames, embers.. going in this close in light armor is a bad idea. If you compare caster DKs to caster Sorcs, you can see that they get outclassed in damage, shields, and mobility.
By adjusting a few skills, caster DKs can become more well rounded. While they may never be as good as caster Sorcs, they could become much more viable. So here is what needs to be done:
Stone Fist - This skill needs to become a 28m nuke (on the level of Crystal Frags). Currently this skill is completely useless. Instead of trying to buff a skill that has no purpose, it would be much better if it was turned into a useful skill for long range. This would give casters a reliable damage ability at at range, and also give them burst damage which is vastly superior to DoTs in PvP.
Dragon Blood - This skill needs to scale off magika. Caster Sorcs get shields, DKs should get healing. If it were changed into a HoT than that would also be at least better than what it currently is. For such an expensive skill to cast, it needs to be worth it.
Fiery Grip (Chains) - The current form of this skill just does not work that well in PvP. This is just due to the way Hard-CC timers work. As I have stated before, there should be a morph that turns this skill into a tether of sorts. It latches onto an enemy, and keeps them from going out of range for x amount of time. This would help DKs with the mobility that other classes have, which mDKs currently struggle a lot with.
If you play a Caster DK you would probably use Fire Staff tho which will force you to kinda go melee too, cause wall and ele ring arent range which would force you into having a proper gap close which would probably result in running sword n boardlight or heavy isnt a real discussion tho, light armor is in such a bad state you are going to deal as much damage in heavy and have similar sustain too